Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Peter Hall fa1a7ae15a Fixed code that came in with the Windows port, pretty sure this isn't useful on Unix or Mac. 14 лет назад
Assets 3cefc4d6d4 Added install step for default.pak. 14 лет назад
Bindings f2f686fbd6 Regenerated Lua bindings. 14 лет назад
CMake d6f5c07893 Merge branch 'master' into cmake-bindings 14 лет назад
Core 87483bd9d8 Merge pull request #20 from bitshifter/master 14 лет назад
Dependencies 0d8cec1433 Add POLYCODE_RELEASE_DIR to the CMake cache. 14 лет назад
Examples 246f876526 Compile all libs as static except for Modules. 14 лет назад
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 лет назад
Modules 09981b43ec Windows compile fixes for static libs. Polycode player not building yet. 14 лет назад
Player 09981b43ec Windows compile fixes for static libs. Polycode player not building yet. 14 лет назад
Tools fa1a7ae15a Fixed code that came in with the Windows port, pretty sure this isn't useful on Unix or Mac. 14 лет назад
.gitignore 22e1ad9e32 Ignore compiled python files. 14 лет назад
BUILD.md d88997e16c Renamed BUILD.txt to BUILD.md to get github formatting. Added section on variables used to configure CMake. 14 лет назад
CMakeLists.txt 2a6effd422 Added custom executable target to regenerate Lua bindings. 14 лет назад
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 лет назад
README 09f0e77945 Fixed LUA event handling 14 лет назад

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.