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PolycodeEntityEditor.cpp 78 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Vector3 vec3Secondary) {
  37. this->vec3 = vec3;
  38. this->vec3Secondary = vec3Secondary;
  39. }
  40. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat, Vector3 vec3) {
  41. this->quat = quat;
  42. this->vec3 = vec3;
  43. }
  44. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  45. this->number = number;
  46. }
  47. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  48. this->entity = entity;
  49. }
  50. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  51. editorOnly = true;
  52. this->light = light;
  53. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  54. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  55. addChild(spotSpot);
  56. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  57. spotSpot->enabled = false;
  58. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  59. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  60. fovMesh = fovSceneMesh->getMesh();
  61. fovMesh->indexedMesh = true;
  62. addChild(fovSceneMesh);
  63. fovMesh->addVertex(0.0, 0.0, 0.0);
  64. fovMesh->addVertex(-1.0, 1.0, -1.0);
  65. fovMesh->addVertex(1.0, 1.0, -1.0);
  66. fovMesh->addVertex(1.0, -1.0, -1.0);
  67. fovMesh->addVertex(-1.0, -1.0, -1.0);
  68. fovMesh->addIndexedFace(0, 1);
  69. fovMesh->addIndexedFace(0, 2);
  70. fovMesh->addIndexedFace(0, 3);
  71. fovMesh->addIndexedFace(0, 4);
  72. light->addChild(this);
  73. }
  74. LightDisplay::~LightDisplay() {
  75. }
  76. void LightDisplay::Update() {
  77. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  78. spotSpot->enabled = true;
  79. fovSceneMesh->enabled = true;
  80. Number distance = light->getIntensity() * 2.0;
  81. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  82. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  83. spotSpot->setPosition(0.0, 0.0, -distance);
  84. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  85. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  86. spotLightSize *= 0.5;
  87. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  88. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  89. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  90. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  91. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  92. } else {
  93. spotSpot->enabled = false;
  94. fovSceneMesh->enabled = false;
  95. }
  96. }
  97. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  98. editorOnly = true;
  99. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  100. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  101. fovMesh = fovSceneMesh->getMesh();
  102. fovMesh->indexedMesh = true;
  103. fovMesh->addVertex(0.0, 0.0, 0.0);
  104. fovMesh->addVertex(-1.0, 1.0, -1.0);
  105. fovMesh->addVertex(1.0, 1.0, -1.0);
  106. fovMesh->addVertex(1.0, -1.0, -1.0);
  107. fovMesh->addVertex(-1.0, -1.0, -1.0);
  108. fovMesh->addIndexedFace(0, 1);
  109. fovMesh->addIndexedFace(0, 2);
  110. fovMesh->addIndexedFace(0, 3);
  111. fovMesh->addIndexedFace(0, 4);
  112. fovMesh->addIndexedFace(1, 2);
  113. fovMesh->addIndexedFace(2, 3);
  114. fovMesh->addIndexedFace(3, 4);
  115. fovMesh->addIndexedFace(4, 1);
  116. addChild(fovSceneMesh);
  117. camera->addChild(this);
  118. this->camera = camera;
  119. }
  120. CameraDisplay::~CameraDisplay() {
  121. }
  122. void CameraDisplay::Update() {
  123. if(camera->getOrthoMode()) {
  124. Number xPos = camera->getOrthoSizeX() * 0.5;
  125. Number yPos = camera->getOrthoSizeY() * 0.5;
  126. Number zPos = 0.0;
  127. switch(camera->getOrthoSizeMode()) {
  128. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  129. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  130. break;
  131. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  132. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  133. break;
  134. case Camera::ORTHO_SIZE_VIEWPORT:
  135. xPos = camera->getViewport().w * 0.5;
  136. yPos = camera->getViewport().h * 0.5;
  137. break;
  138. }
  139. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  140. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  141. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  142. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  143. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  144. } else {
  145. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  146. Number displayScale = 3.0;
  147. Number xPos = cos(fovRad) * displayScale;
  148. Number yPos = xPos * 0.5625;
  149. Number zPos = -sin(fovRad) * displayScale * 0.5;
  150. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  151. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  152. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  153. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  154. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  155. }
  156. }
  157. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  158. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 38);
  159. addChild(bgRect);
  160. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  161. UILabel *label = new UILabel("PREVIEW", 11);
  162. label->setColor(1.0, 1.0, 1.0, 1.0);
  163. // addChild(label);
  164. label->setPosition(15, 3);
  165. aspectCombo = new UIComboBox(globalMenu, 80);
  166. addChild(aspectCombo);
  167. aspectCombo->setPosition(5, 3);
  168. aspectCombo->addComboItem("16:9");
  169. aspectCombo->addComboItem("16:10");
  170. aspectCombo->addComboItem("4:3");
  171. aspectCombo->addComboItem("16:18");
  172. aspectCombo->addEventListener(this, UIEvent::CHANGE_EVENT);
  173. pinButton = new UIButton("Pin", 60);
  174. addChild(pinButton);
  175. pinButton->addEventListener(this, UIEvent::CLICK_EVENT);
  176. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  177. previewRect->setPosition(8, 30);
  178. addChild(previewRect);
  179. enabled = false;
  180. camera = NULL;
  181. scene = NULL;
  182. renderTexture = NULL;
  183. setLocalBoundingBox(bgRect->getLocalBoundingBox());
  184. pinned = false;
  185. cameraSelected = false;
  186. aspectCombo->setSelectedIndex(0);
  187. }
  188. bool CameraPreviewWindow::isPinned() {
  189. return pinned;
  190. }
  191. void CameraPreviewWindow::Resize(Number width, Number height) {
  192. UIElement::Resize(width, height);
  193. bgRect->Resize(width, height);
  194. previewRect->Resize(width-16, height-38);
  195. if(camera) {
  196. if(renderTexture) {
  197. delete renderTexture;
  198. }
  199. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  200. previewRect->setTexture(renderTexture->getTargetTexture());
  201. }
  202. pinButton->setPosition(width-70, 3);
  203. }
  204. void CameraPreviewWindow::handleEvent(Event *event) {
  205. if(event->getDispatcher() == pinButton) {
  206. pinned = !pinned;
  207. if(pinned) {
  208. pinButton->setCaption("Unpin");
  209. } else {
  210. pinButton->setCaption("Pin");
  211. if(!cameraSelected) {
  212. enabled = false;
  213. camera = NULL;
  214. }
  215. }
  216. } else if(event->getDispatcher() == aspectCombo) {
  217. switch(aspectCombo->getSelectedIndex()) {
  218. case 0:
  219. Resize(bBox.y * 1.77777, bBox.y);
  220. break;
  221. case 1:
  222. Resize(bBox.y * 1.6, bBox.y);
  223. break;
  224. case 2:
  225. Resize(bBox.y * 1.3, bBox.y);
  226. break;
  227. case 3:
  228. Resize(bBox.y * 0.888, bBox.y);
  229. break;
  230. }
  231. }
  232. }
  233. CameraPreviewWindow::~CameraPreviewWindow() {
  234. delete renderTexture;
  235. }
  236. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  237. if(pinned && !camera) {
  238. cameraSelected = false;
  239. return;
  240. }
  241. this->camera = camera;
  242. this->scene = scene;
  243. if(camera) {
  244. enabled = true;
  245. if(renderTexture) {
  246. delete renderTexture;
  247. }
  248. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  249. previewRect->setTexture(renderTexture->getTargetTexture());
  250. } else {
  251. if(!pinned) {
  252. enabled = false;
  253. }
  254. }
  255. }
  256. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  257. processInputEvents = true;
  258. multiselectIndex = 0;
  259. objectRootInstance = NULL;
  260. lightsDisabled = false;
  261. beforeData = NULL;
  262. setOwnsChildrenRecursive(true);
  263. this->editor = editor;
  264. mainScene = new Scene(Scene::SCENE_3D, true);
  265. mainScene->getDefaultCamera()->frustumCulling = false;
  266. mainScene->doVisibilityChecking(false);
  267. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  268. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  269. mainScene->useClearColor = true;
