PolycodeEntityEditor.cpp 64 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  37. this->number = number;
  38. }
  39. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  40. this->entity = entity;
  41. }
  42. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  43. editorOnly = true;
  44. this->light = light;
  45. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  46. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  47. addChild(spotSpot);
  48. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  49. spotSpot->enabled = false;
  50. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  51. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  52. fovMesh = fovSceneMesh->getMesh();
  53. fovMesh->indexedMesh = true;
  54. addChild(fovSceneMesh);
  55. fovMesh->addVertex(0.0, 0.0, 0.0);
  56. fovMesh->addVertex(-1.0, 1.0, -1.0);
  57. fovMesh->addVertex(1.0, 1.0, -1.0);
  58. fovMesh->addVertex(1.0, -1.0, -1.0);
  59. fovMesh->addVertex(-1.0, -1.0, -1.0);
  60. fovMesh->addIndexedFace(0, 1);
  61. fovMesh->addIndexedFace(0, 2);
  62. fovMesh->addIndexedFace(0, 3);
  63. fovMesh->addIndexedFace(0, 4);
  64. light->addChild(this);
  65. }
  66. LightDisplay::~LightDisplay() {
  67. }
  68. void LightDisplay::Update() {
  69. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  70. spotSpot->enabled = true;
  71. fovSceneMesh->enabled = true;
  72. Number distance = light->getIntensity() * 2.0;
  73. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  74. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  75. spotSpot->setPosition(0.0, 0.0, -distance);
  76. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  77. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  78. spotLightSize *= 0.5;
  79. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  80. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  81. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  82. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  83. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  84. } else {
  85. spotSpot->enabled = false;
  86. fovSceneMesh->enabled = false;
  87. }
  88. }
  89. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  90. editorOnly = true;
  91. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  92. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  93. fovMesh = fovSceneMesh->getMesh();
  94. fovMesh->indexedMesh = true;
  95. fovMesh->addVertex(0.0, 0.0, 0.0);
  96. fovMesh->addVertex(-1.0, 1.0, -1.0);
  97. fovMesh->addVertex(1.0, 1.0, -1.0);
  98. fovMesh->addVertex(1.0, -1.0, -1.0);
  99. fovMesh->addVertex(-1.0, -1.0, -1.0);
  100. fovMesh->addIndexedFace(0, 1);
  101. fovMesh->addIndexedFace(0, 2);
  102. fovMesh->addIndexedFace(0, 3);
  103. fovMesh->addIndexedFace(0, 4);
  104. fovMesh->addIndexedFace(1, 2);
  105. fovMesh->addIndexedFace(2, 3);
  106. fovMesh->addIndexedFace(3, 4);
  107. fovMesh->addIndexedFace(4, 1);
  108. addChild(fovSceneMesh);
  109. camera->addChild(this);
  110. this->camera = camera;
  111. }
  112. CameraDisplay::~CameraDisplay() {
  113. }
  114. void CameraDisplay::Update() {
  115. if(camera->getOrthoMode()) {
  116. Number xPos = camera->getOrthoSizeX() * 0.5;
  117. Number yPos = camera->getOrthoSizeY() * 0.5;
  118. Number zPos = 0.0;
  119. switch(camera->getOrthoSizeMode()) {
  120. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  121. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  122. break;
  123. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  124. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  125. break;
  126. case Camera::ORTHO_SIZE_VIEWPORT:
  127. xPos = camera->getViewport().w * 0.5;
  128. yPos = camera->getViewport().h * 0.5;
  129. break;
  130. }
  131. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  132. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  133. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  134. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  135. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  136. } else {
  137. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  138. Number displayScale = 3.0;
  139. Number xPos = cos(fovRad) * displayScale;
  140. Number yPos = xPos * 0.5625;
  141. Number zPos = -sin(fovRad) * displayScale * 0.5;
  142. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  143. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  144. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  145. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  146. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  147. }
  148. }
  149. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  150. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 28);
  151. addChild(bgRect);
  152. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  153. UILabel *label = new UILabel("CAMERA PREVIEW", 11);
  154. label->setColor(1.0, 1.0, 1.0, 1.0);
  155. addChild(label);
  156. label->setPosition(15, 3);
  157. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  158. previewRect->setPosition(8, 20);
  159. addChild(previewRect);
  160. enabled = false;
  161. camera = NULL;
  162. scene = NULL;
  163. renderTexture = NULL;
  164. }
  165. CameraPreviewWindow::~CameraPreviewWindow() {
  166. }
  167. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  168. this->camera = camera;
  169. this->scene = scene;
  170. if(camera) {
  171. enabled = true;
  172. if(renderTexture) {
  173. delete renderTexture;
  174. }
  175. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  176. previewRect->setTexture(renderTexture->getTargetTexture());
  177. } else {
  178. enabled = false;
  179. }
  180. }
  181. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  182. processInputEvents = true;
  183. multiselectIndex = 0;
  184. objectRootInstance = NULL;
  185. lightsDisabled = false;
  186. beforeData = NULL;
  187. this->editor = editor;
  188. mainScene = new Scene(Scene::SCENE_3D, true);
  189. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  190. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  191. mainScene->useClearColor = true;
  192. mainScene->rootEntity.processInputEvents = true;
  193. Number customFalloff = 0.006;
  194. // setup custom lights for disabled lighting
  195. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  196. customLight1->editorOnly = true;
  197. customLight1->setPosition(9999, 9999, 9999);
  198. mainScene->addLight(customLight1);
  199. customLight1->enabled = false;
  200. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  201. customLight2->editorOnly = true;
  202. customLight2->setPosition(-9999, -9999, -9999);
  203. mainScene->addLight(customLight2);
  204. customLight2->enabled = false;
  205. renderTextureShape = new UIRect(256, 256);
  206. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  207. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  208. addChild(renderTextureShape);
  209. renderTextureShape->setPosition(0, 30);
