ScreenImage.lua 1.0 KB

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  1. require "Polycode/ScreenShape"
  2. class "ScreenImage" (ScreenShape)
  3. function ScreenImage:ScreenImage(...)
  4. if type(arg[1]) == "table" and count(arg) == 1 then
  5. if ""..arg[1]:class() == "ScreenShape" then
  6. self.__ptr = arg[1].__ptr
  7. return
  8. end
  9. end
  10. for k,v in pairs(arg) do
  11. if type(v) == "table" then
  12. if v.__ptr ~= nil then
  13. arg[k] = v.__ptr
  14. end
  15. end
  16. end
  17. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  18. self.__ptr = Polycore.ScreenImage(unpack(arg))
  19. Polycore.__ptr_lookup[self.__ptr] = self
  20. end
  21. end
  22. function ScreenImage:setImageCoordinates(x, y, width, height)
  23. local retVal = Polycore.ScreenImage_setImageCoordinates(self.__ptr, x, y, width, height)
  24. end
  25. function ScreenImage:getImageWidth()
  26. local retVal = Polycore.ScreenImage_getImageWidth(self.__ptr)
  27. return retVal
  28. end
  29. function ScreenImage:getImageHeight()
  30. local retVal = Polycore.ScreenImage_getImageHeight(self.__ptr)
  31. return retVal
  32. end
  33. function ScreenImage:__delete()
  34. Polycore.__ptr_lookup[self.__ptr] = nil
  35. Polycore.delete_ScreenImage(self.__ptr)
  36. end