PolycodeLUAWrappers.h 323 KB

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  1. #pragma once
  2. #include <Polycode.h>
  3. extern "C" {
  4. #include <stdio.h>
  5. #include "lua.h"
  6. #include "lualib.h"
  7. #include "lauxlib.h"
  8. class LuaEventHandler : public EventHandler {
  9. public:
  10. LuaEventHandler() : EventHandler() {}
  11. ~LuaEventHandler();
  12. void handleEvent(Event *e) {
  13. lua_rawgeti( L, LUA_REGISTRYINDEX, wrapperIndex );
  14. lua_getfield(L, -1, "__handleEvent");
  15. lua_rawgeti( L, LUA_REGISTRYINDEX, wrapperIndex );
  16. lua_pushlightuserdata(L, e);
  17. lua_call(L, 2, 0);
  18. }
  19. int wrapperIndex;
  20. lua_State *L;
  21. };
  22. static int Polycore_SkeletonAnimation(lua_State *L) {
  23. luaL_checktype(L, 1, LUA_TSTRING);
  24. String name = String(lua_tostring(L, 1));
  25. luaL_checktype(L, 2, LUA_TNUMBER);
  26. Number duration = lua_tonumber(L, 2);
  27. SkeletonAnimation *inst = new SkeletonAnimation(name, duration);
  28. lua_pushlightuserdata(L, (void*)inst);
  29. return 1;
  30. }
  31. static int Polycore_SkeletonAnimation_addBoneTrack(lua_State *L) {
  32. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  33. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  34. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  35. BoneTrack * boneTrack = (BoneTrack *)lua_topointer(L, 2);
  36. inst->addBoneTrack(boneTrack);
  37. return 0;
  38. }
  39. static int Polycore_SkeletonAnimation_getName(lua_State *L) {
  40. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  41. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  42. lua_pushstring(L, inst->getName().c_str());
  43. return 1;
  44. }
  45. static int Polycore_SkeletonAnimation_Play(lua_State *L) {
  46. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  47. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  48. inst->Play();
  49. return 0;
  50. }
  51. static int Polycore_SkeletonAnimation_Stop(lua_State *L) {
  52. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  53. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  54. inst->Stop();
  55. return 0;
  56. }
  57. static int Polycore_SkeletonAnimation_Update(lua_State *L) {
  58. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  59. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  60. inst->Update();
  61. return 0;
  62. }
  63. static int Polycore_SkeletonAnimation_setSpeed(lua_State *L) {
  64. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  65. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  66. luaL_checktype(L, 2, LUA_TNUMBER);
  67. Number speed = lua_tonumber(L, 2);
  68. inst->setSpeed(speed);
  69. return 0;
  70. }
  71. static int Polycore_delete_SkeletonAnimation(lua_State *L) {
  72. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  73. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  74. delete inst;
  75. return 0;
  76. }
  77. static int Polycore_BoneTrack_get_LocXVec(lua_State *L) {
  78. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  79. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  80. lua_pushlightuserdata(L, &inst->LocXVec);
  81. return 1;
  82. }
  83. static int Polycore_BoneTrack_get_LocYVec(lua_State *L) {
  84. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  85. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  86. lua_pushlightuserdata(L, &inst->LocYVec);
  87. return 1;
  88. }
  89. static int Polycore_BoneTrack_get_LocZVec(lua_State *L) {
  90. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  91. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  92. lua_pushlightuserdata(L, &inst->LocZVec);
  93. return 1;
  94. }
  95. static int Polycore_BoneTrack_get_ScaleXVec(lua_State *L) {
  96. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  97. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  98. lua_pushlightuserdata(L, &inst->ScaleXVec);
  99. return 1;
  100. }
  101. static int Polycore_BoneTrack_get_ScaleYVec(lua_State *L) {
  102. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  103. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  104. lua_pushlightuserdata(L, &inst->ScaleYVec);
  105. return 1;
  106. }
  107. static int Polycore_BoneTrack_get_ScaleZVec(lua_State *L) {
  108. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  109. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  110. lua_pushlightuserdata(L, &inst->ScaleZVec);
  111. return 1;
  112. }
  113. static int Polycore_BoneTrack_get_boneQuat(lua_State *L) {
  114. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  115. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  116. lua_pushlightuserdata(L, &inst->boneQuat);
  117. return 1;
  118. }
  119. static int Polycore_BoneTrack_get_QuatWVec(lua_State *L) {
  120. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  121. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  122. lua_pushlightuserdata(L, &inst->QuatWVec);
  123. return 1;
  124. }
  125. static int Polycore_BoneTrack_get_QuatXVec(lua_State *L) {
  126. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  127. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  128. lua_pushlightuserdata(L, &inst->QuatXVec);
  129. return 1;
  130. }
  131. static int Polycore_BoneTrack_get_QuatYVec(lua_State *L) {
  132. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  133. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  134. lua_pushlightuserdata(L, &inst->QuatYVec);
  135. return 1;
  136. }
  137. static int Polycore_BoneTrack_get_QuatZVec(lua_State *L) {
  138. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  139. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  140. lua_pushlightuserdata(L, &inst->QuatZVec);
  141. return 1;
  142. }
  143. static int Polycore_BoneTrack(lua_State *L) {
  144. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  145. Bone * bone = (Bone *)lua_topointer(L, 1);
  146. luaL_checktype(L, 2, LUA_TNUMBER);
  147. Number length = lua_tonumber(L, 2);
  148. BoneTrack *inst = new BoneTrack(bone, length);
  149. lua_pushlightuserdata(L, (void*)inst);
  150. return 1;
  151. }
  152. static int Polycore_BoneTrack_Play(lua_State *L) {
  153. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  154. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  155. inst->Play();
  156. return 0;
  157. }
  158. static int Polycore_BoneTrack_Stop(lua_State *L) {
  159. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  160. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  161. inst->Stop();
  162. return 0;
  163. }
  164. static int Polycore_BoneTrack_Update(lua_State *L) {
  165. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  166. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  167. inst->Update();
  168. return 0;
  169. }
  170. static int Polycore_BoneTrack_setSpeed(lua_State *L) {
  171. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  172. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  173. luaL_checktype(L, 2, LUA_TNUMBER);
  174. Number speed = lua_tonumber(L, 2);
  175. inst->setSpeed(speed);
  176. return 0;
  177. }
  178. static int Polycore_delete_BoneTrack(lua_State *L) {
  179. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  180. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  181. delete inst;
  182. return 0;
  183. }
  184. static int Polycore_Skeleton(lua_State *L) {
  185. luaL_checktype(L, 1, LUA_TSTRING);
  186. String fileName = String(lua_tostring(L, 1));
  187. Skeleton *inst = new Skeleton(fileName);
  188. lua_pushlightuserdata(L, (void*)inst);
  189. return 1;
  190. }
  191. static int Polycore_Skeleton_loadSkeleton(lua_State *L) {
  192. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  193. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  194. luaL_checktype(L, 2, LUA_TSTRING);
  195. String fileName = String(lua_tostring(L, 2));
  196. inst->loadSkeleton(fileName);
  197. return 0;
  198. }
  199. static int Polycore_Skeleton_playAnimation(lua_State *L) {
  200. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  201. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  202. luaL_checktype(L, 2, LUA_TSTRING);
  203. String animName = String(lua_tostring(L, 2));
  204. inst->playAnimation(animName);
  205. return 0;
  206. }
  207. static int Polycore_Skeleton_playAnimationByIndex(lua_State *L) {
  208. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  209. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  210. luaL_checktype(L, 2, LUA_TNUMBER);
  211. int index = lua_tointeger(L, 2);
  212. inst->playAnimationByIndex(index);
  213. return 0;
  214. }
  215. static int Polycore_Skeleton_addAnimation(lua_State *L) {
  216. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  217. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  218. luaL_checktype(L, 2, LUA_TSTRING);
  219. String name = String(lua_tostring(L, 2));
  220. luaL_checktype(L, 3, LUA_TSTRING);
  221. String fileName = String(lua_tostring(L, 3));
  222. inst->addAnimation(name, fileName);
  223. return 0;
  224. }
  225. static int Polycore_Skeleton_getAnimation(lua_State *L) {
  226. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  227. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  228. luaL_checktype(L, 2, LUA_TSTRING);
  229. String name = String(lua_tostring(L, 2));
  230. void *ptrRetVal = (void*)inst->getAnimation(name);
  231. if(ptrRetVal == NULL) {
  232. lua_pushnil(L);
  233. } else {
  234. lua_pushlightuserdata(L, ptrRetVal);
  235. }
  236. return 1;
  237. }
  238. static int Polycore_Skeleton_Update(lua_State *L) {
  239. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  240. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  241. inst->Update();
  242. return 0;
  243. }
  244. static int Polycore_Skeleton_getBoneByName(lua_State *L) {
  245. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  246. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  247. luaL_checktype(L, 2, LUA_TSTRING);
  248. String name = String(lua_tostring(L, 2));
  249. void *ptrRetVal = (void*)inst->getBoneByName(name);
  250. if(ptrRetVal == NULL) {
  251. lua_pushnil(L);
  252. } else {
  253. lua_pushlightuserdata(L, ptrRetVal);
  254. }
  255. return 1;
  256. }
  257. static int Polycore_Skeleton_bonesVisible(lua_State *L) {
  258. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  259. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  260. luaL_checktype(L, 2, LUA_TBOOLEAN);
  261. bool val = lua_toboolean(L, 2);
  262. inst->bonesVisible(val);
  263. return 0;
  264. }
  265. static int Polycore_Skeleton_enableBoneLabels(lua_State *L) {
  266. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  267. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  268. luaL_checktype(L, 2, LUA_TSTRING);
  269. String labelFont = String(lua_tostring(L, 2));
  270. luaL_checktype(L, 3, LUA_TNUMBER);
  271. Number size = lua_tonumber(L, 3);
  272. luaL_checktype(L, 4, LUA_TNUMBER);
  273. Number scale = lua_tonumber(L, 4);
  274. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  275. Color labelColor = *(Color*)lua_topointer(L, 5);
  276. inst->enableBoneLabels(labelFont, size, scale, labelColor);
  277. return 0;
  278. }
  279. static int Polycore_Skeleton_getNumBones(lua_State *L) {
  280. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  281. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  282. lua_pushinteger(L, inst->getNumBones());
  283. return 1;
  284. }
  285. static int Polycore_Skeleton_getBone(lua_State *L) {
  286. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  287. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  288. luaL_checktype(L, 2, LUA_TNUMBER);
  289. int index = lua_tointeger(L, 2);
  290. void *ptrRetVal = (void*)inst->getBone(index);
  291. if(ptrRetVal == NULL) {
  292. lua_pushnil(L);
  293. } else {
  294. lua_pushlightuserdata(L, ptrRetVal);
  295. }
  296. return 1;
  297. }
  298. static int Polycore_Skeleton_getCurrentAnimation(lua_State *L) {
  299. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  300. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  301. void *ptrRetVal = (void*)inst->getCurrentAnimation();
  302. if(ptrRetVal == NULL) {
  303. lua_pushnil(L);
  304. } else {
  305. lua_pushlightuserdata(L, ptrRetVal);
  306. }
  307. return 1;
  308. }
  309. static int Polycore_delete_Skeleton(lua_State *L) {
  310. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  311. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  312. delete inst;
  313. return 0;
  314. }
  315. static int Polycore_TweenManager(lua_State *L) {
  316. TweenManager *inst = new TweenManager();
  317. lua_pushlightuserdata(L, (void*)inst);
  318. return 1;
  319. }
  320. static int Polycore_TweenManager_addTween(lua_State *L) {
  321. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  322. TweenManager *inst = (TweenManager*)lua_topointer(L, 1);
  323. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  324. Tween * tween = (Tween *)lua_topointer(L, 2);
  325. inst->addTween(tween);
  326. return 0;
  327. }
  328. static int Polycore_TweenManager_Update(lua_State *L) {
  329. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  330. TweenManager *inst = (TweenManager*)lua_topointer(L, 1);
  331. inst->Update();
  332. return 0;
  333. }
  334. static int Polycore_delete_TweenManager(lua_State *L) {
  335. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  336. TweenManager *inst = (TweenManager*)lua_topointer(L, 1);
  337. delete inst;
  338. return 0;
  339. }
  340. static int Polycore_Event(lua_State *L) {
  341. Event *inst = new Event();
  342. lua_pushlightuserdata(L, (void*)inst);
  343. return 1;
  344. }
  345. static int Polycore_Event_getEventCode(lua_State *L) {
  346. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  347. Event *inst = (Event*)lua_topointer(L, 1);
  348. lua_pushinteger(L, inst->getEventCode());
  349. return 1;
  350. }
  351. static int Polycore_Event_getDispatcher(lua_State *L) {
  352. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  353. Event *inst = (Event*)lua_topointer(L, 1);
  354. void *ptrRetVal = (void*)inst->getDispatcher();
  355. if(ptrRetVal == NULL) {
  356. lua_pushnil(L);
  357. } else {
  358. lua_pushlightuserdata(L, ptrRetVal);
  359. }
  360. return 1;
  361. }
  362. static int Polycore_Event_setEventCode(lua_State *L) {
  363. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  364. Event *inst = (Event*)lua_topointer(L, 1);
  365. luaL_checktype(L, 2, LUA_TNUMBER);
  366. int eventCode = lua_tointeger(L, 2);
  367. inst->setEventCode(eventCode);
  368. return 0;
  369. }
  370. static int Polycore_Event_setDispatcher(lua_State *L) {
  371. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  372. Event *inst = (Event*)lua_topointer(L, 1);
  373. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  374. EventDispatcher * dispatcher = (EventDispatcher *)lua_topointer(L, 2);
  375. inst->setDispatcher(dispatcher);
  376. return 0;
  377. }
  378. static int Polycore_Event_getEventType(lua_State *L) {
  379. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  380. Event *inst = (Event*)lua_topointer(L, 1);
  381. lua_pushstring(L, inst->getEventType().c_str());
  382. return 1;
  383. }
  384. static int Polycore_delete_Event(lua_State *L) {
  385. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  386. Event *inst = (Event*)lua_topointer(L, 1);
  387. delete inst;
  388. return 0;
  389. }
  390. static int Polycore_EventHandler(lua_State *L) {
  391. LuaEventHandler *inst = new LuaEventHandler();
  392. inst->wrapperIndex = luaL_ref(L, LUA_REGISTRYINDEX );
  393. inst->L = L;
  394. lua_pushlightuserdata(L, (void*)inst);
  395. return 1;
  396. }
  397. static int Polycore_delete_EventHandler(lua_State *L) {
  398. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  399. EventHandler *inst = (EventHandler*)lua_topointer(L, 1);
  400. delete inst;
  401. return 0;
  402. }
  403. static int Polycore_Particle_get_velVector(lua_State *L) {
  404. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  405. Particle *inst = (Particle*)lua_topointer(L, 1);
  406. lua_pushlightuserdata(L, &inst->velVector);
  407. return 1;
  408. }
  409. static int Polycore_Particle_get_dirVector(lua_State *L) {
  410. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  411. Particle *inst = (Particle*)lua_topointer(L, 1);
  412. lua_pushlightuserdata(L, &inst->dirVector);
  413. return 1;
  414. }
  415. static int Polycore_Particle_get_deviation(lua_State *L) {
  416. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  417. Particle *inst = (Particle*)lua_topointer(L, 1);
  418. lua_pushlightuserdata(L, &inst->deviation);
  419. return 1;
  420. }
  421. static int Polycore_Particle_get_life(lua_State *L) {
  422. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  423. Particle *inst = (Particle*)lua_topointer(L, 1);
  424. lua_pushnumber(L, inst->life);
  425. return 1;
  426. }
  427. static int Polycore_Particle_get_lifespan(lua_State *L) {
  428. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  429. Particle *inst = (Particle*)lua_topointer(L, 1);
  430. lua_pushnumber(L, inst->lifespan);
  431. return 1;
  432. }
  433. static int Polycore_Particle_get_brightnessDeviation(lua_State *L) {
  434. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  435. Particle *inst = (Particle*)lua_topointer(L, 1);
  436. lua_pushnumber(L, inst->brightnessDeviation);
  437. return 1;
  438. }
  439. static int Polycore_Particle_get_perlinPosX(lua_State *L) {
  440. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  441. Particle *inst = (Particle*)lua_topointer(L, 1);
  442. lua_pushnumber(L, inst->perlinPosX);
  443. return 1;
  444. }
  445. static int Polycore_Particle_get_perlinPosY(lua_State *L) {
  446. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  447. Particle *inst = (Particle*)lua_topointer(L, 1);
  448. lua_pushnumber(L, inst->perlinPosY);
  449. return 1;
  450. }
  451. static int Polycore_Particle_get_perlinPosZ(lua_State *L) {
  452. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  453. Particle *inst = (Particle*)lua_topointer(L, 1);
  454. lua_pushnumber(L, inst->perlinPosZ);
  455. return 1;
  456. }
  457. static int Polycore_Particle_set_life(lua_State *L) {
  458. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  459. Particle *inst = (Particle*)lua_topointer(L, 1);
  460. Number param = lua_tonumber(L, 2);
  461. inst->life = param;
  462. return 0;
  463. }
  464. static int Polycore_Particle_set_lifespan(lua_State *L) {
  465. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  466. Particle *inst = (Particle*)lua_topointer(L, 1);
  467. Number param = lua_tonumber(L, 2);
  468. inst->lifespan = param;
  469. return 0;
  470. }
  471. static int Polycore_Particle_set_brightnessDeviation(lua_State *L) {
  472. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  473. Particle *inst = (Particle*)lua_topointer(L, 1);
  474. Number param = lua_tonumber(L, 2);
  475. inst->brightnessDeviation = param;
  476. return 0;
  477. }
  478. static int Polycore_Particle_set_perlinPosX(lua_State *L) {
  479. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  480. Particle *inst = (Particle*)lua_topointer(L, 1);
  481. Number param = lua_tonumber(L, 2);
  482. inst->perlinPosX = param;
  483. return 0;
  484. }
  485. static int Polycore_Particle_set_perlinPosY(lua_State *L) {
  486. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  487. Particle *inst = (Particle*)lua_topointer(L, 1);
  488. Number param = lua_tonumber(L, 2);
  489. inst->perlinPosY = param;
  490. return 0;
  491. }
  492. static int Polycore_Particle_set_perlinPosZ(lua_State *L) {
  493. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  494. Particle *inst = (Particle*)lua_topointer(L, 1);
  495. Number param = lua_tonumber(L, 2);
  496. inst->perlinPosZ = param;
  497. return 0;
  498. }
  499. static int Polycore_Particle(lua_State *L) {
  500. luaL_checktype(L, 1, LUA_TNUMBER);
  501. int particleType = lua_tointeger(L, 1);
  502. luaL_checktype(L, 2, LUA_TBOOLEAN);
  503. bool isScreenParticle = lua_toboolean(L, 2);
  504. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  505. Material * material = (Material *)lua_topointer(L, 3);
  506. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  507. Texture * texture = (Texture *)lua_topointer(L, 4);
  508. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  509. Mesh * particleMesh = (Mesh *)lua_topointer(L, 5);
  510. Particle *inst = new Particle(particleType, isScreenParticle, material, texture, particleMesh);
  511. lua_pushlightuserdata(L, (void*)inst);
  512. return 1;
  513. }
  514. static int Polycore_Particle_Reset(lua_State *L) {
  515. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  516. Particle *inst = (Particle*)lua_topointer(L, 1);
  517. luaL_checktype(L, 2, LUA_TBOOLEAN);
  518. bool continuious = lua_toboolean(L, 2);
  519. inst->Reset(continuious);
  520. return 0;
  521. }
  522. static int Polycore_Particle_createSceneParticle(lua_State *L) {
  523. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  524. Particle *inst = (Particle*)lua_topointer(L, 1);
  525. luaL_checktype(L, 2, LUA_TNUMBER);
  526. int particleType = lua_tointeger(L, 2);
  527. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  528. Material * material = (Material *)lua_topointer(L, 3);
  529. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  530. Mesh * particleMesh = (Mesh *)lua_topointer(L, 4);
  531. inst->createSceneParticle(particleType, material, particleMesh);
  532. return 0;
  533. }
  534. static int Polycore_Particle_createScreenParticle(lua_State *L) {
  535. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  536. Particle *inst = (Particle*)lua_topointer(L, 1);
  537. luaL_checktype(L, 2, LUA_TNUMBER);
  538. int particleType = lua_tointeger(L, 2);
  539. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  540. Texture * texture = (Texture *)lua_topointer(L, 3);
  541. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  542. Mesh * particleMesh = (Mesh *)lua_topointer(L, 4);
  543. inst->createScreenParticle(particleType, texture, particleMesh);
  544. return 0;
  545. }
  546. static int Polycore_delete_Particle(lua_State *L) {
  547. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  548. Particle *inst = (Particle*)lua_topointer(L, 1);
  549. delete inst;
  550. return 0;
  551. }
  552. static int Polycore_FontManager(lua_State *L) {
  553. FontManager *inst = new FontManager();
  554. lua_pushlightuserdata(L, (void*)inst);
  555. return 1;
  556. }
  557. static int Polycore_FontManager_registerFont(lua_State *L) {
  558. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  559. FontManager *inst = (FontManager*)lua_topointer(L, 1);
  560. luaL_checktype(L, 2, LUA_TSTRING);
  561. String fontName = String(lua_tostring(L, 2));
  562. luaL_checktype(L, 3, LUA_TSTRING);
  563. String fontPath = String(lua_tostring(L, 3));
  564. inst->registerFont(fontName, fontPath);
  565. return 0;
  566. }
  567. static int Polycore_FontManager_getFontByName(lua_State *L) {
  568. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  569. FontManager *inst = (FontManager*)lua_topointer(L, 1);
  570. luaL_checktype(L, 2, LUA_TSTRING);
  571. String fontName = String(lua_tostring(L, 2));
  572. void *ptrRetVal = (void*)inst->getFontByName(fontName);
  573. if(ptrRetVal == NULL) {
  574. lua_pushnil(L);
  575. } else {
  576. lua_pushlightuserdata(L, ptrRetVal);
  577. }
  578. return 1;
  579. }
  580. static int Polycore_delete_FontManager(lua_State *L) {
  581. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  582. FontManager *inst = (FontManager*)lua_topointer(L, 1);
  583. delete inst;
  584. return 0;
  585. }
  586. static int Polycore_Renderer_get_ambientColor(lua_State *L) {
  587. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  588. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  589. lua_pushlightuserdata(L, &inst->ambientColor);
  590. return 1;
  591. }
  592. static int Polycore_Renderer_get_clearColor(lua_State *L) {
  593. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  594. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  595. lua_pushlightuserdata(L, &inst->clearColor);
  596. return 1;
  597. }
  598. static int Polycore_Renderer_get_exposureLevel(lua_State *L) {
  599. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  600. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  601. lua_pushnumber(L, inst->exposureLevel);
  602. return 1;
  603. }
  604. static int Polycore_Renderer_get_cameraPosition(lua_State *L) {
  605. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  606. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  607. lua_pushlightuserdata(L, &inst->cameraPosition);
  608. return 1;
  609. }
  610. static int Polycore_Renderer_set_exposureLevel(lua_State *L) {
  611. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  612. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  613. Number param = lua_tonumber(L, 2);
  614. inst->exposureLevel = param;
  615. return 0;
  616. }
  617. static int Polycore_Renderer_Resize(lua_State *L) {
  618. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  619. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  620. luaL_checktype(L, 2, LUA_TNUMBER);
  621. int xRes = lua_tointeger(L, 2);
  622. luaL_checktype(L, 3, LUA_TNUMBER);
  623. int yRes = lua_tointeger(L, 3);
  624. inst->Resize(xRes, yRes);
  625. return 0;
  626. }
  627. static int Polycore_Renderer_BeginRender(lua_State *L) {
  628. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  629. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  630. inst->BeginRender();
  631. return 0;
  632. }
  633. static int Polycore_Renderer_EndRender(lua_State *L) {
  634. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  635. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  636. inst->EndRender();
  637. return 0;
  638. }
  639. static int Polycore_Renderer_createCubemap(lua_State *L) {
  640. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  641. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  642. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  643. Texture * t0 = (Texture *)lua_topointer(L, 2);
  644. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  645. Texture * t1 = (Texture *)lua_topointer(L, 3);
  646. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  647. Texture * t2 = (Texture *)lua_topointer(L, 4);
  648. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  649. Texture * t3 = (Texture *)lua_topointer(L, 5);
  650. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  651. Texture * t4 = (Texture *)lua_topointer(L, 6);
  652. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  653. Texture * t5 = (Texture *)lua_topointer(L, 7);
  654. void *ptrRetVal = (void*)inst->createCubemap(t0, t1, t2, t3, t4, t5);
  655. if(ptrRetVal == NULL) {
  656. lua_pushnil(L);
  657. } else {
  658. lua_pushlightuserdata(L, ptrRetVal);
  659. }
  660. return 1;
  661. }
  662. static int Polycore_Renderer_createTexture(lua_State *L) {
  663. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  664. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  665. luaL_checktype(L, 2, LUA_TNUMBER);
  666. unsigned int width = lua_tointeger(L, 2);
  667. luaL_checktype(L, 3, LUA_TNUMBER);
  668. unsigned int height = lua_tointeger(L, 3);
  669. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  670. char * textureData = (char *)lua_topointer(L, 4);
  671. luaL_checktype(L, 5, LUA_TBOOLEAN);
  672. bool clamp = lua_toboolean(L, 5);
  673. int type;
  674. if(lua_isnumber(L, 6)) {
  675. type = lua_tointeger(L, 6);
  676. } else {
  677. type = Image :: IMAGE_RGBA;
  678. }
  679. void *ptrRetVal = (void*)inst->createTexture(width, height, textureData, clamp, type);
  680. if(ptrRetVal == NULL) {
  681. lua_pushnil(L);
  682. } else {
  683. lua_pushlightuserdata(L, ptrRetVal);
  684. }
  685. return 1;
  686. }
  687. static int Polycore_Renderer_createRenderTextures(lua_State *L) {
  688. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  689. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  690. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  691. Texture * * colorBuffer = (Texture * *)lua_topointer(L, 2);
  692. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  693. Texture * * depthBuffer = (Texture * *)lua_topointer(L, 3);
  694. luaL_checktype(L, 4, LUA_TNUMBER);
  695. int width = lua_tointeger(L, 4);
  696. luaL_checktype(L, 5, LUA_TNUMBER);
  697. int height = lua_tointeger(L, 5);
  698. inst->createRenderTextures(colorBuffer, depthBuffer, width, height);
  699. return 0;
  700. }
  701. static int Polycore_Renderer_createFramebufferTexture(lua_State *L) {
  702. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  703. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  704. luaL_checktype(L, 2, LUA_TNUMBER);
  705. unsigned int width = lua_tointeger(L, 2);
  706. luaL_checktype(L, 3, LUA_TNUMBER);
  707. unsigned int height = lua_tointeger(L, 3);
  708. void *ptrRetVal = (void*)inst->createFramebufferTexture(width, height);
  709. if(ptrRetVal == NULL) {
  710. lua_pushnil(L);
  711. } else {
  712. lua_pushlightuserdata(L, ptrRetVal);
  713. }
  714. return 1;
  715. }
  716. static int Polycore_Renderer_bindFrameBufferTexture(lua_State *L) {
  717. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  718. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  719. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  720. Texture * texture = (Texture *)lua_topointer(L, 2);
  721. inst->bindFrameBufferTexture(texture);
  722. return 0;
  723. }
  724. static int Polycore_Renderer_unbindFramebuffers(lua_State *L) {
  725. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  726. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  727. inst->unbindFramebuffers();
  728. return 0;
  729. }
  730. static int Polycore_Renderer_renderToTexture(lua_State *L) {
  731. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  732. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  733. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  734. Texture * targetTexture = (Texture *)lua_topointer(L, 2);
  735. inst->renderToTexture(targetTexture);
  736. return 0;
  737. }
  738. static int Polycore_Renderer_renderZBufferToTexture(lua_State *L) {
  739. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  740. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  741. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  742. Texture * targetTexture = (Texture *)lua_topointer(L, 2);
  743. inst->renderZBufferToTexture(targetTexture);
  744. return 0;
  745. }
  746. static int Polycore_Renderer_setViewportSize(lua_State *L) {
  747. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  748. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  749. luaL_checktype(L, 2, LUA_TNUMBER);
  750. int w = lua_tointeger(L, 2);