  210. renderTextureShape->focusable = true;
  211. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  212. cameraPreview = new CameraPreviewWindow();
  213. addChild(cameraPreview);
  214. cameraPreview->setPosition(5, 35);
  215. headerBg = new UIRect(10,10);
  216. addChild(headerBg);
  217. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  218. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  219. topBar = new Entity();
  220. addChild(topBar);
  221. topBar->setPosition(0, 0);
  222. topBar->processInputEvents = true;
  223. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  224. mainScene->getDefaultCamera( )->lookAt(Vector3());
  225. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 10000);
  226. grid = new EditorGrid();
  227. mainScene->addChild(grid);
  228. objectRootBase = new Entity();
  229. mainScene->addChild(objectRootBase);
  230. objectRootBase->processInputEvents = true;
  231. sceneObjectRoot = new Entity();
  232. sceneObjectRoot->processInputEvents = true;
  233. objectRootBase->addChild(sceneObjectRoot);
  234. iconBase = new Entity();
  235. mainScene->addChild(iconBase);
  236. iconBase->processInputEvents = true;
  237. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  238. transformGizmo->enableGizmo = false;
  239. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  240. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  241. mainScene->addChild(transformGizmo);
  242. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  243. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  244. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  245. topBar->addChild(addEntityButton);
  246. addEntityButton->setPosition(4, 2);
  247. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  248. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  249. topBar->addChild(transformGizmoMenu);
  250. transformGizmoMenu->setPositionX(40);
  251. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  252. topBar->addChild(modeSwitchDropdown);
  253. modeSwitchDropdown->addComboItem("3D MODE");
  254. modeSwitchDropdown->addComboItem("2D MODE");
  255. modeSwitchDropdown->setSelectedIndex(0);
  256. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  257. shadeModeSelector = new UIIconSelector();
  258. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  259. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  260. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  261. topBar->addChild(shadeModeSelector);
  262. shadeModeSelector->setPosition(320, 3);
  263. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  264. lightingModeSelector = new UIIconSelector();
  265. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  266. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  267. topBar->addChild(lightingModeSelector);
  268. lightingModeSelector->setPosition(420, 3);
  269. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  270. editorMode = EDITOR_MODE_3D;
  271. input = CoreServices::getInstance()->getCore()->getInput();
  272. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  273. }
  274. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  275. return selectedEntities;
  276. }
  277. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  278. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  279. if(actionName == "move") {
  280. for(int i=0; i < selectedEntities.size(); i++) {
  281. if(i < sceneData->entries.size()) {
  282. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  283. }
  284. }
  285. } else if(actionName == "scale") {
  286. for(int i=0; i < selectedEntities.size(); i++) {
  287. if(i < sceneData->entries.size()) {
  288. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  289. }
  290. }
  291. } else if(actionName == "rotate") {
  292. for(int i=0; i < selectedEntities.size(); i++) {
  293. if(i < sceneData->entries.size()) {
  294. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  295. }
  296. }
  297. } else if(actionName == "select") {
  298. selectNone(false);
  299. if(sceneData) {
  300. for(int i=0; i < sceneData->entries.size(); i++) {
  301. selectEntity(sceneData->entries[i].entity, true, false);
  302. }
  303. }
  304. } else if(actionName == "delete") {
  305. if(sceneData->reverse) {
  306. selectNone(false);
  307. for(int i=0; i < sceneData->entries.size(); i++) {
  308. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  309. setEditorPropsRecursive(sceneData->entries[i].entity);
  310. selectEntity(sceneData->entries[i].entity, true, false);
  311. }
  312. } else {
  313. deleteSelected(false);
  314. }
  315. } else if(actionName == "create_entity") {
  316. if(sceneData->reverse) {
  317. deleteSelected(false);
  318. selectNone(false);
  319. for(int i=0; i < sceneData->entries.size(); i++) {
  320. selectEntity(sceneData->entries[i].entity, true, false);
  321. }
  322. } else {
  323. selectNone(false);
  324. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  325. setEditorPropsRecursive(sceneData->entries[0].entity);
  326. selectEntity(sceneData->entries[0].entity, true, false);
  327. }
  328. }
  329. }
  330. void EntityEditorMainView::setEditorMode(int newMode) {
  331. editorMode = newMode;
  332. if(editorMode == EDITOR_MODE_3D) {
  333. mainScene->setSceneType(Scene::SCENE_3D);
  334. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  335. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  336. mainScene->getDefaultCamera()->setOrthoMode(false);
  337. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  338. trackballCamera->disableRotation(false);
  339. } else {
  340. mainScene->setSceneType(Scene::SCENE_2D);
  341. mainScene->getDefaultCamera()->setOrthoMode(true);
  342. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  343. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  344. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  345. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  346. trackballCamera->disableRotation(true);
  347. Update();
  348. }
  349. }
  350. Entity *EntityEditorMainView::getSelectedEntity() {
  351. if(selectedEntities.size() > 0) {
  352. return selectedEntities[selectedEntities.size()-1];
  353. } else {
  354. return NULL;
  355. }
  356. }
  357. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  358. selectNone(false);
  359. for(int i=0; i < data->entities.size(); i++) {
  360. Entity *entity = data->entities[i]->Clone(true, true);
  361. setEditorPropsRecursive(entity);
  362. sceneObjectRoot->addChild(entity);
  363. selectEntity(entity, true);
  364. }
  365. }
  366. void EntityEditorMainView::Update() {
  367. if(entitiesToSelect.size() != 0) {
  368. if(multiselectIndex > entitiesToSelect.size()-1) {
  369. multiselectIndex = 0;
  370. }
  371. selectEntity(entitiesToSelect[multiselectIndex], input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  372. multiselectIndex++;
  373. entitiesToSelect.clear();
  374. }
  375. if(editorMode == EDITOR_MODE_2D) {
