HelloPolycodeApp.cpp 991 B

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
  3. core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. CoreServices::getInstance()->getRenderer()->setTextureFilteringMode(Renderer::TEX_FILTERING_NEAREST);
  7. Scene *scene = new Scene();
  8. SceneMesh *mesh = new SceneMesh("Resources/ninja.mesh");
  9. mesh->loadTexture("Resources/ninja.png");
  10. scene->addEntity(mesh);
  11. mesh->loadSkeleton("Resources/ninja.skeleton");
  12. mesh->getSkeleton()->addAnimation("Run", "Resources/run.anim");
  13. mesh->getSkeleton()->playAnimationByName("Run");
  14. scene->getDefaultCamera()->setPosition(25,25,25);
  15. scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
  16. }
  17. HelloPolycodeApp::~HelloPolycodeApp() {
  18. }
  19. bool HelloPolycodeApp::Update() {
  20. return core->updateAndRender();
  21. }