  751. luaL_checktype(L, 3, LUA_TNUMBER);
  752. int h = lua_tointeger(L, 3);
  753. Number fov;
  754. if(lua_isnumber(L, 4)) {
  755. fov = lua_tonumber(L, 4);
  756. } else {
  757. fov = 45.0f;
  758. }
  759. inst->setViewportSize(w, h, fov);
  760. return 0;
  761. }
  762. static int Polycore_Renderer_loadIdentity(lua_State *L) {
  763. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  764. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  765. inst->loadIdentity();
  766. return 0;
  767. }
  768. static int Polycore_Renderer_setOrthoMode(lua_State *L) {
  769. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  770. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  771. Number xSize;
  772. if(lua_isnumber(L, 2)) {
  773. xSize = lua_tonumber(L, 2);
  774. } else {
  775. xSize = 0.0f;
  776. }
  777. Number ySize;
  778. if(lua_isnumber(L, 3)) {
  779. ySize = lua_tonumber(L, 3);
  780. } else {
  781. ySize = 0.0f;
  782. }
  783. inst->setOrthoMode(xSize, ySize);
  784. return 0;
  785. }
  786. static int Polycore_Renderer__setOrthoMode(lua_State *L) {
  787. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  788. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  789. inst->_setOrthoMode();
  790. return 0;
  791. }
  792. static int Polycore_Renderer_setPerspectiveMode(lua_State *L) {
  793. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  794. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  795. inst->setPerspectiveMode();
  796. return 0;
  797. }
  798. static int Polycore_Renderer_setTexture(lua_State *L) {
  799. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  800. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  801. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  802. Texture * texture = (Texture *)lua_topointer(L, 2);
  803. inst->setTexture(texture);
  804. return 0;
  805. }
  806. static int Polycore_Renderer_enableBackfaceCulling(lua_State *L) {
  807. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  808. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  809. luaL_checktype(L, 2, LUA_TBOOLEAN);
  810. bool val = lua_toboolean(L, 2);
  811. inst->enableBackfaceCulling(val);
  812. return 0;
  813. }
  814. static int Polycore_Renderer_setClearColor(lua_State *L) {
  815. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  816. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  817. luaL_checktype(L, 2, LUA_TNUMBER);
  818. Number r = lua_tonumber(L, 2);
  819. luaL_checktype(L, 3, LUA_TNUMBER);
  820. Number g = lua_tonumber(L, 3);
  821. luaL_checktype(L, 4, LUA_TNUMBER);
  822. Number b = lua_tonumber(L, 4);
  823. inst->setClearColor(r, g, b);
  824. return 0;
  825. }
  826. static int Polycore_Renderer_setAmbientColor(lua_State *L) {
  827. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  828. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  829. luaL_checktype(L, 2, LUA_TNUMBER);
  830. Number r = lua_tonumber(L, 2);
  831. luaL_checktype(L, 3, LUA_TNUMBER);
  832. Number g = lua_tonumber(L, 3);
  833. luaL_checktype(L, 4, LUA_TNUMBER);
  834. Number b = lua_tonumber(L, 4);
  835. inst->setAmbientColor(r, g, b);
  836. return 0;
  837. }
  838. static int Polycore_Renderer_clearScreen(lua_State *L) {
  839. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  840. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  841. inst->clearScreen();
  842. return 0;
  843. }
  844. static int Polycore_Renderer_translate2D(lua_State *L) {
  845. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  846. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  847. luaL_checktype(L, 2, LUA_TNUMBER);
  848. Number x = lua_tonumber(L, 2);
  849. luaL_checktype(L, 3, LUA_TNUMBER);
  850. Number y = lua_tonumber(L, 3);
  851. inst->translate2D(x, y);
  852. return 0;
  853. }
  854. static int Polycore_Renderer_rotate2D(lua_State *L) {
  855. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  856. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  857. luaL_checktype(L, 2, LUA_TNUMBER);
  858. Number angle = lua_tonumber(L, 2);
  859. inst->rotate2D(angle);
  860. return 0;
  861. }
  862. static int Polycore_Renderer_scale2D(lua_State *L) {
  863. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  864. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  865. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  866. Vector2 * scale = (Vector2 *)lua_topointer(L, 2);
  867. inst->scale2D(scale);
  868. return 0;
  869. }
  870. static int Polycore_Renderer_setFOV(lua_State *L) {
  871. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  872. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  873. luaL_checktype(L, 2, LUA_TNUMBER);
  874. Number fov = lua_tonumber(L, 2);
  875. inst->setFOV(fov);
  876. return 0;
  877. }
  878. static int Polycore_Renderer_setVertexColor(lua_State *L) {
  879. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  880. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  881. luaL_checktype(L, 2, LUA_TNUMBER);
  882. Number r = lua_tonumber(L, 2);
  883. luaL_checktype(L, 3, LUA_TNUMBER);
  884. Number g = lua_tonumber(L, 3);
  885. luaL_checktype(L, 4, LUA_TNUMBER);
  886. Number b = lua_tonumber(L, 4);
  887. luaL_checktype(L, 5, LUA_TNUMBER);
  888. Number a = lua_tonumber(L, 5);
  889. inst->setVertexColor(r, g, b, a);
  890. return 0;
  891. }
  892. static int Polycore_Renderer_pushDataArrayForMesh(lua_State *L) {
  893. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  894. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  895. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  896. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  897. luaL_checktype(L, 3, LUA_TNUMBER);
  898. int arrayType = lua_tointeger(L, 3);
  899. inst->pushDataArrayForMesh(mesh, arrayType);
  900. return 0;
  901. }
  902. static int Polycore_Renderer_pushRenderDataArray(lua_State *L) {
  903. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  904. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  905. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  906. RenderDataArray * array = (RenderDataArray *)lua_topointer(L, 2);
  907. inst->pushRenderDataArray(array);
  908. return 0;
  909. }
  910. static int Polycore_Renderer_createRenderDataArrayForMesh(lua_State *L) {
  911. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  912. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  913. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  914. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  915. luaL_checktype(L, 3, LUA_TNUMBER);
  916. int arrayType = lua_tointeger(L, 3);
  917. void *ptrRetVal = (void*)inst->createRenderDataArrayForMesh(mesh, arrayType);
  918. if(ptrRetVal == NULL) {
  919. lua_pushnil(L);
  920. } else {
  921. lua_pushlightuserdata(L, ptrRetVal);
  922. }
  923. return 1;
  924. }
  925. static int Polycore_Renderer_createRenderDataArray(lua_State *L) {
  926. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  927. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  928. luaL_checktype(L, 2, LUA_TNUMBER);
  929. int arrayType = lua_tointeger(L, 2);
  930. void *ptrRetVal = (void*)inst->createRenderDataArray(arrayType);
  931. if(ptrRetVal == NULL) {
  932. lua_pushnil(L);
  933. } else {
  934. lua_pushlightuserdata(L, ptrRetVal);
  935. }
  936. return 1;
  937. }
  938. static int Polycore_Renderer_setRenderArrayData(lua_State *L) {
  939. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  940. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  941. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  942. RenderDataArray * array = (RenderDataArray *)lua_topointer(L, 2);
  943. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  944. Number * arrayData = (Number *)lua_topointer(L, 3);
  945. inst->setRenderArrayData(array, arrayData);
  946. return 0;
  947. }
  948. static int Polycore_Renderer_drawArrays(lua_State *L) {
  949. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  950. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  951. luaL_checktype(L, 2, LUA_TNUMBER);
  952. int drawType = lua_tointeger(L, 2);
  953. inst->drawArrays(drawType);
  954. return 0;
  955. }
  956. static int Polycore_Renderer_translate3D(lua_State *L) {
  957. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  958. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  959. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  960. Vector3 * position = (Vector3 *)lua_topointer(L, 2);
  961. inst->translate3D(position);
  962. return 0;
  963. }
  964. static int Polycore_Renderer_scale3D(lua_State *L) {
  965. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  966. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  967. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  968. Vector3 * scale = (Vector3 *)lua_topointer(L, 2);
  969. inst->scale3D(scale);
  970. return 0;
  971. }
  972. static int Polycore_Renderer_pushMatrix(lua_State *L) {
  973. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  974. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  975. inst->pushMatrix();
  976. return 0;
  977. }
  978. static int Polycore_Renderer_popMatrix(lua_State *L) {
  979. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  980. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  981. inst->popMatrix();
  982. return 0;
  983. }
  984. static int Polycore_Renderer_setLineSmooth(lua_State *L) {
  985. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  986. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  987. luaL_checktype(L, 2, LUA_TBOOLEAN);
  988. bool val = lua_toboolean(L, 2);
  989. inst->setLineSmooth(val);
  990. return 0;
  991. }
  992. static int Polycore_Renderer_setLineSize(lua_State *L) {
  993. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  994. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  995. luaL_checktype(L, 2, LUA_TNUMBER);
  996. Number lineSize = lua_tonumber(L, 2);
  997. inst->setLineSize(lineSize);
  998. return 0;
  999. }
  1000. static int Polycore_Renderer_enableLighting(lua_State *L) {
  1001. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1002. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1003. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1004. bool enable = lua_toboolean(L, 2);
  1005. inst->enableLighting(enable);
  1006. return 0;
  1007. }
  1008. static int Polycore_Renderer_enableFog(lua_State *L) {
  1009. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1010. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1011. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1012. bool enable = lua_toboolean(L, 2);
  1013. inst->enableFog(enable);
  1014. return 0;
  1015. }
  1016. static int Polycore_Renderer_setFogProperties(lua_State *L) {
  1017. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1018. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1019. luaL_checktype(L, 2, LUA_TNUMBER);
  1020. int fogMode = lua_tointeger(L, 2);
  1021. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1022. Color color = *(Color*)lua_topointer(L, 3);
  1023. luaL_checktype(L, 4, LUA_TNUMBER);
  1024. Number density = lua_tonumber(L, 4);
  1025. luaL_checktype(L, 5, LUA_TNUMBER);
  1026. Number startDepth = lua_tonumber(L, 5);
  1027. luaL_checktype(L, 6, LUA_TNUMBER);
  1028. Number _endDepth = lua_tonumber(L, 6);
  1029. inst->setFogProperties(fogMode, color, density, startDepth, _endDepth);
  1030. return 0;
  1031. }
  1032. static int Polycore_Renderer_multModelviewMatrix(lua_State *L) {
  1033. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1034. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1035. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1036. Matrix4 m = *(Matrix4*)lua_topointer(L, 2);
  1037. inst->multModelviewMatrix(m);
  1038. return 0;
  1039. }
  1040. static int Polycore_Renderer_setModelviewMatrix(lua_State *L) {
  1041. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1042. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1043. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1044. Matrix4 m = *(Matrix4*)lua_topointer(L, 2);
  1045. inst->setModelviewMatrix(m);
  1046. return 0;
  1047. }
  1048. static int Polycore_Renderer_setBlendingMode(lua_State *L) {
  1049. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1050. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1051. luaL_checktype(L, 2, LUA_TNUMBER);
  1052. int bl_endingMode = lua_tointeger(L, 2);
  1053. inst->setBlendingMode(bl_endingMode);
  1054. return 0;
  1055. }
  1056. static int Polycore_Renderer_applyMaterial(lua_State *L) {
  1057. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1058. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1059. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1060. Material * material = (Material *)lua_topointer(L, 2);
  1061. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1062. ShaderBinding * localOptions = (ShaderBinding *)lua_topointer(L, 3);
  1063. luaL_checktype(L, 4, LUA_TNUMBER);
  1064. unsigned int shaderIndex = lua_tointeger(L, 4);
  1065. inst->applyMaterial(material, localOptions, shaderIndex);
  1066. return 0;
  1067. }
  1068. static int Polycore_Renderer_clearShader(lua_State *L) {
  1069. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1070. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1071. inst->clearShader();
  1072. return 0;
  1073. }
  1074. static int Polycore_Renderer_setDepthFunction(lua_State *L) {
  1075. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1076. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1077. luaL_checktype(L, 2, LUA_TNUMBER);
  1078. int depthFunction = lua_tointeger(L, 2);
  1079. inst->setDepthFunction(depthFunction);
  1080. return 0;
  1081. }
  1082. static int Polycore_Renderer_createVertexBufferForMesh(lua_State *L) {
  1083. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1084. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1085. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1086. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  1087. inst->createVertexBufferForMesh(mesh);
  1088. return 0;
  1089. }
  1090. static int Polycore_Renderer_drawVertexBuffer(lua_State *L) {
  1091. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1092. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1093. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1094. VertexBuffer * buffer = (VertexBuffer *)lua_topointer(L, 2);
  1095. inst->drawVertexBuffer(buffer);
  1096. return 0;
  1097. }
  1098. static int Polycore_Renderer_setRenderMode(lua_State *L) {
  1099. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1100. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1101. luaL_checktype(L, 2, LUA_TNUMBER);
  1102. int newR_enderMode = lua_tointeger(L, 2);
  1103. inst->setRenderMode(newR_enderMode);
  1104. return 0;
  1105. }
  1106. static int Polycore_Renderer_getRenderMode(lua_State *L) {
  1107. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1108. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1109. lua_pushinteger(L, inst->getRenderMode());
  1110. return 1;
  1111. }
  1112. static int Polycore_Renderer_enableDepthTest(lua_State *L) {
  1113. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1114. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1115. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1116. bool val = lua_toboolean(L, 2);
  1117. inst->enableDepthTest(val);
  1118. return 0;
  1119. }
  1120. static int Polycore_Renderer_enableDepthWrite(lua_State *L) {
  1121. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1122. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1123. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1124. bool val = lua_toboolean(L, 2);
  1125. inst->enableDepthWrite(val);
  1126. return 0;
  1127. }
  1128. static int Polycore_Renderer_billboardMatrix(lua_State *L) {
  1129. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1130. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1131. inst->billboardMatrix();
  1132. return 0;
  1133. }
  1134. static int Polycore_Renderer_billboardMatrixWithScale(lua_State *L) {
  1135. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1136. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1137. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1138. Vector3 scale = *(Vector3*)lua_topointer(L, 2);
  1139. inst->billboardMatrixWithScale(scale);
  1140. return 0;
  1141. }
  1142. static int Polycore_Renderer_setTextureFilteringMode(lua_State *L) {
  1143. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1144. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1145. luaL_checktype(L, 2, LUA_TNUMBER);
  1146. int mode = lua_tointeger(L, 2);
  1147. inst->setTextureFilteringMode(mode);
  1148. return 0;
  1149. }
  1150. static int Polycore_Renderer_setClippingPlanes(lua_State *L) {
  1151. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1152. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1153. luaL_checktype(L, 2, LUA_TNUMBER);
  1154. Number near = lua_tonumber(L, 2);
  1155. luaL_checktype(L, 3, LUA_TNUMBER);
  1156. Number far = lua_tonumber(L, 3);
  1157. inst->setClippingPlanes(near, far);
  1158. return 0;
  1159. }
  1160. static int Polycore_Renderer_enableAlphaTest(lua_State *L) {
  1161. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1162. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1163. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1164. bool val = lua_toboolean(L, 2);
  1165. inst->enableAlphaTest(val);
  1166. return 0;
  1167. }
  1168. static int Polycore_Renderer_clearBuffer(lua_State *L) {
  1169. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1170. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1171. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1172. bool colorBuffer = lua_toboolean(L, 2);
  1173. luaL_checktype(L, 3, LUA_TBOOLEAN);
  1174. bool depthBuffer = lua_toboolean(L, 3);
  1175. inst->clearBuffer(colorBuffer, depthBuffer);
  1176. return 0;
  1177. }
  1178. static int Polycore_Renderer_drawToColorBuffer(lua_State *L) {
  1179. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1180. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1181. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1182. bool val = lua_toboolean(L, 2);
  1183. inst->drawToColorBuffer(val);
  1184. return 0;
  1185. }
  1186. static int Polycore_Renderer_getCameraMatrix(lua_State *L) {
  1187. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1188. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1189. Matrix4 *retInst = new Matrix4();
  1190. *retInst = inst->getCameraMatrix();
  1191. lua_pushlightuserdata(L, retInst);
  1192. return 1;
  1193. }
  1194. static int Polycore_Renderer_setCameraMatrix(lua_State *L) {
  1195. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1196. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1197. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1198. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  1199. inst->setCameraMatrix(matrix);
  1200. return 0;
  1201. }
  1202. static int Polycore_Renderer_setCameraPosition(lua_State *L) {
  1203. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1204. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1205. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1206. Vector3 pos = *(Vector3*)lua_topointer(L, 2);
  1207. inst->setCameraPosition(pos);
  1208. return 0;
  1209. }
  1210. static int Polycore_Renderer_drawScreenQuad(lua_State *L) {
  1211. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1212. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1213. luaL_checktype(L, 2, LUA_TNUMBER);
  1214. Number qx = lua_tonumber(L, 2);
  1215. luaL_checktype(L, 3, LUA_TNUMBER);
  1216. Number qy = lua_tonumber(L, 3);
  1217. inst->drawScreenQuad(qx, qy);
  1218. return 0;
  1219. }
  1220. static int Polycore_Renderer_getXRes(lua_State *L) {
  1221. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1222. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1223. lua_pushinteger(L, inst->getXRes());
  1224. return 1;
  1225. }
  1226. static int Polycore_Renderer_getYRes(lua_State *L) {
  1227. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1228. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1229. lua_pushinteger(L, inst->getYRes());
  1230. return 1;
  1231. }
  1232. static int Polycore_Renderer_cullFrontFaces(lua_State *L) {
  1233. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1234. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1235. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1236. bool val = lua_toboolean(L, 2);
  1237. inst->cullFrontFaces(val);
  1238. return 0;
  1239. }
  1240. static int Polycore_Renderer_clearLights(lua_State *L) {
  1241. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1242. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1243. inst->clearLights();
  1244. return 0;
  1245. }
  1246. static int Polycore_Renderer_addLight(lua_State *L) {
  1247. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1248. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1249. luaL_checktype(L, 2, LUA_TNUMBER);
  1250. int lightImportance = lua_tointeger(L, 2);
  1251. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1252. Vector3 position = *(Vector3*)lua_topointer(L, 3);
  1253. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  1254. Vector3 direction = *(Vector3*)lua_topointer(L, 4);
  1255. luaL_checktype(L, 5, LUA_TNUMBER);
  1256. int type = lua_tointeger(L, 5);
  1257. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  1258. Color color = *(Color*)lua_topointer(L, 6);
  1259. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  1260. Color specularColor = *(Color*)lua_topointer(L, 7);
  1261. luaL_checktype(L, 8, LUA_TNUMBER);
  1262. Number constantAttenuation = lua_tonumber(L, 8);
  1263. luaL_checktype(L, 9, LUA_TNUMBER);
  1264. Number linearAttenuation = lua_tonumber(L, 9);
  1265. luaL_checktype(L, 10, LUA_TNUMBER);
  1266. Number quadraticAttenuation = lua_tonumber(L, 10);
  1267. luaL_checktype(L, 11, LUA_TNUMBER);
  1268. Number intensity = lua_tonumber(L, 11);
  1269. luaL_checktype(L, 12, LUA_TNUMBER);
  1270. Number spotlightCutoff = lua_tonumber(L, 12);
  1271. luaL_checktype(L, 13, LUA_TNUMBER);
  1272. Number spotlightExponent = lua_tonumber(L, 13);
  1273. luaL_checktype(L, 14, LUA_TBOOLEAN);
  1274. bool shadowsEnabled = lua_toboolean(L, 14);
  1275. luaL_checktype(L, 15, LUA_TLIGHTUSERDATA);
  1276. Matrix4 * textureMatrix = (Matrix4 *)lua_topointer(L, 15);
  1277. luaL_checktype(L, 16, LUA_TLIGHTUSERDATA);
  1278. Texture * shadowMapTexture = (Texture *)lua_topointer(L, 16);
  1279. inst->addLight(lightImportance, position, direction, type, color, specularColor, constantAttenuation, linearAttenuation, quadraticAttenuation, intensity, spotlightCutoff, spotlightExponent, shadowsEnabled, textureMatrix, shadowMapTexture);
  1280. return 0;
  1281. }
  1282. static int Polycore_Renderer_setExposureLevel(lua_State *L) {
  1283. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1284. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1285. luaL_checktype(L, 2, LUA_TNUMBER);
  1286. Number level = lua_tonumber(L, 2);
  1287. inst->setExposureLevel(level);
  1288. return 0;
  1289. }
  1290. static int Polycore_Renderer_rayTriangleIntersect(lua_State *L) {
  1291. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1292. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1293. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1294. Vector3 ray_origin = *(Vector3*)lua_topointer(L, 2);
  1295. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1296. Vector3 ray_direction = *(Vector3*)lua_topointer(L, 3);
  1297. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  1298. Vector3 vert0 = *(Vector3*)lua_topointer(L, 4);
  1299. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  1300. Vector3 vert1 = *(Vector3*)lua_topointer(L, 5);
  1301. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  1302. Vector3 vert2 = *(Vector3*)lua_topointer(L, 6);
  1303. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  1304. Vector3 * hitPoint = (Vector3 *)lua_topointer(L, 7);
  1305. lua_pushboolean(L, inst->rayTriangleIntersect(ray_origin, ray_direction, vert0, vert1, vert2, hitPoint));
  1306. return 1;
  1307. }
  1308. static int Polycore_Renderer_enableShaders(lua_State *L) {
  1309. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1310. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1311. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1312. bool flag = lua_toboolean(L, 2);
  1313. inst->enableShaders(flag);
  1314. return 0;
  1315. }
  1316. static int Polycore_Renderer_initOSSpecific(lua_State *L) {
  1317. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1318. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1319. inst->initOSSpecific();
  1320. return 0;
  1321. }
  1322. static int Polycore_Renderer_addShaderModule(lua_State *L) {
  1323. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1324. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1325. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1326. PolycodeShaderModule * module = (PolycodeShaderModule *)lua_topointer(L, 2);
  1327. inst->addShaderModule(module);
  1328. return 0;
  1329. }
  1330. static int Polycore_Renderer_test2DCoordinate(lua_State *L) {
  1331. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1332. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1333. luaL_checktype(L, 2, LUA_TNUMBER);
  1334. Number x = lua_tonumber(L, 2);
  1335. luaL_checktype(L, 3, LUA_TNUMBER);
  1336. Number y = lua_tonumber(L, 3);
  1337. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  1338. Polycode::Polygon * poly = (Polycode::Polygon *)lua_topointer(L, 4);
  1339. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  1340. const Matrix4 & matrix = *( Matrix4 *)lua_topointer(L, 5);
  1341. luaL_checktype(L, 6, LUA_TBOOLEAN);
  1342. bool billboardMode = lua_toboolean(L, 6);
  1343. lua_pushboolean(L, inst->test2DCoordinate(x, y, poly, matrix, billboardMode));
  1344. return 1;
  1345. }
  1346. static int Polycore_Renderer_getProjectionMatrix(lua_State *L) {
  1347. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1348. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1349. Matrix4 *retInst = new Matrix4();
  1350. *retInst = inst->getProjectionMatrix();
  1351. lua_pushlightuserdata(L, retInst);
  1352. return 1;
  1353. }
  1354. static int Polycore_Renderer_getModelviewMatrix(lua_State *L) {
  1355. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1356. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1357. Matrix4 *retInst = new Matrix4();
  1358. *retInst = inst->getModelviewMatrix();
  1359. lua_pushlightuserdata(L, retInst);
  1360. return 1;
  1361. }
  1362. static int Polycore_Renderer_Unproject(lua_State *L) {
  1363. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1364. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1365. luaL_checktype(L, 2, LUA_TNUMBER);
  1366. Number x = lua_tonumber(L, 2);
  1367. luaL_checktype(L, 3, LUA_TNUMBER);
  1368. Number y = lua_tonumber(L, 3);
  1369. Vector3 *retInst = new Vector3();
  1370. *retInst = inst->Unproject(x, y);
  1371. lua_pushlightuserdata(L, retInst);
  1372. return 1;
  1373. }
  1374. static int Polycore_Renderer_sortLights(lua_State *L) {
  1375. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1376. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1377. inst->sortLights();
  1378. return 0;
  1379. }
  1380. static int Polycore_Renderer_getNumAreaLights(lua_State *L) {
  1381. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1382. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1383. lua_pushinteger(L, inst->getNumAreaLights());
  1384. return 1;
  1385. }
  1386. static int Polycore_Renderer_getNumSpotLights(lua_State *L) {
  1387. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1388. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1389. lua_pushinteger(L, inst->getNumSpotLights());
  1390. return 1;
  1391. }
  1392. static int Polycore_Renderer_getNumLights(lua_State *L) {
  1393. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1394. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1395. lua_pushinteger(L, inst->getNumLights());
  1396. return 1;
  1397. }
  1398. static int Polycore_delete_Renderer(lua_State *L) {
  1399. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1400. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1401. delete inst;
  1402. return 0;
  1403. }
  1404. static int Polycore_SceneEntity_get_castShadows(lua_State *L) {
  1405. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1406. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  1407. lua_pushboolean(L, inst->castShadows);
  1408. return 1;
  1409. }
  1410. static int Polycore_SceneEntity_set_castShadows(lua_State *L) {
  1411. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1412. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  1413. bool param = lua_toboolean(L, 2);
  1414. inst->castShadows = param;
  1415. return 0;
  1416. }
  1417. static int Polycore_SceneEntity(lua_State *L) {
  1418. SceneEntity *inst = new SceneEntity();
  1419. lua_pushlightuserdata(L, (void*)inst);
  1420. return 1;
  1421. }
  1422. static int Polycore_SceneEntity_testMouseCollision(lua_State *L) {
  1423. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1424. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  1425. luaL_checktype(L, 2, LUA_TNUMBER);
  1426. Number x = lua_tonumber(L, 2);
  1427. luaL_checktype(L, 3, LUA_TNUMBER);
  1428. Number y = lua_tonumber(L, 3);
  1429. lua_pushboolean(L, inst->testMouseCollision(x, y));
  1430. return 1;
  1431. }
  1432. static int Polycore_delete_SceneEntity(lua_State *L) {
  1433. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1434. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  1435. delete inst;
  1436. return 0;
  1437. }
  1438. static int Polycore_Texture_get_scrollSpeedX(lua_State *L) {
  1439. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1440. Texture *inst = (Texture*)lua_topointer(L, 1);
  1441. lua_pushnumber(L, inst->scrollSpeedX);
  1442. return 1;
  1443. }
  1444. static int Polycore_Texture_get_scrollSpeedY(lua_State *L) {
  1445. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1446. Texture *inst = (Texture*)lua_topointer(L, 1);
  1447. lua_pushnumber(L, inst->scrollSpeedY);
  1448. return 1;
  1449. }
  1450. static int Polycore_Texture_get_clamp(lua_State *L) {
  1451. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1452. Texture *inst = (Texture*)lua_topointer(L, 1);
  1453. lua_pushboolean(L, inst->clamp);
  1454. return 1;
  1455. }
  1456. static int Polycore_Texture_set_scrollSpeedX(lua_State *L) {
  1457. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1458. Texture *inst = (Texture*)lua_topointer(L, 1);
  1459. Number param = lua_tonumber(L, 2);
  1460. inst->scrollSpeedX = param;
  1461. return 0;
  1462. }