  376. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  377. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  378. }
  379. for(int i=0; i < icons.size(); i++) {
  380. Number scale;
  381. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  382. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  383. icons[i]->setPosition(parentPosition);
  384. if(editorMode == EDITOR_MODE_2D) {
  385. scale = trackballCamera->getCameraDistance() * 0.1;
  386. } else {
  387. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  388. }
  389. icons[i]->setScale(scale, scale, scale);
  390. icons[i]->rebuildTransformMatrix();
  391. }
  392. }
  393. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  394. entity->removeAllHandlersForListener(this);
  395. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  396. iconPrimitive->setMaterialByName("Unlit");
  397. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  398. if(iconPrimitive->getLocalShaderOptions()) {
  399. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  400. }
  401. iconBase->addChild(iconPrimitive);
  402. iconPrimitive->billboardMode = true;
  403. iconPrimitive->setUserData((void*)entity);
  404. iconPrimitive->forceMaterial = true;
  405. iconPrimitive->processInputEvents = true;
  406. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  407. iconPrimitive->ignoreParentMatrix = true;
  408. iconPrimitive->addTag("");
  409. iconPrimitive->depthTest = false;
  410. iconPrimitive->depthWrite = false;
  411. iconPrimitive->editorOnly = true;
  412. iconPrimitive->alphaTest = true;
  413. iconPrimitive->setUserData(entity);
  414. icons.push_back(iconPrimitive);
  415. }
  416. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  417. setEditorProps(entity);
  418. for(int i=0; i < entity->getNumChildren(); i++) {
  419. if(!entity->getChildAtIndex(i)->editorOnly) {
  420. setEditorProps(entity->getChildAtIndex(i));
  421. }
  422. }
  423. }
  424. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  425. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  426. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  427. entity->setUserData((void*)parentInstance);
  428. entity->processInputEvents = true;
  429. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  430. entity->editorOnly = true;
  431. if(sceneMesh && !emitter) {
  432. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  433. sceneMesh->useGeometryHitDetection = true;
  434. }
  435. for(int i=0; i < entity->getNumChildren(); i++) {
  436. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  437. }
  438. }
  439. void EntityEditorMainView::setEditorProps(Entity *entity) {
  440. entity->processInputEvents = true;
  441. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  442. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  443. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  444. if(sceneMesh && !emitter) {
  445. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  446. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  447. sceneMesh->useGeometryHitDetection = true;
  448. }
  449. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  450. if(instance && instance != objectRootInstance) {
  451. for(int i=0; i < instance->getNumChildren(); i++) {
  452. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  453. instance->getResourceEntry()->reloadOnFileModify = true;
  454. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  455. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  456. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  457. }
  458. }
  459. }
  460. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  461. if(sceneLight) {
  462. createIcon(entity, "light_icon.png");
  463. LightDisplay *lightVis = new LightDisplay(sceneLight);
  464. if(!sceneLight->getParentScene()) {
  465. sceneLight->setParentScene(mainScene);
  466. mainScene->addLight(sceneLight);
  467. }
  468. }
  469. if(emitter) {
  470. createIcon(entity, "emitter_icon.png");
  471. }
  472. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  473. if(sound) {
  474. createIcon(entity, "sound_icon.png");
  475. }
  476. Camera *camera = dynamic_cast<Camera*>(entity);
  477. if(camera) {
  478. CameraDisplay *camVis = new CameraDisplay(camera);
  479. createIcon(entity, "camera_icon.png");
  480. }
  481. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  482. createIcon(entity, "empty_icon.png");
  483. }
  484. }
  485. void EntityEditorMainView::addEntityFromMenu(String command) {
  486. if(command == "add_primitive") {
  487. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  488. sceneObjectRoot->addChild(newPrimitive);
  489. setEditorProps(newPrimitive);
  490. newPrimitive->setPosition(cursorPosition);
  491. newPrimitive->setMaterialByName("Default");
  492. didPlaceEntity(newPrimitive);
  493. selectEntity(newPrimitive, false, false);
  494. return;
  495. }
  496. if(command == "add_empty") {
  497. Entity *newEntity = new Entity();
  498. sceneObjectRoot->addChild(newEntity);
  499. setEditorProps(newEntity);
  500. newEntity->setPosition(cursorPosition);
  501. didPlaceEntity(newEntity);
  502. selectEntity(newEntity, false, false);
  503. return;
  504. }
  505. if(command == "add_sound") {
  506. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  507. sceneObjectRoot->addChild(newSound);
  508. setEditorProps(newSound);
  509. newSound->setPosition(cursorPosition);
  510. didPlaceEntity(newSound);
  511. selectEntity(newSound, false, false);
  512. return;
  513. }
  514. if(command == "add_camera") {
  515. Camera *newCamera = new Camera(mainScene);
  516. sceneObjectRoot->addChild(newCamera);
  517. setEditorProps(newCamera);
  518. newCamera->setPosition(cursorPosition);
  519. didPlaceEntity(newCamera);
  520. selectEntity(newCamera, false, false);
  521. return;
  522. }
  523. if(command == "add_image") {
  524. assetSelectType = "image";
  525. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  526. std::vector<String> extensions;
  527. extensions.push_back("png");
  528. globalFrame->showAssetBrowser(extensions);
  529. return;
  530. }
  531. if(command == "add_sprite") {
  532. assetSelectType = "sprite";
  533. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  534. std::vector<String> extensions;
  535. extensions.push_back("sprite");
  536. globalFrame->showAssetBrowser(extensions);
  537. return;
  538. }
  539. if(command == "add_label") {
  540. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  541. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  542. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  543. newLabel->snapToPixels = false;
  544. newLabel->positionAtBaseline = false;
  545. sceneObjectRoot->addChild(newLabel);
  546. setEditorProps(newLabel);
  547. newLabel->setPosition(cursorPosition);
  548. didPlaceEntity(newLabel);
  549. selectEntity(newLabel, false, false);
  550. return;
  551. }
  552. if(command == "add_light") {