  270. mainScene->rootEntity.processInputEvents = true;
  271. Number customFalloff = 0.006;
  272. // setup custom lights for disabled lighting
  273. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  274. customLight1->editorOnly = true;
  275. customLight1->setPosition(-9999, 9999, 9999);
  276. mainScene->addLight(customLight1);
  277. customLight1->enabled = false;
  278. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  279. customLight2->editorOnly = true;
  280. customLight2->setPosition(8999, -8999, -8999);
  281. mainScene->addLight(customLight2);
  282. customLight2->enabled = false;
  283. renderTextureShape = new UIRect(256, 256);
  284. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  285. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  286. addChild(renderTextureShape);
  287. renderTextureShape->setPosition(0, 30);
  288. renderTextureShape->focusable = true;
  289. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  290. cameraPreview = new CameraPreviewWindow();
  291. addChild(cameraPreview);
  292. cameraPreview->setPosition(5, 35);
  293. headerBg = new UIRect(10,10);
  294. addChild(headerBg);
  295. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  296. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  297. footerBg = new UIRect(10,10);
  298. addChild(footerBg);
  299. footerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  300. footerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  301. bottomBar = new Entity();
  302. addChild(bottomBar);
  303. bottomBar->setPosition(0, 0);
  304. bottomBar->processInputEvents = true;
  305. topBar = new Entity();
  306. addChild(topBar);
  307. topBar->setPosition(0, 0);
  308. topBar->processInputEvents = true;
  309. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  310. mainScene->getDefaultCamera( )->lookAt(Vector3());
  311. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 1000);
  312. grid = new EditorGrid();
  313. grid->addEventListener(this, Event::CHANGE_EVENT);
  314. mainScene->addChild(grid);
  315. objectRootBase = new Entity();
  316. mainScene->addChild(objectRootBase);
  317. objectRootBase->processInputEvents = true;
  318. sceneObjectRoot = new Entity();
  319. sceneObjectRoot->processInputEvents = true;
  320. objectRootBase->addChild(sceneObjectRoot);
  321. iconBase = new Entity();
  322. mainScene->addChild(iconBase);
  323. iconBase->processInputEvents = true;
  324. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  325. transformGizmo->enableGizmo = false;
  326. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  327. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  328. mainScene->addChild(transformGizmo);
  329. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  330. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  331. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  332. topBar->addChild(addEntityButton);
  333. addEntityButton->setPosition(4, 2);
  334. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  335. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  336. topBar->addChild(transformGizmoMenu);
  337. transformGizmoMenu->setPositionX(40);
  338. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  339. topBar->addChild(modeSwitchDropdown);
  340. modeSwitchDropdown->addComboItem("3D MODE");
  341. modeSwitchDropdown->addComboItem("2D MODE");
  342. modeSwitchDropdown->setSelectedIndex(0);
  343. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  344. shadeModeSelector = new UIIconSelector();
  345. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  346. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  347. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  348. topBar->addChild(shadeModeSelector);
  349. shadeModeSelector->setPosition(320, 3);
  350. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  351. lightingModeSelector = new UIIconSelector();
  352. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  353. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  354. topBar->addChild(lightingModeSelector);
  355. lightingModeSelector->setPosition(420, 3);
  356. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  357. moveUpButton = new UIImageButton("entityEditor/button_move_up.png", 1.0, 24, 24);
  358. bottomBar->addChild(moveUpButton);
  359. moveUpButton->setPosition(4, 2);
  360. moveUpButton->addEventListener(this, UIEvent::CLICK_EVENT);
  361. moveTopButton = new UIImageButton("entityEditor/button_move_top.png", 1.0, 24, 24);
  362. bottomBar->addChild(moveTopButton);
  363. moveTopButton->setPosition(30, 2);
  364. moveTopButton->addEventListener(this, UIEvent::CLICK_EVENT);
  365. moveDownButton = new UIImageButton("entityEditor/button_move_down.png", 1.0, 24, 24);
  366. bottomBar->addChild(moveDownButton);
  367. moveDownButton->setPosition(56, 2);
  368. moveDownButton->addEventListener(this, UIEvent::CLICK_EVENT);
  369. moveBottomButton = new UIImageButton("entityEditor/button_move_bottom.png", 1.0, 24, 24);
  370. bottomBar->addChild(moveBottomButton);
  371. moveBottomButton->setPosition(82, 2);
  372. moveBottomButton->addEventListener(this, UIEvent::CLICK_EVENT);
  373. gridSettingsButton = new UIImageButton("entityEditor/grid_button.png", 1.0, 24, 24);
  374. bottomBar->addChild(gridSettingsButton);
  375. gridSettingsButton->setPosition(120, 2);
  376. gridSettingsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  377. snapSelector = new UIIconSelector();
  378. snapSelector->addIcon("entityEditor/snap_off.png");
  379. snapSelector->addIcon("entityEditor/snap_on.png");
  380. bottomBar->addChild(snapSelector);
  381. snapSelector->setPosition(156, 2);
  382. snapSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  383. iconVisibilitySelector = new UIIconSelector();
  384. iconVisibilitySelector->addIcon("entityEditor/show_icons.png");
  385. iconVisibilitySelector->addIcon("entityEditor/hide_icons.png");
  386. bottomBar->addChild(iconVisibilitySelector);
  387. iconVisibilitySelector->setPosition(230, 2);
  388. iconVisibilitySelector->addEventListener(this, UIEvent::SELECT_EVENT);
  389. bBoxVis = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  390. bBoxVis->overlayWireframe = true;
  391. bBoxVis->wireFrameColor = Color(0.3, 0.5, 1.0, 0.5);
  392. bBoxVis->color.a = 0.0;
  393. bBoxVis->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  394. mainScene->addChild(bBoxVis);
  395. editorMode = EDITOR_MODE_3D;
  396. input = CoreServices::getInstance()->getCore()->getInput();
  397. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  398. gridSettings = new EditorGridSettingsWindow(grid);
  399. addChild(gridSettings);
  400. gridSettings->setPosition(30,40);
  401. }
  402. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  403. return selectedEntities;
  404. }
  405. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  406. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  407. if(actionName == "move") {
  408. for(int i=0; i < selectedEntities.size(); i++) {
  409. if(i < sceneData->entries.size()) {
  410. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  411. }
  412. }
  413. transformGizmo->setTransformSelection(selectedEntities);
  414. setBBox();
  415. } else if(actionName == "scale") {
  416. for(int i=0; i < selectedEntities.size(); i++) {
  417. if(i < sceneData->entries.size()) {
  418. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  419. selectedEntities[i]->setPosition(sceneData->entries[i].vec3Secondary);
  420. }
  421. }
  422. } else if(actionName == "rotate") {
  423. for(int i=0; i < selectedEntities.size(); i++) {
  424. if(i < sceneData->entries.size()) {
  425. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  426. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  427. }
  428. }
  429. } else if(actionName == "select") {
  430. selectNone(false);
  431. if(sceneData) {
  432. for(int i=0; i < sceneData->entries.size(); i++) {
  433. selectEntity(sceneData->entries[i].entity, true, false);
  434. }
  435. }
  436. } else if(actionName == "delete") {
  437. if(sceneData->reverse) {
  438. selectNone(false);
  439. for(int i=0; i < sceneData->entries.size(); i++) {
  440. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  441. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[i].entity);
  442. if(sceneLight) {
  443. mainScene->addLight(sceneLight);
  444. }
  445. setEditorPropsRecursive(sceneData->entries[i].entity);
  446. selectEntity(sceneData->entries[i].entity, true, false);
  447. }
  448. sceneData->deleteEntitiesInDestructor = false;
  449. } else {
  450. deleteSelected(false);
  451. sceneData->deleteEntitiesInDestructor = true;
  452. }
