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OSBasics.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyAGLCore.h
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67e5654afc
Changed private members to protected in non-manager classes.
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14 tahun lalu |
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PolyBasics.h
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7a37c48787
Code clean up and documentation
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14 tahun lalu |
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PolyBezierCurve.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyBone.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyCamera.h
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dc9f716198
Fix for render to texture aspect ratio when post processing filter is applied
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14 tahun lalu |
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PolyCocoaCore.h
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60398a8df7
Moved gamepad stuff into core
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14 tahun lalu |
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PolyColor.h
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c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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14 tahun lalu |
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PolyConfig.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyCore.h
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3f300899cd
Some more IDE work
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14 tahun lalu |
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PolyCoreInput.h
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0c2151ec29
Bindings fix
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14 tahun lalu |
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PolyCoreServices.h
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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14 tahun lalu |
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PolyCubemap.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyData.h
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2ec7a76488
Fixed Lua binding generation to work with tidied includes.
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14 tahun lalu |
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PolyEntity.h
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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14 tahun lalu |
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PolyEvent.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyEventDispatcher.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyEventHandler.h
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e9c1a6af55
Mac fixes for bitshifter's changes.
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14 tahun lalu |
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PolyFixedShader.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyFont.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyFontManager.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyGLCubemap.h
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94c4d628d1
Win32 compile fixes.
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14 tahun lalu |
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PolyGLES1Renderer.h
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67e5654afc
Changed private members to protected in non-manager classes.
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14 tahun lalu |
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PolyGLES1Texture.h
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c9406f5051
Code cleanup and documentation.
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14 tahun lalu |
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PolyGLRenderer.h
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c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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14 tahun lalu |
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PolyGLSLProgram.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyGLSLShader.h
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f9e5bf72fb
Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this.
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14 tahun lalu |
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PolyGLSLShaderModule.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyGLTexture.h
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 tahun lalu |
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PolyGLVertexBuffer.h
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4d4235dd40
Tangent support in VBOs
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14 tahun lalu |
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PolyGlobals.h
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027d9462f5
UI HSlider fixes and UI Color picker
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14 tahun lalu |
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PolyImage.h
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7bb90f1f18
Screenshot support and image saving
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14 tahun lalu |
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PolyInputEvent.h
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b07cef3dd0
Gamepad support via libstem_gamepad
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14 tahun lalu |
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PolyInputKeys.h
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c9406f5051
Code cleanup and documentation.
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14 tahun lalu |
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PolyLabel.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyLogger.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyMaterial.h
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 tahun lalu |
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PolyMaterialManager.h
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0de33d5ac0
Defaulted textures to tile
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14 tahun lalu |
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PolyMatrix4.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyMesh.h
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027d9462f5
UI HSlider fixes and UI Color picker
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14 tahun lalu |
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PolyModule.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyObject.h
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de739af9de
Project file saving/loading in IDE
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14 tahun lalu |
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PolyParticle.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyParticleEmitter.h
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c6d8d955d8
HDR and particle system fixes
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14 tahun lalu |
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PolyPerlin.h
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67e5654afc
Changed private members to protected in non-manager classes.
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14 tahun lalu |
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PolyPolygon.h
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04a22925fc
Tangent generation and normal map shader support
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14 tahun lalu |
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PolyQuaternion.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyQuaternionCurve.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyRectangle.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyRenderer.h
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c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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14 tahun lalu |
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PolyResource.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyResourceManager.h
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f9e5bf72fb
Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this.
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14 tahun lalu |
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PolySDLCore.h
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f19a328069
Fix SDLCore build error.
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14 tahun lalu |
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PolyScene.h
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a9234322b9
Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks
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14 tahun lalu |
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PolySceneEntity.h
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c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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14 tahun lalu |
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PolySceneLabel.h
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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14 tahun lalu |
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PolySceneLight.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolySceneLine.h
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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14 tahun lalu |
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PolySceneManager.h
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971106bb55
Fixed texture destruction and render to texture
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14 tahun lalu |
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PolySceneMesh.h
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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14 tahun lalu |
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PolyScenePrimitive.h
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5f7eea2457
Added a way to switch cameras in a scene
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14 tahun lalu |
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PolySceneRenderTexture.h
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dc9f716198
Fix for render to texture aspect ratio when post processing filter is applied
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14 tahun lalu |
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PolySceneSound.h
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2ec7a76488
Fixed Lua binding generation to work with tidied includes.
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14 tahun lalu |
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PolyScreen.h
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a9234322b9
Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks
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14 tahun lalu |
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PolyScreenCurve.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyScreenEntity.h
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0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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14 tahun lalu |
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PolyScreenEvent.h
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c9406f5051
Code cleanup and documentation.
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14 tahun lalu |
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PolyScreenImage.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyScreenLabel.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyScreenLine.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyScreenManager.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyScreenMesh.h
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027d9462f5
UI HSlider fixes and UI Color picker
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14 tahun lalu |
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PolyScreenShape.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyScreenSound.h
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2ec7a76488
Fixed Lua binding generation to work with tidied includes.
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14 tahun lalu |
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PolyScreenSprite.h
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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14 tahun lalu |
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PolyShader.h
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f9e5bf72fb
Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this.
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14 tahun lalu |
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PolySkeleton.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolySound.h
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774ec0b061
Sound playback status accessor and 3D physics fixes
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14 tahun lalu |
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PolySoundManager.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyString.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyTexture.h
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 tahun lalu |
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PolyThreaded.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyTimer.h
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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14 tahun lalu |
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PolyTimerManager.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyTween.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyTweenManager.h
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cdee607137
Merge branch 'master' into pxljm
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14 tahun lalu |
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PolyVector2.h
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0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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14 tahun lalu |
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PolyVector3.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 tahun lalu |
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PolyVertex.h
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04a22925fc
Tangent generation and normal map shader support
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14 tahun lalu |
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PolyWinCore.h
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2d48f5192b
Gamepad support in Windows
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14 tahun lalu |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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14 tahun lalu |
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Polycode.h
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d362e3dea1
Windows fixes
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14 tahun lalu |
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PolyiPhoneCore.h
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c9406f5051
Code cleanup and documentation.
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14 tahun lalu |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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15 tahun lalu |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 tahun lalu |