jakescott 78247c84d2 Fix spelling mistake 13 年 前
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 年 前
OSBasics.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年 前
PolyCamera.h 9fce1e5c5b Updated some documentation 13 年 前
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 年 前
PolyCocoaCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 年 前
PolyColor.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config 13 年 前
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 年 前
PolyCoreInput.h 78300e7cae Fixed entity property editor, fixed mouse position not setting on mousedown 13 年 前
PolyCoreServices.h 23ab2c849e Merge pull request #153 from mcclure/cslisten 13 年 前
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年 前
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyEntity.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 年 前
PolyEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 年 前
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 年 前
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年 前
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. 14 年 前
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 年 前
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 年 前
PolyGLHeaders.h e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 年 前
PolyGLRenderer.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config 13 年 前
PolyGLSLProgram.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 年 前
PolyGLSLShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 年 前
PolyGLSLShaderModule.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 年 前
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 年 前
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 年 前
PolyGlobals.h a770a9bcbb Linux fixes for core library and examples/template 13 年 前
PolyImage.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 年 前
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux 13 年 前
PolyLabel.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE 13 年 前
PolyLogger.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 年 前
PolyMaterialManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyMatrix4.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyMesh.h 0d9f0022ac Removed old unsupported mesh type 13 年 前
PolyModule.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyObject.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyParticleEmitter.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 年 前
PolyPeer.h 634df503e7 Moved networking module into the core 13 年 前
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyQuaternion.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 年 前
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 年 前
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyRenderer.h 0de95c800c Allow alpha in clear color set. Set clear color before-- not after-- clear itself. 13 年 前
PolyResource.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyResourceManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolySDLCore.h ff0a375751 More Linux fixes 13 年 前
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 年 前
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels 13 年 前
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 年 前
PolySceneLine.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年 前
PolySceneManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolySceneMesh.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 年 前
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 年 前
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound 13 年 前
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年 前
PolyScreenEntity.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 年 前
PolyScreenEntityInstance.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 年 前
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年 前
PolyScreenImage.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 年 前
PolyScreenLabel.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 年 前
PolyScreenLine.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年 前
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 年 前
PolyScreenMesh.h 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer 13 年 前
PolyScreenShape.h 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes 13 年 前
PolyScreenSound.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 年 前
PolyScreenSprite.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 年 前
PolyServer.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 年 前
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 年 前
PolyShader.h 53710dcae0 Windows fixes 13 年 前
PolySkeleton.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolySocket.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 年 前
PolySound.h 39b8ce4cfd Delete buffers when done using them in PolySound, preventing a bug where OpenAL eventually just stops working 13 年 前
PolySoundManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyString.h 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files 13 年 前
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 年 前
PolyThreaded.h dda069be43 Threaded event fixes 13 年 前
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 年 前
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyTween.h 29ca579b00 Added delay to Tween 13 年 前
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyVector2.h 78247c84d2 Fix spelling mistake 13 年 前
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 年 前
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 年 前
PolyWinCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 年 前
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 年 前
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class 13 年 前
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 年 前
tinystr.h 7cc9015fd0 Initial import from old repository 15 年 前
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 年 前