  553. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  554. sceneObjectRoot->addChild(newLight);
  555. mainScene->addLight(newLight);
  556. newLight->enabled = !lightsDisabled;
  557. setEditorProps(newLight);
  558. newLight->setPosition(cursorPosition);
  559. didPlaceEntity(newLight);
  560. selectEntity(newLight, false, false);
  561. return;
  562. }
  563. if(command == "add_mesh") {
  564. assetSelectType = "mesh";
  565. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  566. std::vector<String> extensions;
  567. extensions.push_back("mesh");
  568. globalFrame->showAssetBrowser(extensions);
  569. return;
  570. }
  571. if(command == "add_entity") {
  572. assetSelectType = "entity";
  573. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  574. std::vector<String> extensions;
  575. extensions.push_back("entity");
  576. globalFrame->showAssetBrowser(extensions);
  577. return;
  578. }
  579. if(command == "add_particles") {
  580. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  581. newEmitter->bBox = Vector3(0.5, 0.5, 0.5);
  582. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  583. sceneObjectRoot->addChild(newEmitter);
  584. setEditorProps(newEmitter);
  585. newEmitter->setPosition(cursorPosition);
  586. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  587. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  588. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  589. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  590. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  591. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  592. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  593. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  594. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  595. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  596. selectEntity(newEmitter, false, false);
  597. didPlaceEntity(newEmitter);
  598. return;
  599. }
  600. }
  601. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  602. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  603. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  604. data->reverse = false;
  605. for(int i=0; i < selectedEntities.size(); i++) {
  606. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  607. }
  608. PolycodeSceneEditorActionDataEntry entry(entity);
  609. entry.parentEntity = sceneObjectRoot;
  610. data->entries.push_back(entry);
  611. editor->didAction("create_entity", beforeData, data);
  612. }
  613. void EntityEditorMainView::deleteSelected(bool doAction) {
  614. if(doAction) {
  615. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  616. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  617. data->reverse = false;
  618. oldData->deleteEntitiesInDestructor = true;
  619. for(int i=0; i < selectedEntities.size(); i++) {
  620. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  621. entry.parentEntity = selectedEntities[i]->getParentEntity();
  622. oldData->entries.push_back(entry);
  623. }
  624. editor->didAction("delete", oldData, data);
  625. }
  626. for(int i=0; i < selectedEntities.size(); i++) {
  627. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  628. }
  629. for(int i=0; i < selectedEntities.size(); i++) {
  630. selectedEntities[i]->setOwnsChildrenRecursive(true);
  631. for(int j=0; j < icons.size(); j++) {
  632. if(icons[j]->getUserData() == selectedEntities[i]) {
  633. delete icons[j];
  634. icons[j]->getParentEntity()->removeChild(icons[j]);
  635. icons.erase(icons.begin()+j);
  636. break;
  637. }
  638. }
  639. selectedEntities[i]->removeAllHandlers();
  640. // delete selectedEntities[i];
  641. }
  642. selectedEntities.clear();
  643. transformGizmo->setTransformSelection(selectedEntities);
  644. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  645. }
  646. void EntityEditorMainView::onGainFocus() {
  647. transformGizmo->enableGizmo = true;
  648. }
  649. void EntityEditorMainView::onLoseFocus() {
  650. transformGizmo->enableGizmo = false;
  651. }
  652. void EntityEditorMainView::handleEvent(Event *event) {
  653. if(event->getDispatcher() == transformGizmo) {
  654. if(event->getEventCode() == Event::CHANGE_EVENT) {
  655. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  656. switch(trasnformEvent->mode) {
  657. case TransformGizmo::TRANSFORM_MOVE:
  658. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  659. {
  660. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  661. for(int i=0; i < selectedEntities.size(); i++) {
  662. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  663. }
  664. editor->didAction("move", beforeData, data);
  665. }
  666. break;
  667. case TransformGizmo::TRANSFORM_SCALE:
  668. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  669. {
  670. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  671. for(int i=0; i < selectedEntities.size(); i++) {
  672. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  673. }
  674. editor->didAction("scale", beforeData, data);
  675. }
  676. break;
  677. case TransformGizmo::TRANSFORM_ROTATE:
  678. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  679. {
  680. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  681. for(int i=0; i < selectedEntities.size(); i++) {
  682. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  683. }
  684. editor->didAction("rotate", beforeData, data);
  685. }
  686. break;
  687. }
  688. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  689. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  690. switch(trasnformEvent->mode) {
  691. case TransformGizmo::TRANSFORM_MOVE:
  692. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  693. {
  694. beforeData = new PolycodeSceneEditorActionData();
  695. for(int i=0; i < selectedEntities.size(); i++) {
  696. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  697. }
  698. }
  699. break;
  700. case TransformGizmo::TRANSFORM_SCALE:
  701. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  702. {
  703. beforeData = new PolycodeSceneEditorActionData();
  704. for(int i=0; i < selectedEntities.size(); i++) {
  705. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  706. }
  707. }
  708. break;
  709. case TransformGizmo::TRANSFORM_ROTATE:
  710. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  711. {
  712. beforeData = new PolycodeSceneEditorActionData();
  713. for(int i=0; i < selectedEntities.size(); i++) {
  714. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  715. }
  716. }
  717. break;
  718. }
  719. }
  720. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  721. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  722. if(entry) {
  723. setEditorProps(entry->getInstance());
  724. }
  725. } else if(event->getDispatcher() == renderTextureShape) {
  726. focusSelf();
  727. } else if(event->getDispatcher() == trackballCamera) {
  728. Update();
  729. } else if(event->getDispatcher() == modeSwitchDropdown) {