  453. } else if(actionName == "create_entity") {
  454. if(sceneData->reverse) {
  455. deleteSelected(false);
  456. selectNone(false);
  457. for(int i=0; i < sceneData->entries.size(); i++) {
  458. selectEntity(sceneData->entries[i].entity, true, false);
  459. }
  460. } else {
  461. selectNone(false);
  462. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  463. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[0].entity);
  464. if(sceneLight) {
  465. mainScene->addLight(sceneLight);
  466. }
  467. setEditorPropsRecursive(sceneData->entries[0].entity);
  468. selectEntity(sceneData->entries[0].entity, true, false);
  469. }
  470. }
  471. }
  472. SceneRenderTexture *EntityEditorMainView::getRenderTexture() {
  473. return renderTexture;
  474. }
  475. void EntityEditorMainView::setEditorMode(int newMode) {
  476. editorMode = newMode;
  477. if(editorMode == EDITOR_MODE_3D) {
  478. mainScene->setSceneType(Scene::SCENE_3D);
  479. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  480. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  481. mainScene->getDefaultCamera()->setOrthoMode(false);
  482. mainScene->getDefaultCamera()->setClippingPlanes(0.1, 1000);
  483. trackballCamera->disableRotation(false);
  484. } else {
  485. mainScene->setSceneType(Scene::SCENE_2D);
  486. mainScene->getDefaultCamera()->setOrthoMode(true);
  487. mainScene->getDefaultCamera()->setClippingPlanes(-100, 100);
  488. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  489. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  490. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  491. trackballCamera->disableRotation(true);
  492. Update();
  493. }
  494. }
  495. Entity *EntityEditorMainView::getSelectedEntity() {
  496. if(selectedEntities.size() > 0) {
  497. return selectedEntities[selectedEntities.size()-1];
  498. } else {
  499. return NULL;
  500. }
  501. }
  502. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  503. if(!hasFocus) {
  504. return;
  505. }
  506. selectNone(false);
  507. for(int i=0; i < data->entities.size(); i++) {
  508. Entity *entity = data->entities[i]->Clone(true, true);
  509. setEditorPropsRecursive(entity);
  510. sceneObjectRoot->addChild(entity);
  511. selectEntity(entity, true);
  512. }
  513. }
  514. bool EntityEditorMainView::selectingNewEntities(){
  515. if(entitiesToSelect.size() != lastEntitiesToSelect.size()) {
  516. return true;
  517. }
  518. for(int i=0; i < entitiesToSelect.size(); i++) {
  519. if(lastEntitiesToSelect[i].entity != entitiesToSelect[i].entity) {
  520. return true;
  521. }
  522. }
  523. return false;
  524. }
  525. bool EntityDistanceSorter::operator() (MultiselectorEntry i,MultiselectorEntry j) {
  526. if(i.distance < j.distance) {
  527. return true;
  528. } else {
  529. return false;
  530. }
  531. }
  532. void EntityEditorMainView::Update() {
  533. if(entitiesToSelect.size() != 0) {
  534. sort (entitiesToSelect.begin(), entitiesToSelect.end(), distanceSorter);
  535. if(multiselectIndex > entitiesToSelect.size()-1 || selectingNewEntities()) {
  536. multiselectIndex = 0;
  537. }
  538. selectEntity(entitiesToSelect[multiselectIndex].entity, input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  539. multiselectIndex++;
  540. lastEntitiesToSelect = entitiesToSelect;
  541. entitiesToSelect.clear();
  542. }
  543. if(editorMode == EDITOR_MODE_2D) {
  544. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  545. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  546. }
  547. for(int i=0; i < icons.size(); i++) {
  548. Number scale;
  549. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  550. if(!parentEntity->visible) {
  551. icons[i]->visible = false;
  552. } else {
  553. icons[i]->visible = true;
  554. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  555. icons[i]->setPosition(parentPosition);
  556. if(editorMode == EDITOR_MODE_2D) {
  557. scale = trackballCamera->getCameraDistance() * 0.1;
  558. } else {
  559. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  560. }
  561. icons[i]->setScale(scale, scale, scale);
  562. icons[i]->rebuildTransformMatrix();
  563. icons[i]->recalculateAABBAllChildren();
  564. }
  565. }
  566. setBBox();
  567. }
  568. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  569. entity->removeAllHandlersForListener(this);
  570. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  571. iconPrimitive->setMaterialByName("Unlit");
  572. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  573. if(iconPrimitive->getLocalShaderOptions()) {
  574. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  575. }
  576. iconBase->addChild(iconPrimitive);
  577. iconPrimitive->billboardMode = true;
  578. iconPrimitive->setUserData((void*)entity);
  579. iconPrimitive->forceMaterial = true;
  580. iconPrimitive->processInputEvents = true;
  581. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  582. iconPrimitive->ignoreParentMatrix = true;
  583. iconPrimitive->addTag("");
  584. iconPrimitive->depthTest = false;
  585. iconPrimitive->depthWrite = false;
  586. iconPrimitive->editorOnly = true;
  587. iconPrimitive->alphaTest = true;
  588. iconPrimitive->setUserData(entity);
  589. icons.push_back(iconPrimitive);
  590. }
  591. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  592. setEditorProps(entity);
  593. for(int i=0; i < entity->getNumChildren(); i++) {
  594. if(!entity->getChildAtIndex(i)->editorOnly) {
  595. setEditorProps(entity->getChildAtIndex(i));
  596. }
  597. }
  598. }
  599. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  600. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  601. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  602. entity->setUserData((void*)parentInstance);
  603. entity->processInputEvents = true;
  604. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  605. entity->editorOnly = true;
  606. if(sceneMesh && !emitter) {
  607. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  608. sceneMesh->useGeometryHitDetection = true;
  609. }
  610. for(int i=0; i < entity->getNumChildren(); i++) {
  611. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  612. }
  613. }
  614. void EntityEditorMainView::setEditorProps(Entity *entity) {
  615. entity->processInputEvents = true;
  616. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  617. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  618. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  619. if(sceneMesh && !emitter) {
  620. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  621. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  622. sceneMesh->useGeometryHitDetection = true;
  623. }
  624. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  625. if(instance && instance != objectRootInstance) {
  626. for(int i=0; i < instance->getNumChildren(); i++) {
  627. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  628. instance->getResourceEntry()->reloadOnFileModify = true;
  629. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  630. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  631. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  632. }
  633. }
  634. }
  635. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  636. if(sceneLight) {
  637. createIcon(entity, "light_icon.png");
  638. LightDisplay *lightVis = new LightDisplay(sceneLight);
  639. if(!sceneLight->getParentScene()) {
  640. sceneLight->setParentScene(mainScene);
  641. mainScene->addLight(sceneLight);
  642. }
  643. }
  644. if(emitter) {
  645. createIcon(entity, "emitter_icon.png");
  646. }
  647. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  648. if(sound) {
  649. createIcon(entity, "sound_icon.png");
  650. }
  651. Camera *camera = dynamic_cast<Camera*>(entity);
  652. if(camera) {
  653. CameraDisplay *camVis = new CameraDisplay(camera);
  654. createIcon(entity, "camera_icon.png");
  655. }
  656. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  657. createIcon(entity, "empty_icon.png");
  658. }
  659. }
  660. void EntityEditorMainView::addEntityFromMenu(String command) {
  661. if(command == "add_primitive") {
  662. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  663. sceneObjectRoot->addChild(newPrimitive);
  664. setEditorProps(newPrimitive);
  665. newPrimitive->setPosition(cursorPosition);
  666. newPrimitive->setMaterialByName("Default");
  667. didPlaceEntity(newPrimitive);
  668. selectEntity(newPrimitive, false, false);
  669. return;
  670. }
  671. if(command == "add_empty") {
  672. Entity *newEntity = new Entity();
  673. sceneObjectRoot->addChild(newEntity);
  674. setEditorProps(newEntity);
  675. newEntity->setPosition(cursorPosition);
