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PolyBasicFileProvider.h
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9402fd310c
Made file providers capable of accepting a source string, via the Core's addSource and removeSource methods, moved old addArchive method from resource manager and reimplemented it as a source for physfs file provider of type 'archive', made the basic file provider accept folders as a source of type 'folder'
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%!s(int64=10) %!d(string=hai) anos |
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PolyBezierCurve.h
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aadb69e87b
Updated core sources for new folder structure
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PolyBone.h
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aadb69e87b
Updated core sources for new folder structure
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PolyCamera.h
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e1bf75b509
Started restructuring materials, restored screen shaders in new renderer
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%!s(int64=10) %!d(string=hai) anos |
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PolyClient.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyCocoaCore.h
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83d8862093
Update CocoaCore for latest Core specs, SoundManager will now explicitly write silence to buffer when there are no sounds to mix
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%!s(int64=10) %!d(string=hai) anos |
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PolyColor.h
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aadb69e87b
Updated core sources for new folder structure
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PolyConfig.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyCore.h
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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%!s(int64=9) %!d(string=hai) anos |
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PolyCoreFileProvider.h
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6167d66863
Added Polycode IDE to the Mac Xcode workspace, added UI module to Xcode workspace, made both work with latest changes
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%!s(int64=10) %!d(string=hai) anos |
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PolyCoreInput.h
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d6852ba85c
Fix Win32 buildfiles.
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%!s(int64=10) %!d(string=hai) anos |
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PolyCoreServices.h
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6c95519d53
Removed font manager, fonts now managed by ResourceManager
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PolyCubemap.h
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aadb69e87b
Updated core sources for new folder structure
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PolyData.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyEmscriptenCore.h
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21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
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%!s(int64=9) %!d(string=hai) anos |
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PolyEntity.h
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29346d7e9c
Some more work on new scripting system
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PolyEvent.h
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aadb69e87b
Updated core sources for new folder structure
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PolyEventDispatcher.h
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aadb69e87b
Updated core sources for new folder structure
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PolyEventHandler.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyFont.h
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6c95519d53
Removed font manager, fonts now managed by ResourceManager
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%!s(int64=9) %!d(string=hai) anos |
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PolyFontGlyphSheet.h
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21bff15725
More UWP stuff, removed debug dependencies
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%!s(int64=10) %!d(string=hai) anos |
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PolyGPUDrawBuffer.h
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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%!s(int64=9) %!d(string=hai) anos |
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PolyGlobals.h
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a2e47ba413
Implmented audio in iOS core
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%!s(int64=9) %!d(string=hai) anos |
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PolyIOSCore.h
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a2e47ba413
Implmented audio in iOS core
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%!s(int64=9) %!d(string=hai) anos |
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PolyImage.h
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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%!s(int64=10) %!d(string=hai) anos |
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PolyInputEvent.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyInputKeys.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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PolyLabel.h
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aadb69e87b
Updated core sources for new folder structure
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PolyLogger.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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%!s(int64=10) %!d(string=hai) anos |
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PolyMaterial.h
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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%!s(int64=9) %!d(string=hai) anos |
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PolyMaterialManager.h
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1a41d5a749
Latest IOS stuff
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%!s(int64=9) %!d(string=hai) anos |
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PolyMatrix4.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyMesh.h
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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%!s(int64=9) %!d(string=hai) anos |
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PolyObject.h
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2fb37bfd6b
Removed old file access wrappers, files are now accessed through the core via abstract file providers
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%!s(int64=10) %!d(string=hai) anos |
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PolyOpenGLGraphicsInterface.h
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21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
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%!s(int64=9) %!d(string=hai) anos |
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PolyPAAudioInterface.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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%!s(int64=10) %!d(string=hai) anos |
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PolyParticleEmitter.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyPeer.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyPerlin.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyPhysFSFileProvider.h
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9402fd310c
Made file providers capable of accepting a source string, via the Core's addSource and removeSource methods, moved old addArchive method from resource manager and reimplemented it as a source for physfs file provider of type 'archive', made the basic file provider accept folders as a source of type 'folder'
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%!s(int64=10) %!d(string=hai) anos |
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PolyQuaternion.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyQuaternionCurve.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyRPICore.h
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28904ffe28
Started on a Raspberry Pi core
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%!s(int64=10) %!d(string=hai) anos |
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PolyRay.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyRectangle.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyRenderDataArray.h
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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%!s(int64=9) %!d(string=hai) anos |
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PolyRenderer.h
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21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
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%!s(int64=9) %!d(string=hai) anos |
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PolyResource.h
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21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
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%!s(int64=9) %!d(string=hai) anos |
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PolyResourceManager.h
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21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
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%!s(int64=9) %!d(string=hai) anos |
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PolySDLCore.h
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b4859d9151
Fix Sound on Linux - now using PortAudio with ALSA, Jack and OSS.
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%!s(int64=10) %!d(string=hai) anos |
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PolyScene.h
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4f70414684
Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class
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%!s(int64=9) %!d(string=hai) anos |
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PolySceneEntityInstance.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolySceneImage.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolySceneLabel.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolySceneLight.h
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86644f70b0
Restored shadow mapping functionality in new renderer
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%!s(int64=10) %!d(string=hai) anos |
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PolySceneLine.h
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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%!s(int64=9) %!d(string=hai) anos |
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PolySceneManager.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolySceneMesh.h
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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%!s(int64=9) %!d(string=hai) anos |
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PolyScenePrimitive.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolySceneRenderTexture.h
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e1bf75b509
Started restructuring materials, restored screen shaders in new renderer
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%!s(int64=10) %!d(string=hai) anos |
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PolySceneSound.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolySceneSprite.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyScript.h
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21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
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%!s(int64=9) %!d(string=hai) anos |
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PolyServer.h
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fd9a8a99ba
Documentation generation fixed for cldoc
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PolyServerWorld.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyShader.h
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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%!s(int64=9) %!d(string=hai) anos |
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PolySkeleton.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolySocket.h
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79ea449ace
Started on some iOS stuff
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%!s(int64=10) %!d(string=hai) anos |
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PolySound.h
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258a53f92b
Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality
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%!s(int64=9) %!d(string=hai) anos |
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PolySoundManager.h
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258a53f92b
Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality
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%!s(int64=9) %!d(string=hai) anos |
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PolyString.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyTexture.h
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e1bf75b509
Started restructuring materials, restored screen shaders in new renderer
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%!s(int64=10) %!d(string=hai) anos |
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PolyThreaded.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyTimer.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyTimerManager.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyTween.h
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aadb69e87b
Updated core sources for new folder structure
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PolyTweenManager.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyUWPCore.h
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d6852ba85c
Fix Win32 buildfiles.
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%!s(int64=10) %!d(string=hai) anos |
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PolyVector2.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyVector3.h
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21bff15725
More UWP stuff, removed debug dependencies
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%!s(int64=10) %!d(string=hai) anos |
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PolyVector4.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyWinCore.h
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93d54962b2
Windows project for 3D Physics module, enabled audio in windows
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PolyXAudio2AudioInterface.h
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1601b2870c
Fixed XAudio2 audio interface for UWP, moved lock and unlock into the CoreMutex class for convenience
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%!s(int64=10) %!d(string=hai) anos |