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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyScreenMesh.h"
- #include "PolyCoreServices.h"
- #include "PolyMaterialManager.h"
- #include "PolyMesh.h"
- #include "PolyRenderer.h"
- using namespace Polycode;
- ScreenMesh::ScreenMesh(const String& fileName) : ScreenEntity(), texture(NULL) {
- mesh = new Mesh(fileName);
- }
- ScreenMesh::ScreenMesh(int meshType) : ScreenEntity(), texture(NULL) {
- mesh = new Mesh(meshType);
- }
- ScreenMesh::~ScreenMesh() {
- }
- Mesh *ScreenMesh::getMesh() const {
- return mesh;
- }
- Texture *ScreenMesh::getTexture() const {
- return texture;
- }
- void ScreenMesh::setTexture(Texture *texture) {
- this->texture = texture;
- }
- void ScreenMesh::loadTexture(const String& fileName) {
- texture = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(fileName);
- }
- void ScreenMesh::loadTexture(Image *image) {
- texture = CoreServices::getInstance()->getMaterialManager()->createTextureFromImage(image);
- }
- void ScreenMesh::Render() {
- Renderer *renderer = CoreServices::getInstance()->getRenderer();
- renderer->setTexture(texture);
- if(mesh->useVertexColors) {
- renderer->pushDataArrayForMesh(mesh, RenderDataArray::COLOR_DATA_ARRAY);
- }
- renderer->pushDataArrayForMesh(mesh, RenderDataArray::VERTEX_DATA_ARRAY);
- renderer->pushDataArrayForMesh(mesh, RenderDataArray::TEXCOORD_DATA_ARRAY);
- renderer->drawArrays(mesh->getMeshType());
- }
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