  1463. static int Polycore_Texture_set_scrollSpeedY(lua_State *L) {
  1464. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1465. Texture *inst = (Texture*)lua_topointer(L, 1);
  1466. Number param = lua_tonumber(L, 2);
  1467. inst->scrollSpeedY = param;
  1468. return 0;
  1469. }
  1470. static int Polycore_Texture_set_clamp(lua_State *L) {
  1471. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1472. Texture *inst = (Texture*)lua_topointer(L, 1);
  1473. bool param = lua_toboolean(L, 2);
  1474. inst->clamp = param;
  1475. return 0;
  1476. }
  1477. static int Polycore_Texture_setTextureData(lua_State *L) {
  1478. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1479. Texture *inst = (Texture*)lua_topointer(L, 1);
  1480. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1481. char * data = (char *)lua_topointer(L, 2);
  1482. inst->setTextureData(data);
  1483. return 0;
  1484. }
  1485. static int Polycore_Texture_recreateFromImageData(lua_State *L) {
  1486. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1487. Texture *inst = (Texture*)lua_topointer(L, 1);
  1488. inst->recreateFromImageData();
  1489. return 0;
  1490. }
  1491. static int Polycore_Texture_getScrollOffsetX(lua_State *L) {
  1492. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1493. Texture *inst = (Texture*)lua_topointer(L, 1);
  1494. lua_pushnumber(L, inst->getScrollOffsetX());
  1495. return 1;
  1496. }
  1497. static int Polycore_Texture_getScrollOffsetY(lua_State *L) {
  1498. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1499. Texture *inst = (Texture*)lua_topointer(L, 1);
  1500. lua_pushnumber(L, inst->getScrollOffsetY());
  1501. return 1;
  1502. }
  1503. static int Polycore_Texture_setImageData(lua_State *L) {
  1504. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1505. Texture *inst = (Texture*)lua_topointer(L, 1);
  1506. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1507. Image * data = (Image *)lua_topointer(L, 2);
  1508. inst->setImageData(data);
  1509. return 0;
  1510. }
  1511. static int Polycore_Texture_updateScroll(lua_State *L) {
  1512. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1513. Texture *inst = (Texture*)lua_topointer(L, 1);
  1514. luaL_checktype(L, 2, LUA_TNUMBER);
  1515. int elapsed = lua_tointeger(L, 2);
  1516. inst->updateScroll(elapsed);
  1517. return 0;
  1518. }
  1519. static int Polycore_Texture_setResourcePath(lua_State *L) {
  1520. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1521. Texture *inst = (Texture*)lua_topointer(L, 1);
  1522. luaL_checktype(L, 2, LUA_TSTRING);
  1523. String newPath = String(lua_tostring(L, 2));
  1524. inst->setResourcePath(newPath);
  1525. return 0;
  1526. }
  1527. static int Polycore_Texture_getResourcePath(lua_State *L) {
  1528. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1529. Texture *inst = (Texture*)lua_topointer(L, 1);
  1530. lua_pushstring(L, inst->getResourcePath().c_str());
  1531. return 1;
  1532. }
  1533. static int Polycore_Texture_getTextureData(lua_State *L) {
  1534. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1535. Texture *inst = (Texture*)lua_topointer(L, 1);
  1536. void *ptrRetVal = (void*)inst->getTextureData();
  1537. if(ptrRetVal == NULL) {
  1538. lua_pushnil(L);
  1539. } else {
  1540. lua_pushlightuserdata(L, ptrRetVal);
  1541. }
  1542. return 1;
  1543. }
  1544. static int Polycore_Texture_getWidth(lua_State *L) {
  1545. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1546. Texture *inst = (Texture*)lua_topointer(L, 1);
  1547. lua_pushinteger(L, inst->getWidth());
  1548. return 1;
  1549. }
  1550. static int Polycore_Texture_getHeight(lua_State *L) {
  1551. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1552. Texture *inst = (Texture*)lua_topointer(L, 1);
  1553. lua_pushinteger(L, inst->getHeight());
  1554. return 1;
  1555. }
  1556. static int Polycore_delete_Texture(lua_State *L) {
  1557. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1558. Texture *inst = (Texture*)lua_topointer(L, 1);
  1559. delete inst;
  1560. return 0;
  1561. }
  1562. static int Polycore_Vector3_get_x(lua_State *L) {
  1563. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1564. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1565. lua_pushnumber(L, inst->x);
  1566. return 1;
  1567. }
  1568. static int Polycore_Vector3_get_y(lua_State *L) {
  1569. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1570. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1571. lua_pushnumber(L, inst->y);
  1572. return 1;
  1573. }
  1574. static int Polycore_Vector3_get_z(lua_State *L) {
  1575. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1576. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1577. lua_pushnumber(L, inst->z);
  1578. return 1;
  1579. }
  1580. static int Polycore_Vector3_set_x(lua_State *L) {
  1581. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1582. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1583. Number param = lua_tonumber(L, 2);
  1584. inst->x = param;
  1585. return 0;
  1586. }
  1587. static int Polycore_Vector3_set_y(lua_State *L) {
  1588. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1589. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1590. Number param = lua_tonumber(L, 2);
  1591. inst->y = param;
  1592. return 0;
  1593. }
  1594. static int Polycore_Vector3_set_z(lua_State *L) {
  1595. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1596. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1597. Number param = lua_tonumber(L, 2);
  1598. inst->z = param;
  1599. return 0;
  1600. }
  1601. static int Polycore_Vector3(lua_State *L) {
  1602. luaL_checktype(L, 1, LUA_TNUMBER);
  1603. Number x = lua_tonumber(L, 1);
  1604. luaL_checktype(L, 2, LUA_TNUMBER);
  1605. Number y = lua_tonumber(L, 2);
  1606. luaL_checktype(L, 3, LUA_TNUMBER);
  1607. Number z = lua_tonumber(L, 3);
  1608. Vector3 *inst = new Vector3(x, y, z);
  1609. lua_pushlightuserdata(L, (void*)inst);
  1610. return 1;
  1611. }
  1612. static int Polycore_Vector3_set(lua_State *L) {
  1613. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1614. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1615. luaL_checktype(L, 2, LUA_TNUMBER);
  1616. Number x = lua_tonumber(L, 2);
  1617. luaL_checktype(L, 3, LUA_TNUMBER);
  1618. Number y = lua_tonumber(L, 3);
  1619. luaL_checktype(L, 4, LUA_TNUMBER);
  1620. Number z = lua_tonumber(L, 4);
  1621. inst->set(x, y, z);
  1622. return 0;
  1623. }
  1624. static int Polycore_Vector3_distance(lua_State *L) {
  1625. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1626. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1627. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1628. const Vector3 & vec2 = *( Vector3 *)lua_topointer(L, 2);
  1629. lua_pushnumber(L, inst->distance(vec2));
  1630. return 1;
  1631. }
  1632. static int Polycore_Vector3_length(lua_State *L) {
  1633. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1634. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1635. lua_pushnumber(L, inst->length());
  1636. return 1;
  1637. }
  1638. static int Polycore_Vector3_dot(lua_State *L) {
  1639. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1640. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1641. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1642. Vector3 & u = *(Vector3 *)lua_topointer(L, 2);
  1643. lua_pushnumber(L, inst->dot(u));
  1644. return 1;
  1645. }
  1646. static int Polycore_Vector3_crossProduct(lua_State *L) {
  1647. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1648. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1649. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1650. const Vector3 & vec2 = *( Vector3 *)lua_topointer(L, 2);
  1651. Vector3 *retInst = new Vector3();
  1652. *retInst = inst->crossProduct(vec2);
  1653. lua_pushlightuserdata(L, retInst);
  1654. return 1;
  1655. }
  1656. static int Polycore_Vector3_Normalize(lua_State *L) {
  1657. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1658. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1659. inst->Normalize();
  1660. return 0;
  1661. }
  1662. static int Polycore_delete_Vector3(lua_State *L) {
  1663. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1664. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1665. delete inst;
  1666. return 0;
  1667. }
  1668. static int Polycore_Scene_get_clearColor(lua_State *L) {
  1669. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1670. Scene *inst = (Scene*)lua_topointer(L, 1);
  1671. lua_pushlightuserdata(L, &inst->clearColor);
  1672. return 1;
  1673. }
  1674. static int Polycore_Scene_get_useClearColor(lua_State *L) {
  1675. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1676. Scene *inst = (Scene*)lua_topointer(L, 1);
  1677. lua_pushboolean(L, inst->useClearColor);
  1678. return 1;
  1679. }
  1680. static int Polycore_Scene_get_ambientColor(lua_State *L) {
  1681. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1682. Scene *inst = (Scene*)lua_topointer(L, 1);
  1683. lua_pushlightuserdata(L, &inst->ambientColor);
  1684. return 1;
  1685. }
  1686. static int Polycore_Scene_get_fogColor(lua_State *L) {
  1687. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1688. Scene *inst = (Scene*)lua_topointer(L, 1);
  1689. lua_pushlightuserdata(L, &inst->fogColor);
  1690. return 1;
  1691. }
  1692. static int Polycore_Scene_get_enabled(lua_State *L) {
  1693. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1694. Scene *inst = (Scene*)lua_topointer(L, 1);
  1695. lua_pushboolean(L, inst->enabled);
  1696. return 1;
  1697. }
  1698. static int Polycore_Scene_set_useClearColor(lua_State *L) {
  1699. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1700. Scene *inst = (Scene*)lua_topointer(L, 1);
  1701. bool param = lua_toboolean(L, 2);
  1702. inst->useClearColor = param;
  1703. return 0;
  1704. }
  1705. static int Polycore_Scene_set_enabled(lua_State *L) {
  1706. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1707. Scene *inst = (Scene*)lua_topointer(L, 1);
  1708. bool param = lua_toboolean(L, 2);
  1709. inst->enabled = param;
  1710. return 0;
  1711. }
  1712. static int Polycore_Scene(lua_State *L) {
  1713. Scene *inst = new Scene();
  1714. lua_pushlightuserdata(L, (void*)inst);
  1715. return 1;
  1716. }
  1717. static int Polycore_Scene_addEntity(lua_State *L) {
  1718. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1719. Scene *inst = (Scene*)lua_topointer(L, 1);
  1720. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1721. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  1722. inst->addEntity(entity);
  1723. return 0;
  1724. }
  1725. static int Polycore_Scene_removeEntity(lua_State *L) {
  1726. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1727. Scene *inst = (Scene*)lua_topointer(L, 1);
  1728. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1729. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  1730. inst->removeEntity(entity);
  1731. return 0;
  1732. }
  1733. static int Polycore_Scene_getDefaultCamera(lua_State *L) {
  1734. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1735. Scene *inst = (Scene*)lua_topointer(L, 1);
  1736. void *ptrRetVal = (void*)inst->getDefaultCamera();
  1737. if(ptrRetVal == NULL) {
  1738. lua_pushnil(L);
  1739. } else {
  1740. lua_pushlightuserdata(L, ptrRetVal);
  1741. }
  1742. return 1;
  1743. }
  1744. static int Polycore_Scene_enableLighting(lua_State *L) {
  1745. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1746. Scene *inst = (Scene*)lua_topointer(L, 1);
  1747. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1748. bool enable = lua_toboolean(L, 2);
  1749. inst->enableLighting(enable);
  1750. return 0;
  1751. }
  1752. static int Polycore_Scene_enableFog(lua_State *L) {
  1753. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1754. Scene *inst = (Scene*)lua_topointer(L, 1);
  1755. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1756. bool enable = lua_toboolean(L, 2);
  1757. inst->enableFog(enable);
  1758. return 0;
  1759. }
  1760. static int Polycore_Scene_setFogProperties(lua_State *L) {
  1761. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1762. Scene *inst = (Scene*)lua_topointer(L, 1);
  1763. luaL_checktype(L, 2, LUA_TNUMBER);
  1764. int fogMode = lua_tointeger(L, 2);
  1765. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1766. Color color = *(Color*)lua_topointer(L, 3);
  1767. luaL_checktype(L, 4, LUA_TNUMBER);
  1768. Number density = lua_tonumber(L, 4);
  1769. luaL_checktype(L, 5, LUA_TNUMBER);
  1770. Number startDepth = lua_tonumber(L, 5);
  1771. luaL_checktype(L, 6, LUA_TNUMBER);
  1772. Number _endDepth = lua_tonumber(L, 6);
  1773. inst->setFogProperties(fogMode, color, density, startDepth, _endDepth);
  1774. return 0;
  1775. }
  1776. static int Polycore_Scene_Update(lua_State *L) {
  1777. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1778. Scene *inst = (Scene*)lua_topointer(L, 1);
  1779. inst->Update();
  1780. return 0;
  1781. }
  1782. static int Polycore_Scene_setVirtual(lua_State *L) {
  1783. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1784. Scene *inst = (Scene*)lua_topointer(L, 1);
  1785. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1786. bool val = lua_toboolean(L, 2);
  1787. inst->setVirtual(val);
  1788. return 0;
  1789. }
  1790. static int Polycore_Scene_isVirtual(lua_State *L) {
  1791. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1792. Scene *inst = (Scene*)lua_topointer(L, 1);
  1793. lua_pushboolean(L, inst->isVirtual());
  1794. return 1;
  1795. }
  1796. static int Polycore_Scene_isEnabled(lua_State *L) {
  1797. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1798. Scene *inst = (Scene*)lua_topointer(L, 1);
  1799. lua_pushboolean(L, inst->isEnabled());
  1800. return 1;
  1801. }
  1802. static int Polycore_Scene_setEnabled(lua_State *L) {
  1803. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1804. Scene *inst = (Scene*)lua_topointer(L, 1);
  1805. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1806. bool enabled = lua_toboolean(L, 2);
  1807. inst->setEnabled(enabled);
  1808. return 0;
  1809. }
  1810. static int Polycore_Scene_getNumEntities(lua_State *L) {
  1811. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1812. Scene *inst = (Scene*)lua_topointer(L, 1);
  1813. lua_pushinteger(L, inst->getNumEntities());
  1814. return 1;
  1815. }
  1816. static int Polycore_Scene_getEntity(lua_State *L) {
  1817. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1818. Scene *inst = (Scene*)lua_topointer(L, 1);
  1819. luaL_checktype(L, 2, LUA_TNUMBER);
  1820. int index = lua_tointeger(L, 2);
  1821. void *ptrRetVal = (void*)inst->getEntity(index);
  1822. if(ptrRetVal == NULL) {
  1823. lua_pushnil(L);
  1824. } else {
  1825. lua_pushlightuserdata(L, ptrRetVal);
  1826. }
  1827. return 1;
  1828. }
  1829. static int Polycore_Scene_getEntityAtScreenPosition(lua_State *L) {
  1830. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1831. Scene *inst = (Scene*)lua_topointer(L, 1);
  1832. luaL_checktype(L, 2, LUA_TNUMBER);
  1833. Number x = lua_tonumber(L, 2);
  1834. luaL_checktype(L, 3, LUA_TNUMBER);
  1835. Number y = lua_tonumber(L, 3);
  1836. void *ptrRetVal = (void*)inst->getEntityAtScreenPosition(x, y);
  1837. if(ptrRetVal == NULL) {
  1838. lua_pushnil(L);
  1839. } else {
  1840. lua_pushlightuserdata(L, ptrRetVal);
  1841. }
  1842. return 1;
  1843. }
  1844. static int Polycore_Scene_Render(lua_State *L) {
  1845. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1846. Scene *inst = (Scene*)lua_topointer(L, 1);
  1847. Camera * targetCamera;
  1848. if(lua_islightuserdata(L, 2)) {
  1849. targetCamera = (Camera *)lua_topointer(L, 2);
  1850. } else {
  1851. targetCamera = NULL;
  1852. }
  1853. inst->Render(targetCamera);
  1854. return 0;
  1855. }
  1856. static int Polycore_Scene_RenderDepthOnly(lua_State *L) {
  1857. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1858. Scene *inst = (Scene*)lua_topointer(L, 1);
  1859. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1860. Camera * targetCamera = (Camera *)lua_topointer(L, 2);
  1861. inst->RenderDepthOnly(targetCamera);
  1862. return 0;
  1863. }
  1864. static int Polycore_Scene_readString(lua_State *L) {
  1865. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1866. OSFILE * inFile = (OSFILE *)lua_topointer(L, 2);
  1867. lua_pushstring(L, Scene::readString(inFile).c_str());
  1868. return 1;
  1869. }
  1870. static int Polycore_Scene_loadScene(lua_State *L) {
  1871. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1872. Scene *inst = (Scene*)lua_topointer(L, 1);
  1873. luaL_checktype(L, 2, LUA_TSTRING);
  1874. String fileName = String(lua_tostring(L, 2));
  1875. inst->loadScene(fileName);
  1876. return 0;
  1877. }
  1878. static int Polycore_Scene_generateLightmaps(lua_State *L) {
  1879. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1880. Scene *inst = (Scene*)lua_topointer(L, 1);
  1881. luaL_checktype(L, 2, LUA_TNUMBER);
  1882. Number lightMapRes = lua_tonumber(L, 2);
  1883. luaL_checktype(L, 3, LUA_TNUMBER);
  1884. Number lightMapQuality = lua_tonumber(L, 3);
  1885. luaL_checktype(L, 4, LUA_TNUMBER);
  1886. int numRadPasses = lua_tointeger(L, 4);
  1887. inst->generateLightmaps(lightMapRes, lightMapQuality, numRadPasses);
  1888. return 0;
  1889. }
  1890. static int Polycore_Scene_addLight(lua_State *L) {
  1891. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1892. Scene *inst = (Scene*)lua_topointer(L, 1);
  1893. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1894. SceneLight * light = (SceneLight *)lua_topointer(L, 2);
  1895. inst->addLight(light);
  1896. return 0;
  1897. }
  1898. static int Polycore_Scene_getNearestLight(lua_State *L) {
  1899. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1900. Scene *inst = (Scene*)lua_topointer(L, 1);
  1901. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1902. Vector3 pos = *(Vector3*)lua_topointer(L, 2);
  1903. void *ptrRetVal = (void*)inst->getNearestLight(pos);
  1904. if(ptrRetVal == NULL) {
  1905. lua_pushnil(L);
  1906. } else {
  1907. lua_pushlightuserdata(L, ptrRetVal);
  1908. }
  1909. return 1;
  1910. }
  1911. static int Polycore_Scene_writeEntityMatrix(lua_State *L) {
  1912. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1913. Scene *inst = (Scene*)lua_topointer(L, 1);
  1914. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1915. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  1916. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1917. OSFILE * outFile = (OSFILE *)lua_topointer(L, 3);
  1918. inst->writeEntityMatrix(entity, outFile);
  1919. return 0;
  1920. }
  1921. static int Polycore_Scene_writeString(lua_State *L) {
  1922. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1923. Scene *inst = (Scene*)lua_topointer(L, 1);
  1924. luaL_checktype(L, 2, LUA_TSTRING);
  1925. String str = String(lua_tostring(L, 2));
  1926. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1927. OSFILE * outFile = (OSFILE *)lua_topointer(L, 3);
  1928. inst->writeString(str, outFile);
  1929. return 0;
  1930. }
  1931. static int Polycore_Scene_saveScene(lua_State *L) {
  1932. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1933. Scene *inst = (Scene*)lua_topointer(L, 1);
  1934. luaL_checktype(L, 2, LUA_TSTRING);
  1935. String fileName = String(lua_tostring(L, 2));
  1936. inst->saveScene(fileName);
  1937. return 0;
  1938. }
  1939. static int Polycore_Scene_getNumStaticGeometry(lua_State *L) {
  1940. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1941. Scene *inst = (Scene*)lua_topointer(L, 1);
  1942. lua_pushinteger(L, inst->getNumStaticGeometry());
  1943. return 1;
  1944. }
  1945. static int Polycore_Scene_getStaticGeometry(lua_State *L) {
  1946. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1947. Scene *inst = (Scene*)lua_topointer(L, 1);
  1948. luaL_checktype(L, 2, LUA_TNUMBER);
  1949. int index = lua_tointeger(L, 2);
  1950. void *ptrRetVal = (void*)inst->getStaticGeometry(index);
  1951. if(ptrRetVal == NULL) {
  1952. lua_pushnil(L);
  1953. } else {
  1954. lua_pushlightuserdata(L, ptrRetVal);
  1955. }
  1956. return 1;
  1957. }
  1958. static int Polycore_Scene_loadCollisionChild(lua_State *L) {
  1959. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1960. Scene *inst = (Scene*)lua_topointer(L, 1);
  1961. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1962. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  1963. bool autoCollide;
  1964. if(lua_isboolean(L, 3)) {
  1965. autoCollide = lua_toboolean(L, 3);
  1966. } else {
  1967. autoCollide = false;
  1968. }
  1969. int type;
  1970. if(lua_isnumber(L, 4)) {
  1971. type = lua_tointeger(L, 4);
  1972. } else {
  1973. type = 0;
  1974. }
  1975. inst->loadCollisionChild(entity, autoCollide, type);
  1976. return 0;
  1977. }
  1978. static int Polycore_Scene_getNumLights(lua_State *L) {
  1979. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1980. Scene *inst = (Scene*)lua_topointer(L, 1);
  1981. lua_pushinteger(L, inst->getNumLights());
  1982. return 1;
  1983. }
  1984. static int Polycore_Scene_getLight(lua_State *L) {
  1985. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1986. Scene *inst = (Scene*)lua_topointer(L, 1);
  1987. luaL_checktype(L, 2, LUA_TNUMBER);
  1988. int index = lua_tointeger(L, 2);
  1989. void *ptrRetVal = (void*)inst->getLight(index);
  1990. if(ptrRetVal == NULL) {
  1991. lua_pushnil(L);
  1992. } else {
  1993. lua_pushlightuserdata(L, ptrRetVal);
  1994. }
  1995. return 1;
  1996. }
  1997. static int Polycore_Scene_getCustomEntityByType(lua_State *L) {
  1998. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1999. Scene *inst = (Scene*)lua_topointer(L, 1);
  2000. luaL_checktype(L, 2, LUA_TSTRING);
  2001. String type = String(lua_tostring(L, 2));
  2002. void *ptrRetVal = (void*)inst->getCustomEntityByType(type);
  2003. if(ptrRetVal == NULL) {
  2004. lua_pushnil(L);
  2005. } else {
  2006. lua_pushlightuserdata(L, ptrRetVal);
  2007. }
  2008. return 1;
  2009. }
  2010. static int Polycore_delete_Scene(lua_State *L) {
  2011. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2012. Scene *inst = (Scene*)lua_topointer(L, 1);
  2013. delete inst;
  2014. return 0;
  2015. }
  2016. static int Polycore_Screen_get_enabled(lua_State *L) {
  2017. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2018. Screen *inst = (Screen*)lua_topointer(L, 1);
  2019. lua_pushboolean(L, inst->enabled);
  2020. return 1;
  2021. }
  2022. static int Polycore_Screen_set_enabled(lua_State *L) {
  2023. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2024. Screen *inst = (Screen*)lua_topointer(L, 1);
  2025. bool param = lua_toboolean(L, 2);
  2026. inst->enabled = param;
  2027. return 0;
  2028. }
  2029. static int Polycore_Screen(lua_State *L) {
  2030. Screen *inst = new Screen();
  2031. lua_pushlightuserdata(L, (void*)inst);
  2032. return 1;
  2033. }
  2034. static int Polycore_Screen_addChild(lua_State *L) {
  2035. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2036. Screen *inst = (Screen*)lua_topointer(L, 1);
  2037. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2038. ScreenEntity * newEntity = (ScreenEntity *)lua_topointer(L, 2);
  2039. void *ptrRetVal = (void*)inst->addChild(newEntity);
  2040. if(ptrRetVal == NULL) {
  2041. lua_pushnil(L);
  2042. } else {
  2043. lua_pushlightuserdata(L, ptrRetVal);
  2044. }
  2045. return 1;
  2046. }
  2047. static int Polycore_Screen_removeChild(lua_State *L) {
  2048. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2049. Screen *inst = (Screen*)lua_topointer(L, 1);
  2050. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2051. ScreenEntity * entityToRemove = (ScreenEntity *)lua_topointer(L, 2);
  2052. void *ptrRetVal = (void*)inst->removeChild(entityToRemove);
  2053. if(ptrRetVal == NULL) {
  2054. lua_pushnil(L);
  2055. } else {
  2056. lua_pushlightuserdata(L, ptrRetVal);
  2057. }
  2058. return 1;
  2059. }
  2060. static int Polycore_Screen_setScreenOffset(lua_State *L) {
  2061. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2062. Screen *inst = (Screen*)lua_topointer(L, 1);
  2063. luaL_checktype(L, 2, LUA_TNUMBER);
  2064. Number x = lua_tonumber(L, 2);
  2065. luaL_checktype(L, 3, LUA_TNUMBER);
  2066. Number y = lua_tonumber(L, 3);
  2067. inst->setScreenOffset(x, y);
  2068. return 0;
  2069. }
  2070. static int Polycore_Screen_getScreenOffset(lua_State *L) {
  2071. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2072. Screen *inst = (Screen*)lua_topointer(L, 1);
  2073. Vector2 *retInst = new Vector2();
  2074. *retInst = inst->getScreenOffset();
  2075. lua_pushlightuserdata(L, retInst);
  2076. return 1;
  2077. }
  2078. static int Polycore_Screen_Shutdown(lua_State *L) {
  2079. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2080. Screen *inst = (Screen*)lua_topointer(L, 1);
  2081. inst->Shutdown();
  2082. return 0;
  2083. }
  2084. static int Polycore_Screen_Update(lua_State *L) {
  2085. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2086. Screen *inst = (Screen*)lua_topointer(L, 1);
  2087. inst->Update();
  2088. return 0;
  2089. }
  2090. static int Polycore_Screen_getEntityAt(lua_State *L) {
  2091. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2092. Screen *inst = (Screen*)lua_topointer(L, 1);
  2093. luaL_checktype(L, 2, LUA_TNUMBER);
  2094. Number x = lua_tonumber(L, 2);
  2095. luaL_checktype(L, 3, LUA_TNUMBER);
  2096. Number y = lua_tonumber(L, 3);
  2097. void *ptrRetVal = (void*)inst->getEntityAt(x, y);
  2098. if(ptrRetVal == NULL) {
  2099. lua_pushnil(L);
  2100. } else {
  2101. lua_pushlightuserdata(L, ptrRetVal);
  2102. }
  2103. return 1;
  2104. }
  2105. static int Polycore_Screen_Render(lua_State *L) {
  2106. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2107. Screen *inst = (Screen*)lua_topointer(L, 1);
  2108. inst->Render();
  2109. return 0;
  2110. }
  2111. static int Polycore_Screen_setRenderer(lua_State *L) {
  2112. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2113. Screen *inst = (Screen*)lua_topointer(L, 1);
  2114. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2115. Renderer * r_enderer = (Renderer *)lua_topointer(L, 2);
  2116. inst->setRenderer(r_enderer);
  2117. return 0;
  2118. }
  2119. static int Polycore_Screen_setNormalizedCoordinates(lua_State *L) {
  2120. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2121. Screen *inst = (Screen*)lua_topointer(L, 1);
  2122. luaL_checktype(L, 2, LUA_TBOOLEAN);
  2123. bool newVal = lua_toboolean(L, 2);
  2124. Number yCoordinateSize;
  2125. if(lua_isnumber(L, 3)) {
  2126. yCoordinateSize = lua_tonumber(L, 3);
  2127. } else {
  2128. yCoordinateSize = 1.0f;
  2129. }
  2130. inst->setNormalizedCoordinates(newVal, yCoordinateSize);
  2131. return 0;
  2132. }
  2133. static int Polycore_Screen_setScreenShader(lua_State *L) {
  2134. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2135. Screen *inst = (Screen*)lua_topointer(L, 1);
  2136. luaL_checktype(L, 2, LUA_TSTRING);
  2137. String shaderName = String(lua_tostring(L, 2));
  2138. inst->setScreenShader(shaderName);
  2139. return 0;
  2140. }
  2141. static int Polycore_Screen_clearScreenShader(lua_State *L) {
  2142. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2143. Screen *inst = (Screen*)lua_topointer(L, 1);
  2144. inst->clearScreenShader();
  2145. return 0;
  2146. }
  2147. static int Polycore_Screen_getHighestZIndex(lua_State *L) {
  2148. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2149. Screen *inst = (Screen*)lua_topointer(L, 1);
  2150. lua_pushinteger(L, inst->getHighestZIndex());
  2151. return 1;
  2152. }
  2153. static int Polycore_Screen_sortChildren(lua_State *L) {
  2154. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2155. Screen *inst = (Screen*)lua_topointer(L, 1);
  2156. inst->sortChildren();
  2157. return 0;
  2158. }
  2159. static int Polycore_Screen_cmpZindex(lua_State *L) {
  2160. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2161. const ScreenEntity * left = (const ScreenEntity *)lua_topointer(L, 2);
  2162. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2163. const ScreenEntity * right = (const ScreenEntity *)lua_topointer(L, 3);
  2164. lua_pushboolean(L, Screen::cmpZindex(left, right));
  2165. return 1;
  2166. }
  2167. static int Polycore_Screen_handleInputEvent(lua_State *L) {
  2168. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2169. Screen *inst = (Screen*)lua_topointer(L, 1);
  2170. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2171. InputEvent * inputEvent = (InputEvent *)lua_topointer(L, 2);
  2172. inst->handleInputEvent(inputEvent);
  2173. return 0;
  2174. }
  2175. static int Polycore_Screen_hasFilterShader(lua_State *L) {
  2176. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2177. Screen *inst = (Screen*)lua_topointer(L, 1);
  2178. lua_pushboolean(L, inst->hasFilterShader());
  2179. return 1;
  2180. }
  2181. static int Polycore_Screen_drawFilter(lua_State *L) {
  2182. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2183. Screen *inst = (Screen*)lua_topointer(L, 1);
  2184. inst->drawFilter();
  2185. return 0;
  2186. }
  2187. static int Polycore_Screen_usesNormalizedCoordinates(lua_State *L) {
  2188. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2189. Screen *inst = (Screen*)lua_topointer(L, 1);
  2190. lua_pushboolean(L, inst->usesNormalizedCoordinates());
  2191. return 1;
  2192. }
  2193. static int Polycore_Screen_getYCoordinateSize(lua_State *L) {
  2194. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2195. Screen *inst = (Screen*)lua_topointer(L, 1);
  2196. lua_pushnumber(L, inst->getYCoordinateSize());
  2197. return 1;
  2198. }
  2199. static int Polycore_Screen_getRootEntity(lua_State *L) {
  2200. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2201. Screen *inst = (Screen*)lua_topointer(L, 1);
  2202. void *ptrRetVal = (void*)inst->getRootEntity();
  2203. if(ptrRetVal == NULL) {
  2204. lua_pushnil(L);
  2205. } else {
  2206. lua_pushlightuserdata(L, ptrRetVal);
  2207. }
  2208. return 1;
  2209. }
  2210. static int Polycore_Screen_getScreenShaderMaterial(lua_State *L) {
  2211. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2212. Screen *inst = (Screen*)lua_topointer(L, 1);
  2213. void *ptrRetVal = (void*)inst->getScreenShaderMaterial();
  2214. if(ptrRetVal == NULL) {
  2215. lua_pushnil(L);
  2216. } else {
  2217. lua_pushlightuserdata(L, ptrRetVal);
  2218. }
  2219. return 1;
  2220. }
  2221. static int Polycore_delete_Screen(lua_State *L) {
  2222. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2223. Screen *inst = (Screen*)lua_topointer(L, 1);
  2224. delete inst;
  2225. return 0;
  2226. }
  2227. static int Polycore_Vertex_get_restNormal(lua_State *L) {
