Renderer.lua 13 KB

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  1. class "Renderer"
  2. RENDER_MODE_NORMAL = 0
  3. RENDER_MODE_WIREFRAME = 1
  4. BLEND_MODE_NORMAL = 0
  5. BLEND_MODE_LIGHTEN = 1
  6. BLEND_MODE_COLOR = 2
  7. FOG_LINEAR = 0
  8. FOG_EXP = 1
  9. FOG_EXP2 = 2
  10. DEPTH_FUNCTION_GREATER = 0
  11. DEPTH_FUNCTION_LEQUAL = 1
  12. TEX_FILTERING_NEAREST = 0
  13. TEX_FILTERING_LINEAR = 1
  14. function Renderer:__index__(name)
  15. if name == "exposureLevel" then
  16. return Polycore.Renderer_get_exposureLevel(self.__ptr)
  17. end
  18. end
  19. function Renderer:__set_callback(name,value)
  20. if name == "exposureLevel" then
  21. Polycore.Renderer_set_exposureLevel(self.__ptr, value)
  22. return true
  23. end
  24. return false
  25. end
  26. function Renderer:Resize(xRes, yRes)
  27. local retVal = Polycore.Renderer_Resize(self.__ptr, xRes, yRes)
  28. end
  29. function Renderer:BeginRender()
  30. local retVal = Polycore.Renderer_BeginRender(self.__ptr)
  31. end
  32. function Renderer:EndRender()
  33. local retVal = Polycore.Renderer_EndRender(self.__ptr)
  34. end
  35. function Renderer:createCubemap(t0, t1, t2, t3, t4, t5)
  36. local retVal = Polycore.Renderer_createCubemap(self.__ptr, t0.__ptr, t1.__ptr, t2.__ptr, t3.__ptr, t4.__ptr, t5.__ptr)
  37. if Polycore.__ptr_lookup[retVal] ~= nil then
  38. return Polycore.__ptr_lookup[retVal]
  39. else
  40. Polycore.__ptr_lookup[retVal] = Cubemap("__skip_ptr__")
  41. Polycore.__ptr_lookup[retVal].__ptr = retVal
  42. return Polycore.__ptr_lookup[retVal]
  43. end
  44. end
  45. function Renderer:createTexture(width, height, textureData, clamp, type)
  46. local retVal = Polycore.Renderer_createTexture(self.__ptr, width, height, textureData.__ptr, clamp, type)
  47. if Polycore.__ptr_lookup[retVal] ~= nil then
  48. return Polycore.__ptr_lookup[retVal]
  49. else
  50. Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
  51. Polycore.__ptr_lookup[retVal].__ptr = retVal
  52. return Polycore.__ptr_lookup[retVal]
  53. end
  54. end
  55. function Renderer:createRenderTextures(colorBuffer, depthBuffer, width, height)
  56. local retVal = Polycore.Renderer_createRenderTextures(self.__ptr, colorBuffer.__ptr, depthBuffer.__ptr, width, height)
  57. end
  58. function Renderer:createFramebufferTexture(width, height)
  59. local retVal = Polycore.Renderer_createFramebufferTexture(self.__ptr, width, height)
  60. if Polycore.__ptr_lookup[retVal] ~= nil then
  61. return Polycore.__ptr_lookup[retVal]
  62. else
  63. Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
  64. Polycore.__ptr_lookup[retVal].__ptr = retVal
  65. return Polycore.__ptr_lookup[retVal]
  66. end
  67. end
  68. function Renderer:bindFrameBufferTexture(texture)
  69. local retVal = Polycore.Renderer_bindFrameBufferTexture(self.__ptr, texture.__ptr)
  70. end
  71. function Renderer:unbindFramebuffers()
  72. local retVal = Polycore.Renderer_unbindFramebuffers(self.__ptr)
  73. end
  74. function Renderer:renderToTexture(targetTexture)
  75. local retVal = Polycore.Renderer_renderToTexture(self.__ptr, targetTexture.__ptr)
  76. end
  77. function Renderer:renderZBufferToTexture(targetTexture)
  78. local retVal = Polycore.Renderer_renderZBufferToTexture(self.__ptr, targetTexture.__ptr)
  79. end
  80. function Renderer:setViewportSize(w, h, fov)
  81. local retVal = Polycore.Renderer_setViewportSize(self.__ptr, w, h, fov)
  82. end
  83. function Renderer:loadIdentity()
  84. local retVal = Polycore.Renderer_loadIdentity(self.__ptr)
  85. end
  86. function Renderer:setOrthoMode(xSize, ySize)
  87. local retVal = Polycore.Renderer_setOrthoMode(self.__ptr, xSize, ySize)
  88. end
