Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. há 12 anos atrás
Assets 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor há 12 anos atrás
Bindings 87d681a908 Merge pull request #404 from Lunatix89/lunatix_winfixes há 12 anos atrás
CMake cacf905997 Implemented cmake build for IDE. há 12 anos atrás
Core eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. há 12 anos atrás
Dependencies 76a60ca1d4 Reverted back to always building assimp há 13 anos atrás
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. há 12 anos atrás
Examples 58b631be8b Update default.pak in Examples há 12 anos atrás
IDE eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. há 12 anos atrás
Modules 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control há 12 anos atrás
Player 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. há 12 anos atrás
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license há 13 anos atrás
Tools 74e0c2c4e3 Skeleton animations now reference bones by bone name, not by index. (WARNING: Skeleton animation format has changed, animations need to be reimported). Fixed a bug in polyimport where the skeleton wouldn't get exported if a prefix wasn't specified há 12 anos atrás
.gitignore f3f3487ef3 Added missing resource files to windows IDE build há 12 anos atrás
BUILD.md 0fd6584555 Update BUILD.md há 13 anos atrás
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling há 13 anos atrás
BuildLinux.sh 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository há 12 anos atrás
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. há 12 anos atrás
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license há 13 anos atrás
README d135ffaa53 Updated instructions and added a fix for new gcc há 14 anos atrás
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. há 12 anos atrás

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.