Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Joachim Meyer f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) vor 11 Jahren
Assets ff845aa0dd Added a default Color, Specular, Emit material to default pak vor 11 Jahren
Bindings 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor vor 11 Jahren
CMake 9ccb1291c8 Force dynamic SDL on Linux, use custom file dialog for asset import on Linux vor 11 Jahren
Core f3a8991475 Fixed initial peer packet not getting processed vor 11 Jahren
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly vor 11 Jahren
Documentation 8f769ccdf7 Fixed local Lua documentation html vor 12 Jahren
Examples 45692828a4 MSVC10 fix, removed old example project from Windows examples solution vor 12 Jahren
IDE eff335533b Merge branch 'master' of https://github.com/ivansafrin/Polycode vor 11 Jahren
Modules d69a199f2c Fixed caret position calculation in UITextInput vor 11 Jahren
Player e014f65a05 Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac vor 11 Jahren
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) vor 11 Jahren
Tools d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly vor 11 Jahren
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly vor 11 Jahren
BUILD.md c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository vor 12 Jahren
BuildLinux.sh 8258ee67ba Fixed Linux build script vor 12 Jahren
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. vor 12 Jahren
LICENSE.txt 4e337163f6 Updated license year vor 12 Jahren
README ba4034bb46 Replaced LUA with Lua in readme vor 12 Jahren
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. vor 12 Jahren

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.