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Assets
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2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
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há 12 anos atrás |
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Bindings
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87d681a908
Merge pull request #404 from Lunatix89/lunatix_winfixes
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há 12 anos atrás |
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CMake
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cacf905997
Implemented cmake build for IDE.
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há 12 anos atrás |
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Core
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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há 12 anos atrás |
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Dependencies
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76a60ca1d4
Reverted back to always building assimp
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há 13 anos atrás |
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Documentation
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b854d19bd2
Implement 'class_notes' tag for generated Lua documentation.
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há 12 anos atrás |
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Examples
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58b631be8b
Update default.pak in Examples
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há 12 anos atrás |
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IDE
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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há 12 anos atrás |
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Modules
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30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
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há 12 anos atrás |
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Player
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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há 12 anos atrás |
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Standalone
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25efef6b70
Updated Windows Examples, made all examples use POLYCODE_CORE, updated license
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há 13 anos atrás |
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Tools
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74e0c2c4e3
Skeleton animations now reference bones by bone name, not by index. (WARNING: Skeleton animation format has changed, animations need to be reimported). Fixed a bug in polyimport where the skeleton wouldn't get exported if a prefix wasn't specified
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há 12 anos atrás |
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.gitignore
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f3f3487ef3
Added missing resource files to windows IDE build
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há 12 anos atrás |
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BUILD.md
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0fd6584555
Update BUILD.md
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há 13 anos atrás |
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BUILD.txt
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93a6d1351d
Update BUILD.txt with correct Xcode spelling
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há 13 anos atrás |
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BuildLinux.sh
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8a4923f08b
Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository
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há 12 anos atrás |
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CMakeLists.txt
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80c57d04d3
Removed a huge unnecessary MinGW hack.
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há 12 anos atrás |
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LICENSE.txt
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25efef6b70
Updated Windows Examples, made all examples use POLYCODE_CORE, updated license
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há 13 anos atrás |
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README
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d135ffaa53
Updated instructions and added a fix for new gcc
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há 14 anos atrás |
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Toolchain-mingw32.cmake
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7ab18bf289
Replaced path on my system with placeholder path in toolchain file.
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há 12 anos atrás |