  89. function Renderer:_setOrthoMode()
  90. local retVal = Polycore.Renderer__setOrthoMode(self.__ptr)
  91. end
  92. function Renderer:setPerspectiveMode()
  93. local retVal = Polycore.Renderer_setPerspectiveMode(self.__ptr)
  94. end
  95. function Renderer:setTexture(texture)
  96. local retVal = Polycore.Renderer_setTexture(self.__ptr, texture.__ptr)
  97. end
  98. function Renderer:enableBackfaceCulling(val)
  99. local retVal = Polycore.Renderer_enableBackfaceCulling(self.__ptr, val)
  100. end
  101. function Renderer:setClearColor(r, g, b)
  102. local retVal = Polycore.Renderer_setClearColor(self.__ptr, r, g, b)
  103. end
  104. function Renderer:setAmbientColor(r, g, b)
  105. local retVal = Polycore.Renderer_setAmbientColor(self.__ptr, r, g, b)
  106. end
  107. function Renderer:clearScreen()
  108. local retVal = Polycore.Renderer_clearScreen(self.__ptr)
  109. end
  110. function Renderer:translate2D(x, y)
  111. local retVal = Polycore.Renderer_translate2D(self.__ptr, x, y)
  112. end
  113. function Renderer:rotate2D(angle)
  114. local retVal = Polycore.Renderer_rotate2D(self.__ptr, angle)
  115. end
  116. function Renderer:scale2D(scale)
  117. local retVal = Polycore.Renderer_scale2D(self.__ptr, scale.__ptr)
  118. end
  119. function Renderer:setFOV(fov)
  120. local retVal = Polycore.Renderer_setFOV(self.__ptr, fov)
  121. end
  122. function Renderer:setVertexColor(r, g, b, a)
  123. local retVal = Polycore.Renderer_setVertexColor(self.__ptr, r, g, b, a)
  124. end
  125. function Renderer:pushDataArrayForMesh(mesh, arrayType)
  126. local retVal = Polycore.Renderer_pushDataArrayForMesh(self.__ptr, mesh.__ptr, arrayType)
  127. end
  128. function Renderer:pushRenderDataArray(array)
  129. local retVal = Polycore.Renderer_pushRenderDataArray(self.__ptr, array.__ptr)
  130. end
  131. function Renderer:createRenderDataArrayForMesh(mesh, arrayType)
  132. local retVal = Polycore.Renderer_createRenderDataArrayForMesh(self.__ptr, mesh.__ptr, arrayType)
  133. if Polycore.__ptr_lookup[retVal] ~= nil then
  134. return Polycore.__ptr_lookup[retVal]
  135. else
  136. Polycore.__ptr_lookup[retVal] = RenderDataArray("__skip_ptr__")
  137. Polycore.__ptr_lookup[retVal].__ptr = retVal
  138. return Polycore.__ptr_lookup[retVal]
  139. end
  140. end
  141. function Renderer:createRenderDataArray(arrayType)
  142. local retVal = Polycore.Renderer_createRenderDataArray(self.__ptr, arrayType)
  143. if Polycore.__ptr_lookup[retVal] ~= nil then
  144. return Polycore.__ptr_lookup[retVal]
  145. else
  146. Polycore.__ptr_lookup[retVal] = RenderDataArray("__skip_ptr__")
  147. Polycore.__ptr_lookup[retVal].__ptr = retVal
  148. return Polycore.__ptr_lookup[retVal]
  149. end
  150. end
  151. function Renderer:setRenderArrayData(array, arrayData)
  152. local retVal = Polycore.Renderer_setRenderArrayData(self.__ptr, array.__ptr, arrayData.__ptr)
  153. end
  154. function Renderer:drawArrays(drawType)
  155. local retVal = Polycore.Renderer_drawArrays(self.__ptr, drawType)
  156. end
  157. function Renderer:translate3D(position)
  158. local retVal = Polycore.Renderer_translate3D(self.__ptr, position.__ptr)
  159. end
  160. function Renderer:scale3D(scale)
  161. local retVal = Polycore.Renderer_scale3D(self.__ptr, scale.__ptr)
  162. end
  163. function Renderer:pushMatrix()
  164. local retVal = Polycore.Renderer_pushMatrix(self.__ptr)
  165. end
  166. function Renderer:popMatrix()
  167. local retVal = Polycore.Renderer_popMatrix(self.__ptr)
  168. end
  169. function Renderer:setLineSmooth(val)
  170. local retVal = Polycore.Renderer_setLineSmooth(self.__ptr, val)
  171. end
  172. function Renderer:setLineSize(lineSize)