  676. didPlaceEntity(newEntity);
  677. selectEntity(newEntity, false, false);
  678. return;
  679. }
  680. if(command == "add_sound") {
  681. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  682. sceneObjectRoot->addChild(newSound);
  683. setEditorProps(newSound);
  684. newSound->setPosition(cursorPosition);
  685. didPlaceEntity(newSound);
  686. selectEntity(newSound, false, false);
  687. return;
  688. }
  689. if(command == "add_camera") {
  690. Camera *newCamera = new Camera(mainScene);
  691. sceneObjectRoot->addChild(newCamera);
  692. setEditorProps(newCamera);
  693. newCamera->setPosition(cursorPosition);
  694. didPlaceEntity(newCamera);
  695. selectEntity(newCamera, false, false);
  696. return;
  697. }
  698. if(command == "add_image") {
  699. assetSelectType = "image";
  700. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  701. std::vector<String> extensions;
  702. extensions.push_back("png");
  703. globalFrame->showAssetBrowser(extensions);
  704. return;
  705. }
  706. if(command == "add_sprite") {
  707. assetSelectType = "sprite";
  708. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  709. std::vector<String> extensions;
  710. extensions.push_back("sprite");
  711. globalFrame->showAssetBrowser(extensions);
  712. return;
  713. }
  714. if(command == "add_label") {
  715. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  716. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  717. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  718. newLabel->snapToPixels = false;
  719. newLabel->positionAtBaseline = false;
  720. sceneObjectRoot->addChild(newLabel);
  721. setEditorProps(newLabel);
  722. newLabel->setPosition(cursorPosition);
  723. didPlaceEntity(newLabel);
  724. selectEntity(newLabel, false, false);
  725. return;
  726. }
  727. if(command == "add_light") {
  728. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  729. sceneObjectRoot->addChild(newLight);
  730. mainScene->addLight(newLight);
  731. newLight->enabled = !lightsDisabled;
  732. setEditorProps(newLight);
  733. newLight->setPosition(cursorPosition);
  734. didPlaceEntity(newLight);
  735. selectEntity(newLight, false, false);
  736. return;
  737. }
  738. if(command == "add_mesh") {
  739. assetSelectType = "mesh";
  740. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  741. std::vector<String> extensions;
  742. extensions.push_back("mesh");
  743. globalFrame->showAssetBrowser(extensions);
  744. return;
  745. }
  746. if(command == "add_entity") {
  747. assetSelectType = "entity";
  748. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  749. std::vector<String> extensions;
  750. extensions.push_back("entity");
  751. globalFrame->showAssetBrowser(extensions);
  752. return;
  753. }
  754. if(command == "add_particles") {
  755. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  756. newEmitter->setLocalBoundingBox(0.5, 0.5, 0.5);
  757. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  758. sceneObjectRoot->addChild(newEmitter);
  759. setEditorProps(newEmitter);
  760. newEmitter->setPosition(cursorPosition);
  761. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  762. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  763. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  764. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  765. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  766. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  767. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  768. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  769. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  770. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  771. selectEntity(newEmitter, false, false);
  772. didPlaceEntity(newEmitter);
  773. return;
  774. }
  775. }
  776. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  777. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  778. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  779. data->reverse = false;
  780. for(int i=0; i < selectedEntities.size(); i++) {
  781. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  782. }
  783. PolycodeSceneEditorActionDataEntry entry(entity);
  784. entry.parentEntity = sceneObjectRoot;
  785. data->entries.push_back(entry);
  786. editor->didAction("create_entity", beforeData, data);
  787. }
  788. void EntityEditorMainView::deleteSelected(bool doAction) {
  789. if(doAction) {
  790. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  791. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  792. data->reverse = false;
  793. oldData->deleteEntitiesInDestructor = true;
  794. for(int i=0; i < selectedEntities.size(); i++) {
  795. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  796. entry.parentEntity = selectedEntities[i]->getParentEntity();
  797. oldData->entries.push_back(entry);
  798. }
  799. editor->didAction("delete", oldData, data);
  800. }
  801. for(int i=0; i < selectedEntities.size(); i++) {
  802. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  803. SceneLight *sceneLight = dynamic_cast<SceneLight*>(selectedEntities[i]);
  804. if(sceneLight) {
  805. mainScene->removeLight(sceneLight);
  806. }
  807. }
  808. for(int i=0; i < selectedEntities.size(); i++) {
  809. selectedEntities[i]->setOwnsChildrenRecursive(true);
  810. for(int j=0; j < icons.size(); j++) {
  811. if(icons[j]->getUserData() == selectedEntities[i]) {
  812. delete icons[j];
  813. icons[j]->getParentEntity()->removeChild(icons[j]);
  814. icons.erase(icons.begin()+j);
  815. break;
  816. }
  817. }
  818. selectedEntities[i]->removeAllHandlers();
  819. }
  820. selectedEntities.clear();
  821. transformGizmo->setTransformSelection(selectedEntities);
  822. setBBox();
  823. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  824. }
  825. void EntityEditorMainView::onGainFocus() {
  826. transformGizmo->enableGizmo = true;
  827. }
  828. void EntityEditorMainView::onLoseFocus() {
  829. transformGizmo->enableGizmo = false;
  830. }
  831. void EntityEditorMainView::handleEvent(Event *event) {
  832. if(event->getDispatcher() == transformGizmo) {
  833. if(event->getEventCode() == Event::CHANGE_EVENT) {
  834. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  835. switch(trasnformEvent->mode) {
  836. case TransformGizmo::TRANSFORM_MOVE:
  837. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  838. {
  839. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  840. for(int i=0; i < selectedEntities.size(); i++) {
  841. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  842. }
  843. editor->didAction("move", beforeData, data);
  844. beforeData = NULL;
  845. }
  846. break;
  847. case TransformGizmo::TRANSFORM_SCALE:
  848. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  849. {
  850. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  851. for(int i=0; i < selectedEntities.size(); i++) {
  852. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  853. }
  854. editor->didAction("scale", beforeData, data);
  855. beforeData = NULL;
  856. }
  857. break;
  858. case TransformGizmo::TRANSFORM_ROTATE:
  859. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  860. {
  861. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  862. for(int i=0; i < selectedEntities.size(); i++) {
  863. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  864. }
  865. editor->didAction("rotate", beforeData, data);
  866. beforeData = NULL;
  867. }
  868. break;
  869. }
  870. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  871. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  872. switch(trasnformEvent->mode) {
  873. case TransformGizmo::TRANSFORM_MOVE:
  874. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  875. {
  876. beforeData = new PolycodeSceneEditorActionData();
  877. for(int i=0; i < selectedEntities.size(); i++) {
  878. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  879. }
  880. }
  881. break;
  882. case TransformGizmo::TRANSFORM_SCALE:
  883. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  884. {
  885. beforeData = new PolycodeSceneEditorActionData();
  886. for(int i=0; i < selectedEntities.size(); i++) {
  887. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  888. }
  889. }
  890. break;
  891. case TransformGizmo::TRANSFORM_ROTATE:
  892. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  893. {
  894. beforeData = new PolycodeSceneEditorActionData();
  895. for(int i=0; i < selectedEntities.size(); i++) {
  896. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  897. }
  898. }
  899. break;
  900. }
  901. }
  902. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  903. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  904. if(entry) {