  730. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  731. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  732. if(event->getEventCode() == UIEvent::OK_EVENT) {
  733. if(assetSelectType == "mesh") {
  734. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  735. newMesh->cacheToVertexBuffer(true);
  736. sceneObjectRoot->addChild(newMesh);
  737. setEditorProps(newMesh);
  738. newMesh->setMaterialByName("Default");
  739. newMesh->setPosition(cursorPosition);
  740. didPlaceEntity(newMesh);
  741. selectEntity(newMesh, false, false);
  742. } else if(assetSelectType == "image") {
  743. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  744. newImage->setMaterialByName("Unlit");
  745. if(newImage->getLocalShaderOptions()) {
  746. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  747. }
  748. sceneObjectRoot->addChild(newImage);
  749. setEditorProps(newImage);
  750. newImage->setPosition(cursorPosition);
  751. didPlaceEntity(newImage);
  752. selectEntity(newImage, false, false);
  753. } else if(assetSelectType == "sprite") {
  754. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  755. if(newSprite->getNumAnimations()) {
  756. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  757. }
  758. newSprite->setMaterialByName("Unlit");
  759. if(newSprite->getLocalShaderOptions()) {
  760. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  761. }
  762. sceneObjectRoot->addChild(newSprite);
  763. setEditorProps(newSprite);
  764. newSprite->setPosition(cursorPosition);
  765. didPlaceEntity(newSprite);
  766. selectEntity(newSprite, false, false);
  767. } else if(assetSelectType == "entity") {
  768. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  769. sceneObjectRoot->addChild(newEntity);
  770. setEditorProps(newEntity);
  771. newEntity->setPosition(cursorPosition);
  772. didPlaceEntity(newEntity);
  773. selectEntity(newEntity, false, false);
  774. }
  775. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  776. globalFrame->hideModal();
  777. }
  778. } else if(event->getDispatcher() == addEntityMenu) {
  779. addEntityMenu->removeAllHandlersForListener(this);
  780. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  781. addEntityMenu = NULL;
  782. addEntityFromMenu(command);
  783. } else if(event->getDispatcher() == addEntityButton) {
  784. addEntityMenu = globalMenu->showMenuAtMouse(150);
  785. addEntityMenu->addOption("Add Primitive", "add_primitive");
  786. addEntityMenu->addOption("Add Mesh", "add_mesh");
  787. addEntityMenu->addOption("Add Entity", "add_entity");
  788. addEntityMenu->addDivider();
  789. addEntityMenu->addOption("Add Sprite", "add_sprite");
  790. addEntityMenu->addOption("Add Image", "add_image");
  791. addEntityMenu->addOption("Add Label", "add_label");
  792. addEntityMenu->addDivider();
  793. addEntityMenu->addOption("Add Light", "add_light");
  794. addEntityMenu->addOption("Add Particle System", "add_particles");
  795. addEntityMenu->addOption("Add Sound", "add_sound");
  796. addEntityMenu->addOption("Add Camera", "add_camera");
  797. addEntityMenu->addDivider();
  798. addEntityMenu->addOption("Add Empty", "add_empty");
  799. addEntityMenu->fitToScreenVertical();
  800. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  801. } else if(event->getDispatcher() == input) {
  802. InputEvent *inputEvent = (InputEvent*) event;
  803. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  804. switch(inputEvent->key) {
  805. case KEY_BACKSPACE:
  806. case KEY_DELETE:
  807. if(hasFocus) {
  808. deleteSelected(true);
  809. }
  810. break;
  811. case KEY_ESCAPE:
  812. {
  813. selectNone(true);
  814. }
  815. break;
  816. }
  817. }
  818. } else if(event->getDispatcher() == lightingModeSelector) {
  819. switch(lightingModeSelector->getSelectedIndex()) {
  820. case 0:
  821. disableLighting(false);
  822. break;
  823. case 1:
  824. disableLighting(true);
  825. break;
  826. }
  827. } else if(event->getDispatcher() == shadeModeSelector) {
  828. switch(shadeModeSelector->getSelectedIndex()) {
  829. case 0:
  830. mainScene->setOverrideMaterial(NULL);
  831. break;
  832. case 1:
  833. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  834. break;
  835. case 2:
  836. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  837. break;
  838. }
  839. } else {
  840. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  841. InputEvent *inputEvent = (InputEvent*) event;
  842. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  843. Entity* targetEntity = (Entity*) event->getDispatcher();
  844. // if it's an icon, select the entity linked to the icon
  845. for(int i=0; i < icons.size(); i++) {
  846. if(icons[i] == targetEntity) {
  847. targetEntity = (Entity*)targetEntity->getUserData();
  848. }
  849. }
  850. entitiesToSelect.push_back(targetEntity);
  851. }
  852. }
  853. }
  854. }
  855. void EntityEditorMainView::selectNone(bool doAction) {
  856. if(doAction) {
  857. beforeData = new PolycodeSceneEditorActionData();
  858. for(int i=0; i < selectedEntities.size(); i++) {
  859. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  860. }
  861. editor->didAction("select", beforeData, NULL, false);
  862. }
  863. for(int i=0; i < selectedEntities.size(); i++) {
  864. doEntityDeselect(selectedEntities[i]);
  865. }
  866. selectedEntities.clear();
  867. transformGizmo->setTransformSelection(selectedEntities);
  868. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  869. }
  870. void EntityEditorMainView::disableLighting(bool disable) {
  871. lightsDisabled = disable;
  872. for(int i=0; i < mainScene->getNumLights(); i++) {
  873. SceneLight *light = mainScene->getLight(i);
  874. light->enabled = !disable;
  875. }
  876. if(disable) {
  877. customLight1->enabled = true;
  878. customLight2->enabled = true;
  879. } else {
  880. customLight1->enabled = false;
  881. customLight2->enabled = false;
  882. }
  883. }
  884. Scene *EntityEditorMainView::getMainScene() {
  885. return mainScene;
  886. }
  887. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  888. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  889. if(sceneMesh) {
  890. sceneMesh->overlayWireframe = false;
  891. }
  892. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  893. if(instance) {
  894. setOverlayWireframeRecursive(targetEntity, false);
  895. }
  896. }
  897. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  898. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  899. if(sceneMesh) {
  900. sceneMesh->overlayWireframe = val;
  901. }
  902. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  903. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  904. }
  905. }
  906. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  907. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  908. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  909. if(sceneMesh && ! emitter) {
  910. sceneMesh->overlayWireframe = true;
  911. }
  912. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  913. if(instance) {