  2228. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2229. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2230. lua_pushlightuserdata(L, &inst->restNormal);
  2231. return 1;
  2232. }
  2233. static int Polycore_Vertex_get_restPosition(lua_State *L) {
  2234. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2235. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2236. lua_pushlightuserdata(L, &inst->restPosition);
  2237. return 1;
  2238. }
  2239. static int Polycore_Vertex_get_normal(lua_State *L) {
  2240. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2241. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2242. lua_pushlightuserdata(L, &inst->normal);
  2243. return 1;
  2244. }
  2245. static int Polycore_Vertex_get_vertexColor(lua_State *L) {
  2246. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2247. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2248. lua_pushlightuserdata(L, &inst->vertexColor);
  2249. return 1;
  2250. }
  2251. static int Polycore_Vertex_get_useVertexColor(lua_State *L) {
  2252. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2253. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2254. lua_pushboolean(L, inst->useVertexColor);
  2255. return 1;
  2256. }
  2257. static int Polycore_Vertex_set_useVertexColor(lua_State *L) {
  2258. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2259. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2260. bool param = lua_toboolean(L, 2);
  2261. inst->useVertexColor = param;
  2262. return 0;
  2263. }
  2264. static int Polycore_Vertex(lua_State *L) {
  2265. Vertex *inst = new Vertex();
  2266. lua_pushlightuserdata(L, (void*)inst);
  2267. return 1;
  2268. }
  2269. static int Polycore_Vertex_addBoneAssignment(lua_State *L) {
  2270. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2271. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2272. luaL_checktype(L, 2, LUA_TNUMBER);
  2273. unsigned int boneID = lua_tointeger(L, 2);
  2274. luaL_checktype(L, 3, LUA_TNUMBER);
  2275. Number boneWeight = lua_tonumber(L, 3);
  2276. inst->addBoneAssignment(boneID, boneWeight);
  2277. return 0;
  2278. }
  2279. static int Polycore_Vertex_getNumBoneAssignments(lua_State *L) {
  2280. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2281. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2282. lua_pushinteger(L, inst->getNumBoneAssignments());
  2283. return 1;
  2284. }
  2285. static int Polycore_Vertex_getBoneAssignment(lua_State *L) {
  2286. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2287. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2288. luaL_checktype(L, 2, LUA_TNUMBER);
  2289. unsigned int index = lua_tointeger(L, 2);
  2290. void *ptrRetVal = (void*)inst->getBoneAssignment(index);
  2291. if(ptrRetVal == NULL) {
  2292. lua_pushnil(L);
  2293. } else {
  2294. lua_pushlightuserdata(L, ptrRetVal);
  2295. }
  2296. return 1;
  2297. }
  2298. static int Polycore_Vertex_normalizeWeights(lua_State *L) {
  2299. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2300. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2301. inst->normalizeWeights();
  2302. return 0;
  2303. }
  2304. static int Polycore_Vertex_getTexCoord(lua_State *L) {
  2305. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2306. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2307. Vector2 *retInst = new Vector2();
  2308. *retInst = inst->getTexCoord();
  2309. lua_pushlightuserdata(L, retInst);
  2310. return 1;
  2311. }
  2312. static int Polycore_Vertex_setTexCoord(lua_State *L) {
  2313. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2314. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2315. luaL_checktype(L, 2, LUA_TNUMBER);
  2316. Number u = lua_tonumber(L, 2);
  2317. luaL_checktype(L, 3, LUA_TNUMBER);
  2318. Number v = lua_tonumber(L, 3);
  2319. inst->setTexCoord(u, v);
  2320. return 0;
  2321. }
  2322. static int Polycore_Vertex_setNormal(lua_State *L) {
  2323. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2324. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2325. luaL_checktype(L, 2, LUA_TNUMBER);
  2326. Number x = lua_tonumber(L, 2);
  2327. luaL_checktype(L, 3, LUA_TNUMBER);
  2328. Number y = lua_tonumber(L, 3);
  2329. luaL_checktype(L, 4, LUA_TNUMBER);
  2330. Number z = lua_tonumber(L, 4);
  2331. inst->setNormal(x, y, z);
  2332. return 0;
  2333. }
  2334. static int Polycore_delete_Vertex(lua_State *L) {
  2335. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2336. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2337. delete inst;
  2338. return 0;
  2339. }
  2340. static int Polycore_ScreenImage(lua_State *L) {
  2341. luaL_checktype(L, 1, LUA_TSTRING);
  2342. String fileName = String(lua_tostring(L, 1));
  2343. ScreenImage *inst = new ScreenImage(fileName);
  2344. lua_pushlightuserdata(L, (void*)inst);
  2345. return 1;
  2346. }
  2347. static int Polycore_ScreenImage_setImageCoordinates(lua_State *L) {
  2348. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2349. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  2350. luaL_checktype(L, 2, LUA_TNUMBER);
  2351. Number x = lua_tonumber(L, 2);
  2352. luaL_checktype(L, 3, LUA_TNUMBER);
  2353. Number y = lua_tonumber(L, 3);
  2354. luaL_checktype(L, 4, LUA_TNUMBER);
  2355. Number width = lua_tonumber(L, 4);
  2356. luaL_checktype(L, 5, LUA_TNUMBER);
  2357. Number height = lua_tonumber(L, 5);
  2358. inst->setImageCoordinates(x, y, width, height);
  2359. return 0;
  2360. }
  2361. static int Polycore_ScreenImage_getImageWidth(lua_State *L) {
  2362. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2363. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  2364. lua_pushnumber(L, inst->getImageWidth());
  2365. return 1;
  2366. }
  2367. static int Polycore_ScreenImage_getImageHeight(lua_State *L) {
  2368. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2369. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  2370. lua_pushnumber(L, inst->getImageHeight());
  2371. return 1;
  2372. }
  2373. static int Polycore_delete_ScreenImage(lua_State *L) {
  2374. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2375. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  2376. delete inst;
  2377. return 0;
  2378. }
  2379. static int Polycore_ResourceManager(lua_State *L) {
  2380. ResourceManager *inst = new ResourceManager();
  2381. lua_pushlightuserdata(L, (void*)inst);
  2382. return 1;
  2383. }
  2384. static int Polycore_ResourceManager_addResource(lua_State *L) {
  2385. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2386. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2387. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2388. Resource * resource = (Resource *)lua_topointer(L, 2);
  2389. inst->addResource(resource);
  2390. return 0;
  2391. }
  2392. static int Polycore_ResourceManager_addDirResource(lua_State *L) {
  2393. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2394. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2395. luaL_checktype(L, 2, LUA_TSTRING);
  2396. String dirPath = String(lua_tostring(L, 2));
  2397. bool recursive;
  2398. if(lua_isboolean(L, 3)) {
  2399. recursive = lua_toboolean(L, 3);
  2400. } else {
  2401. recursive = true;
  2402. }
  2403. inst->addDirResource(dirPath, recursive);
  2404. return 0;
  2405. }
  2406. static int Polycore_ResourceManager_addArchive(lua_State *L) {
  2407. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2408. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2409. luaL_checktype(L, 2, LUA_TSTRING);
  2410. String zipPath = String(lua_tostring(L, 2));
  2411. inst->addArchive(zipPath);
  2412. return 0;
  2413. }
  2414. static int Polycore_ResourceManager_readFile(lua_State *L) {
  2415. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2416. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2417. luaL_checktype(L, 2, LUA_TSTRING);
  2418. String fileName = String(lua_tostring(L, 2));
  2419. lua_pushboolean(L, inst->readFile(fileName));
  2420. return 1;
  2421. }
  2422. static int Polycore_ResourceManager_parseTextures(lua_State *L) {
  2423. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2424. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2425. luaL_checktype(L, 2, LUA_TSTRING);
  2426. String dirPath = String(lua_tostring(L, 2));
  2427. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2428. bool recursive = lua_toboolean(L, 3);
  2429. inst->parseTextures(dirPath, recursive);
  2430. return 0;
  2431. }
  2432. static int Polycore_ResourceManager_parseMaterials(lua_State *L) {
  2433. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2434. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2435. luaL_checktype(L, 2, LUA_TSTRING);
  2436. String dirPath = String(lua_tostring(L, 2));
  2437. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2438. bool recursive = lua_toboolean(L, 3);
  2439. inst->parseMaterials(dirPath, recursive);
  2440. return 0;
  2441. }
  2442. static int Polycore_ResourceManager_parseShaders(lua_State *L) {
  2443. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2444. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2445. luaL_checktype(L, 2, LUA_TSTRING);
  2446. String dirPath = String(lua_tostring(L, 2));
  2447. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2448. bool recursive = lua_toboolean(L, 3);
  2449. inst->parseShaders(dirPath, recursive);
  2450. return 0;
  2451. }
  2452. static int Polycore_ResourceManager_parsePrograms(lua_State *L) {
  2453. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2454. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2455. luaL_checktype(L, 2, LUA_TSTRING);
  2456. String dirPath = String(lua_tostring(L, 2));
  2457. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2458. bool recursive = lua_toboolean(L, 3);
  2459. inst->parsePrograms(dirPath, recursive);
  2460. return 0;
  2461. }
  2462. static int Polycore_ResourceManager_parseCubemaps(lua_State *L) {
  2463. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2464. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2465. luaL_checktype(L, 2, LUA_TSTRING);
  2466. String dirPath = String(lua_tostring(L, 2));
  2467. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2468. bool recursive = lua_toboolean(L, 3);
  2469. inst->parseCubemaps(dirPath, recursive);
  2470. return 0;
  2471. }
  2472. static int Polycore_ResourceManager_parseOthers(lua_State *L) {
  2473. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2474. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2475. luaL_checktype(L, 2, LUA_TSTRING);
  2476. String dirPath = String(lua_tostring(L, 2));
  2477. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2478. bool recursive = lua_toboolean(L, 3);
  2479. inst->parseOthers(dirPath, recursive);
  2480. return 0;
  2481. }
  2482. static int Polycore_ResourceManager_getResource(lua_State *L) {
  2483. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2484. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2485. luaL_checktype(L, 2, LUA_TNUMBER);
  2486. int resourceType = lua_tointeger(L, 2);
  2487. luaL_checktype(L, 3, LUA_TSTRING);
  2488. String resourceName = String(lua_tostring(L, 3));
  2489. void *ptrRetVal = (void*)inst->getResource(resourceType, resourceName);
  2490. if(ptrRetVal == NULL) {
  2491. lua_pushnil(L);
  2492. } else {
  2493. lua_pushlightuserdata(L, ptrRetVal);
  2494. }
  2495. return 1;
  2496. }
  2497. static int Polycore_ResourceManager_addShaderModule(lua_State *L) {
  2498. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2499. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2500. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2501. PolycodeShaderModule * module = (PolycodeShaderModule *)lua_topointer(L, 2);
  2502. inst->addShaderModule(module);
  2503. return 0;
  2504. }
  2505. static int Polycore_delete_ResourceManager(lua_State *L) {
  2506. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2507. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2508. delete inst;
  2509. return 0;
  2510. }
  2511. static int Polycore_ScreenMesh(lua_State *L) {
  2512. luaL_checktype(L, 1, LUA_TSTRING);
  2513. String fileName = String(lua_tostring(L, 1));
  2514. ScreenMesh *inst = new ScreenMesh(fileName);
  2515. lua_pushlightuserdata(L, (void*)inst);
  2516. return 1;
  2517. }
  2518. static int Polycore_ScreenMesh_Render(lua_State *L) {
  2519. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2520. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2521. inst->Render();
  2522. return 0;
  2523. }
  2524. static int Polycore_ScreenMesh_getMesh(lua_State *L) {
  2525. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2526. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2527. void *ptrRetVal = (void*)inst->getMesh();
  2528. if(ptrRetVal == NULL) {
  2529. lua_pushnil(L);
  2530. } else {
  2531. lua_pushlightuserdata(L, ptrRetVal);
  2532. }
  2533. return 1;
  2534. }
  2535. static int Polycore_ScreenMesh_getTexture(lua_State *L) {
  2536. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2537. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2538. void *ptrRetVal = (void*)inst->getTexture();
  2539. if(ptrRetVal == NULL) {
  2540. lua_pushnil(L);
  2541. } else {
  2542. lua_pushlightuserdata(L, ptrRetVal);
  2543. }
  2544. return 1;
  2545. }
  2546. static int Polycore_ScreenMesh_loadTexture(lua_State *L) {
  2547. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2548. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2549. luaL_checktype(L, 2, LUA_TSTRING);
  2550. String fileName = String(lua_tostring(L, 2));
  2551. inst->loadTexture(fileName);
  2552. return 0;
  2553. }
  2554. static int Polycore_ScreenMesh_setTexture(lua_State *L) {
  2555. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2556. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2557. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2558. Texture * texture = (Texture *)lua_topointer(L, 2);
  2559. inst->setTexture(texture);
  2560. return 0;
  2561. }
  2562. static int Polycore_delete_ScreenMesh(lua_State *L) {
  2563. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2564. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2565. delete inst;
  2566. return 0;
  2567. }
  2568. static int Polycore_ScenePrimitive(lua_State *L) {
  2569. luaL_checktype(L, 1, LUA_TNUMBER);
  2570. int type = lua_tointeger(L, 1);
  2571. Number v1;
  2572. if(lua_isnumber(L, 2)) {
  2573. v1 = lua_tonumber(L, 2);
  2574. } else {
  2575. v1 = 1.0f;
  2576. }
  2577. Number v2;
  2578. if(lua_isnumber(L, 3)) {
  2579. v2 = lua_tonumber(L, 3);
  2580. } else {
  2581. v2 = 1.0f;
  2582. }
  2583. Number v3;
  2584. if(lua_isnumber(L, 4)) {
  2585. v3 = lua_tonumber(L, 4);
  2586. } else {
  2587. v3 = 1.0f;
  2588. }
  2589. Number v4;
  2590. if(lua_isnumber(L, 5)) {
  2591. v4 = lua_tonumber(L, 5);
  2592. } else {
  2593. v4 = 0.0f;
  2594. }
  2595. Number v5;
  2596. if(lua_isnumber(L, 6)) {
  2597. v5 = lua_tonumber(L, 6);
  2598. } else {
  2599. v5 = 0.0f;
  2600. }
  2601. ScenePrimitive *inst = new ScenePrimitive(type, v1, v2, v3, v4, v5);
  2602. lua_pushlightuserdata(L, (void*)inst);
  2603. return 1;
  2604. }
  2605. static int Polycore_delete_ScenePrimitive(lua_State *L) {
  2606. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2607. ScenePrimitive *inst = (ScenePrimitive*)lua_topointer(L, 1);
  2608. delete inst;
  2609. return 0;
  2610. }
  2611. static int Polycore_SceneSound(lua_State *L) {
  2612. luaL_checktype(L, 1, LUA_TSTRING);
  2613. String fileName = String(lua_tostring(L, 1));
  2614. luaL_checktype(L, 2, LUA_TNUMBER);
  2615. Number referenceDistance = lua_tonumber(L, 2);
  2616. luaL_checktype(L, 3, LUA_TNUMBER);
  2617. Number maxDistance = lua_tonumber(L, 3);
  2618. SceneSound *inst = new SceneSound(fileName, referenceDistance, maxDistance);
  2619. lua_pushlightuserdata(L, (void*)inst);
  2620. return 1;
  2621. }
  2622. static int Polycore_SceneSound_Update(lua_State *L) {
  2623. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2624. SceneSound *inst = (SceneSound*)lua_topointer(L, 1);
  2625. inst->Update();
  2626. return 0;
  2627. }
  2628. static int Polycore_SceneSound_getSound(lua_State *L) {
  2629. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2630. SceneSound *inst = (SceneSound*)lua_topointer(L, 1);
  2631. void *ptrRetVal = (void*)inst->getSound();
  2632. if(ptrRetVal == NULL) {
  2633. lua_pushnil(L);
  2634. } else {
  2635. lua_pushlightuserdata(L, ptrRetVal);
  2636. }
  2637. return 1;
  2638. }
  2639. static int Polycore_delete_SceneSound(lua_State *L) {
  2640. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2641. SceneSound *inst = (SceneSound*)lua_topointer(L, 1);
  2642. delete inst;
  2643. return 0;
  2644. }
  2645. static int Polycore_SceneSoundListener(lua_State *L) {
  2646. SceneSoundListener *inst = new SceneSoundListener();
  2647. lua_pushlightuserdata(L, (void*)inst);
  2648. return 1;
  2649. }
  2650. static int Polycore_SceneSoundListener_Update(lua_State *L) {
  2651. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2652. SceneSoundListener *inst = (SceneSoundListener*)lua_topointer(L, 1);
  2653. inst->Update();
  2654. return 0;
  2655. }
  2656. static int Polycore_delete_SceneSoundListener(lua_State *L) {
  2657. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2658. SceneSoundListener *inst = (SceneSoundListener*)lua_topointer(L, 1);
  2659. delete inst;
  2660. return 0;
  2661. }
  2662. static int Polycore_Config(lua_State *L) {
  2663. Config *inst = new Config();
  2664. lua_pushlightuserdata(L, (void*)inst);
  2665. return 1;
  2666. }
  2667. static int Polycore_Config_loadConfig(lua_State *L) {
  2668. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2669. Config *inst = (Config*)lua_topointer(L, 1);
  2670. luaL_checktype(L, 2, LUA_TSTRING);
  2671. String configNamespace = String(lua_tostring(L, 2));
  2672. luaL_checktype(L, 3, LUA_TSTRING);
  2673. String fileName = String(lua_tostring(L, 3));
  2674. inst->loadConfig(configNamespace, fileName);
  2675. return 0;
  2676. }
  2677. static int Polycore_Config_saveConfig(lua_State *L) {
  2678. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2679. Config *inst = (Config*)lua_topointer(L, 1);
  2680. luaL_checktype(L, 2, LUA_TSTRING);
  2681. String configNamespace = String(lua_tostring(L, 2));
  2682. luaL_checktype(L, 3, LUA_TSTRING);
  2683. String fileName = String(lua_tostring(L, 3));
  2684. inst->saveConfig(configNamespace, fileName);
  2685. return 0;
  2686. }
  2687. static int Polycore_Config_getEntry(lua_State *L) {
  2688. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2689. Config *inst = (Config*)lua_topointer(L, 1);
  2690. luaL_checktype(L, 2, LUA_TSTRING);
  2691. String configNamespace = String(lua_tostring(L, 2));
  2692. luaL_checktype(L, 3, LUA_TSTRING);
  2693. String key = String(lua_tostring(L, 3));
  2694. void *ptrRetVal = (void*)inst->getEntry(configNamespace, key);
  2695. if(ptrRetVal == NULL) {
  2696. lua_pushnil(L);
  2697. } else {
  2698. lua_pushlightuserdata(L, ptrRetVal);
  2699. }
  2700. return 1;
  2701. }
  2702. static int Polycore_Config_setStringValue(lua_State *L) {
  2703. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2704. Config *inst = (Config*)lua_topointer(L, 1);
  2705. luaL_checktype(L, 2, LUA_TSTRING);
  2706. String configNamespace = String(lua_tostring(L, 2));
  2707. luaL_checktype(L, 3, LUA_TSTRING);
  2708. String key = String(lua_tostring(L, 3));
  2709. luaL_checktype(L, 4, LUA_TSTRING);
  2710. String value = String(lua_tostring(L, 4));
  2711. inst->setStringValue(configNamespace, key, value);
  2712. return 0;
  2713. }
  2714. static int Polycore_Config_setNumericValue(lua_State *L) {
  2715. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2716. Config *inst = (Config*)lua_topointer(L, 1);
  2717. luaL_checktype(L, 2, LUA_TSTRING);
  2718. String configNamespace = String(lua_tostring(L, 2));
  2719. luaL_checktype(L, 3, LUA_TSTRING);
  2720. String key = String(lua_tostring(L, 3));
  2721. luaL_checktype(L, 4, LUA_TNUMBER);
  2722. Number value = lua_tonumber(L, 4);
  2723. inst->setNumericValue(configNamespace, key, value);
  2724. return 0;
  2725. }
  2726. static int Polycore_Config_getNumericValue(lua_State *L) {
  2727. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2728. Config *inst = (Config*)lua_topointer(L, 1);
  2729. luaL_checktype(L, 2, LUA_TSTRING);
  2730. String configNamespace = String(lua_tostring(L, 2));
  2731. luaL_checktype(L, 3, LUA_TSTRING);
  2732. String key = String(lua_tostring(L, 3));
  2733. lua_pushnumber(L, inst->getNumericValue(configNamespace, key));
  2734. return 1;
  2735. }
  2736. static int Polycore_Config_getStringValue(lua_State *L) {
  2737. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2738. Config *inst = (Config*)lua_topointer(L, 1);
  2739. luaL_checktype(L, 2, LUA_TSTRING);
  2740. String configNamespace = String(lua_tostring(L, 2));
  2741. luaL_checktype(L, 3, LUA_TSTRING);
  2742. String key = String(lua_tostring(L, 3));
  2743. lua_pushstring(L, inst->getStringValue(configNamespace, key).c_str());
  2744. return 1;
  2745. }
  2746. static int Polycore_delete_Config(lua_State *L) {
  2747. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2748. Config *inst = (Config*)lua_topointer(L, 1);
  2749. delete inst;
  2750. return 0;
  2751. }
  2752. static int Polycore_Tween_get_repeat(lua_State *L) {
  2753. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2754. Tween *inst = (Tween*)lua_topointer(L, 1);
  2755. lua_pushboolean(L, inst->repeat);
  2756. return 1;
  2757. }
  2758. static int Polycore_Tween_set_repeat(lua_State *L) {
  2759. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2760. Tween *inst = (Tween*)lua_topointer(L, 1);
  2761. bool param = lua_toboolean(L, 2);
  2762. inst->repeat = param;
  2763. return 0;
  2764. }
  2765. static int Polycore_Tween(lua_State *L) {
  2766. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2767. Number * target = (Number *)lua_topointer(L, 1);
  2768. luaL_checktype(L, 2, LUA_TNUMBER);
  2769. int easeType = lua_tointeger(L, 2);
  2770. luaL_checktype(L, 3, LUA_TNUMBER);
  2771. Number startVal = lua_tonumber(L, 3);
  2772. luaL_checktype(L, 4, LUA_TNUMBER);
  2773. Number _endVal = lua_tonumber(L, 4);
  2774. luaL_checktype(L, 5, LUA_TNUMBER);
  2775. Number time = lua_tonumber(L, 5);
  2776. bool _repeat;
  2777. if(lua_isboolean(L, 6)) {
  2778. _repeat = lua_toboolean(L, 6);
  2779. } else {
  2780. _repeat = false;
  2781. }
  2782. Tween *inst = new Tween(target, easeType, startVal, _endVal, time, _repeat);
  2783. lua_pushlightuserdata(L, (void*)inst);
  2784. return 1;
  2785. }
  2786. static int Polycore_Tween_interpolateTween(lua_State *L) {
  2787. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2788. Tween *inst = (Tween*)lua_topointer(L, 1);
  2789. lua_pushnumber(L, inst->interpolateTween());
  2790. return 1;
  2791. }
  2792. static int Polycore_Tween_updateCustomTween(lua_State *L) {
  2793. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2794. Tween *inst = (Tween*)lua_topointer(L, 1);
  2795. inst->updateCustomTween();
  2796. return 0;
  2797. }
  2798. static int Polycore_Tween_doOnComplete(lua_State *L) {
  2799. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2800. Tween *inst = (Tween*)lua_topointer(L, 1);
  2801. inst->doOnComplete();
  2802. return 0;
  2803. }
  2804. static int Polycore_Tween_Pause(lua_State *L) {
  2805. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2806. Tween *inst = (Tween*)lua_topointer(L, 1);
  2807. luaL_checktype(L, 2, LUA_TBOOLEAN);
  2808. bool pauseVal = lua_toboolean(L, 2);
  2809. inst->Pause(pauseVal);
  2810. return 0;
  2811. }
  2812. static int Polycore_Tween_Reset(lua_State *L) {
  2813. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2814. Tween *inst = (Tween*)lua_topointer(L, 1);
  2815. inst->Reset();
  2816. return 0;
  2817. }
  2818. static int Polycore_Tween_isComplete(lua_State *L) {
  2819. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2820. Tween *inst = (Tween*)lua_topointer(L, 1);
  2821. lua_pushboolean(L, inst->isComplete());
  2822. return 1;
  2823. }
  2824. static int Polycore_Tween_setSpeed(lua_State *L) {
  2825. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2826. Tween *inst = (Tween*)lua_topointer(L, 1);
  2827. luaL_checktype(L, 2, LUA_TNUMBER);
  2828. Number speed = lua_tonumber(L, 2);
  2829. inst->setSpeed(speed);
  2830. return 0;
  2831. }
  2832. static int Polycore_delete_Tween(lua_State *L) {
  2833. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2834. Tween *inst = (Tween*)lua_topointer(L, 1);
  2835. delete inst;
  2836. return 0;
  2837. }
  2838. static int Polycore_BezierPathTween(lua_State *L) {
  2839. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2840. Vector3 * target = (Vector3 *)lua_topointer(L, 1);
  2841. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2842. BezierCurve * curve = (BezierCurve *)lua_topointer(L, 2);
  2843. luaL_checktype(L, 3, LUA_TNUMBER);
  2844. int easeType = lua_tointeger(L, 3);
  2845. luaL_checktype(L, 4, LUA_TNUMBER);
  2846. Number time = lua_tonumber(L, 4);
  2847. bool _repeat;
  2848. if(lua_isboolean(L, 5)) {
  2849. _repeat = lua_toboolean(L, 5);
  2850. } else {
  2851. _repeat = false;
  2852. }
  2853. BezierPathTween *inst = new BezierPathTween(target, curve, easeType, time, _repeat);
  2854. lua_pushlightuserdata(L, (void*)inst);
  2855. return 1;
  2856. }
  2857. static int Polycore_BezierPathTween_updateCustomTween(lua_State *L) {
  2858. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2859. BezierPathTween *inst = (BezierPathTween*)lua_topointer(L, 1);
  2860. inst->updateCustomTween();
  2861. return 0;
  2862. }
  2863. static int Polycore_delete_BezierPathTween(lua_State *L) {
  2864. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2865. BezierPathTween *inst = (BezierPathTween*)lua_topointer(L, 1);
  2866. delete inst;
  2867. return 0;
  2868. }
  2869. static int Polycore_QuaternionTween(lua_State *L) {
  2870. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2871. Quaternion * target = (Quaternion *)lua_topointer(L, 1);
  2872. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2873. BezierCurve * wCurve = (BezierCurve *)lua_topointer(L, 2);
  2874. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2875. BezierCurve * xCurve = (BezierCurve *)lua_topointer(L, 3);
  2876. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  2877. BezierCurve * yCurve = (BezierCurve *)lua_topointer(L, 4);
  2878. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  2879. BezierCurve * zCurve = (BezierCurve *)lua_topointer(L, 5);
  2880. luaL_checktype(L, 6, LUA_TNUMBER);
  2881. int easeType = lua_tointeger(L, 6);
  2882. luaL_checktype(L, 7, LUA_TNUMBER);
  2883. Number time = lua_tonumber(L, 7);
  2884. bool _repeat;
  2885. if(lua_isboolean(L, 8)) {
  2886. _repeat = lua_toboolean(L, 8);
  2887. } else {
  2888. _repeat = false;
  2889. }
  2890. QuaternionTween *inst = new QuaternionTween(target, wCurve, xCurve, yCurve, zCurve, easeType, time, _repeat);
  2891. lua_pushlightuserdata(L, (void*)inst);
  2892. return 1;
  2893. }
  2894. static int Polycore_QuaternionTween_updateCustomTween(lua_State *L) {
  2895. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2896. QuaternionTween *inst = (QuaternionTween*)lua_topointer(L, 1);
  2897. inst->updateCustomTween();
  2898. return 0;
  2899. }
  2900. static int Polycore_delete_QuaternionTween(lua_State *L) {
  2901. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2902. QuaternionTween *inst = (QuaternionTween*)lua_topointer(L, 1);
  2903. delete inst;
  2904. return 0;
  2905. }
  2906. static int Polycore_QuaternionCurve(lua_State *L) {
  2907. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2908. BezierCurve * wCurve = (BezierCurve *)lua_topointer(L, 1);
  2909. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2910. BezierCurve * xCurve = (BezierCurve *)lua_topointer(L, 2);
  2911. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2912. BezierCurve * yCurve = (BezierCurve *)lua_topointer(L, 3);
  2913. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  2914. BezierCurve * zCurve = (BezierCurve *)lua_topointer(L, 4);
  2915. QuaternionCurve *inst = new QuaternionCurve(wCurve, xCurve, yCurve, zCurve);
  2916. lua_pushlightuserdata(L, (void*)inst);
  2917. return 1;
  2918. }
  2919. static int Polycore_QuaternionCurve_interpolate(lua_State *L) {
  2920. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2921. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  2922. luaL_checktype(L, 2, LUA_TNUMBER);
  2923. Number t = lua_tonumber(L, 2);
  2924. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2925. bool useShortestPath = lua_toboolean(L, 3);
  2926. Quaternion *retInst = new Quaternion();
  2927. *retInst = inst->interpolate(t, useShortestPath);
  2928. lua_pushlightuserdata(L, retInst);
  2929. return 1;
  2930. }
  2931. static int Polycore_QuaternionCurve_generatePointsFromCurves(lua_State *L) {
  2932. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2933. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  2934. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2935. BezierCurve * wCurve = (BezierCurve *)lua_topointer(L, 2);
  2936. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2937. BezierCurve * xCurve = (BezierCurve *)lua_topointer(L, 3);
  2938. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  2939. BezierCurve * yCurve = (BezierCurve *)lua_topointer(L, 4);
  2940. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  2941. BezierCurve * zCurve = (BezierCurve *)lua_topointer(L, 5);
  2942. inst->generatePointsFromCurves(wCurve, xCurve, yCurve, zCurve);
  2943. return 0;
  2944. }
  2945. static int Polycore_QuaternionCurve_recalcTangents(lua_State *L) {
  2946. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2947. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  2948. inst->recalcTangents();
  2949. return 0;
  2950. }
  2951. static int Polycore_delete_QuaternionCurve(lua_State *L) {
  2952. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2953. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  2954. delete inst;
  2955. return 0;
  2956. }
  2957. static int Polycore_SceneManager(lua_State *L) {
  2958. SceneManager *inst = new SceneManager();
  2959. lua_pushlightuserdata(L, (void*)inst);
  2960. return 1;
  2961. }
  2962. static int Polycore_SceneManager_addScene(lua_State *L) {
  2963. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2964. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  2965. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2966. Scene * newScene = (Scene *)lua_topointer(L, 2);
  2967. inst->addScene(newScene);
  2968. return 0;
  2969. }
  2970. static int Polycore_SceneManager_Update(lua_State *L) {
  2971. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2972. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  2973. inst->Update();
