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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyScreenSound.h"
- #include "PolySound.h"
- #include "PolyCoreServices.h"
- #include "PolySoundManager.h"
- using namespace Polycode;
- ScreenSoundListener::ScreenSoundListener() : ScreenEntity() {
- }
- ScreenSoundListener::~ScreenSoundListener() {
- }
- void ScreenSoundListener::Update() {
- Matrix4 finalMatrix = getConcatenatedMatrix();
- CoreServices::getInstance()->getSoundManager()->setListenerPosition(finalMatrix.getPosition());
-
- Vector3 direction;
- direction.x = 0;
- direction.y = 0;
- direction.z = -1;
- direction = finalMatrix.rotateVector(direction);
- CoreServices::getInstance()->getSoundManager()->setListenerOrientation(direction);
- }
- ScreenSound::ScreenSound(const String& fileName, Number referenceDistance, Number maxDistance) : ScreenEntity() {
- sound = new Sound(fileName);
- sound->setIsPositional(true);
- sound->setPositionalProperties(referenceDistance, maxDistance);
- }
- ScreenSound::~ScreenSound() {
- delete sound;
- }
- void ScreenSound::Update() {
- Matrix4 finalMatrix = getConcatenatedMatrix();
- sound->setSoundPosition(finalMatrix.getPosition());
-
- Vector3 direction;
- direction.x = 0;
- direction.y = 0;
- direction.z = -1;
- direction = finalMatrix.rotateVector(direction);
- sound->setSoundDirection(direction);
-
- }
- Sound *ScreenSound::getSound() const {
- return sound;
- }
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