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- -- 3D lighting and materials example
- Services.ResourceManager:addDirResource("Resources", false)
- scene = Scene()
- ground = ScenePrimitive(ScenePrimitive.TYPE_PLANE, 5,5)
- ground:setMaterialByName("GroundMaterial")
- scene:addEntity(ground)
- scene.ambientColor:setColor(0.2, 0.2, 0.2, 1.0)
- box = ScenePrimitive(ScenePrimitive.TYPE_TORUS, 0.8,0.3,30,20)
- box:setMaterialByName("CubeMaterial")
- box:setPosition(0.0, 0.5, 0.0)
- scene:addEntity(box)
- light = SceneLight(SceneLight.AREA_LIGHT, scene, 6)
- scene:addLight(light)
- scene:getDefaultCamera():setPosition(5,5,5)
- scene:getDefaultCamera():lookAt(Vector3(0,0,0), Vector3(0,1,0))
- lightPositionVal = 0
- function Update(elapsed)
- lightPositionVal = lightPositionVal + elapsed
- light:setPosition(sin(lightPositionVal), 2.0, sin(lightPositionVal))
- end
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