Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin ecafd14e30 setSpin method for 3d physics 13 年之前
Assets 8e9ddd15d3 Disabled One Shot setting in all xibs 13 年之前
Bindings acd72adcf6 Merge mingw branch with 6/28 Ivan Polycode 13 年之前
CMake a573d046fe Switch zlib back to compiling static only (this regressed on switch to 1.2.7) 13 年之前
Core 83f843670e Fixed potential crash in TUIO module, exposed eventMutex in Core 13 年之前
Dependencies c400ef077a Require CMake 2.8.8 due to new Xcode 13 年之前
Documentation 1a557d0a88 Added documentation target folders 14 年之前
Examples 8e9ddd15d3 Disabled One Shot setting in all xibs 13 年之前
IDE 6defaa8438 Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request 13 年之前
Modules ecafd14e30 setSpin method for 3d physics 13 年之前
Player 6defaa8438 Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request 13 年之前
Standalone 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 年之前
Tools 4b8d6e026c Polyimport won't crash now if assimp is unable to open scene 13 年之前
.gitignore 82ed3d5825 Automatic api.pak creation. Also, now only api.pak is copied into the player 13 年之前
BUILD.md ca933a9638 Update readme with a note regarding building bindings 13 年之前
BUILD.txt ca933a9638 Update readme with a note regarding building bindings 13 年之前
CMakeLists.txt 5a270544b7 Custom cmake file for openal to add explicit -march flag on mingw, fixing compile error 13 年之前
LICENSE.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template 13 年之前
README d135ffaa53 Updated instructions and added a fix for new gcc 14 年之前

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.