  2974. return 0;
  2975. }
  2976. static int Polycore_SceneManager_UpdateVirtual(lua_State *L) {
  2977. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2978. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  2979. inst->UpdateVirtual();
  2980. return 0;
  2981. }
  2982. static int Polycore_SceneManager_removeScene(lua_State *L) {
  2983. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2984. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  2985. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2986. Scene * scene = (Scene *)lua_topointer(L, 2);
  2987. inst->removeScene(scene);
  2988. return 0;
  2989. }
  2990. static int Polycore_SceneManager_registerRenderTexture(lua_State *L) {
  2991. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2992. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  2993. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2994. SceneRenderTexture * r_enderTexture = (SceneRenderTexture *)lua_topointer(L, 2);
  2995. inst->registerRenderTexture(r_enderTexture);
  2996. return 0;
  2997. }
  2998. static int Polycore_delete_SceneManager(lua_State *L) {
  2999. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3000. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  3001. delete inst;
  3002. return 0;
  3003. }
  3004. static int Polycore_Matrix4(lua_State *L) {
  3005. Matrix4 *inst = new Matrix4();
  3006. lua_pushlightuserdata(L, (void*)inst);
  3007. return 1;
  3008. }
  3009. static int Polycore_Matrix4_identity(lua_State *L) {
  3010. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3011. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3012. inst->identity();
  3013. return 0;
  3014. }
  3015. static int Polycore_Matrix4_rotateVector(lua_State *L) {
  3016. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3017. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3018. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3019. const Vector3 & v2 = *( Vector3 *)lua_topointer(L, 2);
  3020. Vector3 *retInst = new Vector3();
  3021. *retInst = inst->rotateVector(v2);
  3022. lua_pushlightuserdata(L, retInst);
  3023. return 1;
  3024. }
  3025. static int Polycore_Matrix4_getPosition(lua_State *L) {
  3026. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3027. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3028. Vector3 *retInst = new Vector3();
  3029. *retInst = inst->getPosition();
  3030. lua_pushlightuserdata(L, retInst);
  3031. return 1;
  3032. }
  3033. static int Polycore_Matrix4_setPosition(lua_State *L) {
  3034. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3035. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3036. luaL_checktype(L, 2, LUA_TNUMBER);
  3037. Number x = lua_tonumber(L, 2);
  3038. luaL_checktype(L, 3, LUA_TNUMBER);
  3039. Number y = lua_tonumber(L, 3);
  3040. luaL_checktype(L, 4, LUA_TNUMBER);
  3041. Number z = lua_tonumber(L, 4);
  3042. inst->setPosition(x, y, z);
  3043. return 0;
  3044. }
  3045. static int Polycore_Matrix4_setScale(lua_State *L) {
  3046. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3047. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3048. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3049. Vector3 scale = *(Vector3*)lua_topointer(L, 2);
  3050. inst->setScale(scale);
  3051. return 0;
  3052. }
  3053. static int Polycore_Matrix4_getEulerAngles(lua_State *L) {
  3054. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3055. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3056. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3057. Number * ax = (Number *)lua_topointer(L, 2);
  3058. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3059. Number * ay = (Number *)lua_topointer(L, 3);
  3060. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  3061. Number * az = (Number *)lua_topointer(L, 4);
  3062. inst->getEulerAngles(ax, ay, az);
  3063. return 0;
  3064. }
  3065. static int Polycore_Matrix4_inverse(lua_State *L) {
  3066. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3067. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3068. Matrix4 *retInst = new Matrix4();
  3069. *retInst = inst->inverse();
  3070. lua_pushlightuserdata(L, retInst);
  3071. return 1;
  3072. }
  3073. static int Polycore_Matrix4_inverseAffine(lua_State *L) {
  3074. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3075. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3076. Matrix4 *retInst = new Matrix4();
  3077. *retInst = inst->inverseAffine();
  3078. lua_pushlightuserdata(L, retInst);
  3079. return 1;
  3080. }
  3081. static int Polycore_delete_Matrix4(lua_State *L) {
  3082. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3083. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3084. delete inst;
  3085. return 0;
  3086. }
  3087. static int Polycore_SceneLine(lua_State *L) {
  3088. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3089. SceneEntity * ent1 = (SceneEntity *)lua_topointer(L, 1);
  3090. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3091. SceneEntity * ent2 = (SceneEntity *)lua_topointer(L, 2);
  3092. SceneLine *inst = new SceneLine(ent1, ent2);
  3093. lua_pushlightuserdata(L, (void*)inst);
  3094. return 1;
  3095. }
  3096. static int Polycore_SceneLine_Render(lua_State *L) {
  3097. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3098. SceneLine *inst = (SceneLine*)lua_topointer(L, 1);
  3099. inst->Render();
  3100. return 0;
  3101. }
  3102. static int Polycore_delete_SceneLine(lua_State *L) {
  3103. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3104. SceneLine *inst = (SceneLine*)lua_topointer(L, 1);
  3105. delete inst;
  3106. return 0;
  3107. }
  3108. static int Polycore_ScreenEvent(lua_State *L) {
  3109. ScreenEvent *inst = new ScreenEvent();
  3110. lua_pushlightuserdata(L, (void*)inst);
  3111. return 1;
  3112. }
  3113. static int Polycore_delete_ScreenEvent(lua_State *L) {
  3114. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3115. ScreenEvent *inst = (ScreenEvent*)lua_topointer(L, 1);
  3116. delete inst;
  3117. return 0;
  3118. }
  3119. static int Polycore_Bone_get_parentBoneId(lua_State *L) {
  3120. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3121. Bone *inst = (Bone*)lua_topointer(L, 1);
  3122. lua_pushinteger(L, inst->parentBoneId);
  3123. return 1;
  3124. }
  3125. static int Polycore_Bone_get_boneMatrix(lua_State *L) {
  3126. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3127. Bone *inst = (Bone*)lua_topointer(L, 1);
  3128. lua_pushlightuserdata(L, &inst->boneMatrix);
  3129. return 1;
  3130. }
  3131. static int Polycore_Bone_get_restMatrix(lua_State *L) {
  3132. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3133. Bone *inst = (Bone*)lua_topointer(L, 1);
  3134. lua_pushlightuserdata(L, &inst->restMatrix);
  3135. return 1;
  3136. }
  3137. static int Polycore_Bone_get_baseMatrix(lua_State *L) {
  3138. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3139. Bone *inst = (Bone*)lua_topointer(L, 1);
  3140. lua_pushlightuserdata(L, &inst->baseMatrix);
  3141. return 1;
  3142. }
  3143. static int Polycore_Bone_set_parentBoneId(lua_State *L) {
  3144. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3145. Bone *inst = (Bone*)lua_topointer(L, 1);
  3146. int param = lua_tointeger(L, 2);
  3147. inst->parentBoneId = param;
  3148. return 0;
  3149. }
  3150. static int Polycore_Bone(lua_State *L) {
  3151. luaL_checktype(L, 1, LUA_TSTRING);
  3152. String boneName = String(lua_tostring(L, 1));
  3153. Bone *inst = new Bone(boneName);
  3154. lua_pushlightuserdata(L, (void*)inst);
  3155. return 1;
  3156. }
  3157. static int Polycore_Bone_enableBoneLabel(lua_State *L) {
  3158. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3159. Bone *inst = (Bone*)lua_topointer(L, 1);
  3160. luaL_checktype(L, 2, LUA_TSTRING);
  3161. String labelFont = String(lua_tostring(L, 2));
  3162. luaL_checktype(L, 3, LUA_TNUMBER);
  3163. Number size = lua_tonumber(L, 3);
  3164. luaL_checktype(L, 4, LUA_TNUMBER);
  3165. Number scale = lua_tonumber(L, 4);
  3166. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  3167. Color labelColor = *(Color*)lua_topointer(L, 5);
  3168. inst->enableBoneLabel(labelFont, size, scale, labelColor);
  3169. return 0;
  3170. }
  3171. static int Polycore_Bone_getName(lua_State *L) {
  3172. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3173. Bone *inst = (Bone*)lua_topointer(L, 1);
  3174. lua_pushstring(L, inst->getName().c_str());
  3175. return 1;
  3176. }
  3177. static int Polycore_Bone_Render(lua_State *L) {
  3178. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3179. Bone *inst = (Bone*)lua_topointer(L, 1);
  3180. inst->Render();
  3181. return 0;
  3182. }
  3183. static int Polycore_Bone_setParentBone(lua_State *L) {
  3184. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3185. Bone *inst = (Bone*)lua_topointer(L, 1);
  3186. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3187. Bone * bone = (Bone *)lua_topointer(L, 2);
  3188. inst->setParentBone(bone);
  3189. return 0;
  3190. }
  3191. static int Polycore_Bone_addChildBone(lua_State *L) {
  3192. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3193. Bone *inst = (Bone*)lua_topointer(L, 1);
  3194. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3195. Bone * bone = (Bone *)lua_topointer(L, 2);
  3196. inst->addChildBone(bone);
  3197. return 0;
  3198. }
  3199. static int Polycore_Bone_getParentBone(lua_State *L) {
  3200. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3201. Bone *inst = (Bone*)lua_topointer(L, 1);
  3202. void *ptrRetVal = (void*)inst->getParentBone();
  3203. if(ptrRetVal == NULL) {
  3204. lua_pushnil(L);
  3205. } else {
  3206. lua_pushlightuserdata(L, ptrRetVal);
  3207. }
  3208. return 1;
  3209. }
  3210. static int Polycore_Bone_getNumChildBones(lua_State *L) {
  3211. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3212. Bone *inst = (Bone*)lua_topointer(L, 1);
  3213. lua_pushinteger(L, inst->getNumChildBones());
  3214. return 1;
  3215. }
  3216. static int Polycore_Bone_getChildBone(lua_State *L) {
  3217. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3218. Bone *inst = (Bone*)lua_topointer(L, 1);
  3219. luaL_checktype(L, 2, LUA_TNUMBER);
  3220. unsigned int index = lua_tointeger(L, 2);
  3221. void *ptrRetVal = (void*)inst->getChildBone(index);
  3222. if(ptrRetVal == NULL) {
  3223. lua_pushnil(L);
  3224. } else {
  3225. lua_pushlightuserdata(L, ptrRetVal);
  3226. }
  3227. return 1;
  3228. }
  3229. static int Polycore_Bone_getBoneMatrix(lua_State *L) {
  3230. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3231. Bone *inst = (Bone*)lua_topointer(L, 1);
  3232. Matrix4 *retInst = new Matrix4();
  3233. *retInst = inst->getBoneMatrix();
  3234. lua_pushlightuserdata(L, retInst);
  3235. return 1;
  3236. }
  3237. static int Polycore_Bone_setBoneMatrix(lua_State *L) {
  3238. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3239. Bone *inst = (Bone*)lua_topointer(L, 1);
  3240. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3241. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  3242. inst->setBoneMatrix(matrix);
  3243. return 0;
  3244. }
  3245. static int Polycore_Bone_getRestMatrix(lua_State *L) {
  3246. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3247. Bone *inst = (Bone*)lua_topointer(L, 1);
  3248. Matrix4 *retInst = new Matrix4();
  3249. *retInst = inst->getRestMatrix();
  3250. lua_pushlightuserdata(L, retInst);
  3251. return 1;
  3252. }
  3253. static int Polycore_Bone_getFullRestMatrix(lua_State *L) {
  3254. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3255. Bone *inst = (Bone*)lua_topointer(L, 1);
  3256. Matrix4 *retInst = new Matrix4();
  3257. *retInst = inst->getFullRestMatrix();
  3258. lua_pushlightuserdata(L, retInst);
  3259. return 1;
  3260. }
  3261. static int Polycore_Bone_getParentRestMatrix(lua_State *L) {
  3262. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3263. Bone *inst = (Bone*)lua_topointer(L, 1);
  3264. Matrix4 *retInst = new Matrix4();
  3265. *retInst = inst->getParentRestMatrix();
  3266. lua_pushlightuserdata(L, retInst);
  3267. return 1;
  3268. }
  3269. static int Polycore_Bone_getFinalMatrix(lua_State *L) {
  3270. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3271. Bone *inst = (Bone*)lua_topointer(L, 1);
  3272. Matrix4 *retInst = new Matrix4();
  3273. *retInst = inst->getFinalMatrix();
  3274. lua_pushlightuserdata(L, retInst);
  3275. return 1;
  3276. }
  3277. static int Polycore_Bone_setRestMatrix(lua_State *L) {
  3278. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3279. Bone *inst = (Bone*)lua_topointer(L, 1);
  3280. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3281. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  3282. inst->setRestMatrix(matrix);
  3283. return 0;
  3284. }
  3285. static int Polycore_Bone_setBaseMatrix(lua_State *L) {
  3286. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3287. Bone *inst = (Bone*)lua_topointer(L, 1);
  3288. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3289. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  3290. inst->setBaseMatrix(matrix);
  3291. return 0;
  3292. }
  3293. static int Polycore_Bone_getBaseMatrix(lua_State *L) {
  3294. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3295. Bone *inst = (Bone*)lua_topointer(L, 1);
  3296. Matrix4 *retInst = new Matrix4();
  3297. *retInst = inst->getBaseMatrix();
  3298. lua_pushlightuserdata(L, retInst);
  3299. return 1;
  3300. }
  3301. static int Polycore_Bone_getFullBaseMatrix(lua_State *L) {
  3302. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3303. Bone *inst = (Bone*)lua_topointer(L, 1);
  3304. Matrix4 *retInst = new Matrix4();
  3305. *retInst = inst->getFullBaseMatrix();
  3306. lua_pushlightuserdata(L, retInst);
  3307. return 1;
  3308. }
  3309. static int Polycore_delete_Bone(lua_State *L) {
  3310. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3311. Bone *inst = (Bone*)lua_topointer(L, 1);
  3312. delete inst;
  3313. return 0;
  3314. }
  3315. static int Polycore_SceneMesh_get_lightmapIndex(lua_State *L) {
  3316. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3317. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3318. lua_pushlightuserdata(L, &inst->lightmapIndex);
  3319. return 1;
  3320. }
  3321. static int Polycore_SceneMesh_get_showVertexNormals(lua_State *L) {
  3322. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3323. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3324. lua_pushboolean(L, inst->showVertexNormals);
  3325. return 1;
  3326. }
  3327. static int Polycore_SceneMesh_set_showVertexNormals(lua_State *L) {
  3328. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3329. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3330. bool param = lua_toboolean(L, 2);
  3331. inst->showVertexNormals = param;
  3332. return 0;
  3333. }
  3334. static int Polycore_SceneMesh(lua_State *L) {
  3335. luaL_checktype(L, 1, LUA_TSTRING);
  3336. String fileName = String(lua_tostring(L, 1));
  3337. SceneMesh *inst = new SceneMesh(fileName);
  3338. lua_pushlightuserdata(L, (void*)inst);
  3339. return 1;
  3340. }
  3341. static int Polycore_SceneMesh_Render(lua_State *L) {
  3342. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3343. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3344. inst->Render();
  3345. return 0;
  3346. }
  3347. static int Polycore_SceneMesh_getLocalShaderOptions(lua_State *L) {
  3348. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3349. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3350. void *ptrRetVal = (void*)inst->getLocalShaderOptions();
  3351. if(ptrRetVal == NULL) {
  3352. lua_pushnil(L);
  3353. } else {
  3354. lua_pushlightuserdata(L, ptrRetVal);
  3355. }
  3356. return 1;
  3357. }
  3358. static int Polycore_SceneMesh_getMesh(lua_State *L) {
  3359. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3360. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3361. void *ptrRetVal = (void*)inst->getMesh();
  3362. if(ptrRetVal == NULL) {
  3363. lua_pushnil(L);
  3364. } else {
  3365. lua_pushlightuserdata(L, ptrRetVal);
  3366. }
  3367. return 1;
  3368. }
  3369. static int Polycore_SceneMesh_getTexture(lua_State *L) {
  3370. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3371. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3372. void *ptrRetVal = (void*)inst->getTexture();
  3373. if(ptrRetVal == NULL) {
  3374. lua_pushnil(L);
  3375. } else {
  3376. lua_pushlightuserdata(L, ptrRetVal);
  3377. }
  3378. return 1;
  3379. }
  3380. static int Polycore_SceneMesh_getMaterial(lua_State *L) {
  3381. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3382. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3383. void *ptrRetVal = (void*)inst->getMaterial();
  3384. if(ptrRetVal == NULL) {
  3385. lua_pushnil(L);
  3386. } else {
  3387. lua_pushlightuserdata(L, ptrRetVal);
  3388. }
  3389. return 1;
  3390. }
  3391. static int Polycore_SceneMesh_loadTexture(lua_State *L) {
  3392. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3393. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3394. luaL_checktype(L, 2, LUA_TSTRING);
  3395. String fileName = String(lua_tostring(L, 2));
  3396. bool clamp;
  3397. if(lua_isboolean(L, 3)) {
  3398. clamp = lua_toboolean(L, 3);
  3399. } else {
  3400. clamp = true;
  3401. }
  3402. inst->loadTexture(fileName, clamp);
  3403. return 0;
  3404. }
  3405. static int Polycore_SceneMesh_loadSkeleton(lua_State *L) {
  3406. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3407. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3408. luaL_checktype(L, 2, LUA_TSTRING);
  3409. String fileName = String(lua_tostring(L, 2));
  3410. inst->loadSkeleton(fileName);
  3411. return 0;
  3412. }
  3413. static int Polycore_SceneMesh_setTexture(lua_State *L) {
  3414. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3415. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3416. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3417. Texture * texture = (Texture *)lua_topointer(L, 2);
  3418. inst->setTexture(texture);
  3419. return 0;
  3420. }
  3421. static int Polycore_SceneMesh_setMaterial(lua_State *L) {
  3422. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3423. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3424. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3425. Material * material = (Material *)lua_topointer(L, 2);
  3426. inst->setMaterial(material);
  3427. return 0;
  3428. }
  3429. static int Polycore_SceneMesh_setMaterialByName(lua_State *L) {
  3430. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3431. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3432. luaL_checktype(L, 2, LUA_TSTRING);
  3433. String materialName = String(lua_tostring(L, 2));
  3434. inst->setMaterialByName(materialName);
  3435. return 0;
  3436. }
  3437. static int Polycore_SceneMesh_setMesh(lua_State *L) {
  3438. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3439. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3440. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3441. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  3442. inst->setMesh(mesh);
  3443. return 0;
  3444. }
  3445. static int Polycore_SceneMesh_setSkeleton(lua_State *L) {
  3446. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3447. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3448. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3449. Skeleton * skeleton = (Skeleton *)lua_topointer(L, 2);
  3450. inst->setSkeleton(skeleton);
  3451. return 0;
  3452. }
  3453. static int Polycore_SceneMesh_getSkeleton(lua_State *L) {
  3454. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3455. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3456. void *ptrRetVal = (void*)inst->getSkeleton();
  3457. if(ptrRetVal == NULL) {
  3458. lua_pushnil(L);
  3459. } else {
  3460. lua_pushlightuserdata(L, ptrRetVal);
  3461. }
  3462. return 1;
  3463. }
  3464. static int Polycore_SceneMesh_renderMeshLocally(lua_State *L) {
  3465. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3466. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3467. inst->renderMeshLocally();
  3468. return 0;
  3469. }
  3470. static int Polycore_SceneMesh_cacheToVertexBuffer(lua_State *L) {
  3471. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3472. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3473. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3474. bool cache = lua_toboolean(L, 2);
  3475. inst->cacheToVertexBuffer(cache);
  3476. return 0;
  3477. }
  3478. static int Polycore_delete_SceneMesh(lua_State *L) {
  3479. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3480. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3481. delete inst;
  3482. return 0;
  3483. }
  3484. static int Polycore_Sound(lua_State *L) {
  3485. luaL_checktype(L, 1, LUA_TSTRING);
  3486. String fileName = String(lua_tostring(L, 1));
  3487. Sound *inst = new Sound(fileName);
  3488. lua_pushlightuserdata(L, (void*)inst);
  3489. return 1;
  3490. }
  3491. static int Polycore_Sound_Play(lua_State *L) {
  3492. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3493. Sound *inst = (Sound*)lua_topointer(L, 1);
  3494. bool loop;
  3495. if(lua_isboolean(L, 2)) {
  3496. loop = lua_toboolean(L, 2);
  3497. } else {
  3498. loop = false;
  3499. }
  3500. inst->Play(loop);
  3501. return 0;
  3502. }
  3503. static int Polycore_Sound_Stop(lua_State *L) {
  3504. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3505. Sound *inst = (Sound*)lua_topointer(L, 1);
  3506. inst->Stop();
  3507. return 0;
  3508. }
  3509. static int Polycore_Sound_setVolume(lua_State *L) {
  3510. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3511. Sound *inst = (Sound*)lua_topointer(L, 1);
  3512. luaL_checktype(L, 2, LUA_TNUMBER);
  3513. Number newVolume = lua_tonumber(L, 2);
  3514. inst->setVolume(newVolume);
  3515. return 0;
  3516. }
  3517. static int Polycore_Sound_setPitch(lua_State *L) {
  3518. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3519. Sound *inst = (Sound*)lua_topointer(L, 1);
  3520. luaL_checktype(L, 2, LUA_TNUMBER);
  3521. Number newPitch = lua_tonumber(L, 2);
  3522. inst->setPitch(newPitch);
  3523. return 0;
  3524. }
  3525. static int Polycore_Sound_setIsPositional(lua_State *L) {
  3526. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3527. Sound *inst = (Sound*)lua_topointer(L, 1);
  3528. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3529. bool isPositional = lua_toboolean(L, 2);
  3530. inst->setIsPositional(isPositional);
  3531. return 0;
  3532. }
  3533. static int Polycore_Sound_setSoundPosition(lua_State *L) {
  3534. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3535. Sound *inst = (Sound*)lua_topointer(L, 1);
  3536. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3537. Vector3 position = *(Vector3*)lua_topointer(L, 2);
  3538. inst->setSoundPosition(position);
  3539. return 0;
  3540. }
  3541. static int Polycore_Sound_setSoundVelocity(lua_State *L) {
  3542. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3543. Sound *inst = (Sound*)lua_topointer(L, 1);
  3544. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3545. Vector3 velocity = *(Vector3*)lua_topointer(L, 2);
  3546. inst->setSoundVelocity(velocity);
  3547. return 0;
  3548. }
  3549. static int Polycore_Sound_setSoundDirection(lua_State *L) {
  3550. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3551. Sound *inst = (Sound*)lua_topointer(L, 1);
  3552. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3553. Vector3 direction = *(Vector3*)lua_topointer(L, 2);
  3554. inst->setSoundDirection(direction);
  3555. return 0;
  3556. }
  3557. static int Polycore_Sound_setPositionalProperties(lua_State *L) {
  3558. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3559. Sound *inst = (Sound*)lua_topointer(L, 1);
  3560. luaL_checktype(L, 2, LUA_TNUMBER);
  3561. Number referenceDistance = lua_tonumber(L, 2);
  3562. luaL_checktype(L, 3, LUA_TNUMBER);
  3563. Number maxDistance = lua_tonumber(L, 3);
  3564. inst->setPositionalProperties(referenceDistance, maxDistance);
  3565. return 0;
  3566. }
  3567. static int Polycore_Sound_loadWAV(lua_State *L) {
  3568. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3569. Sound *inst = (Sound*)lua_topointer(L, 1);
  3570. luaL_checktype(L, 2, LUA_TSTRING);
  3571. String fileName = String(lua_tostring(L, 2));
  3572. ALuint *retInst = new ALuint();
  3573. *retInst = inst->loadWAV(fileName);
  3574. lua_pushlightuserdata(L, retInst);
  3575. return 1;
  3576. }
  3577. static int Polycore_Sound_loadOGG(lua_State *L) {
  3578. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3579. Sound *inst = (Sound*)lua_topointer(L, 1);
  3580. luaL_checktype(L, 2, LUA_TSTRING);
  3581. String fileName = String(lua_tostring(L, 2));
  3582. ALuint *retInst = new ALuint();
  3583. *retInst = inst->loadOGG(fileName);
  3584. lua_pushlightuserdata(L, retInst);
  3585. return 1;
  3586. }
  3587. static int Polycore_Sound_GenSource(lua_State *L) {
  3588. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3589. Sound *inst = (Sound*)lua_topointer(L, 1);
  3590. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3591. ALuint buffer = *(ALuint*)lua_topointer(L, 2);
  3592. ALuint *retInst = new ALuint();
  3593. *retInst = inst->GenSource(buffer);
  3594. lua_pushlightuserdata(L, retInst);
  3595. return 1;
  3596. }
  3597. static int Polycore_Sound_checkALError(lua_State *L) {
  3598. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3599. Sound *inst = (Sound*)lua_topointer(L, 1);
  3600. luaL_checktype(L, 2, LUA_TSTRING);
  3601. String operation = String(lua_tostring(L, 2));
  3602. inst->checkALError(operation);
  3603. return 0;
  3604. }
  3605. static int Polycore_Sound_soundError(lua_State *L) {
  3606. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3607. Sound *inst = (Sound*)lua_topointer(L, 1);
  3608. luaL_checktype(L, 2, LUA_TSTRING);
  3609. String err = String(lua_tostring(L, 2));
  3610. inst->soundError(err);
  3611. return 0;
  3612. }
  3613. static int Polycore_Sound_soundCheck(lua_State *L) {
  3614. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3615. Sound *inst = (Sound*)lua_topointer(L, 1);
  3616. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3617. bool result = lua_toboolean(L, 2);
  3618. luaL_checktype(L, 3, LUA_TSTRING);
  3619. String err = String(lua_tostring(L, 3));
  3620. inst->soundCheck(result, err);
  3621. return 0;
  3622. }
  3623. static int Polycore_delete_Sound(lua_State *L) {
  3624. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3625. Sound *inst = (Sound*)lua_topointer(L, 1);
  3626. delete inst;
  3627. return 0;
  3628. }
  3629. static int Polycore_Shader_get_numSpotLights(lua_State *L) {
  3630. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3631. Shader *inst = (Shader*)lua_topointer(L, 1);
  3632. lua_pushinteger(L, inst->numSpotLights);
  3633. return 1;
  3634. }
  3635. static int Polycore_Shader_get_numAreaLights(lua_State *L) {
  3636. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3637. Shader *inst = (Shader*)lua_topointer(L, 1);
  3638. lua_pushinteger(L, inst->numAreaLights);
  3639. return 1;
  3640. }
  3641. static int Polycore_Shader_set_numSpotLights(lua_State *L) {
  3642. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3643. Shader *inst = (Shader*)lua_topointer(L, 1);
  3644. int param = lua_tointeger(L, 2);
  3645. inst->numSpotLights = param;
  3646. return 0;
  3647. }
  3648. static int Polycore_Shader_set_numAreaLights(lua_State *L) {
  3649. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3650. Shader *inst = (Shader*)lua_topointer(L, 1);
  3651. int param = lua_tointeger(L, 2);
  3652. inst->numAreaLights = param;
  3653. return 0;
  3654. }
  3655. static int Polycore_Shader_getType(lua_State *L) {
  3656. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3657. Shader *inst = (Shader*)lua_topointer(L, 1);
  3658. lua_pushinteger(L, inst->getType());
  3659. return 1;
  3660. }
  3661. static int Polycore_Shader_setName(lua_State *L) {
  3662. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3663. Shader *inst = (Shader*)lua_topointer(L, 1);
  3664. luaL_checktype(L, 2, LUA_TSTRING);
  3665. String name = String(lua_tostring(L, 2));
  3666. inst->setName(name);
  3667. return 0;
  3668. }
  3669. static int Polycore_Shader_getName(lua_State *L) {
  3670. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3671. Shader *inst = (Shader*)lua_topointer(L, 1);
  3672. lua_pushstring(L, inst->getName().c_str());
  3673. return 1;
  3674. }
  3675. static int Polycore_Shader_createBinding(lua_State *L) {
  3676. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3677. Shader *inst = (Shader*)lua_topointer(L, 1);
  3678. void *ptrRetVal = (void*)inst->createBinding();
  3679. if(ptrRetVal == NULL) {
  3680. lua_pushnil(L);
  3681. } else {
  3682. lua_pushlightuserdata(L, ptrRetVal);
  3683. }
  3684. return 1;
  3685. }
  3686. static int Polycore_delete_Shader(lua_State *L) {
  3687. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3688. Shader *inst = (Shader*)lua_topointer(L, 1);
  3689. delete inst;
  3690. return 0;
  3691. }
  3692. static int Polycore_ShaderBinding(lua_State *L) {
  3693. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3694. Shader * shader = (Shader *)lua_topointer(L, 1);
  3695. ShaderBinding *inst = new ShaderBinding(shader);
  3696. lua_pushlightuserdata(L, (void*)inst);
  3697. return 1;
  3698. }
  3699. static int Polycore_ShaderBinding_clearTexture(lua_State *L) {
  3700. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3701. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3702. luaL_checktype(L, 2, LUA_TSTRING);
  3703. String name = String(lua_tostring(L, 2));
  3704. inst->clearTexture(name);
  3705. return 0;
  3706. }
  3707. static int Polycore_ShaderBinding_addTexture(lua_State *L) {
  3708. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3709. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3710. luaL_checktype(L, 2, LUA_TSTRING);
  3711. String name = String(lua_tostring(L, 2));
  3712. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3713. Texture * texture = (Texture *)lua_topointer(L, 3);
  3714. inst->addTexture(name, texture);
  3715. return 0;
  3716. }
  3717. static int Polycore_ShaderBinding_addParam(lua_State *L) {
  3718. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3719. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3720. luaL_checktype(L, 2, LUA_TSTRING);
  3721. String type = String(lua_tostring(L, 2));
  3722. luaL_checktype(L, 3, LUA_TSTRING);
  3723. String name = String(lua_tostring(L, 3));
  3724. luaL_checktype(L, 4, LUA_TSTRING);
  3725. String value = String(lua_tostring(L, 4));
  3726. inst->addParam(type, name, value);
  3727. return 0;
  3728. }
  3729. static int Polycore_ShaderBinding_addCubemap(lua_State *L) {