  173. local retVal = Polycore.Renderer_setLineSize(self.__ptr, lineSize)
  174. end
  175. function Renderer:enableLighting(enable)
  176. local retVal = Polycore.Renderer_enableLighting(self.__ptr, enable)
  177. end
  178. function Renderer:enableFog(enable)
  179. local retVal = Polycore.Renderer_enableFog(self.__ptr, enable)
  180. end
  181. function Renderer:setFogProperties(fogMode, color, density, startDepth, _endDepth)
  182. local retVal = Polycore.Renderer_setFogProperties(self.__ptr, fogMode, color.__ptr, density, startDepth, _endDepth)
  183. end
  184. function Renderer:multModelviewMatrix(m)
  185. local retVal = Polycore.Renderer_multModelviewMatrix(self.__ptr, m.__ptr)
  186. end
  187. function Renderer:setModelviewMatrix(m)
  188. local retVal = Polycore.Renderer_setModelviewMatrix(self.__ptr, m.__ptr)
  189. end
  190. function Renderer:setBlendingMode(bl_endingMode)
  191. local retVal = Polycore.Renderer_setBlendingMode(self.__ptr, bl_endingMode)
  192. end
  193. function Renderer:applyMaterial(material, localOptions, shaderIndex)
  194. local retVal = Polycore.Renderer_applyMaterial(self.__ptr, material.__ptr, localOptions.__ptr, shaderIndex)
  195. end
  196. function Renderer:clearShader()
  197. local retVal = Polycore.Renderer_clearShader(self.__ptr)
  198. end
  199. function Renderer:setDepthFunction(depthFunction)
  200. local retVal = Polycore.Renderer_setDepthFunction(self.__ptr, depthFunction)
  201. end
  202. function Renderer:createVertexBufferForMesh(mesh)
  203. local retVal = Polycore.Renderer_createVertexBufferForMesh(self.__ptr, mesh.__ptr)
  204. end
  205. function Renderer:drawVertexBuffer(buffer)
  206. local retVal = Polycore.Renderer_drawVertexBuffer(self.__ptr, buffer.__ptr)
  207. end
  208. function Renderer:setRenderMode(newR_enderMode)
  209. local retVal = Polycore.Renderer_setRenderMode(self.__ptr, newR_enderMode)
  210. end
  211. function Renderer:getRenderMode()
  212. local retVal = Polycore.Renderer_getRenderMode(self.__ptr)
  213. return retVal
  214. end
  215. function Renderer:enableDepthTest(val)
  216. local retVal = Polycore.Renderer_enableDepthTest(self.__ptr, val)
  217. end
  218. function Renderer:enableDepthWrite(val)
  219. local retVal = Polycore.Renderer_enableDepthWrite(self.__ptr, val)
  220. end
  221. function Renderer:billboardMatrix()
  222. local retVal = Polycore.Renderer_billboardMatrix(self.__ptr)
  223. end
  224. function Renderer:billboardMatrixWithScale(scale)
  225. local retVal = Polycore.Renderer_billboardMatrixWithScale(self.__ptr, scale.__ptr)
  226. end
  227. function Renderer:setTextureFilteringMode(mode)
  228. local retVal = Polycore.Renderer_setTextureFilteringMode(self.__ptr, mode)
  229. end
  230. function Renderer:enableAlphaTest(val)
  231. local retVal = Polycore.Renderer_enableAlphaTest(self.__ptr, val)
  232. end
  233. function Renderer:clearBuffer(colorBuffer, depthBuffer)
  234. local retVal = Polycore.Renderer_clearBuffer(self.__ptr, colorBuffer, depthBuffer)
  235. end
  236. function Renderer:drawToColorBuffer(val)
  237. local retVal = Polycore.Renderer_drawToColorBuffer(self.__ptr, val)
  238. end
  239. function Renderer:getCameraMatrix()
  240. local retVal = Polycore.Renderer_getCameraMatrix(self.__ptr)
  241. if Polycore.__ptr_lookup[retVal] ~= nil then
  242. return Polycore.__ptr_lookup[retVal]
  243. else
  244. Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
  245. Polycore.__ptr_lookup[retVal].__ptr = retVal
  246. return Polycore.__ptr_lookup[retVal]
  247. end
  248. end
  249. function Renderer:setCameraMatrix(matrix)
  250. local retVal = Polycore.Renderer_setCameraMatrix(self.__ptr, matrix.__ptr)
  251. end
  252. function Renderer:setCameraPosition(pos)
