SceneLabel.lua 1.3 KB

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  1. require "Polycode/SceneEntity"
  2. class "SceneLabel" (SceneEntity)
  3. function SceneLabel:SceneLabel(...)
  4. if type(arg[1]) == "table" and count(arg) == 1 then
  5. if ""..arg[1]:class() == "SceneEntity" then
  6. self.__ptr = arg[1].__ptr
  7. return
  8. end
  9. end
  10. for k,v in pairs(arg) do
  11. if type(v) == "table" then
  12. if v.__ptr ~= nil then
  13. arg[k] = v.__ptr
  14. end
  15. end
  16. end
  17. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  18. self.__ptr = Polycore.SceneLabel(unpack(arg))
  19. Polycore.__ptr_lookup[self.__ptr] = self
  20. end
  21. end
  22. function SceneLabel:testMouseCollision(x, y)
  23. local retVal = Polycore.SceneLabel_testMouseCollision(self.__ptr, x, y)
  24. return retVal
  25. end
  26. function SceneLabel:setText(newText)
  27. local retVal = Polycore.SceneLabel_setText(self.__ptr, newText)
  28. end
  29. function SceneLabel:getLabel()
  30. local retVal = Polycore.SceneLabel_getLabel(self.__ptr)
  31. if Polycore.__ptr_lookup[retVal] ~= nil then
  32. return Polycore.__ptr_lookup[retVal]
  33. else
  34. Polycore.__ptr_lookup[retVal] = Label("__skip_ptr__")
  35. Polycore.__ptr_lookup[retVal].__ptr = retVal
  36. return Polycore.__ptr_lookup[retVal]
  37. end
  38. end
  39. function SceneLabel:Render()
  40. local retVal = Polycore.SceneLabel_Render(self.__ptr)
  41. end
  42. function SceneLabel:__delete()
  43. Polycore.__ptr_lookup[self.__ptr] = nil
  44. Polycore.delete_SceneLabel(self.__ptr)
  45. end