Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 anos atrás
Assets 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 anos atrás
Bindings 534021da0b Added Tween support to Lua bindings 12 anos atrás
CMake cacf905997 Implemented cmake build for IDE. 12 anos atrás
Core f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 anos atrás
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 anos atrás
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. 12 anos atrás
Examples 58b631be8b Update default.pak in Examples 12 anos atrás
IDE f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 anos atrás
Modules d5e2bbf406 First pass at resolving changes in the IDE code 12 anos atrás
Player 534021da0b Added Tween support to Lua bindings 12 anos atrás
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 anos atrás
Tools ecd40648f2 Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport 12 anos atrás
.gitignore f3f3487ef3 Added missing resource files to windows IDE build 12 anos atrás
BUILD.md 0fd6584555 Update BUILD.md 13 anos atrás
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 anos atrás
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 anos atrás
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 anos atrás
README d135ffaa53 Updated instructions and added a fix for new gcc 14 anos atrás
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 anos atrás

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.