  914. setOverlayWireframeRecursive(targetEntity, true);
  915. }
  916. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  917. cameraPreview->setCamera(mainScene, camera);
  918. }
  919. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  920. if(doAction) {
  921. beforeData = new PolycodeSceneEditorActionData();
  922. for(int i=0; i < selectedEntities.size(); i++) {
  923. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  924. }
  925. }
  926. if(targetEntity->getUserData()) {
  927. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  928. targetEntity = instance;
  929. }
  930. bool doNotReselect = false;
  931. if(!addToSelection) {
  932. for(int i=0; i < selectedEntities.size(); i++) {
  933. doEntityDeselect(selectedEntities[i]);
  934. }
  935. selectedEntities.clear();
  936. } else {
  937. for(int i=0; i < selectedEntities.size(); i++) {
  938. if(targetEntity == selectedEntities[i]) {
  939. doEntityDeselect(targetEntity);
  940. selectedEntities.erase(selectedEntities.begin() + i);
  941. doNotReselect = true;
  942. break;
  943. }
  944. }
  945. }
  946. if(!doNotReselect) {
  947. selectedEntities.push_back(targetEntity);
  948. doEntitySelect(targetEntity);
  949. }
  950. if(doAction) {
  951. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  952. for(int i=0; i < selectedEntities.size(); i++) {
  953. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  954. }
  955. editor->didAction("select", beforeData, data);
  956. }
  957. transformGizmo->setTransformSelection(selectedEntities);
  958. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  959. }
  960. Entity *EntityEditorMainView::getObjectRoot() {
  961. return sceneObjectRoot;
  962. }
  963. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  964. objectRootInstance = entity;
  965. if(sceneObjectRoot) {
  966. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  967. delete sceneObjectRoot;
  968. }
  969. sceneObjectRoot = entity;
  970. sceneObjectRoot->processInputEvents = true;
  971. objectRootBase->addChild(sceneObjectRoot);
  972. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  973. }
  974. EntityEditorMainView::~EntityEditorMainView() {
  975. delete mainScene;
  976. delete renderTexture;
  977. delete transformGizmo;
  978. delete transformGizmoMenu;
  979. delete trackballCamera;
  980. delete grid;
  981. delete cameraPreview;
  982. input->removeAllHandlersForListener(this);
  983. }
  984. void EntityEditorMainView::Resize(Number width, Number height) {
  985. headerBg->Resize(width, 30);
  986. modeSwitchDropdown->setPosition(width-110, 4);
  987. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  988. renderTexture->resizeRenderTexture(width, height-30);
  989. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  990. renderTextureShape->Resize(width, height-30);
  991. mainScene->sceneMouseRect.x = screenPos.x;
  992. mainScene->sceneMouseRect.y = screenPos.y;
  993. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  994. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  995. mainScene->remapMouse = true;
  996. Update();
  997. }
  998. EntityEditorPropertyContainer::EntityEditorPropertyContainer() : UIElement() {
  999. propIconSelector = new UIIconSelector();
  1000. addChild(propIconSelector);
  1001. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1002. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1003. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1004. propIconSelector->setPosition(10.0, 3.0);
  1005. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1006. propertyView = new EntityEditorPropertyView();
  1007. addChild(propertyView);
  1008. propertyView->setPosition(0.0, 30.0);
  1009. currentView = propertyView;
  1010. treeView = new EntityEditorTreeView();
  1011. addChild(treeView);
  1012. treeView->setPosition(0.0, 30.0);
  1013. treeView->visible = false;
  1014. treeView->enabled = false;
  1015. settingsView = new EntityEditorSettingsView();
  1016. addChild(settingsView);
  1017. settingsView->setPosition(0.0, 30.0);
  1018. settingsView->visible = false;
  1019. settingsView->enabled = false;
  1020. }
  1021. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1022. if(event->getDispatcher() == propIconSelector) {
  1023. currentView->visible = false;
  1024. currentView->enabled = false;
  1025. switch(propIconSelector->getSelectedIndex()) {
  1026. case 0:
  1027. currentView = propertyView;
  1028. break;
  1029. case 1:
  1030. currentView = treeView;
  1031. treeView->refreshTree();
  1032. break;
  1033. case 2:
  1034. currentView = settingsView;
  1035. break;
  1036. }
  1037. currentView->visible = true;
  1038. currentView->enabled = true;
  1039. }
  1040. }
  1041. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1042. }
  1043. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1044. propertyView->Resize(width, height-30);
  1045. treeView->Resize(width, height-30);
  1046. settingsView->Resize(width, height-30);
  1047. }
  1048. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1049. mainSizer = new UIHSizer(300, 300, 300, false);
  1050. addChild(mainSizer);
  1051. mainView = new EntityEditorMainView(this);
  1052. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1053. mainSizer->addLeftChild(mainView);
  1054. mainSizer->setMinimumSize(200);
  1055. propertyContainer = new EntityEditorPropertyContainer();
  1056. propertyView = propertyContainer->propertyView;
  1057. treeView = propertyContainer->treeView;
  1058. settingsView = propertyContainer->settingsView;
  1059. treeView->addEventListener(this, Event::CHANGE_EVENT);
  1060. mainSizer->addRightChild(propertyContainer);
  1061. }
  1062. void PolycodeEntityEditor::handleEvent(Event *event) {
  1063. if(event->getDispatcher() == treeView) {
  1064. mainView->selectEntity(treeView->getSelectedEntity());
  1065. }
  1066. if(event->getDispatcher() == mainView) {
  1067. switch(event->getEventCode()) {
  1068. case Event::CHANGE_EVENT:
  1069. propertyView->setEntity(mainView->getSelectedEntity());
  1070. treeView->setSelectedEntity(mainView->getSelectedEntity());
  1071. break;
  1072. }
  1073. }
  1074. PolycodeEditor::handleEvent(event);
  1075. }
  1076. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1077. mainView->doAction(actionName, data);
  1078. }
  1079. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1080. delete mainView;
  1081. }
  1082. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1083. PolycodeEditor::openFile(filePath);
  1084. // return true;
  1085. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1086. mainView->setObjectRoot(loadedInstance);
  1087. mainView->setEditorPropsRecursive(loadedInstance);
  1088. treeView->setRootEntity(loadedInstance);
  1089. propertyView->setEntityInstance(loadedInstance);
  1090. settingsView->setEntityInstance(loadedInstance);
  1091. return true;
  1092. }
  1093. void PolycodeEntityEditor::Activate() {
  1094. Resize(getWidth(), getHeight());