  3730. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3731. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3732. luaL_checktype(L, 2, LUA_TSTRING);
  3733. String name = String(lua_tostring(L, 2));
  3734. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3735. Cubemap * cubemap = (Cubemap *)lua_topointer(L, 3);
  3736. inst->addCubemap(name, cubemap);
  3737. return 0;
  3738. }
  3739. static int Polycore_ShaderBinding_getNumLocalParams(lua_State *L) {
  3740. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3741. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3742. lua_pushinteger(L, inst->getNumLocalParams());
  3743. return 1;
  3744. }
  3745. static int Polycore_ShaderBinding_getLocalParam(lua_State *L) {
  3746. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3747. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3748. luaL_checktype(L, 2, LUA_TNUMBER);
  3749. unsigned int index = lua_tointeger(L, 2);
  3750. void *ptrRetVal = (void*)inst->getLocalParam(index);
  3751. if(ptrRetVal == NULL) {
  3752. lua_pushnil(L);
  3753. } else {
  3754. lua_pushlightuserdata(L, ptrRetVal);
  3755. }
  3756. return 1;
  3757. }
  3758. static int Polycore_ShaderBinding_getLocalParamByName(lua_State *L) {
  3759. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3760. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3761. luaL_checktype(L, 2, LUA_TSTRING);
  3762. String name = String(lua_tostring(L, 2));
  3763. void *ptrRetVal = (void*)inst->getLocalParamByName(name);
  3764. if(ptrRetVal == NULL) {
  3765. lua_pushnil(L);
  3766. } else {
  3767. lua_pushlightuserdata(L, ptrRetVal);
  3768. }
  3769. return 1;
  3770. }
  3771. static int Polycore_ShaderBinding_addRenderTargetBinding(lua_State *L) {
  3772. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3773. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3774. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3775. RenderTargetBinding * binding = (RenderTargetBinding *)lua_topointer(L, 2);
  3776. inst->addRenderTargetBinding(binding);
  3777. return 0;
  3778. }
  3779. static int Polycore_ShaderBinding_getNumRenderTargetBindings(lua_State *L) {
  3780. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3781. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3782. lua_pushinteger(L, inst->getNumRenderTargetBindings());
  3783. return 1;
  3784. }
  3785. static int Polycore_ShaderBinding_getRenderTargetBinding(lua_State *L) {
  3786. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3787. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3788. luaL_checktype(L, 2, LUA_TNUMBER);
  3789. unsigned int index = lua_tointeger(L, 2);
  3790. void *ptrRetVal = (void*)inst->getRenderTargetBinding(index);
  3791. if(ptrRetVal == NULL) {
  3792. lua_pushnil(L);
  3793. } else {
  3794. lua_pushlightuserdata(L, ptrRetVal);
  3795. }
  3796. return 1;
  3797. }
  3798. static int Polycore_ShaderBinding_getNumInTargetBindings(lua_State *L) {
  3799. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3800. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3801. lua_pushinteger(L, inst->getNumInTargetBindings());
  3802. return 1;
  3803. }
  3804. static int Polycore_ShaderBinding_getInTargetBinding(lua_State *L) {
  3805. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3806. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3807. luaL_checktype(L, 2, LUA_TNUMBER);
  3808. unsigned int index = lua_tointeger(L, 2);
  3809. void *ptrRetVal = (void*)inst->getInTargetBinding(index);
  3810. if(ptrRetVal == NULL) {
  3811. lua_pushnil(L);
  3812. } else {
  3813. lua_pushlightuserdata(L, ptrRetVal);
  3814. }
  3815. return 1;
  3816. }
  3817. static int Polycore_ShaderBinding_getNumOutTargetBindings(lua_State *L) {
  3818. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3819. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3820. lua_pushinteger(L, inst->getNumOutTargetBindings());
  3821. return 1;
  3822. }
  3823. static int Polycore_ShaderBinding_getOutTargetBinding(lua_State *L) {
  3824. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3825. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3826. luaL_checktype(L, 2, LUA_TNUMBER);
  3827. unsigned int index = lua_tointeger(L, 2);
  3828. void *ptrRetVal = (void*)inst->getOutTargetBinding(index);
  3829. if(ptrRetVal == NULL) {
  3830. lua_pushnil(L);
  3831. } else {
  3832. lua_pushlightuserdata(L, ptrRetVal);
  3833. }
  3834. return 1;
  3835. }
  3836. static int Polycore_ShaderBinding_addLocalParam(lua_State *L) {
  3837. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3838. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3839. luaL_checktype(L, 2, LUA_TSTRING);
  3840. String name = String(lua_tostring(L, 2));
  3841. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3842. void * ptr = (void *)lua_topointer(L, 3);
  3843. inst->addLocalParam(name, ptr);
  3844. return 0;
  3845. }
  3846. static int Polycore_delete_ShaderBinding(lua_State *L) {
  3847. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3848. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3849. delete inst;
  3850. return 0;
  3851. }
  3852. static int Polycore_ObjectEntry_get_type(lua_State *L) {
  3853. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3854. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3855. lua_pushinteger(L, inst->type);
  3856. return 1;
  3857. }
  3858. static int Polycore_ObjectEntry_get_name(lua_State *L) {
  3859. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3860. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3861. lua_pushstring(L, inst->name.c_str());
  3862. return 1;
  3863. }
  3864. static int Polycore_ObjectEntry_get_NumberVal(lua_State *L) {
  3865. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3866. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3867. lua_pushnumber(L, inst->NumberVal);
  3868. return 1;
  3869. }
  3870. static int Polycore_ObjectEntry_get_intVal(lua_State *L) {
  3871. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3872. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3873. lua_pushinteger(L, inst->intVal);
  3874. return 1;
  3875. }
  3876. static int Polycore_ObjectEntry_get_stringVal(lua_State *L) {
  3877. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3878. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3879. lua_pushstring(L, inst->stringVal.c_str());
  3880. return 1;
  3881. }
  3882. static int Polycore_ObjectEntry_get_boolVal(lua_State *L) {
  3883. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3884. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3885. lua_pushboolean(L, inst->boolVal);
  3886. return 1;
  3887. }
  3888. static int Polycore_ObjectEntry_get_length(lua_State *L) {
  3889. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3890. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3891. lua_pushinteger(L, inst->length);
  3892. return 1;
  3893. }
  3894. static int Polycore_ObjectEntry_set_type(lua_State *L) {
  3895. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3896. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3897. int param = lua_tointeger(L, 2);
  3898. inst->type = param;
  3899. return 0;
  3900. }
  3901. static int Polycore_ObjectEntry_set_name(lua_State *L) {
  3902. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3903. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3904. String param = lua_tostring(L, 2);
  3905. inst->name = param;
  3906. return 0;
  3907. }
  3908. static int Polycore_ObjectEntry_set_NumberVal(lua_State *L) {
  3909. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3910. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3911. Number param = lua_tonumber(L, 2);
  3912. inst->NumberVal = param;
  3913. return 0;
  3914. }
  3915. static int Polycore_ObjectEntry_set_intVal(lua_State *L) {
  3916. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3917. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3918. int param = lua_tointeger(L, 2);
  3919. inst->intVal = param;
  3920. return 0;
  3921. }
  3922. static int Polycore_ObjectEntry_set_stringVal(lua_State *L) {
  3923. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3924. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3925. String param = lua_tostring(L, 2);
  3926. inst->stringVal = param;
  3927. return 0;
  3928. }
  3929. static int Polycore_ObjectEntry_set_boolVal(lua_State *L) {
  3930. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3931. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3932. bool param = lua_toboolean(L, 2);
  3933. inst->boolVal = param;
  3934. return 0;
  3935. }
  3936. static int Polycore_ObjectEntry_set_length(lua_State *L) {
  3937. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3938. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3939. int param = lua_tointeger(L, 2);
  3940. inst->length = param;
  3941. return 0;
  3942. }
  3943. static int Polycore_ObjectEntry(lua_State *L) {
  3944. ObjectEntry *inst = new ObjectEntry();
  3945. lua_pushlightuserdata(L, (void*)inst);
  3946. return 1;
  3947. }
  3948. static int Polycore_ObjectEntry_addChild(lua_State *L) {
  3949. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3950. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3951. luaL_checktype(L, 2, LUA_TSTRING);
  3952. String name = String(lua_tostring(L, 2));
  3953. void *ptrRetVal = (void*)inst->addChild(name);
  3954. if(ptrRetVal == NULL) {
  3955. lua_pushnil(L);
  3956. } else {
  3957. lua_pushlightuserdata(L, ptrRetVal);
  3958. }
  3959. return 1;
  3960. }
  3961. static int Polycore_delete_ObjectEntry(lua_State *L) {
  3962. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3963. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3964. delete inst;
  3965. return 0;
  3966. }
  3967. static int Polycore_ScreenManager(lua_State *L) {
  3968. ScreenManager *inst = new ScreenManager();
  3969. lua_pushlightuserdata(L, (void*)inst);
  3970. return 1;
  3971. }
  3972. static int Polycore_ScreenManager_removeScreen(lua_State *L) {
  3973. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3974. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  3975. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3976. Screen * screen = (Screen *)lua_topointer(L, 2);
  3977. inst->removeScreen(screen);
  3978. return 0;
  3979. }
  3980. static int Polycore_ScreenManager_addScreen(lua_State *L) {
  3981. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3982. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  3983. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3984. Screen * screen = (Screen *)lua_topointer(L, 2);
  3985. inst->addScreen(screen);
  3986. return 0;
  3987. }
  3988. static int Polycore_ScreenManager_Update(lua_State *L) {
  3989. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3990. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  3991. inst->Update();
  3992. return 0;
  3993. }
  3994. static int Polycore_delete_ScreenManager(lua_State *L) {
  3995. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3996. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  3997. delete inst;
  3998. return 0;
  3999. }
  4000. static int Polycore_Vector2(lua_State *L) {
  4001. Vector2 *inst = new Vector2();
  4002. lua_pushlightuserdata(L, (void*)inst);
  4003. return 1;
  4004. }
  4005. static int Polycore_delete_Vector2(lua_State *L) {
  4006. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4007. Vector2 *inst = (Vector2*)lua_topointer(L, 1);
  4008. delete inst;
  4009. return 0;
  4010. }
  4011. static int Polycore_EventDispatcher(lua_State *L) {
  4012. EventDispatcher *inst = new EventDispatcher();
  4013. lua_pushlightuserdata(L, (void*)inst);
  4014. return 1;
  4015. }
  4016. static int Polycore_EventDispatcher_removeAllHandlers(lua_State *L) {
  4017. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4018. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4019. inst->removeAllHandlers();
  4020. return 0;
  4021. }
  4022. static int Polycore_EventDispatcher_removeAllHandlersForListener(lua_State *L) {
  4023. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4024. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4025. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4026. void * listener = (void *)lua_topointer(L, 2);
  4027. inst->removeAllHandlersForListener(listener);
  4028. return 0;
  4029. }
  4030. static int Polycore_EventDispatcher_addEventListener(lua_State *L) {
  4031. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4032. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4033. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4034. EventHandler * handler = (EventHandler *)lua_topointer(L, 2);
  4035. luaL_checktype(L, 3, LUA_TNUMBER);
  4036. int eventCode = lua_tointeger(L, 3);
  4037. inst->addEventListener(handler, eventCode);
  4038. return 0;
  4039. }
  4040. static int Polycore_EventDispatcher_removeEventListener(lua_State *L) {
  4041. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4042. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4043. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4044. EventHandler * handler = (EventHandler *)lua_topointer(L, 2);
  4045. luaL_checktype(L, 3, LUA_TNUMBER);
  4046. int eventCode = lua_tointeger(L, 3);
  4047. inst->removeEventListener(handler, eventCode);
  4048. return 0;
  4049. }
  4050. static int Polycore_EventDispatcher___dispatchEvent(lua_State *L) {
  4051. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4052. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4053. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4054. Event * event = (Event *)lua_topointer(L, 2);
  4055. luaL_checktype(L, 3, LUA_TNUMBER);
  4056. int eventCode = lua_tointeger(L, 3);
  4057. inst->__dispatchEvent(event, eventCode);
  4058. return 0;
  4059. }
  4060. static int Polycore_EventDispatcher_dispatchEvent(lua_State *L) {
  4061. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4062. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4063. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4064. Event * event = (Event *)lua_topointer(L, 2);
  4065. luaL_checktype(L, 3, LUA_TNUMBER);
  4066. int eventCode = lua_tointeger(L, 3);
  4067. inst->dispatchEvent(event, eventCode);
  4068. return 0;
  4069. }
  4070. static int Polycore_EventDispatcher_dispatchEventNoDelete(lua_State *L) {
  4071. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4072. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4073. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4074. Event * event = (Event *)lua_topointer(L, 2);
  4075. luaL_checktype(L, 3, LUA_TNUMBER);
  4076. int eventCode = lua_tointeger(L, 3);
  4077. inst->dispatchEventNoDelete(event, eventCode);
  4078. return 0;
  4079. }
  4080. static int Polycore_delete_EventDispatcher(lua_State *L) {
  4081. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4082. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4083. delete inst;
  4084. return 0;
  4085. }
  4086. static int Polycore_SoundManager(lua_State *L) {
  4087. SoundManager *inst = new SoundManager();
  4088. lua_pushlightuserdata(L, (void*)inst);
  4089. return 1;
  4090. }
  4091. static int Polycore_SoundManager_setListenerPosition(lua_State *L) {
  4092. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4093. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  4094. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4095. Vector3 position = *(Vector3*)lua_topointer(L, 2);
  4096. inst->setListenerPosition(position);
  4097. return 0;
  4098. }
  4099. static int Polycore_SoundManager_setListenerOrientation(lua_State *L) {
  4100. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4101. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  4102. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4103. Vector3 orientation = *(Vector3*)lua_topointer(L, 2);
  4104. inst->setListenerOrientation(orientation);
  4105. return 0;
  4106. }
  4107. static int Polycore_SoundManager_initAL(lua_State *L) {
  4108. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4109. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  4110. inst->initAL();
  4111. return 0;
  4112. }
  4113. static int Polycore_SoundManager_setGlobalVolume(lua_State *L) {
  4114. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4115. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  4116. luaL_checktype(L, 2, LUA_TNUMBER);
  4117. Number globalVolume = lua_tonumber(L, 2);
  4118. inst->setGlobalVolume(globalVolume);
  4119. return 0;
  4120. }
  4121. static int Polycore_delete_SoundManager(lua_State *L) {
  4122. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4123. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  4124. delete inst;
  4125. return 0;
  4126. }
  4127. static int Polycore_Logger(lua_State *L) {
  4128. Logger *inst = new Logger();
  4129. lua_pushlightuserdata(L, (void*)inst);
  4130. return 1;
  4131. }
  4132. static int Polycore_Logger_log(lua_State *L) {
  4133. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4134. const char * format = (const char *)lua_topointer(L, 2);
  4135. Logger::log(format);
  4136. return 0;
  4137. }
  4138. static int Polycore_Logger_logw(lua_State *L) {
  4139. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4140. const char * str = (const char *)lua_topointer(L, 2);
  4141. Logger::logw(str);
  4142. return 0;
  4143. }
  4144. static int Polycore_delete_Logger(lua_State *L) {
  4145. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4146. Logger *inst = (Logger*)lua_topointer(L, 1);
  4147. delete inst;
  4148. return 0;
  4149. }
  4150. static int Polycore_Image(lua_State *L) {
  4151. luaL_checktype(L, 1, LUA_TSTRING);
  4152. String fileName = String(lua_tostring(L, 1));
  4153. Image *inst = new Image(fileName);
  4154. lua_pushlightuserdata(L, (void*)inst);
  4155. return 1;
  4156. }
  4157. static int Polycore_Image_loadImage(lua_State *L) {
  4158. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4159. Image *inst = (Image*)lua_topointer(L, 1);
  4160. luaL_checktype(L, 2, LUA_TSTRING);
  4161. String fileName = String(lua_tostring(L, 2));
  4162. lua_pushboolean(L, inst->loadImage(fileName));
  4163. return 1;
  4164. }
  4165. static int Polycore_Image_loadPNG(lua_State *L) {
  4166. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4167. Image *inst = (Image*)lua_topointer(L, 1);
  4168. luaL_checktype(L, 2, LUA_TSTRING);
  4169. String fileName = String(lua_tostring(L, 2));
  4170. lua_pushboolean(L, inst->loadPNG(fileName));
  4171. return 1;
  4172. }
  4173. static int Polycore_Image_createEmpty(lua_State *L) {
  4174. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4175. Image *inst = (Image*)lua_topointer(L, 1);
  4176. luaL_checktype(L, 2, LUA_TNUMBER);
  4177. unsigned int width = lua_tointeger(L, 2);
  4178. luaL_checktype(L, 3, LUA_TNUMBER);
  4179. unsigned int height = lua_tointeger(L, 3);
  4180. inst->createEmpty(width, height);
  4181. return 0;
  4182. }
  4183. static int Polycore_Image_fill(lua_State *L) {
  4184. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4185. Image *inst = (Image*)lua_topointer(L, 1);
  4186. luaL_checktype(L, 2, LUA_TNUMBER);
  4187. Number r = lua_tonumber(L, 2);
  4188. luaL_checktype(L, 3, LUA_TNUMBER);
  4189. Number g = lua_tonumber(L, 3);
  4190. luaL_checktype(L, 4, LUA_TNUMBER);
  4191. Number b = lua_tonumber(L, 4);
  4192. luaL_checktype(L, 5, LUA_TNUMBER);
  4193. Number a = lua_tonumber(L, 5);
  4194. inst->fill(r, g, b, a);
  4195. return 0;
  4196. }
  4197. static int Polycore_Image_setPixel(lua_State *L) {
  4198. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4199. Image *inst = (Image*)lua_topointer(L, 1);
  4200. luaL_checktype(L, 2, LUA_TNUMBER);
  4201. int x = lua_tointeger(L, 2);
  4202. luaL_checktype(L, 3, LUA_TNUMBER);
  4203. int y = lua_tointeger(L, 3);
  4204. luaL_checktype(L, 4, LUA_TNUMBER);
  4205. Number r = lua_tonumber(L, 4);
  4206. luaL_checktype(L, 5, LUA_TNUMBER);
  4207. Number g = lua_tonumber(L, 5);
  4208. luaL_checktype(L, 6, LUA_TNUMBER);
  4209. Number b = lua_tonumber(L, 6);
  4210. luaL_checktype(L, 7, LUA_TNUMBER);
  4211. Number a = lua_tonumber(L, 7);
  4212. inst->setPixel(x, y, r, g, b, a);
  4213. return 0;
  4214. }
  4215. static int Polycore_Image_getPixel(lua_State *L) {
  4216. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4217. Image *inst = (Image*)lua_topointer(L, 1);
  4218. luaL_checktype(L, 2, LUA_TNUMBER);
  4219. int x = lua_tointeger(L, 2);
  4220. luaL_checktype(L, 3, LUA_TNUMBER);
  4221. int y = lua_tointeger(L, 3);
  4222. Color *retInst = new Color();
  4223. *retInst = inst->getPixel(x, y);
  4224. lua_pushlightuserdata(L, retInst);
  4225. return 1;
  4226. }
  4227. static int Polycore_Image_swap(lua_State *L) {
  4228. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4229. Image *inst = (Image*)lua_topointer(L, 1);
  4230. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4231. int * v1 = (int *)lua_topointer(L, 2);
  4232. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4233. int * v2 = (int *)lua_topointer(L, 3);
  4234. inst->swap(v1, v2);
  4235. return 0;
  4236. }
  4237. static int Polycore_Image_line(lua_State *L) {
  4238. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4239. Image *inst = (Image*)lua_topointer(L, 1);
  4240. luaL_checktype(L, 2, LUA_TNUMBER);
  4241. int x0 = lua_tointeger(L, 2);
  4242. luaL_checktype(L, 3, LUA_TNUMBER);
  4243. int y0 = lua_tointeger(L, 3);
  4244. luaL_checktype(L, 4, LUA_TNUMBER);
  4245. int x1 = lua_tointeger(L, 4);
  4246. luaL_checktype(L, 5, LUA_TNUMBER);
  4247. int y1 = lua_tointeger(L, 5);
  4248. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4249. Color col = *(Color*)lua_topointer(L, 6);
  4250. inst->line(x0, y0, x1, y1, col);
  4251. return 0;
  4252. }
  4253. static int Polycore_Image_moveTo(lua_State *L) {
  4254. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4255. Image *inst = (Image*)lua_topointer(L, 1);
  4256. luaL_checktype(L, 2, LUA_TNUMBER);
  4257. int x = lua_tointeger(L, 2);
  4258. luaL_checktype(L, 3, LUA_TNUMBER);
  4259. int y = lua_tointeger(L, 3);
  4260. inst->moveTo(x, y);
  4261. return 0;
  4262. }
  4263. static int Polycore_Image_move(lua_State *L) {
  4264. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4265. Image *inst = (Image*)lua_topointer(L, 1);
  4266. luaL_checktype(L, 2, LUA_TNUMBER);
  4267. int x = lua_tointeger(L, 2);
  4268. luaL_checktype(L, 3, LUA_TNUMBER);
  4269. int y = lua_tointeger(L, 3);
  4270. inst->move(x, y);
  4271. return 0;
  4272. }
  4273. static int Polycore_Image_lineTo(lua_State *L) {
  4274. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4275. Image *inst = (Image*)lua_topointer(L, 1);
  4276. luaL_checktype(L, 2, LUA_TNUMBER);
  4277. int x = lua_tointeger(L, 2);
  4278. luaL_checktype(L, 3, LUA_TNUMBER);
  4279. int y = lua_tointeger(L, 3);
  4280. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4281. Color col = *(Color*)lua_topointer(L, 4);
  4282. inst->lineTo(x, y, col);
  4283. return 0;
  4284. }
  4285. static int Polycore_Image_drawRect(lua_State *L) {
  4286. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4287. Image *inst = (Image*)lua_topointer(L, 1);
  4288. luaL_checktype(L, 2, LUA_TNUMBER);
  4289. int x = lua_tointeger(L, 2);
  4290. luaL_checktype(L, 3, LUA_TNUMBER);
  4291. int y = lua_tointeger(L, 3);
  4292. luaL_checktype(L, 4, LUA_TNUMBER);
  4293. int w = lua_tointeger(L, 4);
  4294. luaL_checktype(L, 5, LUA_TNUMBER);
  4295. int h = lua_tointeger(L, 5);
  4296. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4297. Color col = *(Color*)lua_topointer(L, 6);
  4298. inst->drawRect(x, y, w, h, col);
  4299. return 0;
  4300. }
  4301. static int Polycore_Image_perlinNoise(lua_State *L) {
  4302. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4303. Image *inst = (Image*)lua_topointer(L, 1);
  4304. luaL_checktype(L, 2, LUA_TNUMBER);
  4305. int seed = lua_tointeger(L, 2);
  4306. luaL_checktype(L, 3, LUA_TBOOLEAN);
  4307. bool alpha = lua_toboolean(L, 3);
  4308. inst->perlinNoise(seed, alpha);
  4309. return 0;
  4310. }
  4311. static int Polycore_Image_fastBlur(lua_State *L) {
  4312. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4313. Image *inst = (Image*)lua_topointer(L, 1);
  4314. luaL_checktype(L, 2, LUA_TNUMBER);
  4315. int blurSize = lua_tointeger(L, 2);
  4316. inst->fastBlur(blurSize);
  4317. return 0;
  4318. }
  4319. static int Polycore_Image_fastBlurVert(lua_State *L) {
  4320. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4321. Image *inst = (Image*)lua_topointer(L, 1);
  4322. luaL_checktype(L, 2, LUA_TNUMBER);
  4323. int blurSize = lua_tointeger(L, 2);
  4324. inst->fastBlurVert(blurSize);
  4325. return 0;
  4326. }
  4327. static int Polycore_Image_fastBlurHor(lua_State *L) {
  4328. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4329. Image *inst = (Image*)lua_topointer(L, 1);
  4330. luaL_checktype(L, 2, LUA_TNUMBER);
  4331. int blurSize = lua_tointeger(L, 2);
  4332. inst->fastBlurHor(blurSize);
  4333. return 0;
  4334. }
  4335. static int Polycore_Image_darken(lua_State *L) {
  4336. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4337. Image *inst = (Image*)lua_topointer(L, 1);
  4338. luaL_checktype(L, 2, LUA_TNUMBER);
  4339. Number amt = lua_tonumber(L, 2);
  4340. luaL_checktype(L, 3, LUA_TBOOLEAN);
  4341. bool color = lua_toboolean(L, 3);
  4342. luaL_checktype(L, 4, LUA_TBOOLEAN);
  4343. bool alpha = lua_toboolean(L, 4);
  4344. inst->darken(amt, color, alpha);
  4345. return 0;
  4346. }
  4347. static int Polycore_Image_lighten(lua_State *L) {
  4348. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4349. Image *inst = (Image*)lua_topointer(L, 1);
  4350. luaL_checktype(L, 2, LUA_TNUMBER);
  4351. Number amt = lua_tonumber(L, 2);
  4352. luaL_checktype(L, 3, LUA_TBOOLEAN);
  4353. bool color = lua_toboolean(L, 3);
  4354. luaL_checktype(L, 4, LUA_TBOOLEAN);
  4355. bool alpha = lua_toboolean(L, 4);
  4356. inst->lighten(amt, color, alpha);
  4357. return 0;
  4358. }
  4359. static int Polycore_Image_multiply(lua_State *L) {
  4360. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4361. Image *inst = (Image*)lua_topointer(L, 1);
  4362. luaL_checktype(L, 2, LUA_TNUMBER);
  4363. Number amt = lua_tonumber(L, 2);
  4364. luaL_checktype(L, 3, LUA_TBOOLEAN);
  4365. bool color = lua_toboolean(L, 3);
  4366. luaL_checktype(L, 4, LUA_TBOOLEAN);
  4367. bool alpha = lua_toboolean(L, 4);
  4368. inst->multiply(amt, color, alpha);
  4369. return 0;
  4370. }
  4371. static int Polycore_Image_getBrushX(lua_State *L) {
  4372. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4373. Image *inst = (Image*)lua_topointer(L, 1);
  4374. lua_pushinteger(L, inst->getBrushX());
  4375. return 1;
  4376. }
  4377. static int Polycore_Image_getBrushY(lua_State *L) {
  4378. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4379. Image *inst = (Image*)lua_topointer(L, 1);
  4380. lua_pushinteger(L, inst->getBrushY());
  4381. return 1;
  4382. }
  4383. static int Polycore_Image_isLoaded(lua_State *L) {
  4384. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4385. Image *inst = (Image*)lua_topointer(L, 1);
  4386. lua_pushboolean(L, inst->isLoaded());
  4387. return 1;
  4388. }
  4389. static int Polycore_Image_getType(lua_State *L) {
  4390. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4391. Image *inst = (Image*)lua_topointer(L, 1);
  4392. lua_pushinteger(L, inst->getType());
  4393. return 1;
  4394. }
  4395. static int Polycore_Image_writeBMP(lua_State *L) {
  4396. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4397. Image *inst = (Image*)lua_topointer(L, 1);
  4398. luaL_checktype(L, 2, LUA_TSTRING);
  4399. String fileName = String(lua_tostring(L, 2));
  4400. inst->writeBMP(fileName);
  4401. return 0;
  4402. }
  4403. static int Polycore_Image_getWidth(lua_State *L) {
  4404. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4405. Image *inst = (Image*)lua_topointer(L, 1);
  4406. lua_pushinteger(L, inst->getWidth());
  4407. return 1;
  4408. }
  4409. static int Polycore_Image_getHeight(lua_State *L) {
  4410. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4411. Image *inst = (Image*)lua_topointer(L, 1);
  4412. lua_pushinteger(L, inst->getHeight());
  4413. return 1;
  4414. }
  4415. static int Polycore_Image_getPixels(lua_State *L) {
  4416. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4417. Image *inst = (Image*)lua_topointer(L, 1);
  4418. void *ptrRetVal = (void*)inst->getPixels();
  4419. if(ptrRetVal == NULL) {
  4420. lua_pushnil(L);
  4421. } else {
  4422. lua_pushlightuserdata(L, ptrRetVal);
  4423. }
  4424. return 1;
  4425. }
  4426. static int Polycore_delete_Image(lua_State *L) {
  4427. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4428. Image *inst = (Image*)lua_topointer(L, 1);
  4429. delete inst;
  4430. return 0;
  4431. }
  4432. static int Polycore_Perlin(lua_State *L) {
  4433. luaL_checktype(L, 1, LUA_TNUMBER);
  4434. int octaves = lua_tointeger(L, 1);
  4435. luaL_checktype(L, 2, LUA_TNUMBER);
  4436. Number freq = lua_tonumber(L, 2);
  4437. luaL_checktype(L, 3, LUA_TNUMBER);
  4438. Number amp = lua_tonumber(L, 3);
  4439. luaL_checktype(L, 4, LUA_TNUMBER);
  4440. int seed = lua_tointeger(L, 4);
  4441. Perlin *inst = new Perlin(octaves, freq, amp, seed);
  4442. lua_pushlightuserdata(L, (void*)inst);
  4443. return 1;
  4444. }
  4445. static int Polycore_Perlin_Get(lua_State *L) {
  4446. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4447. Perlin *inst = (Perlin*)lua_topointer(L, 1);
  4448. luaL_checktype(L, 2, LUA_TNUMBER);
  4449. Number x = lua_tonumber(L, 2);
  4450. luaL_checktype(L, 3, LUA_TNUMBER);
  4451. Number y = lua_tonumber(L, 3);
  4452. lua_pushnumber(L, inst->Get(x, y));
  4453. return 1;
  4454. }
  4455. static int Polycore_delete_Perlin(lua_State *L) {
  4456. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4457. Perlin *inst = (Perlin*)lua_topointer(L, 1);
  4458. delete inst;
  4459. return 0;
  4460. }
  4461. static int Polycore_ScreenLabel(lua_State *L) {
  4462. luaL_checktype(L, 1, LUA_TSTRING);
  4463. String text = String(lua_tostring(L, 1));
  4464. luaL_checktype(L, 2, LUA_TNUMBER);
  4465. int size = lua_tointeger(L, 2);
  4466. String fontName;
  4467. if(lua_isstring(L, 3)) {
  4468. fontName = lua_tostring(L, 3);
  4469. } else {
  4470. fontName = "sans";
  4471. }
  4472. int amode;
  4473. if(lua_isnumber(L, 4)) {
  4474. amode = lua_tointeger(L, 4);
  4475. } else {
  4476. amode = 0;
  4477. }
  4478. ScreenLabel *inst = new ScreenLabel(text, size, fontName, amode);
  4479. lua_pushlightuserdata(L, (void*)inst);
  4480. return 1;
  4481. }
  4482. static int Polycore_ScreenLabel_addDropShadow(lua_State *L) {
  4483. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4484. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  4485. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4486. Color color = *(Color*)lua_topointer(L, 2);