  905. setEditorProps(entry->getInstance());
  906. }
  907. } else if(event->getDispatcher() == renderTextureShape) {
  908. focusSelf();
  909. } else if(event->getDispatcher() == trackballCamera) {
  910. Update();
  911. } else if(event->getDispatcher() == modeSwitchDropdown) {
  912. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  913. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  914. if(event->getEventCode() == UIEvent::OK_EVENT) {
  915. if(assetSelectType == "mesh") {
  916. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  917. newMesh->cacheToVertexBuffer(true);
  918. sceneObjectRoot->addChild(newMesh);
  919. setEditorProps(newMesh);
  920. newMesh->setMaterialByName("Default");
  921. newMesh->setPosition(cursorPosition);
  922. didPlaceEntity(newMesh);
  923. selectEntity(newMesh, false, false);
  924. } else if(assetSelectType == "image") {
  925. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  926. newImage->setMaterialByName("Unlit");
  927. if(newImage->getLocalShaderOptions()) {
  928. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  929. }
  930. sceneObjectRoot->addChild(newImage);
  931. setEditorProps(newImage);
  932. newImage->setPosition(cursorPosition);
  933. didPlaceEntity(newImage);
  934. selectEntity(newImage, false, false);
  935. } else if(assetSelectType == "sprite") {
  936. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  937. if(newSprite->getNumAnimations()) {
  938. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  939. }
  940. newSprite->setMaterialByName("Unlit");
  941. if(newSprite->getLocalShaderOptions()) {
  942. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  943. }
  944. sceneObjectRoot->addChild(newSprite);
  945. setEditorProps(newSprite);
  946. newSprite->setPosition(cursorPosition);
  947. didPlaceEntity(newSprite);
  948. selectEntity(newSprite, false, false);
  949. } else if(assetSelectType == "entity") {
  950. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  951. sceneObjectRoot->addChild(newEntity);
  952. setEditorProps(newEntity);
  953. newEntity->setPosition(cursorPosition);
  954. didPlaceEntity(newEntity);
  955. selectEntity(newEntity, false, false);
  956. }
  957. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  958. globalFrame->hideModal();
  959. }
  960. } else if(event->getDispatcher() == addEntityMenu) {
  961. addEntityMenu->removeAllHandlersForListener(this);
  962. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  963. addEntityMenu = NULL;
  964. addEntityFromMenu(command);
  965. } else if(event->getDispatcher() == addEntityButton) {
  966. addEntityMenu = globalMenu->showMenuAtMouse(150);
  967. addEntityMenu->addOption("Add Primitive", "add_primitive");
  968. addEntityMenu->addOption("Add Mesh", "add_mesh");
  969. addEntityMenu->addOption("Add Entity", "add_entity");
  970. addEntityMenu->addDivider();
  971. addEntityMenu->addOption("Add Sprite", "add_sprite");
  972. addEntityMenu->addOption("Add Image", "add_image");
  973. addEntityMenu->addOption("Add Label", "add_label");
  974. addEntityMenu->addDivider();
  975. addEntityMenu->addOption("Add Light", "add_light");
  976. addEntityMenu->addOption("Add Particle System", "add_particles");
  977. addEntityMenu->addOption("Add Sound", "add_sound");
  978. addEntityMenu->addOption("Add Camera", "add_camera");
  979. addEntityMenu->addDivider();
  980. addEntityMenu->addOption("Add Empty", "add_empty");
  981. addEntityMenu->fitToScreenVertical();
  982. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  983. } else if(event->getDispatcher() == input) {
  984. InputEvent *inputEvent = (InputEvent*) event;
  985. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  986. switch(inputEvent->key) {
  987. case KEY_BACKSPACE:
  988. case KEY_DELETE:
  989. if(hasFocus) {
  990. deleteSelected(true);
  991. }
  992. break;
  993. case KEY_ESCAPE:
  994. {
  995. selectNone(true);
  996. }
  997. break;
  998. }
  999. }
  1000. } else if(event->getDispatcher() == lightingModeSelector) {
  1001. switch(lightingModeSelector->getSelectedIndex()) {
  1002. case 0:
  1003. disableLighting(false);
  1004. break;
  1005. case 1:
  1006. disableLighting(true);
  1007. break;
  1008. }
  1009. } else if(event->getDispatcher() == shadeModeSelector) {
  1010. switch(shadeModeSelector->getSelectedIndex()) {
  1011. case 0:
  1012. mainScene->setOverrideMaterial(NULL);
  1013. break;
  1014. case 1:
  1015. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  1016. break;
  1017. case 2:
  1018. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  1019. break;
  1020. }
  1021. } else if(event->getDispatcher() == moveUpButton) {
  1022. moveSelectedUp();
  1023. } else if(event->getDispatcher() == moveTopButton) {
  1024. moveSelectedTop();
  1025. } else if(event->getDispatcher() == moveDownButton) {
  1026. moveSelectedDown();
  1027. } else if(event->getDispatcher() == moveBottomButton) {
  1028. moveSelectedBottom();
  1029. } else if(event->getDispatcher() == gridSettingsButton) {
  1030. gridSettings->visible = !gridSettings->visible;
  1031. gridSettings->enabled = !gridSettings->enabled;
  1032. } else if(event->getDispatcher() == snapSelector) {
  1033. switch(snapSelector->getSelectedIndex()) {
  1034. case 0:
  1035. transformGizmo->enableSnap(false);
  1036. break;
  1037. case 1:
  1038. transformGizmo->enableSnap(true);
  1039. transformGizmo->setSnapSize(grid->getGridSize());
  1040. break;
  1041. }
  1042. } else if(event->getDispatcher() == grid) {
  1043. transformGizmo->setSnapSize(grid->getGridSize());
  1044. } else if(event->getDispatcher() == iconVisibilitySelector) {
  1045. switch(iconVisibilitySelector->getSelectedIndex()) {
  1046. case 0:
  1047. iconBase->visible = true;
  1048. break;
  1049. case 1:
  1050. iconBase->visible = false;
  1051. break;
  1052. }
  1053. } else {
  1054. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  1055. InputEvent *inputEvent = (InputEvent*) event;
  1056. Entity* targetEntity = (Entity*) event->getDispatcher();
  1057. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2 && targetEntity->visible) {
  1058. // if it's an icon, select the entity linked to the icon
  1059. for(int i=0; i < icons.size(); i++) {
  1060. if(icons[i] == targetEntity) {
  1061. targetEntity = (Entity*)targetEntity->getUserData();
  1062. }
  1063. }
  1064. MultiselectorEntry entry;
  1065. entry.entity = targetEntity;
  1066. entry.distance = inputEvent->hitDistance;
  1067. entitiesToSelect.push_back(entry);
  1068. }
  1069. }
  1070. }
  1071. }
  1072. void EntityEditorMainView::moveSelectedUp() {
  1073. for(int i=0; i < selectedEntities.size(); i++) {
  1074. Entity *parent = selectedEntities[i]->getParentEntity();
  1075. if(parent) {
  1076. parent->moveChildUp(selectedEntities[i]);
  1077. }
  1078. }
  1079. }
  1080. void EntityEditorMainView::moveSelectedDown() {
  1081. for(int i=0; i < selectedEntities.size(); i++) {
  1082. Entity *parent = selectedEntities[i]->getParentEntity();
  1083. if(parent) {
  1084. parent->moveChildDown(selectedEntities[i]);
  1085. }
  1086. }
  1087. }
  1088. void EntityEditorMainView::moveSelectedTop() {
  1089. for(int i=0; i < selectedEntities.size(); i++) {
  1090. Entity *parent = selectedEntities[i]->getParentEntity();
  1091. if(parent) {
  1092. parent->moveChildTop(selectedEntities[i]);
  1093. }
  1094. }
  1095. }
  1096. void EntityEditorMainView::moveSelectedBottom() {
  1097. for(int i=0; i < selectedEntities.size(); i++) {
  1098. Entity *parent = selectedEntities[i]->getParentEntity();
  1099. if(parent) {
  1100. parent->moveChildBottom(selectedEntities[i]);
  1101. }
  1102. }
  1103. }
  1104. void EntityEditorMainView::selectAll(bool doAction) {
  1105. if(doAction) {
  1106. beforeData = new PolycodeSceneEditorActionData();
  1107. for(int i=0; i < selectedEntities.size(); i++) {
  1108. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1109. }
  1110. editor->didAction("select", beforeData, NULL, false);
  1111. beforeData = NULL;
  1112. }
  1113. selectedEntities.clear();
  1114. for(int i=0; i < objectRootInstance->getNumChildren(); i++) {
  1115. Entity *child = objectRootInstance->getChildAtIndex(i);
  1116. if(!child->editorOnly) {
  1117. selectEntity(child, true, false);
  1118. }
  1119. }
  1120. transformGizmo->setTransformSelection(selectedEntities);
  1121. setBBox();
  1122. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1123. }
  1124. void EntityEditorMainView::selectNone(bool doAction) {
  1125. if(doAction) {
  1126. beforeData = new PolycodeSceneEditorActionData();
