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ScenePrimitive.lua 714 B

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  1. require "Polycode/SceneMesh"
  2. class "ScenePrimitive" (SceneMesh)
  3. TYPE_BOX = 0
  4. TYPE_PLANE = 1
  5. TYPE_SPHERE = 2
  6. function ScenePrimitive:ScenePrimitive(...)
  7. if type(arg[1]) == "table" and count(arg) == 1 then
  8. if ""..arg[1]:class() == "SceneMesh" then
  9. self.__ptr = arg[1].__ptr
  10. return
  11. end
  12. end
  13. for k,v in pairs(arg) do
  14. if type(v) == "table" then
  15. if v.__ptr ~= nil then
  16. arg[k] = v.__ptr
  17. end
  18. end
  19. end
  20. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  21. self.__ptr = Polycore.ScenePrimitive(unpack(arg))
  22. Polycore.__ptr_lookup[self.__ptr] = self
  23. end
  24. end
  25. function ScenePrimitive:__delete()
  26. Polycore.__ptr_lookup[self.__ptr] = nil
  27. Polycore.delete_ScenePrimitive(self.__ptr)
  28. end