  4487. luaL_checktype(L, 3, LUA_TNUMBER);
  4488. Number size = lua_tonumber(L, 3);
  4489. luaL_checktype(L, 4, LUA_TNUMBER);
  4490. Number offsetX = lua_tonumber(L, 4);
  4491. luaL_checktype(L, 5, LUA_TNUMBER);
  4492. Number offsetY = lua_tonumber(L, 5);
  4493. inst->addDropShadow(color, size, offsetX, offsetY);
  4494. return 0;
  4495. }
  4496. static int Polycore_ScreenLabel_setText(lua_State *L) {
  4497. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4498. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  4499. luaL_checktype(L, 2, LUA_TSTRING);
  4500. String newText = String(lua_tostring(L, 2));
  4501. inst->setText(newText);
  4502. return 0;
  4503. }
  4504. static int Polycore_ScreenLabel_getText(lua_State *L) {
  4505. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4506. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  4507. lua_pushstring(L, inst->getText().c_str());
  4508. return 1;
  4509. }
  4510. static int Polycore_ScreenLabel_getLabel(lua_State *L) {
  4511. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4512. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  4513. void *ptrRetVal = (void*)inst->getLabel();
  4514. if(ptrRetVal == NULL) {
  4515. lua_pushnil(L);
  4516. } else {
  4517. lua_pushlightuserdata(L, ptrRetVal);
  4518. }
  4519. return 1;
  4520. }
  4521. static int Polycore_delete_ScreenLabel(lua_State *L) {
  4522. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4523. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  4524. delete inst;
  4525. return 0;
  4526. }
  4527. static int Polycore_Cubemap(lua_State *L) {
  4528. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4529. Texture * t0 = (Texture *)lua_topointer(L, 1);
  4530. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4531. Texture * t1 = (Texture *)lua_topointer(L, 2);
  4532. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4533. Texture * t2 = (Texture *)lua_topointer(L, 3);
  4534. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4535. Texture * t3 = (Texture *)lua_topointer(L, 4);
  4536. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  4537. Texture * t4 = (Texture *)lua_topointer(L, 5);
  4538. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4539. Texture * t5 = (Texture *)lua_topointer(L, 6);
  4540. Cubemap *inst = new Cubemap(t0, t1, t2, t3, t4, t5);
  4541. lua_pushlightuserdata(L, (void*)inst);
  4542. return 1;
  4543. }
  4544. static int Polycore_delete_Cubemap(lua_State *L) {
  4545. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4546. Cubemap *inst = (Cubemap*)lua_topointer(L, 1);
  4547. delete inst;
  4548. return 0;
  4549. }
  4550. static int Polycore_SceneLabel(lua_State *L) {
  4551. luaL_checktype(L, 1, LUA_TSTRING);
  4552. String fontName = String(lua_tostring(L, 1));
  4553. luaL_checktype(L, 2, LUA_TSTRING);
  4554. String text = String(lua_tostring(L, 2));
  4555. luaL_checktype(L, 3, LUA_TNUMBER);
  4556. int size = lua_tointeger(L, 3);
  4557. luaL_checktype(L, 4, LUA_TNUMBER);
  4558. Number scale = lua_tonumber(L, 4);
  4559. luaL_checktype(L, 5, LUA_TNUMBER);
  4560. int amode = lua_tointeger(L, 5);
  4561. SceneLabel *inst = new SceneLabel(fontName, text, size, scale, amode);
  4562. lua_pushlightuserdata(L, (void*)inst);
  4563. return 1;
  4564. }
  4565. static int Polycore_SceneLabel_testMouseCollision(lua_State *L) {
  4566. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4567. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  4568. luaL_checktype(L, 2, LUA_TNUMBER);
  4569. Number x = lua_tonumber(L, 2);
  4570. luaL_checktype(L, 3, LUA_TNUMBER);
  4571. Number y = lua_tonumber(L, 3);
  4572. lua_pushboolean(L, inst->testMouseCollision(x, y));
  4573. return 1;
  4574. }
  4575. static int Polycore_SceneLabel_setText(lua_State *L) {
  4576. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4577. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  4578. luaL_checktype(L, 2, LUA_TSTRING);
  4579. String newText = String(lua_tostring(L, 2));
  4580. inst->setText(newText);
  4581. return 0;
  4582. }
  4583. static int Polycore_SceneLabel_getLabel(lua_State *L) {
  4584. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4585. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  4586. void *ptrRetVal = (void*)inst->getLabel();
  4587. if(ptrRetVal == NULL) {
  4588. lua_pushnil(L);
  4589. } else {
  4590. lua_pushlightuserdata(L, ptrRetVal);
  4591. }
  4592. return 1;
  4593. }
  4594. static int Polycore_SceneLabel_Render(lua_State *L) {
  4595. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4596. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  4597. inst->Render();
  4598. return 0;
  4599. }
  4600. static int Polycore_delete_SceneLabel(lua_State *L) {
  4601. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4602. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  4603. delete inst;
  4604. return 0;
  4605. }
  4606. static int Polycore_TimerManager(lua_State *L) {
  4607. TimerManager *inst = new TimerManager();
  4608. lua_pushlightuserdata(L, (void*)inst);
  4609. return 1;
  4610. }
  4611. static int Polycore_TimerManager_removeTimer(lua_State *L) {
  4612. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4613. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  4614. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4615. Timer * timer = (Timer *)lua_topointer(L, 2);
  4616. inst->removeTimer(timer);
  4617. return 0;
  4618. }
  4619. static int Polycore_TimerManager_addTimer(lua_State *L) {
  4620. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4621. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  4622. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4623. Timer * timer = (Timer *)lua_topointer(L, 2);
  4624. inst->addTimer(timer);
  4625. return 0;
  4626. }
  4627. static int Polycore_TimerManager_Update(lua_State *L) {
  4628. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4629. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  4630. inst->Update();
  4631. return 0;
  4632. }
  4633. static int Polycore_delete_TimerManager(lua_State *L) {
  4634. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4635. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  4636. delete inst;
  4637. return 0;
  4638. }
  4639. static int Polycore_Quaternion_get_x(lua_State *L) {
  4640. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4641. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4642. lua_pushnumber(L, inst->x);
  4643. return 1;
  4644. }
  4645. static int Polycore_Quaternion_get_y(lua_State *L) {
  4646. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4647. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4648. lua_pushnumber(L, inst->y);
  4649. return 1;
  4650. }
  4651. static int Polycore_Quaternion_get_z(lua_State *L) {
  4652. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4653. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4654. lua_pushnumber(L, inst->z);
  4655. return 1;
  4656. }
  4657. static int Polycore_Quaternion_get_w(lua_State *L) {
  4658. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4659. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4660. lua_pushnumber(L, inst->w);
  4661. return 1;
  4662. }
  4663. static int Polycore_Quaternion_set_x(lua_State *L) {
  4664. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4665. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4666. Number param = lua_tonumber(L, 2);
  4667. inst->x = param;
  4668. return 0;
  4669. }
  4670. static int Polycore_Quaternion_set_y(lua_State *L) {
  4671. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4672. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4673. Number param = lua_tonumber(L, 2);
  4674. inst->y = param;
  4675. return 0;
  4676. }
  4677. static int Polycore_Quaternion_set_z(lua_State *L) {
  4678. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4679. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4680. Number param = lua_tonumber(L, 2);
  4681. inst->z = param;
  4682. return 0;
  4683. }
  4684. static int Polycore_Quaternion_set_w(lua_State *L) {
  4685. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4686. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4687. Number param = lua_tonumber(L, 2);
  4688. inst->w = param;
  4689. return 0;
  4690. }
  4691. static int Polycore_Quaternion(lua_State *L) {
  4692. luaL_checktype(L, 1, LUA_TNUMBER);
  4693. Number w = lua_tonumber(L, 1);
  4694. luaL_checktype(L, 2, LUA_TNUMBER);
  4695. Number x = lua_tonumber(L, 2);
  4696. luaL_checktype(L, 3, LUA_TNUMBER);
  4697. Number y = lua_tonumber(L, 3);
  4698. luaL_checktype(L, 4, LUA_TNUMBER);
  4699. Number z = lua_tonumber(L, 4);
  4700. Quaternion *inst = new Quaternion(w, x, y, z);
  4701. lua_pushlightuserdata(L, (void*)inst);
  4702. return 1;
  4703. }
  4704. static int Polycore_Quaternion_setFromMatrix(lua_State *L) {
  4705. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4706. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4707. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4708. const Matrix4 & _mat = *( Matrix4 *)lua_topointer(L, 2);
  4709. inst->setFromMatrix(_mat);
  4710. return 0;
  4711. }
  4712. static int Polycore_Quaternion_Slerp(lua_State *L) {
  4713. luaL_checktype(L, 2, LUA_TNUMBER);
  4714. Number fT = lua_tonumber(L, 2);
  4715. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4716. const Quaternion & rkP = *( Quaternion *)lua_topointer(L, 3);
  4717. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4718. const Quaternion & rkQ = *( Quaternion *)lua_topointer(L, 4);
  4719. bool shortestPath;
  4720. if(lua_isboolean(L, 5)) {
  4721. shortestPath = lua_toboolean(L, 5);
  4722. } else {
  4723. shortestPath = false;
  4724. }
  4725. Quaternion *retInst = new Quaternion();
  4726. *retInst = Quaternion::Slerp(fT, rkP, rkQ, shortestPath);
  4727. lua_pushlightuserdata(L, retInst);
  4728. return 1;
  4729. }
  4730. static int Polycore_Quaternion_Dot(lua_State *L) {
  4731. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4732. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4733. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4734. const Quaternion & rkQ = *( Quaternion *)lua_topointer(L, 2);
  4735. lua_pushnumber(L, inst->Dot(rkQ));
  4736. return 1;
  4737. }
  4738. static int Polycore_Quaternion_Log(lua_State *L) {
  4739. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4740. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4741. Quaternion *retInst = new Quaternion();
  4742. *retInst = inst->Log();
  4743. lua_pushlightuserdata(L, retInst);
  4744. return 1;
  4745. }
  4746. static int Polycore_Quaternion_Exp(lua_State *L) {
  4747. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4748. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4749. Quaternion *retInst = new Quaternion();
  4750. *retInst = inst->Exp();
  4751. lua_pushlightuserdata(L, retInst);
  4752. return 1;
  4753. }
  4754. static int Polycore_Quaternion_Norm(lua_State *L) {
  4755. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4756. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4757. lua_pushnumber(L, inst->Norm());
  4758. return 1;
  4759. }
  4760. static int Polycore_Quaternion_normalize(lua_State *L) {
  4761. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4762. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4763. lua_pushnumber(L, inst->normalize());
  4764. return 1;
  4765. }
  4766. static int Polycore_Quaternion_lookAt(lua_State *L) {
  4767. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4768. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4769. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4770. const Vector3 & D = *( Vector3 *)lua_topointer(L, 2);
  4771. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4772. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  4773. inst->lookAt(D, upVector);
  4774. return 0;
  4775. }
  4776. static int Polycore_Quaternion_createFromMatrix(lua_State *L) {
  4777. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4778. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4779. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4780. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  4781. inst->createFromMatrix(matrix);
  4782. return 0;
  4783. }
  4784. static int Polycore_Quaternion_Squad(lua_State *L) {
  4785. luaL_checktype(L, 2, LUA_TNUMBER);
  4786. Number fT = lua_tonumber(L, 2);
  4787. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4788. const Quaternion & rkP = *( Quaternion *)lua_topointer(L, 3);
  4789. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4790. const Quaternion & rkA = *( Quaternion *)lua_topointer(L, 4);
  4791. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  4792. const Quaternion & rkB = *( Quaternion *)lua_topointer(L, 5);
  4793. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4794. const Quaternion & rkQ = *( Quaternion *)lua_topointer(L, 6);
  4795. luaL_checktype(L, 7, LUA_TBOOLEAN);
  4796. bool shortestPath = lua_toboolean(L, 7);
  4797. Quaternion *retInst = new Quaternion();
  4798. *retInst = Quaternion::Squad(fT, rkP, rkA, rkB, rkQ, shortestPath);
  4799. lua_pushlightuserdata(L, retInst);
  4800. return 1;
  4801. }
  4802. static int Polycore_Quaternion_Inverse(lua_State *L) {
  4803. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4804. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4805. Quaternion *retInst = new Quaternion();
  4806. *retInst = inst->Inverse();
  4807. lua_pushlightuserdata(L, retInst);
  4808. return 1;
  4809. }
  4810. static int Polycore_Quaternion_set(lua_State *L) {
  4811. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4812. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4813. luaL_checktype(L, 2, LUA_TNUMBER);
  4814. Number w = lua_tonumber(L, 2);
  4815. luaL_checktype(L, 3, LUA_TNUMBER);
  4816. Number x = lua_tonumber(L, 3);
  4817. luaL_checktype(L, 4, LUA_TNUMBER);
  4818. Number y = lua_tonumber(L, 4);
  4819. luaL_checktype(L, 5, LUA_TNUMBER);
  4820. Number z = lua_tonumber(L, 5);
  4821. inst->set(w, x, y, z);
  4822. return 0;
  4823. }
  4824. static int Polycore_Quaternion_inverse(lua_State *L) {
  4825. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4826. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4827. Quaternion *retInst = new Quaternion();
  4828. *retInst = inst->inverse();
  4829. lua_pushlightuserdata(L, retInst);
  4830. return 1;
  4831. }
  4832. static int Polycore_Quaternion_InvSqrt(lua_State *L) {
  4833. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4834. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4835. luaL_checktype(L, 2, LUA_TNUMBER);
  4836. Number x = lua_tonumber(L, 2);
  4837. lua_pushnumber(L, inst->InvSqrt(x));
  4838. return 1;
  4839. }
  4840. static int Polycore_Quaternion_fromAxes(lua_State *L) {
  4841. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4842. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4843. luaL_checktype(L, 2, LUA_TNUMBER);
  4844. Number az = lua_tonumber(L, 2);
  4845. luaL_checktype(L, 3, LUA_TNUMBER);
  4846. Number ay = lua_tonumber(L, 3);
  4847. luaL_checktype(L, 4, LUA_TNUMBER);
  4848. Number ax = lua_tonumber(L, 4);
  4849. inst->fromAxes(az, ay, ax);
  4850. return 0;
  4851. }
  4852. static int Polycore_Quaternion_FromAngleAxis(lua_State *L) {
  4853. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4854. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4855. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4856. const Number & rfAngle = *( Number *)lua_topointer(L, 2);
  4857. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4858. const Vector3 & rkAxis = *( Vector3 *)lua_topointer(L, 3);
  4859. inst->FromAngleAxis(rfAngle, rkAxis);
  4860. return 0;
  4861. }
  4862. static int Polycore_Quaternion_ToAngleAxis(lua_State *L) {
  4863. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4864. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4865. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4866. Number & rfAngle = *(Number *)lua_topointer(L, 2);
  4867. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4868. Vector3 & rkAxis = *(Vector3 *)lua_topointer(L, 3);
  4869. inst->ToAngleAxis(rfAngle, rkAxis);
  4870. return 0;
  4871. }
  4872. static int Polycore_Quaternion_createFromAxisAngle(lua_State *L) {
  4873. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4874. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4875. luaL_checktype(L, 2, LUA_TNUMBER);
  4876. Number x = lua_tonumber(L, 2);
  4877. luaL_checktype(L, 3, LUA_TNUMBER);
  4878. Number y = lua_tonumber(L, 3);
  4879. luaL_checktype(L, 4, LUA_TNUMBER);
  4880. Number z = lua_tonumber(L, 4);
  4881. luaL_checktype(L, 5, LUA_TNUMBER);
  4882. Number degrees = lua_tonumber(L, 5);
  4883. inst->createFromAxisAngle(x, y, z, degrees);
  4884. return 0;
  4885. }
  4886. static int Polycore_Quaternion_createMatrix(lua_State *L) {
  4887. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4888. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4889. Matrix4 *retInst = new Matrix4();
  4890. *retInst = inst->createMatrix();
  4891. lua_pushlightuserdata(L, retInst);
  4892. return 1;
  4893. }
  4894. static int Polycore_delete_Quaternion(lua_State *L) {
  4895. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4896. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4897. delete inst;
  4898. return 0;
  4899. }
  4900. static int Polycore_Label(lua_State *L) {
  4901. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4902. Font * font = (Font *)lua_topointer(L, 1);
  4903. luaL_checktype(L, 2, LUA_TSTRING);
  4904. String text = String(lua_tostring(L, 2));
  4905. luaL_checktype(L, 3, LUA_TNUMBER);
  4906. int size = lua_tointeger(L, 3);
  4907. luaL_checktype(L, 4, LUA_TNUMBER);
  4908. int antiAliasMode = lua_tointeger(L, 4);
  4909. Label *inst = new Label(font, text, size, antiAliasMode);
  4910. lua_pushlightuserdata(L, (void*)inst);
  4911. return 1;
  4912. }
  4913. static int Polycore_Label_setText(lua_State *L) {
  4914. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4915. Label *inst = (Label*)lua_topointer(L, 1);
  4916. luaL_checktype(L, 2, LUA_TSTRING);
  4917. String text = String(lua_tostring(L, 2));
  4918. inst->setText(text);
  4919. return 0;
  4920. }
  4921. static int Polycore_Label_getText(lua_State *L) {
  4922. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4923. Label *inst = (Label*)lua_topointer(L, 1);
  4924. lua_pushstring(L, inst->getText().c_str());
  4925. return 1;
  4926. }
  4927. static int Polycore_Label_getTextWidth(lua_State *L) {
  4928. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4929. Label *inst = (Label*)lua_topointer(L, 1);
  4930. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4931. Font * font = (Font *)lua_topointer(L, 2);
  4932. luaL_checktype(L, 3, LUA_TSTRING);
  4933. String text = String(lua_tostring(L, 3));
  4934. luaL_checktype(L, 4, LUA_TNUMBER);
  4935. int size = lua_tointeger(L, 4);
  4936. lua_pushinteger(L, inst->getTextWidth(font, text, size));
  4937. return 1;
  4938. }
  4939. static int Polycore_Label_getTextHeight(lua_State *L) {
  4940. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4941. Label *inst = (Label*)lua_topointer(L, 1);
  4942. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4943. Font * font = (Font *)lua_topointer(L, 2);
  4944. luaL_checktype(L, 3, LUA_TSTRING);
  4945. String text = String(lua_tostring(L, 3));
  4946. luaL_checktype(L, 4, LUA_TNUMBER);
  4947. int size = lua_tointeger(L, 4);
  4948. lua_pushinteger(L, inst->getTextHeight(font, text, size));
  4949. return 1;
  4950. }
  4951. static int Polycore_Label_getFont(lua_State *L) {
  4952. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4953. Label *inst = (Label*)lua_topointer(L, 1);
  4954. void *ptrRetVal = (void*)inst->getFont();
  4955. if(ptrRetVal == NULL) {
  4956. lua_pushnil(L);
  4957. } else {
  4958. lua_pushlightuserdata(L, ptrRetVal);
  4959. }
  4960. return 1;
  4961. }
  4962. static int Polycore_delete_Label(lua_State *L) {
  4963. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4964. Label *inst = (Label*)lua_topointer(L, 1);
  4965. delete inst;
  4966. return 0;
  4967. }
  4968. static int Polycore_ScreenLine(lua_State *L) {
  4969. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4970. Vector2 * start = (Vector2 *)lua_topointer(L, 1);
  4971. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4972. Vector2 * _end = (Vector2 *)lua_topointer(L, 2);
  4973. ScreenLine *inst = new ScreenLine(start, _end);
  4974. lua_pushlightuserdata(L, (void*)inst);
  4975. return 1;
  4976. }
  4977. static int Polycore_ScreenLine_Update(lua_State *L) {
  4978. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4979. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  4980. inst->Update();
  4981. return 0;
  4982. }
  4983. static int Polycore_ScreenLine_Render(lua_State *L) {
  4984. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4985. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  4986. inst->Render();
  4987. return 0;
  4988. }
  4989. static int Polycore_ScreenLine_setLineWidth(lua_State *L) {
  4990. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4991. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  4992. luaL_checktype(L, 2, LUA_TNUMBER);
  4993. Number width = lua_tonumber(L, 2);
  4994. inst->setLineWidth(width);
  4995. return 0;
  4996. }
  4997. static int Polycore_delete_ScreenLine(lua_State *L) {
  4998. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4999. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  5000. delete inst;
  5001. return 0;
  5002. }
  5003. static int Polycore_ScreenSoundListener(lua_State *L) {
  5004. ScreenSoundListener *inst = new ScreenSoundListener();
  5005. lua_pushlightuserdata(L, (void*)inst);
  5006. return 1;
  5007. }
  5008. static int Polycore_ScreenSoundListener_Update(lua_State *L) {
  5009. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5010. ScreenSoundListener *inst = (ScreenSoundListener*)lua_topointer(L, 1);
  5011. inst->Update();
  5012. return 0;
  5013. }
  5014. static int Polycore_delete_ScreenSoundListener(lua_State *L) {
  5015. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5016. ScreenSoundListener *inst = (ScreenSoundListener*)lua_topointer(L, 1);
  5017. delete inst;
  5018. return 0;
  5019. }
  5020. static int Polycore_ScreenSound(lua_State *L) {
  5021. luaL_checktype(L, 1, LUA_TSTRING);
  5022. String fileName = String(lua_tostring(L, 1));
  5023. luaL_checktype(L, 2, LUA_TNUMBER);
  5024. Number referenceDistance = lua_tonumber(L, 2);
  5025. luaL_checktype(L, 3, LUA_TNUMBER);
  5026. Number maxDistance = lua_tonumber(L, 3);
  5027. ScreenSound *inst = new ScreenSound(fileName, referenceDistance, maxDistance);
  5028. lua_pushlightuserdata(L, (void*)inst);
  5029. return 1;
  5030. }
  5031. static int Polycore_ScreenSound_Update(lua_State *L) {
  5032. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5033. ScreenSound *inst = (ScreenSound*)lua_topointer(L, 1);
  5034. inst->Update();
  5035. return 0;
  5036. }
  5037. static int Polycore_ScreenSound_getSound(lua_State *L) {
  5038. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5039. ScreenSound *inst = (ScreenSound*)lua_topointer(L, 1);
  5040. void *ptrRetVal = (void*)inst->getSound();
  5041. if(ptrRetVal == NULL) {
  5042. lua_pushnil(L);
  5043. } else {
  5044. lua_pushlightuserdata(L, ptrRetVal);
  5045. }
  5046. return 1;
  5047. }
  5048. static int Polycore_delete_ScreenSound(lua_State *L) {
  5049. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5050. ScreenSound *inst = (ScreenSound*)lua_topointer(L, 1);
  5051. delete inst;
  5052. return 0;
  5053. }
  5054. static int Polycore_String_get_contents(lua_State *L) {
  5055. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5056. String *inst = (String*)lua_topointer(L, 1);
  5057. lua_pushlightuserdata(L, &inst->contents);
  5058. return 1;
  5059. }
  5060. static int Polycore_String_get_s_contents(lua_State *L) {
  5061. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5062. String *inst = (String*)lua_topointer(L, 1);
  5063. lua_pushlightuserdata(L, &inst->s_contents);
  5064. return 1;
  5065. }
  5066. static int Polycore_String(lua_State *L) {
  5067. String *inst = new String();
  5068. lua_pushlightuserdata(L, (void*)inst);
  5069. return 1;
  5070. }
  5071. static int Polycore_String_size(lua_State *L) {
  5072. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5073. String *inst = (String*)lua_topointer(L, 1);
  5074. lua_pushinteger(L, inst->size());
  5075. return 1;
  5076. }
  5077. static int Polycore_String_length(lua_State *L) {
  5078. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5079. String *inst = (String*)lua_topointer(L, 1);
  5080. lua_pushinteger(L, inst->length());
  5081. return 1;
  5082. }
  5083. static int Polycore_String_getSTLString(lua_State *L) {
  5084. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5085. String *inst = (String*)lua_topointer(L, 1);
  5086. string *retInst = new string();
  5087. *retInst = inst->getSTLString();
  5088. lua_pushlightuserdata(L, retInst);
  5089. return 1;
  5090. }
  5091. static int Polycore_String_getSTLWString(lua_State *L) {
  5092. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5093. String *inst = (String*)lua_topointer(L, 1);
  5094. wstring *retInst = new wstring();
  5095. *retInst = inst->getSTLWString();
  5096. lua_pushlightuserdata(L, retInst);
  5097. return 1;
  5098. }
  5099. static int Polycore_String_substr(lua_State *L) {
  5100. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5101. String *inst = (String*)lua_topointer(L, 1);
  5102. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5103. size_t pos = *(size_t*)lua_topointer(L, 2);
  5104. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5105. size_t n = *(size_t*)lua_topointer(L, 3);
  5106. lua_pushstring(L, inst->substr(pos, n).c_str());
  5107. return 1;
  5108. }
  5109. static int Polycore_String_rfind(lua_State *L) {
  5110. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5111. String *inst = (String*)lua_topointer(L, 1);
  5112. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5113. const String & str = *( String *)lua_topointer(L, 2);
  5114. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5115. size_t pos = *(size_t*)lua_topointer(L, 3);
  5116. lua_pushinteger(L, inst->rfind(str, pos));
  5117. return 1;
  5118. }
  5119. static int Polycore_String_find(lua_State *L) {
  5120. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5121. String *inst = (String*)lua_topointer(L, 1);
  5122. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5123. const String & str = *( String *)lua_topointer(L, 2);
  5124. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5125. size_t pos = *(size_t*)lua_topointer(L, 3);
  5126. lua_pushinteger(L, inst->find(str, pos));
  5127. return 1;
  5128. }
  5129. static int Polycore_String_find_last_of(lua_State *L) {
  5130. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5131. String *inst = (String*)lua_topointer(L, 1);
  5132. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5133. const String & str = *( String *)lua_topointer(L, 2);
  5134. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5135. size_t pos = *(size_t*)lua_topointer(L, 3);
  5136. lua_pushinteger(L, inst->find_last_of(str, pos));
  5137. return 1;
  5138. }
  5139. static int Polycore_String_toLowerCase(lua_State *L) {
  5140. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5141. String *inst = (String*)lua_topointer(L, 1);
  5142. lua_pushstring(L, inst->toLowerCase().c_str());
  5143. return 1;
  5144. }
  5145. static int Polycore_String_toUpperCase(lua_State *L) {
  5146. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5147. String *inst = (String*)lua_topointer(L, 1);
  5148. lua_pushstring(L, inst->toUpperCase().c_str());
  5149. return 1;
  5150. }
  5151. static int Polycore_String_replace(lua_State *L) {
  5152. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5153. String *inst = (String*)lua_topointer(L, 1);
  5154. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5155. const String & what = *( String *)lua_topointer(L, 2);
  5156. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5157. const String & withWhat = *( String *)lua_topointer(L, 3);
  5158. lua_pushstring(L, inst->replace(what, withWhat).c_str());
  5159. return 1;
  5160. }
  5161. static int Polycore_String_NumberToString(lua_State *L) {
  5162. luaL_checktype(L, 2, LUA_TNUMBER);
  5163. Number value = lua_tonumber(L, 2);
  5164. lua_pushstring(L, String::NumberToString(value).c_str());
  5165. return 1;
  5166. }
  5167. static int Polycore_String_c_str(lua_State *L) {
  5168. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5169. String *inst = (String*)lua_topointer(L, 1);
  5170. void *ptrRetVal = (void*)inst->c_str();
  5171. if(ptrRetVal == NULL) {
  5172. lua_pushnil(L);
  5173. } else {
  5174. lua_pushlightuserdata(L, ptrRetVal);
  5175. }
  5176. return 1;
  5177. }
  5178. static int Polycore_String_wc_str(lua_State *L) {
  5179. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5180. String *inst = (String*)lua_topointer(L, 1);
  5181. void *ptrRetVal = (void*)inst->wc_str();
  5182. if(ptrRetVal == NULL) {
  5183. lua_pushnil(L);
  5184. } else {
  5185. lua_pushlightuserdata(L, ptrRetVal);
  5186. }
  5187. return 1;
  5188. }
  5189. static int Polycore_String_data(lua_State *L) {
  5190. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5191. String *inst = (String*)lua_topointer(L, 1);
  5192. void *ptrRetVal = (void*)inst->data();
  5193. if(ptrRetVal == NULL) {
  5194. lua_pushnil(L);
  5195. } else {
  5196. lua_pushlightuserdata(L, ptrRetVal);
  5197. }
  5198. return 1;
  5199. }
  5200. static int Polycore_String_getDataWithEncoding(lua_State *L) {
  5201. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5202. String *inst = (String*)lua_topointer(L, 1);
  5203. luaL_checktype(L, 2, LUA_TNUMBER);
  5204. int encoding = lua_tointeger(L, 2);
  5205. void *ptrRetVal = (void*)inst->getDataWithEncoding(encoding);
  5206. if(ptrRetVal == NULL) {
  5207. lua_pushnil(L);
  5208. } else {
  5209. lua_pushlightuserdata(L, ptrRetVal);
  5210. }
  5211. return 1;
  5212. }
  5213. static int Polycore_String_getDataSizeWithEncoding(lua_State *L) {
  5214. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5215. String *inst = (String*)lua_topointer(L, 1);
  5216. luaL_checktype(L, 2, LUA_TNUMBER);
  5217. int encoding = lua_tointeger(L, 2);
  5218. lua_pushinteger(L, inst->getDataSizeWithEncoding(encoding));
  5219. return 1;
  5220. }
  5221. static int Polycore_String_setDataWithEncoding(lua_State *L) {
  5222. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5223. String *inst = (String*)lua_topointer(L, 1);