  1127. for(int i=0; i < selectedEntities.size(); i++) {
  1128. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1129. }
  1130. editor->didAction("select", beforeData, NULL, false);
  1131. beforeData = NULL;
  1132. }
  1133. for(int i=0; i < selectedEntities.size(); i++) {
  1134. doEntityDeselect(selectedEntities[i]);
  1135. }
  1136. selectedEntities.clear();
  1137. transformGizmo->setTransformSelection(selectedEntities);
  1138. setBBox();
  1139. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1140. }
  1141. void EntityEditorMainView::disableLighting(bool disable) {
  1142. lightsDisabled = disable;
  1143. for(int i=0; i < mainScene->getNumLights(); i++) {
  1144. SceneLight *light = mainScene->getLight(i);
  1145. light->enabled = !disable;
  1146. }
  1147. if(disable) {
  1148. customLight1->enabled = true;
  1149. customLight2->enabled = true;
  1150. } else {
  1151. customLight1->enabled = false;
  1152. customLight2->enabled = false;
  1153. }
  1154. }
  1155. Scene *EntityEditorMainView::getMainScene() {
  1156. return mainScene;
  1157. }
  1158. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  1159. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1160. if(sceneMesh) {
  1161. sceneMesh->overlayWireframe = false;
  1162. }
  1163. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1164. if(instance) {
  1165. setOverlayWireframeRecursive(targetEntity, false);
  1166. }
  1167. }
  1168. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  1169. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1170. if(sceneMesh) {
  1171. sceneMesh->overlayWireframe = val;
  1172. }
  1173. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  1174. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  1175. }
  1176. }
  1177. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  1178. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1179. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  1180. if(sceneMesh && ! emitter) {
  1181. sceneMesh->overlayWireframe = true;
  1182. }
  1183. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1184. if(instance) {
  1185. setOverlayWireframeRecursive(targetEntity, true);
  1186. }
  1187. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  1188. cameraPreview->setCamera(mainScene, camera);
  1189. }
  1190. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  1191. if(doAction) {
  1192. beforeData = new PolycodeSceneEditorActionData();
  1193. for(int i=0; i < selectedEntities.size(); i++) {
  1194. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1195. }
  1196. }
  1197. if(targetEntity->getUserData()) {
  1198. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  1199. targetEntity = instance;
  1200. }
  1201. bool doNotReselect = false;
  1202. if(!addToSelection) {
  1203. for(int i=0; i < selectedEntities.size(); i++) {
  1204. doEntityDeselect(selectedEntities[i]);
  1205. }
  1206. selectedEntities.clear();
  1207. } else {
  1208. for(int i=0; i < selectedEntities.size(); i++) {
  1209. if(targetEntity == selectedEntities[i]) {
  1210. doEntityDeselect(targetEntity);
  1211. selectedEntities.erase(selectedEntities.begin() + i);
  1212. doNotReselect = true;
  1213. break;
  1214. }
  1215. }
  1216. }
  1217. if(!doNotReselect) {
  1218. selectedEntities.push_back(targetEntity);
  1219. doEntitySelect(targetEntity);
  1220. }
  1221. if(doAction) {
  1222. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1223. for(int i=0; i < selectedEntities.size(); i++) {
  1224. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1225. }
  1226. editor->didAction("select", beforeData, data);
  1227. beforeData = NULL;
  1228. }
  1229. transformGizmo->setTransformSelection(selectedEntities);
  1230. setBBox();
  1231. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1232. }
  1233. void EntityEditorMainView::setBBox() {
  1234. if(selectedEntities.size() > 0) {
  1235. bBoxVis->visible = true;
  1236. Entity *targetEntity = selectedEntities[0];
  1237. bBoxVis->setPrimitiveOptions(ScenePrimitive::TYPE_BOX, targetEntity->getLocalBoundingBox().x, targetEntity->getLocalBoundingBox().y, targetEntity->getLocalBoundingBox().z);
  1238. Matrix4 mat = targetEntity->getConcatenatedMatrix();
  1239. bBoxVis->setTransformByMatrixPure(mat);
  1240. bBoxVis->dirtyMatrix(false);
  1241. } else {
  1242. bBoxVis->visible = false;
  1243. }
  1244. }
  1245. Entity *EntityEditorMainView::getObjectRoot() {
  1246. return sceneObjectRoot;
  1247. }
  1248. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  1249. objectRootInstance = entity;
  1250. if(sceneObjectRoot) {
  1251. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  1252. delete sceneObjectRoot;
  1253. }
  1254. sceneObjectRoot = entity;
  1255. sceneObjectRoot->processInputEvents = true;
  1256. objectRootBase->addChild(sceneObjectRoot);
  1257. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  1258. }
  1259. EntityEditorMainView::~EntityEditorMainView() {
  1260. mainScene->rootEntity.setOwnsChildrenRecursive(true);
  1261. delete mainScene;
  1262. delete renderTexture;
  1263. // delete transformGizmo;
  1264. // delete transformGizmoMenu;
  1265. // delete trackballCamera;
  1266. // delete grid;
  1267. // delete cameraPreview;
  1268. input->removeAllHandlersForListener(this);
  1269. }
  1270. void EntityEditorMainView::Resize(Number width, Number height) {
  1271. headerBg->Resize(width, 30);
  1272. footerBg->Resize(width, 30);
  1273. footerBg->setPosition(0.0, height-30);
  1274. bottomBar->setPosition(0.0, height-30);
  1275. modeSwitchDropdown->setPosition(width-110, 4);
  1276. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  1277. renderTexture->resizeRenderTexture(width, height-60);
  1278. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  1279. renderTextureShape->Resize(width, height-60);
  1280. mainScene->sceneMouseRect.x = screenPos.x;
  1281. mainScene->sceneMouseRect.y = screenPos.y;
  1282. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  1283. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  1284. mainScene->remapMouse = true;
  1285. Update();
  1286. }
  1287. EntityEditorPropertyContainer::EntityEditorPropertyContainer(PolycodeEditor *editor) : UIElement() {
  1288. this->editor = editor;
  1289. propIconSelector = new UIIconSelector();
  1290. addChild(propIconSelector);
  1291. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1292. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1293. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1294. propIconSelector->setPosition(10.0, 3.0);
  1295. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1296. propertyView = new EntityEditorPropertyView();
  1297. propertyView->addEventListener(this, PropEvent::EVENT_PROP_CHANGE);
  1298. addChild(propertyView);
  1299. propertyView->setPosition(0.0, 30.0);
  1300. currentView = propertyView;
  1301. treeView = new EntityEditorTreeView();
  1302. addChild(treeView);
  1303. treeView->setPosition(0.0, 30.0);
  1304. treeView->visible = false;
  1305. treeView->enabled = false;
  1306. settingsView = new EntityEditorSettingsView();
  1307. addChild(settingsView);
  1308. settingsView->setPosition(0.0, 30.0);
  1309. settingsView->visible = false;
  1310. settingsView->enabled = false;
  1311. }
  1312. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1313. if(event->getDispatcher() == propIconSelector) {
  1314. currentView->visible = false;
  1315. currentView->enabled = false;
  1316. switch(propIconSelector->getSelectedIndex()) {
  1317. case 0:
  1318. currentView = propertyView;
  1319. break;
  1320. case 1:
  1321. currentView = treeView;
  1322. treeView->getTreeSheet()->refreshTree();
  1323. break;
  1324. case 2:
  1325. currentView = settingsView;
  1326. break;
  1327. }
  1328. currentView->visible = true;
  1329. currentView->enabled = true;
  1330. } else if(event->getDispatcher() == propertyView) {
  1331. if(event->getEventCode() == PropEvent::EVENT_PROP_CHANGE) {
  1332. PropEvent *propEvent = (PropEvent*) event;
  1333. editor->didAction("prop_change", propEvent->beforeData, propEvent->afterData);
  1334. }
  1335. }
  1336. }
  1337. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1338. }
  1339. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1340. propertyView->Resize(width, height-30);
  1341. treeView->Resize(width, height-30);
  1342. settingsView->Resize(width, height-30);
  1343. }
  1344. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1345. mainSizer = new UIHSizer(300, 300, 300, false);
  1346. addChild(mainSizer);
  1347. mainView = new EntityEditorMainView(this);
  1348. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1349. mainSizer->addLeftChild(mainView);