  1095. }
  1096. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1097. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1098. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1099. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1100. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1101. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1102. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1103. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1104. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1105. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1106. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1107. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1108. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1109. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1110. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1111. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1112. }
  1113. }
  1114. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1115. if(entity->editorOnly)
  1116. return;
  1117. entry->addChild("id", entity->id);
  1118. String tagString = "";
  1119. for(int i=0; i < entity->getNumTags(); i++) {
  1120. if(i != 0) {
  1121. tagString += ",";
  1122. }
  1123. tagString += entity->getTagAtIndex(i);
  1124. }
  1125. entry->addChild("tags", tagString);
  1126. if(entity->entityProps.size() > 0) {
  1127. ObjectEntry *props = entry->addChild("props");
  1128. for(int i=0; i < entity->entityProps.size(); i++) {
  1129. ObjectEntry *prop = props->addChild("prop");
  1130. prop->addChild("name", entity->entityProps[i].propName);
  1131. prop->addChild("value", entity->entityProps[i].propValue);
  1132. }
  1133. }
  1134. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1135. if(!(*(entry))["type"]) {
  1136. entry->addChild("type", "SceneEntityInstance");
  1137. }
  1138. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1139. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1140. instanceEntry->addChild("filePath", instance->getFileName());
  1141. }
  1142. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1143. if(!(*(entry))["type"])
  1144. entry->addChild("type", "SceneParticleEmitter");
  1145. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1146. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1147. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1148. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1149. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1150. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1151. emitterEntry->addChild("size", emitter->getParticleSize());
  1152. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1153. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1154. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1155. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1156. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1157. emitterEntry->addChild("gX", emitter->getGravity().x);
  1158. emitterEntry->addChild("gY", emitter->getGravity().y);
  1159. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1160. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1161. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1162. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1163. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1164. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1165. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1166. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1167. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1168. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1169. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1170. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1171. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1172. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1173. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1174. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1175. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1176. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1177. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1178. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1179. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1180. }
  1181. if(dynamic_cast<SceneSprite*>(entity)) {
  1182. if(!(*(entry))["type"])
  1183. entry->addChild("type", "SceneSprite");
  1184. SceneSprite *sprite = (SceneSprite*) entity;
  1185. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1186. spriteEntry->addChild("filePath", sprite->getFileName());
  1187. String animName = "";
  1188. if(sprite->getCurrentAnimation()) {
  1189. animName = sprite->getCurrentAnimation()->name;
  1190. }
  1191. spriteEntry->addChild("anim", animName);
  1192. }
  1193. if(dynamic_cast<SceneLabel*>(entity)) {
  1194. SceneLabel *label = (SceneLabel*) entity;
  1195. if(!(*(entry))["type"])
  1196. entry->addChild("type", "SceneLabel");
  1197. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  1198. labelEntry->addChild("text", label->getText());
  1199. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  1200. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  1201. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1202. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1203. }
  1204. if(dynamic_cast<SceneLight*>(entity)) {
  1205. SceneLight *light = (SceneLight*) entity;
  1206. if(!(*(entry))["type"]) {
  1207. entry->addChild("type", "SceneLight");
  1208. }
  1209. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1210. lightEntry->addChild("type", light->getType());
  1211. lightEntry->addChild("cR", light->lightColor.r);
  1212. lightEntry->addChild("cG", light->lightColor.g);
  1213. lightEntry->addChild("cB", light->lightColor.b);
  1214. lightEntry->addChild("cA", light->lightColor.a);
  1215. lightEntry->addChild("scR", light->specularLightColor.r);
  1216. lightEntry->addChild("scG", light->specularLightColor.g);
  1217. lightEntry->addChild("scB", light->specularLightColor.b);
  1218. lightEntry->addChild("scA", light->specularLightColor.a);
  1219. lightEntry->addChild("intensity", light->getIntensity());
  1220. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1221. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1222. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1223. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1224. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1225. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1226. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1227. if(light->areShadowsEnabled()) {
  1228. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1229. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1230. }
  1231. }
  1232. }
  1233. if(dynamic_cast<SceneSound*>(entity)) {
  1234. SceneSound *sound = (SceneSound*) entity;
  1235. if(!(*(entry))["type"]) {
  1236. entry->addChild("type", "SceneSound");
  1237. }
