Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes пре 14 година
Assets 5f2a5232c4 More code cleanup пре 14 година
Bindings ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes пре 14 година
Core ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes пре 14 година
IDE f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool пре 15 година
Modules ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes пре 14 година
Player ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes пре 14 година
Tools ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes пре 14 година
.gitignore ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes пре 14 година
LICENSE.txt 09f0e77945 Fixed LUA event handling пре 14 година
README 09f0e77945 Fixed LUA event handling пре 14 година

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.