  1350. mainSizer->setMinimumSize(200);
  1351. propertyContainer = new EntityEditorPropertyContainer(this);
  1352. propertyView = propertyContainer->propertyView;
  1353. treeView = propertyContainer->treeView;
  1354. settingsView = propertyContainer->settingsView;
  1355. treeView->getTreeSheet()->addEventListener(this, Event::CHANGE_EVENT);
  1356. mainSizer->addRightChild(propertyContainer);
  1357. }
  1358. void PolycodeEntityEditor::handleEvent(Event *event) {
  1359. if(event->getDispatcher() == treeView->getTreeSheet()) {
  1360. mainView->selectEntity(treeView->getTreeSheet()->getSelectedEntity());
  1361. }
  1362. if(event->getDispatcher() == mainView) {
  1363. switch(event->getEventCode()) {
  1364. case Event::CHANGE_EVENT:
  1365. propertyView->setEntity(mainView->getSelectedEntity());
  1366. treeView->getTreeSheet()->setSelectedEntity(mainView->getSelectedEntity());
  1367. break;
  1368. }
  1369. }
  1370. PolycodeEditor::handleEvent(event);
  1371. }
  1372. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1373. if(actionName == "prop_change") {
  1374. PolycodeEditorPropActionData *propData = (PolycodeEditorPropActionData*) data;
  1375. propData->sheet->applyPropActionData(propData);
  1376. } else {
  1377. mainView->doAction(actionName, data);
  1378. }
  1379. }
  1380. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1381. mainView->getMainScene()->rootEntity.setOwnsChildrenRecursive(true);
  1382. delete mainView;
  1383. delete propertyView;
  1384. delete treeView;
  1385. delete settingsView;
  1386. delete propertyContainer;
  1387. delete mainSizer;
  1388. }
  1389. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1390. PolycodeEditor::openFile(filePath);
  1391. // return true;
  1392. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1393. mainView->setObjectRoot(loadedInstance);
  1394. mainView->setEditorPropsRecursive(loadedInstance);
  1395. treeView->setEntityInstance(loadedInstance);
  1396. propertyView->setEntityInstance(loadedInstance);
  1397. settingsView->setEntityInstance(loadedInstance);
  1398. return true;
  1399. }
  1400. void PolycodeEntityEditor::Activate() {
  1401. Resize(getWidth(), getHeight());
  1402. mainView->getMainScene()->enabled = true;
  1403. mainView->getRenderTexture()->enabled = true;
  1404. }
  1405. void PolycodeEntityEditor::Deactivate() {
  1406. mainView->getMainScene()->enabled = false;
  1407. mainView->getRenderTexture()->enabled = false;
  1408. }
  1409. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1410. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1411. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1412. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1413. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1414. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1415. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1416. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1417. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1418. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1419. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1420. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1421. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1422. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1423. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1424. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1425. }
  1426. }
  1427. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1428. if(entity->editorOnly)
  1429. return;
  1430. entry->addChild("id", entity->id);
  1431. entry->addChild("layerID", (int)entity->layerID);
  1432. String tagString = "";
  1433. for(int i=0; i < entity->getNumTags(); i++) {
  1434. if(i != 0) {
  1435. tagString += ",";
  1436. }
  1437. tagString += entity->getTagAtIndex(i);
  1438. }
  1439. entry->addChild("tags", tagString);
  1440. if(entity->entityProps.size() > 0) {
  1441. ObjectEntry *props = entry->addChild("props");
  1442. for(int i=0; i < entity->entityProps.size(); i++) {
  1443. ObjectEntry *prop = props->addChild("prop");
  1444. prop->addChild("name", entity->entityProps[i].propName);
  1445. prop->addChild("value", entity->entityProps[i].propValue);
  1446. }
  1447. }
  1448. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1449. if(!(*(entry))["type"]) {
  1450. entry->addChild("type", "SceneEntityInstance");
  1451. }
  1452. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1453. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1454. instanceEntry->addChild("filePath", instance->getFileName());
  1455. }
  1456. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1457. if(!(*(entry))["type"])
  1458. entry->addChild("type", "SceneParticleEmitter");
  1459. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1460. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1461. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1462. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1463. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1464. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1465. emitterEntry->addChild("size", emitter->getParticleSize());
  1466. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1467. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1468. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1469. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1470. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1471. emitterEntry->addChild("gX", emitter->getGravity().x);
  1472. emitterEntry->addChild("gY", emitter->getGravity().y);
  1473. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1474. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1475. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1476. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1477. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1478. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1479. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1480. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1481. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1482. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1483. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1484. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1485. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1486. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1487. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1488. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1489. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1490. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1491. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1492. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1493. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1494. }
  1495. if(dynamic_cast<SceneSprite*>(entity)) {
  1496. if(!(*(entry))["type"])
  1497. entry->addChild("type", "SceneSprite");
  1498. SceneSprite *sprite = (SceneSprite*) entity;
  1499. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1500. spriteEntry->addChild("filePath", sprite->getFileName());
  1501. String animName = "";
  1502. if(sprite->getCurrentAnimation()) {
  1503. animName = sprite->getCurrentAnimation()->name;
  1504. }
  1505. spriteEntry->addChild("anim", animName);
  1506. }
  1507. if(dynamic_cast<SceneLabel*>(entity)) {
  1508. SceneLabel *label = (SceneLabel*) entity;
  1509. if(!(*(entry))["type"])
  1510. entry->addChild("type", "SceneLabel");
  1511. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  1512. labelEntry->addChild("text", label->getText());
  1513. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  1514. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  1515. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1516. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1517. }
  1518. if(dynamic_cast<SceneLight*>(entity)) {
  1519. SceneLight *light = (SceneLight*) entity;
  1520. if(!(*(entry))["type"]) {
  1521. entry->addChild("type", "SceneLight");
  1522. }
  1523. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1524. lightEntry->addChild("type", light->getType());
  1525. lightEntry->addChild("cR", light->lightColor.r);
  1526. lightEntry->addChild("cG", light->lightColor.g);
  1527. lightEntry->addChild("cB", light->lightColor.b);
  1528. lightEntry->addChild("cA", light->lightColor.a);
  1529. lightEntry->addChild("scR", light->specularLightColor.r);
  1530. lightEntry->addChild("scG", light->specularLightColor.g);
  1531. lightEntry->addChild("scB", light->specularLightColor.b);
  1532. lightEntry->addChild("scA", light->specularLightColor.a);
  1533. lightEntry->addChild("intensity", light->getIntensity());