  1238. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1239. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1240. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1241. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1242. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1243. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1244. }
  1245. if(dynamic_cast<Camera*>(entity)) {
  1246. Camera *camera = (Camera*) entity;
  1247. if(!(*(entry))["type"]) {
  1248. entry->addChild("type", "Camera");
  1249. }
  1250. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1251. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1252. cameraEntry->addChild("nearClip", camera->getNearClipppingPlane());
  1253. cameraEntry->addChild("farClip", camera->getFarClipppingPlane());
  1254. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1255. if(camera->getOrthoMode()) {
  1256. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1257. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1258. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1259. } else {
  1260. cameraEntry->addChild("fov", camera->getFOV());
  1261. }
  1262. }
  1263. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1264. if(!(*(entry))["type"]) {
  1265. entry->addChild("type", "ScenePrimitive");
  1266. }
  1267. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1268. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1269. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1270. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1271. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1272. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1273. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1274. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1275. }
  1276. if(dynamic_cast<SceneMesh*>(entity)) {
  1277. if(!(*(entry))["type"]) {
  1278. entry->addChild("type", "SceneMesh");
  1279. }
  1280. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1281. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1282. if(sceneMesh->getFilename() != "") {
  1283. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1284. }
  1285. if(sceneMesh->getMaterial()) {
  1286. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1287. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1288. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1289. }
  1290. }
  1291. if(!(*(entry))["type"])
  1292. entry->addChild("type", "Entity");
  1293. entry->addChild("cR", entity->color.r);
  1294. entry->addChild("cG", entity->color.g);
  1295. entry->addChild("cB", entity->color.b);
  1296. entry->addChild("cA", entity->color.a);
  1297. entry->addChild("blendMode", entity->blendingMode);
  1298. entry->addChild("sX", entity->getScale().x);
  1299. entry->addChild("sY", entity->getScale().y);
  1300. entry->addChild("sZ", entity->getScale().z);
  1301. entry->addChild("rX", entity->getPitch());
  1302. entry->addChild("rY", entity->getYaw());
  1303. entry->addChild("rZ", entity->getRoll());
  1304. entry->addChild("pX", entity->getPosition().x);
  1305. entry->addChild("pY", entity->getPosition().y);
  1306. entry->addChild("pZ", entity->getPosition().z);
  1307. entry->addChild("bbX", entity->bBox.x);
  1308. entry->addChild("bbY", entity->bBox.y);
  1309. entry->addChild("bbZ", entity->bBox.z);
  1310. ObjectEntry *children = NULL;
  1311. for(int i=0; i < entity->getNumChildren(); i++) {
  1312. if(!entity->getChildAtIndex(i)->editorOnly) {
  1313. if(!children)
  1314. children = entry->addChild("children");
  1315. ObjectEntry *child = children->addChild("child");
  1316. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1317. }
  1318. }
  1319. }
  1320. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1321. if(material->getNumShaders() > 0) {
  1322. for(int s=0; s < material->getNumShaders(); s++) {
  1323. Shader *shader = material->getShader(s);
  1324. ObjectEntry *shaderEntry = entry->addChild("shader");
  1325. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1326. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1327. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1328. if(texture) {
  1329. String texturePath = texture->getResourcePath();
  1330. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1331. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1332. textureEntry->addChild("name", shader->expectedTextures[j]);
  1333. }
  1334. }
  1335. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1336. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1337. if(cubemap) {
  1338. String cubemapName = cubemap->getResourceName();
  1339. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1340. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1341. }
  1342. }
  1343. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1344. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1345. for(int j=0; j < shader->expectedParams.size(); j++) {
  1346. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1347. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1348. paramEntry->addChild("name", shader->expectedParams[j].name);
  1349. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1350. }
  1351. }
  1352. }
  1353. }
  1354. }
  1355. }
  1356. String PolycodeEntityEditor::Copy(void **data) {
  1357. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  1358. if(selectedEntities.size() > 0) {
  1359. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  1360. for(int i=0; i < selectedEntities.size(); i++) {
  1361. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  1362. newData->entities.push_back(clone);
  1363. }
  1364. *data = (void*) newData;
  1365. }
  1366. return "Entity";
  1367. }
  1368. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  1369. if(type == "Entity") {
  1370. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  1371. for(int i=0; i < oldData->entities.size(); i++) {
  1372. delete oldData->entities[i];
  1373. }
  1374. delete oldData;
  1375. }
  1376. }
  1377. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  1378. if(!data) {
  1379. return;
  1380. }
  1381. if(clipboardType == "Entity") {
  1382. mainView->Paste((EntityEditorClipboardData*)data);
  1383. }
  1384. }
  1385. void PolycodeEntityEditor::saveFile() {
  1386. Object saveObject;
  1387. ObjectEntry *settings = saveObject.root.addChild("settings");
  1388. ObjectEntry *linkedMaterialFiles = settings->addChild("matFiles");
  1389. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1390. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1391. linkedMaterialFiles->addChild("matFile")->addChild("path", pool->getName());
  1392. }
  1393. saveObject.root.name = "entity";
  1394. ObjectEntry *children = saveObject.root.addChild("root");
  1395. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1396. saveObject.saveToXML(filePath);
  1397. setHasChanges(false);
  1398. }
  1399. void PolycodeEntityEditor::Resize(int x, int y) {
  1400. mainSizer->Resize(x, y);
  1401. PolycodeEditor::Resize(x,y);
  1402. }