Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin edd323094b Text editor tweaks пре 13 година
Assets 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak пре 13 година
Bindings 671276096d Remove debug prints accidentally checked in пре 13 година
CMake a573d046fe Switch zlib back to compiling static only (this regressed on switch to 1.2.7) пре 13 година
Core 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys пре 13 година
Dependencies 76a60ca1d4 Reverted back to always building assimp пре 13 година
Documentation 1a557d0a88 Added documentation target folders пре 14 година
Examples 33d6caed48 Linux fixes пре 13 година
IDE edd323094b Text editor tweaks пре 13 година
Modules edd323094b Text editor tweaks пре 13 година
Player 6defaa8438 Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request пре 13 година
Standalone 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork пре 14 година
Tools 4b8d6e026c Polyimport won't crash now if assimp is unable to open scene пре 13 година
.gitignore 82ed3d5825 Automatic api.pak creation. Also, now only api.pak is copied into the player пре 13 година
BUILD.md ca933a9638 Update readme with a note regarding building bindings пре 13 година
BUILD.txt ca933a9638 Update readme with a note regarding building bindings пре 13 година
CMakeLists.txt 76a60ca1d4 Reverted back to always building assimp пре 13 година
LICENSE.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template пре 13 година
README d135ffaa53 Updated instructions and added a fix for new gcc пре 14 година

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.