  1534. lightEntry->addChild("importance", light->getLightImportance());
  1535. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1536. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1537. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1538. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1539. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1540. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1541. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1542. if(light->areShadowsEnabled()) {
  1543. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1544. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1545. }
  1546. }
  1547. }
  1548. if(dynamic_cast<SceneSound*>(entity)) {
  1549. SceneSound *sound = (SceneSound*) entity;
  1550. if(!(*(entry))["type"]) {
  1551. entry->addChild("type", "SceneSound");
  1552. }
  1553. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1554. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1555. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1556. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1557. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1558. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1559. }
  1560. if(dynamic_cast<Camera*>(entity)) {
  1561. Camera *camera = (Camera*) entity;
  1562. if(!(*(entry))["type"]) {
  1563. entry->addChild("type", "Camera");
  1564. }
  1565. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1566. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1567. cameraEntry->addChild("nearClip", camera->getNearClippingPlane());
  1568. cameraEntry->addChild("farClip", camera->getFarClippingPlane());
  1569. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1570. if(camera->getOrthoMode()) {
  1571. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1572. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1573. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1574. } else {
  1575. cameraEntry->addChild("fov", camera->getFOV());
  1576. }
  1577. }
  1578. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1579. if(!(*(entry))["type"]) {
  1580. entry->addChild("type", "ScenePrimitive");
  1581. }
  1582. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1583. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1584. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1585. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1586. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1587. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1588. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1589. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1590. }
  1591. if(dynamic_cast<SceneMesh*>(entity)) {
  1592. if(!(*(entry))["type"]) {
  1593. entry->addChild("type", "SceneMesh");
  1594. }
  1595. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1596. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1597. if(sceneMesh->getFilename() != "") {
  1598. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1599. }
  1600. if(sceneMesh->getMaterial()) {
  1601. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1602. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1603. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1604. }
  1605. }
  1606. if(!(*(entry))["type"])
  1607. entry->addChild("type", "Entity");
  1608. entry->addChild("cR", entity->color.r);
  1609. entry->addChild("cG", entity->color.g);
  1610. entry->addChild("cB", entity->color.b);
  1611. entry->addChild("cA", entity->color.a);
  1612. entry->addChild("blendMode", entity->blendingMode);
  1613. entry->addChild("sX", entity->getScale().x);
  1614. entry->addChild("sY", entity->getScale().y);
  1615. entry->addChild("sZ", entity->getScale().z);
  1616. entry->addChild("rX", entity->getRotationQuat().x);
  1617. entry->addChild("rY", entity->getRotationQuat().y);
  1618. entry->addChild("rZ", entity->getRotationQuat().z);
  1619. entry->addChild("rW", entity->getRotationQuat().w);
  1620. entry->addChild("pX", entity->getPosition().x);
  1621. entry->addChild("pY", entity->getPosition().y);
  1622. entry->addChild("pZ", entity->getPosition().z);
  1623. entry->addChild("bbX", entity->getLocalBoundingBox().x);
  1624. entry->addChild("bbY", entity->getLocalBoundingBox().y);
  1625. entry->addChild("bbZ", entity->getLocalBoundingBox().z);
  1626. ObjectEntry *children = NULL;
  1627. for(int i=0; i < entity->getNumChildren(); i++) {
  1628. if(!entity->getChildAtIndex(i)->editorOnly) {
  1629. if(!children)
  1630. children = entry->addChild("children");
  1631. ObjectEntry *child = children->addChild("child");
  1632. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1633. }
  1634. }
  1635. }
  1636. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1637. if(material->getNumShaders() > 0) {
  1638. for(int s=0; s < material->getNumShaders(); s++) {
  1639. Shader *shader = material->getShader(s);
  1640. ObjectEntry *shaderEntry = entry->addChild("shader");
  1641. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1642. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1643. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1644. if(texture) {
  1645. String texturePath = texture->getResourcePath();
  1646. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1647. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1648. textureEntry->addChild("name", shader->expectedTextures[j]);
  1649. }
  1650. }
  1651. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1652. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1653. if(cubemap) {
  1654. String cubemapName = cubemap->getResourceName();
  1655. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1656. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1657. }
  1658. }
  1659. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1660. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1661. for(int j=0; j < shader->expectedParams.size(); j++) {
  1662. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1663. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1664. paramEntry->addChild("name", shader->expectedParams[j].name);
  1665. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1666. }
  1667. }
  1668. }
  1669. }
  1670. }
  1671. }
  1672. String PolycodeEntityEditor::Copy(void **data) {
  1673. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  1674. if(selectedEntities.size() > 0) {
  1675. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  1676. for(int i=0; i < selectedEntities.size(); i++) {
  1677. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  1678. newData->entities.push_back(clone);
  1679. }
  1680. *data = (void*) newData;
  1681. }
  1682. return "Entity";
  1683. }
  1684. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  1685. if(type == "Entity") {
  1686. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  1687. for(int i=0; i < oldData->entities.size(); i++) {
  1688. delete oldData->entities[i];
  1689. }
  1690. delete oldData;
  1691. }
  1692. }
  1693. void PolycodeEntityEditor::selectAll() {
  1694. if(mainView->hasFocus) {
  1695. mainView->selectAll(true);
  1696. }
  1697. }
  1698. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  1699. if(!data) {
  1700. return;
  1701. }
  1702. if(clipboardType == "Entity") {
  1703. mainView->Paste((EntityEditorClipboardData*)data);
  1704. }
  1705. }
  1706. void PolycodeEntityEditor::saveFile() {
  1707. Object saveObject;
  1708. ObjectEntry *settings = saveObject.root.addChild("settings");
  1709. ObjectEntry *linkedMaterialFiles = settings->addChild("matFiles");
  1710. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1711. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1712. linkedMaterialFiles->addChild("matFile")->addChild("path", pool->getName());
  1713. }
  1714. ObjectEntry *layersEntry = settings->addChild("layers");
  1715. for(int i=0; i < loadedInstance->getNumLayers(); i++) {
  1716. SceneEntityInstanceLayer *layer = loadedInstance->getLayerAtIndex(i);
  1717. if(layer->layerID != 0) {
  1718. ObjectEntry *layerEntry = layersEntry->addChild("layer");
  1719. layerEntry->addChild("name", layer->name);
  1720. layerEntry->addChild("id", layer->layerID);
  1721. layerEntry->addChild("visible", layer->visible);
  1722. }
  1723. }
  1724. saveObject.root.name = "entity";
  1725. saveObject.root.addChild("version", 2);
  1726. ObjectEntry *children = saveObject.root.addChild("root");
  1727. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1728. saveObject.saveToXML(filePath);
  1729. setHasChanges(false);
  1730. }
  1731. void PolycodeEntityEditor::Resize(int x, int y) {
  1732. mainSizer->Resize(x, y);
  1733. PolycodeEditor::Resize(x,y);
  1734. }