  253. local retVal = Polycore.Renderer_setCameraPosition(self.__ptr, pos.__ptr)
  254. end
  255. function Renderer:drawScreenQuad(qx, qy)
  256. local retVal = Polycore.Renderer_drawScreenQuad(self.__ptr, qx, qy)
  257. end
  258. function Renderer:getXRes()
  259. local retVal = Polycore.Renderer_getXRes(self.__ptr)
  260. return retVal
  261. end
  262. function Renderer:getYRes()
  263. local retVal = Polycore.Renderer_getYRes(self.__ptr)
  264. return retVal
  265. end
  266. function Renderer:clearLights()
  267. local retVal = Polycore.Renderer_clearLights(self.__ptr)
  268. end
  269. function Renderer:addLight(position, direction, type, color, distance, intensity, textureMatrix)
  270. local retVal = Polycore.Renderer_addLight(self.__ptr, position.__ptr, direction.__ptr, type, color.__ptr, distance, intensity, textureMatrix.__ptr)
  271. end
  272. function Renderer:setExposureLevel(level)
  273. local retVal = Polycore.Renderer_setExposureLevel(self.__ptr, level)
  274. end
  275. function Renderer:rayTriangleIntersect(ray_origin, ray_direction, vert0, vert1, vert2, hitPoint)
  276. local retVal = Polycore.Renderer_rayTriangleIntersect(self.__ptr, ray_origin.__ptr, ray_direction.__ptr, vert0.__ptr, vert1.__ptr, vert2.__ptr, hitPoint.__ptr)
  277. return retVal
  278. end
  279. function Renderer:enableShaders(flag)
  280. local retVal = Polycore.Renderer_enableShaders(self.__ptr, flag)
  281. end
  282. function Renderer:addShaderModule(module)
  283. local retVal = Polycore.Renderer_addShaderModule(self.__ptr, module.__ptr)
  284. end
  285. function Renderer:test2DCoordinate(x, y, poly, matrix, billboardMode)
  286. local retVal = Polycore.Renderer_test2DCoordinate(self.__ptr, x, y, poly.__ptr, matrix.__ptr, billboardMode)
  287. return retVal
  288. end
  289. function Renderer:getProjectionMatrix()
  290. local retVal = Polycore.Renderer_getProjectionMatrix(self.__ptr)
  291. if Polycore.__ptr_lookup[retVal] ~= nil then
  292. return Polycore.__ptr_lookup[retVal]
  293. else
  294. Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
  295. Polycore.__ptr_lookup[retVal].__ptr = retVal
  296. return Polycore.__ptr_lookup[retVal]
  297. end
  298. end
  299. function Renderer:getModelviewMatrix()
  300. local retVal = Polycore.Renderer_getModelviewMatrix(self.__ptr)
  301. if Polycore.__ptr_lookup[retVal] ~= nil then
  302. return Polycore.__ptr_lookup[retVal]
  303. else
  304. Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
  305. Polycore.__ptr_lookup[retVal].__ptr = retVal
  306. return Polycore.__ptr_lookup[retVal]
  307. end
  308. end
  309. function Renderer:addShadowMap(texture)
  310. local retVal = Polycore.Renderer_addShadowMap(self.__ptr, texture.__ptr)
  311. end
  312. function Renderer:Unproject(x, y)
  313. local retVal = Polycore.Renderer_Unproject(self.__ptr, x, y)
  314. if Polycore.__ptr_lookup[retVal] ~= nil then
  315. return Polycore.__ptr_lookup[retVal]
  316. else
  317. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  318. Polycore.__ptr_lookup[retVal].__ptr = retVal
  319. return Polycore.__ptr_lookup[retVal]
  320. end
  321. end
  322. function Renderer:getNumAreaLights()
  323. local retVal = Polycore.Renderer_getNumAreaLights(self.__ptr)
  324. return retVal
  325. end
  326. function Renderer:getNumSpotLights()
  327. local retVal = Polycore.Renderer_getNumSpotLights(self.__ptr)
  328. return retVal
  329. end
  330. function Renderer:getNumLights()
  331. local retVal = Polycore.Renderer_getNumLights(self.__ptr)
  332. return retVal
  333. end
  334. function Renderer:__delete()
  335. Polycore.__ptr_lookup[self.__ptr] = nil
  336. Polycore.delete_Renderer(self.__ptr)
  337. end