  5224. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5225. char * data = (char *)lua_topointer(L, 2);
  5226. luaL_checktype(L, 3, LUA_TNUMBER);
  5227. int encoding = lua_tointeger(L, 3);
  5228. inst->setDataWithEncoding(data, encoding);
  5229. return 0;
  5230. }
  5231. static int Polycore_delete_String(lua_State *L) {
  5232. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5233. String *inst = (String*)lua_topointer(L, 1);
  5234. delete inst;
  5235. return 0;
  5236. }
  5237. static int Polycore_PolycodeModule(lua_State *L) {
  5238. PolycodeModule *inst = new PolycodeModule();
  5239. lua_pushlightuserdata(L, (void*)inst);
  5240. return 1;
  5241. }
  5242. static int Polycore_PolycodeModule_getType(lua_State *L) {
  5243. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5244. PolycodeModule *inst = (PolycodeModule*)lua_topointer(L, 1);
  5245. lua_pushinteger(L, inst->getType());
  5246. return 1;
  5247. }
  5248. static int Polycore_delete_PolycodeModule(lua_State *L) {
  5249. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5250. PolycodeModule *inst = (PolycodeModule*)lua_topointer(L, 1);
  5251. delete inst;
  5252. return 0;
  5253. }
  5254. static int Polycore_PolycodeViewBase(lua_State *L) {
  5255. PolycodeViewBase *inst = new PolycodeViewBase();
  5256. lua_pushlightuserdata(L, (void*)inst);
  5257. return 1;
  5258. }
  5259. static int Polycore_delete_PolycodeViewBase(lua_State *L) {
  5260. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5261. PolycodeViewBase *inst = (PolycodeViewBase*)lua_topointer(L, 1);
  5262. delete inst;
  5263. return 0;
  5264. }
  5265. static int Polycore_Core_Update(lua_State *L) {
  5266. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5267. Core *inst = (Core*)lua_topointer(L, 1);
  5268. lua_pushboolean(L, inst->Update());
  5269. return 1;
  5270. }
  5271. static int Polycore_Core_enableMouse(lua_State *L) {
  5272. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5273. Core *inst = (Core*)lua_topointer(L, 1);
  5274. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5275. bool newval = lua_toboolean(L, 2);
  5276. inst->enableMouse(newval);
  5277. return 0;
  5278. }
  5279. static int Polycore_Core_setCursor(lua_State *L) {
  5280. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5281. Core *inst = (Core*)lua_topointer(L, 1);
  5282. luaL_checktype(L, 2, LUA_TNUMBER);
  5283. int cursorType = lua_tointeger(L, 2);
  5284. inst->setCursor(cursorType);
  5285. return 0;
  5286. }
  5287. static int Polycore_Core_createThread(lua_State *L) {
  5288. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5289. Core *inst = (Core*)lua_topointer(L, 1);
  5290. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5291. Threaded * target = (Threaded *)lua_topointer(L, 2);
  5292. inst->createThread(target);
  5293. return 0;
  5294. }
  5295. static int Polycore_Core_lockMutex(lua_State *L) {
  5296. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5297. Core *inst = (Core*)lua_topointer(L, 1);
  5298. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5299. CoreMutex * mutex = (CoreMutex *)lua_topointer(L, 2);
  5300. inst->lockMutex(mutex);
  5301. return 0;
  5302. }
  5303. static int Polycore_Core_unlockMutex(lua_State *L) {
  5304. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5305. Core *inst = (Core*)lua_topointer(L, 1);
  5306. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5307. CoreMutex * mutex = (CoreMutex *)lua_topointer(L, 2);
  5308. inst->unlockMutex(mutex);
  5309. return 0;
  5310. }
  5311. static int Polycore_Core_createMutex(lua_State *L) {
  5312. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5313. Core *inst = (Core*)lua_topointer(L, 1);
  5314. void *ptrRetVal = (void*)inst->createMutex();
  5315. if(ptrRetVal == NULL) {
  5316. lua_pushnil(L);
  5317. } else {
  5318. lua_pushlightuserdata(L, ptrRetVal);
  5319. }
  5320. return 1;
  5321. }
  5322. static int Polycore_Core_copyStringToClipboard(lua_State *L) {
  5323. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5324. Core *inst = (Core*)lua_topointer(L, 1);
  5325. luaL_checktype(L, 2, LUA_TSTRING);
  5326. String str = String(lua_tostring(L, 2));
  5327. inst->copyStringToClipboard(str);
  5328. return 0;
  5329. }
  5330. static int Polycore_Core_getClipboardString(lua_State *L) {
  5331. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5332. Core *inst = (Core*)lua_topointer(L, 1);
  5333. String *retInst = new String();
  5334. *retInst = inst->getClipboardString();
  5335. lua_pushlightuserdata(L, retInst);
  5336. return 1;
  5337. }
  5338. static int Polycore_Core_getServices(lua_State *L) {
  5339. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5340. Core *inst = (Core*)lua_topointer(L, 1);
  5341. void *ptrRetVal = (void*)inst->getServices();
  5342. if(ptrRetVal == NULL) {
  5343. lua_pushnil(L);
  5344. } else {
  5345. lua_pushlightuserdata(L, ptrRetVal);
  5346. }
  5347. return 1;
  5348. }
  5349. static int Polycore_Core_getFPS(lua_State *L) {
  5350. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5351. Core *inst = (Core*)lua_topointer(L, 1);
  5352. lua_pushnumber(L, inst->getFPS());
  5353. return 1;
  5354. }
  5355. static int Polycore_Core_Shutdown(lua_State *L) {
  5356. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5357. Core *inst = (Core*)lua_topointer(L, 1);
  5358. inst->Shutdown();
  5359. return 0;
  5360. }
  5361. static int Polycore_Core_isFullscreen(lua_State *L) {
  5362. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5363. Core *inst = (Core*)lua_topointer(L, 1);
  5364. lua_pushboolean(L, inst->isFullscreen());
  5365. return 1;
  5366. }
  5367. static int Polycore_Core_getAALevel(lua_State *L) {
  5368. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5369. Core *inst = (Core*)lua_topointer(L, 1);
  5370. lua_pushinteger(L, inst->getAALevel());
  5371. return 1;
  5372. }
  5373. static int Polycore_Core_getInput(lua_State *L) {
  5374. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5375. Core *inst = (Core*)lua_topointer(L, 1);
  5376. void *ptrRetVal = (void*)inst->getInput();
  5377. if(ptrRetVal == NULL) {
  5378. lua_pushnil(L);
  5379. } else {
  5380. lua_pushlightuserdata(L, ptrRetVal);
  5381. }
  5382. return 1;
  5383. }
  5384. static int Polycore_Core_getXRes(lua_State *L) {
  5385. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5386. Core *inst = (Core*)lua_topointer(L, 1);
  5387. lua_pushnumber(L, inst->getXRes());
  5388. return 1;
  5389. }
  5390. static int Polycore_Core_getYRes(lua_State *L) {
  5391. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5392. Core *inst = (Core*)lua_topointer(L, 1);
  5393. lua_pushnumber(L, inst->getYRes());
  5394. return 1;
  5395. }
  5396. static int Polycore_Core_getNumVideoModes(lua_State *L) {
  5397. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5398. Core *inst = (Core*)lua_topointer(L, 1);
  5399. lua_pushinteger(L, inst->getNumVideoModes());
  5400. return 1;
  5401. }
  5402. static int Polycore_Core_createFolder(lua_State *L) {
  5403. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5404. Core *inst = (Core*)lua_topointer(L, 1);
  5405. luaL_checktype(L, 2, LUA_TSTRING);
  5406. String folderPath = String(lua_tostring(L, 2));
  5407. inst->createFolder(folderPath);
  5408. return 0;
  5409. }
  5410. static int Polycore_Core_copyDiskItem(lua_State *L) {
  5411. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5412. Core *inst = (Core*)lua_topointer(L, 1);
  5413. luaL_checktype(L, 2, LUA_TSTRING);
  5414. String itemPath = String(lua_tostring(L, 2));
  5415. luaL_checktype(L, 3, LUA_TSTRING);
  5416. String destItemPath = String(lua_tostring(L, 3));
  5417. inst->copyDiskItem(itemPath, destItemPath);
  5418. return 0;
  5419. }
  5420. static int Polycore_Core_moveDiskItem(lua_State *L) {
  5421. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5422. Core *inst = (Core*)lua_topointer(L, 1);
  5423. luaL_checktype(L, 2, LUA_TSTRING);
  5424. String itemPath = String(lua_tostring(L, 2));
  5425. luaL_checktype(L, 3, LUA_TSTRING);
  5426. String destItemPath = String(lua_tostring(L, 3));
  5427. inst->moveDiskItem(itemPath, destItemPath);
  5428. return 0;
  5429. }
  5430. static int Polycore_Core_removeDiskItem(lua_State *L) {
  5431. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5432. Core *inst = (Core*)lua_topointer(L, 1);
  5433. luaL_checktype(L, 2, LUA_TSTRING);
  5434. String itemPath = String(lua_tostring(L, 2));
  5435. inst->removeDiskItem(itemPath);
  5436. return 0;
  5437. }
  5438. static int Polycore_Core_openFolderPicker(lua_State *L) {
  5439. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5440. Core *inst = (Core*)lua_topointer(L, 1);
  5441. String *retInst = new String();
  5442. *retInst = inst->openFolderPicker();
  5443. lua_pushlightuserdata(L, retInst);
  5444. return 1;
  5445. }
  5446. static int Polycore_Core_setVideoModeIndex(lua_State *L) {
  5447. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5448. Core *inst = (Core*)lua_topointer(L, 1);
  5449. luaL_checktype(L, 2, LUA_TNUMBER);
  5450. int index = lua_tointeger(L, 2);
  5451. luaL_checktype(L, 3, LUA_TBOOLEAN);
  5452. bool fullScreen = lua_toboolean(L, 3);
  5453. luaL_checktype(L, 4, LUA_TNUMBER);
  5454. int aaLevel = lua_tointeger(L, 4);
  5455. inst->setVideoModeIndex(index, fullScreen, aaLevel);
  5456. return 0;
  5457. }
  5458. static int Polycore_Core_setVideoMode(lua_State *L) {
  5459. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5460. Core *inst = (Core*)lua_topointer(L, 1);
  5461. luaL_checktype(L, 2, LUA_TNUMBER);
  5462. int xRes = lua_tointeger(L, 2);
  5463. luaL_checktype(L, 3, LUA_TNUMBER);
  5464. int yRes = lua_tointeger(L, 3);
  5465. luaL_checktype(L, 4, LUA_TBOOLEAN);
  5466. bool fullScreen = lua_toboolean(L, 4);
  5467. luaL_checktype(L, 5, LUA_TNUMBER);
  5468. int aaLevel = lua_tointeger(L, 5);
  5469. inst->setVideoMode(xRes, yRes, fullScreen, aaLevel);
  5470. return 0;
  5471. }
  5472. static int Polycore_Core_resizeTo(lua_State *L) {
  5473. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5474. Core *inst = (Core*)lua_topointer(L, 1);
  5475. luaL_checktype(L, 2, LUA_TNUMBER);
  5476. int xRes = lua_tointeger(L, 2);
  5477. luaL_checktype(L, 3, LUA_TNUMBER);
  5478. int yRes = lua_tointeger(L, 3);
  5479. inst->resizeTo(xRes, yRes);
  5480. return 0;
  5481. }
  5482. static int Polycore_Core_doSleep(lua_State *L) {
  5483. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5484. Core *inst = (Core*)lua_topointer(L, 1);
  5485. inst->doSleep();
  5486. return 0;
  5487. }
  5488. static int Polycore_Core_getElapsed(lua_State *L) {
  5489. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5490. Core *inst = (Core*)lua_topointer(L, 1);
  5491. lua_pushnumber(L, inst->getElapsed());
  5492. return 1;
  5493. }
  5494. static int Polycore_Core_getTicks(lua_State *L) {
  5495. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5496. Core *inst = (Core*)lua_topointer(L, 1);
  5497. unsigned int *retInst = new unsigned int();
  5498. *retInst = inst->getTicks();
  5499. lua_pushlightuserdata(L, retInst);
  5500. return 1;
  5501. }
  5502. static int Polycore_Core_getTicksFloat(lua_State *L) {
  5503. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5504. Core *inst = (Core*)lua_topointer(L, 1);
  5505. lua_pushnumber(L, inst->getTicksFloat());
  5506. return 1;
  5507. }
  5508. static int Polycore_Core_setUserPointer(lua_State *L) {
  5509. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5510. Core *inst = (Core*)lua_topointer(L, 1);
  5511. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5512. void * ptr = (void *)lua_topointer(L, 2);
  5513. inst->setUserPointer(ptr);
  5514. return 0;
  5515. }
  5516. static int Polycore_Core_getUserPointer(lua_State *L) {
  5517. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5518. Core *inst = (Core*)lua_topointer(L, 1);
  5519. void *ptrRetVal = (void*)inst->getUserPointer();
  5520. if(ptrRetVal == NULL) {
  5521. lua_pushnil(L);
  5522. } else {
  5523. lua_pushlightuserdata(L, ptrRetVal);
  5524. }
  5525. return 1;
  5526. }
  5527. static int Polycore_delete_Core(lua_State *L) {
  5528. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5529. Core *inst = (Core*)lua_topointer(L, 1);
  5530. delete inst;
  5531. return 0;
  5532. }
  5533. static int Polycore_InputEvent_get_mouseButton(lua_State *L) {
  5534. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5535. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5536. lua_pushinteger(L, inst->mouseButton);
  5537. return 1;
  5538. }
  5539. static int Polycore_InputEvent_get_mousePosition(lua_State *L) {
  5540. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5541. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5542. lua_pushlightuserdata(L, &inst->mousePosition);
  5543. return 1;
  5544. }
  5545. static int Polycore_InputEvent_get_key(lua_State *L) {
  5546. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5547. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5548. lua_pushlightuserdata(L, &inst->key);
  5549. return 1;
  5550. }
  5551. static int Polycore_InputEvent_get_charCode(lua_State *L) {
  5552. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5553. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5554. lua_pushlightuserdata(L, &inst->charCode);
  5555. return 1;
  5556. }
  5557. static int Polycore_InputEvent_get_timestamp(lua_State *L) {
  5558. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5559. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5560. lua_pushinteger(L, inst->timestamp);
  5561. return 1;
  5562. }
  5563. static int Polycore_InputEvent_set_mouseButton(lua_State *L) {
  5564. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5565. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5566. int param = lua_tointeger(L, 2);
  5567. inst->mouseButton = param;
  5568. return 0;
  5569. }
  5570. static int Polycore_InputEvent_set_timestamp(lua_State *L) {
  5571. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5572. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5573. int param = lua_tointeger(L, 2);
  5574. inst->timestamp = param;
  5575. return 0;
  5576. }
  5577. static int Polycore_InputEvent(lua_State *L) {
  5578. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5579. Vector2 mousePosition = *(Vector2*)lua_topointer(L, 1);
  5580. luaL_checktype(L, 2, LUA_TNUMBER);
  5581. int timestamp = lua_tointeger(L, 2);
  5582. InputEvent *inst = new InputEvent(mousePosition, timestamp);
  5583. lua_pushlightuserdata(L, (void*)inst);
  5584. return 1;
  5585. }
  5586. static int Polycore_InputEvent_getMousePosition(lua_State *L) {
  5587. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5588. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5589. Vector2 *retInst = new Vector2();
  5590. *retInst = inst->getMousePosition();
  5591. lua_pushlightuserdata(L, retInst);
  5592. return 1;
  5593. }
  5594. static int Polycore_InputEvent_getKey(lua_State *L) {
  5595. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5596. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5597. PolyKEY *retInst = new PolyKEY();
  5598. *retInst = inst->getKey();
  5599. lua_pushlightuserdata(L, retInst);
  5600. return 1;
  5601. }
  5602. static int Polycore_InputEvent_getMouseButton(lua_State *L) {
  5603. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5604. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5605. lua_pushinteger(L, inst->getMouseButton());
  5606. return 1;
  5607. }
  5608. static int Polycore_InputEvent_keyCode(lua_State *L) {
  5609. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5610. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5611. lua_pushinteger(L, inst->keyCode());
  5612. return 1;
  5613. }
  5614. static int Polycore_delete_InputEvent(lua_State *L) {
  5615. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5616. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5617. delete inst;
  5618. return 0;
  5619. }
  5620. static int Polycore_Mesh_get_useVertexColors(lua_State *L) {
  5621. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5622. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5623. lua_pushboolean(L, inst->useVertexColors);
  5624. return 1;
  5625. }
  5626. static int Polycore_Mesh_set_useVertexColors(lua_State *L) {
  5627. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5628. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5629. bool param = lua_toboolean(L, 2);
  5630. inst->useVertexColors = param;
  5631. return 0;
  5632. }
  5633. static int Polycore_Mesh(lua_State *L) {
  5634. luaL_checktype(L, 1, LUA_TNUMBER);
  5635. int meshType = lua_tointeger(L, 1);
  5636. Mesh *inst = new Mesh(meshType);
  5637. lua_pushlightuserdata(L, (void*)inst);
  5638. return 1;
  5639. }
  5640. static int Polycore_Mesh_addPolygon(lua_State *L) {
  5641. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5642. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5643. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5644. Polycode::Polygon * newPolygon = (Polycode::Polygon *)lua_topointer(L, 2);
  5645. inst->addPolygon(newPolygon);
  5646. return 0;
  5647. }
  5648. static int Polycore_Mesh_loadMesh(lua_State *L) {
  5649. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5650. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5651. luaL_checktype(L, 2, LUA_TSTRING);
  5652. String fileName = String(lua_tostring(L, 2));
  5653. inst->loadMesh(fileName);
  5654. return 0;
  5655. }
  5656. static int Polycore_Mesh_saveToFile(lua_State *L) {
  5657. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5658. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5659. luaL_checktype(L, 2, LUA_TSTRING);
  5660. String fileName = String(lua_tostring(L, 2));
  5661. inst->saveToFile(fileName);
  5662. return 0;
  5663. }
  5664. static int Polycore_Mesh_loadFromFile(lua_State *L) {
  5665. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5666. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5667. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5668. OSFILE * inFile = (OSFILE *)lua_topointer(L, 2);
  5669. inst->loadFromFile(inFile);
  5670. return 0;
  5671. }
  5672. static int Polycore_Mesh_getPolygonCount(lua_State *L) {
  5673. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5674. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5675. lua_pushinteger(L, inst->getPolygonCount());
  5676. return 1;
  5677. }
  5678. static int Polycore_Mesh_getVertexCount(lua_State *L) {
  5679. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5680. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5681. lua_pushinteger(L, inst->getVertexCount());
  5682. return 1;
  5683. }
  5684. static int Polycore_Mesh_getPolygon(lua_State *L) {
  5685. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5686. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5687. luaL_checktype(L, 2, LUA_TNUMBER);
  5688. unsigned int index = lua_tointeger(L, 2);
  5689. void *ptrRetVal = (void*)inst->getPolygon(index);
  5690. if(ptrRetVal == NULL) {
  5691. lua_pushnil(L);
  5692. } else {
  5693. lua_pushlightuserdata(L, ptrRetVal);
  5694. }
  5695. return 1;
  5696. }
  5697. static int Polycore_Mesh_createPlane(lua_State *L) {
  5698. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5699. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5700. luaL_checktype(L, 2, LUA_TNUMBER);
  5701. Number w = lua_tonumber(L, 2);
  5702. luaL_checktype(L, 3, LUA_TNUMBER);
  5703. Number h = lua_tonumber(L, 3);
  5704. inst->createPlane(w, h);
  5705. return 0;
  5706. }
  5707. static int Polycore_Mesh_createVPlane(lua_State *L) {
  5708. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5709. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5710. luaL_checktype(L, 2, LUA_TNUMBER);
  5711. Number w = lua_tonumber(L, 2);
  5712. luaL_checktype(L, 3, LUA_TNUMBER);
  5713. Number h = lua_tonumber(L, 3);
  5714. inst->createVPlane(w, h);
  5715. return 0;
  5716. }
  5717. static int Polycore_Mesh_createTorus(lua_State *L) {
  5718. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5719. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5720. luaL_checktype(L, 2, LUA_TNUMBER);
  5721. Number radius = lua_tonumber(L, 2);
  5722. luaL_checktype(L, 3, LUA_TNUMBER);
  5723. Number tubeRadius = lua_tonumber(L, 3);
  5724. luaL_checktype(L, 4, LUA_TNUMBER);
  5725. int rSegments = lua_tointeger(L, 4);
  5726. luaL_checktype(L, 5, LUA_TNUMBER);
  5727. int tSegments = lua_tointeger(L, 5);
  5728. inst->createTorus(radius, tubeRadius, rSegments, tSegments);
  5729. return 0;
  5730. }
  5731. static int Polycore_Mesh_createBox(lua_State *L) {
  5732. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5733. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5734. luaL_checktype(L, 2, LUA_TNUMBER);
  5735. Number w = lua_tonumber(L, 2);
  5736. luaL_checktype(L, 3, LUA_TNUMBER);
  5737. Number d = lua_tonumber(L, 3);
  5738. luaL_checktype(L, 4, LUA_TNUMBER);
  5739. Number h = lua_tonumber(L, 4);
  5740. inst->createBox(w, d, h);
  5741. return 0;
  5742. }
  5743. static int Polycore_Mesh_createSphere(lua_State *L) {
  5744. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5745. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5746. luaL_checktype(L, 2, LUA_TNUMBER);
  5747. Number radius = lua_tonumber(L, 2);
  5748. luaL_checktype(L, 3, LUA_TNUMBER);
  5749. int numRings = lua_tointeger(L, 3);
  5750. luaL_checktype(L, 4, LUA_TNUMBER);
  5751. int numSegments = lua_tointeger(L, 4);
  5752. inst->createSphere(radius, numRings, numSegments);
  5753. return 0;
  5754. }
  5755. static int Polycore_Mesh_createCylinder(lua_State *L) {
  5756. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5757. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5758. luaL_checktype(L, 2, LUA_TNUMBER);
  5759. Number height = lua_tonumber(L, 2);
  5760. luaL_checktype(L, 3, LUA_TNUMBER);
  5761. Number radius = lua_tonumber(L, 3);
  5762. luaL_checktype(L, 4, LUA_TNUMBER);
  5763. int numSegments = lua_tointeger(L, 4);
  5764. inst->createCylinder(height, radius, numSegments);
  5765. return 0;
  5766. }
  5767. static int Polycore_Mesh_createCone(lua_State *L) {
  5768. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5769. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5770. luaL_checktype(L, 2, LUA_TNUMBER);
  5771. Number height = lua_tonumber(L, 2);
  5772. luaL_checktype(L, 3, LUA_TNUMBER);
  5773. Number radius = lua_tonumber(L, 3);
  5774. luaL_checktype(L, 4, LUA_TNUMBER);
  5775. int numSegments = lua_tointeger(L, 4);
  5776. inst->createCone(height, radius, numSegments);
  5777. return 0;
  5778. }
  5779. static int Polycore_Mesh_recenterMesh(lua_State *L) {
  5780. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5781. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5782. Vector3 *retInst = new Vector3();
  5783. *retInst = inst->recenterMesh();
  5784. lua_pushlightuserdata(L, retInst);
  5785. return 1;
  5786. }
  5787. static int Polycore_Mesh_useVertexNormals(lua_State *L) {
  5788. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5789. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5790. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5791. bool val = lua_toboolean(L, 2);
  5792. inst->useVertexNormals(val);
  5793. return 0;
  5794. }
  5795. static int Polycore_Mesh_setVertexBuffer(lua_State *L) {
  5796. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5797. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5798. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5799. VertexBuffer * buffer = (VertexBuffer *)lua_topointer(L, 2);
  5800. inst->setVertexBuffer(buffer);
  5801. return 0;
  5802. }
  5803. static int Polycore_Mesh_getVertexBuffer(lua_State *L) {
  5804. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5805. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5806. void *ptrRetVal = (void*)inst->getVertexBuffer();
  5807. if(ptrRetVal == NULL) {
  5808. lua_pushnil(L);
  5809. } else {
  5810. lua_pushlightuserdata(L, ptrRetVal);
  5811. }
  5812. return 1;
  5813. }
  5814. static int Polycore_Mesh_getRadius(lua_State *L) {
  5815. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5816. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5817. lua_pushnumber(L, inst->getRadius());
  5818. return 1;
  5819. }
  5820. static int Polycore_Mesh_calculateNormals(lua_State *L) {
  5821. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5822. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5823. bool smooth;
  5824. if(lua_isboolean(L, 2)) {
  5825. smooth = lua_toboolean(L, 2);
  5826. } else {
  5827. smooth = true;
  5828. }
  5829. Number smoothAngle;
  5830. if(lua_isnumber(L, 3)) {
  5831. smoothAngle = lua_tonumber(L, 3);
  5832. } else {
  5833. smoothAngle = 90.0;
  5834. }
  5835. inst->calculateNormals(smooth, smoothAngle);
  5836. return 0;
  5837. }
  5838. static int Polycore_Mesh_getMeshType(lua_State *L) {
  5839. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5840. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5841. lua_pushinteger(L, inst->getMeshType());
  5842. return 1;
  5843. }
  5844. static int Polycore_Mesh_setMeshType(lua_State *L) {
  5845. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5846. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5847. luaL_checktype(L, 2, LUA_TNUMBER);
  5848. int newType = lua_tointeger(L, 2);
  5849. inst->setMeshType(newType);
  5850. return 0;
  5851. }
  5852. static int Polycore_Mesh_calculateBBox(lua_State *L) {
  5853. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5854. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5855. Vector3 *retInst = new Vector3();
  5856. *retInst = inst->calculateBBox();
  5857. lua_pushlightuserdata(L, retInst);
  5858. return 1;
  5859. }
  5860. static int Polycore_Mesh_hasVertexBuffer(lua_State *L) {
  5861. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5862. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5863. lua_pushboolean(L, inst->hasVertexBuffer());
  5864. return 1;
  5865. }
  5866. static int Polycore_delete_Mesh(lua_State *L) {
  5867. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5868. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5869. delete inst;
  5870. return 0;
  5871. }
  5872. static int Polycore_VertexBuffer_get_verticesPerFace(lua_State *L) {
  5873. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5874. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5875. lua_pushinteger(L, inst->verticesPerFace);
  5876. return 1;
  5877. }
  5878. static int Polycore_VertexBuffer_get_meshType(lua_State *L) {
  5879. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5880. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5881. lua_pushinteger(L, inst->meshType);
  5882. return 1;
  5883. }
  5884. static int Polycore_VertexBuffer_set_verticesPerFace(lua_State *L) {
  5885. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5886. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5887. int param = lua_tointeger(L, 2);
  5888. inst->verticesPerFace = param;
  5889. return 0;
  5890. }
  5891. static int Polycore_VertexBuffer_set_meshType(lua_State *L) {
  5892. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5893. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5894. int param = lua_tointeger(L, 2);
  5895. inst->meshType = param;
  5896. return 0;
  5897. }
  5898. static int Polycore_VertexBuffer(lua_State *L) {
  5899. VertexBuffer *inst = new VertexBuffer();
  5900. lua_pushlightuserdata(L, (void*)inst);
  5901. return 1;
  5902. }
  5903. static int Polycore_VertexBuffer_getVertexCount(lua_State *L) {
  5904. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5905. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5906. lua_pushinteger(L, inst->getVertexCount());
  5907. return 1;
  5908. }
  5909. static int Polycore_delete_VertexBuffer(lua_State *L) {
  5910. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5911. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5912. delete inst;
  5913. return 0;
  5914. }
  5915. static int Polycore_MaterialManager(lua_State *L) {
  5916. MaterialManager *inst = new MaterialManager();
  5917. lua_pushlightuserdata(L, (void*)inst);
  5918. return 1;
  5919. }
  5920. static int Polycore_MaterialManager_Update(lua_State *L) {
  5921. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5922. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  5923. luaL_checktype(L, 2, LUA_TNUMBER);
  5924. int elapsed = lua_tointeger(L, 2);
  5925. inst->Update(elapsed);
  5926. return 0;
  5927. }
  5928. static int Polycore_MaterialManager_createFramebufferTexture(lua_State *L) {
  5929. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5930. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  5931. luaL_checktype(L, 2, LUA_TNUMBER);
  5932. int width = lua_tointeger(L, 2);
  5933. luaL_checktype(L, 3, LUA_TNUMBER);
  5934. int height = lua_tointeger(L, 3);
  5935. luaL_checktype(L, 4, LUA_TNUMBER);
  5936. int type = lua_tointeger(L, 4);
  5937. void *ptrRetVal = (void*)inst->createFramebufferTexture(width, height, type);
  5938. if(ptrRetVal == NULL) {
  5939. lua_pushnil(L);
  5940. } else {
  5941. lua_pushlightuserdata(L, ptrRetVal);
  5942. }
  5943. return 1;
  5944. }
  5945. static int Polycore_MaterialManager_createTexture(lua_State *L) {
  5946. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5947. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  5948. luaL_checktype(L, 2, LUA_TNUMBER);
  5949. int width = lua_tointeger(L, 2);
  5950. luaL_checktype(L, 3, LUA_TNUMBER);
  5951. int height = lua_tointeger(L, 3);
  5952. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  5953. char * imageData = (char *)lua_topointer(L, 4);
  5954. bool clamp;
  5955. if(lua_isboolean(L, 5)) {
  5956. clamp = lua_toboolean(L, 5);
  5957. } else {
  5958. clamp = true;
  5959. }
  5960. int type;
  5961. if(lua_isnumber(L, 6)) {
  5962. type = lua_tointeger(L, 6);
  5963. } else {
  5964. type = Image :: IMAGE_RGBA;
  5965. }
  5966. void *ptrRetVal = (void*)inst->createTexture(width, height, imageData, clamp, type);
  5967. if(ptrRetVal == NULL) {
  5968. lua_pushnil(L);
  5969. } else {
  5970. lua_pushlightuserdata(L, ptrRetVal);
  5971. }
  5972. return 1;
  5973. }
  5974. static int Polycore_MaterialManager_createNewTexture(lua_State *L) {
  5975. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5976. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  5977. luaL_checktype(L, 2, LUA_TNUMBER);
  5978. int width = lua_tointeger(L, 2);
  5979. luaL_checktype(L, 3, LUA_TNUMBER);
  5980. int height = lua_tointeger(L, 3);
  5981. bool clamp;
  5982. if(lua_isboolean(L, 4)) {
  5983. clamp = lua_toboolean(L, 4);
  5984. } else {
  5985. clamp = true;
  5986. }
  5987. int type;
  5988. if(lua_isnumber(L, 5)) {
  5989. type = lua_tointeger(L, 5);
  5990. } else {
  5991. type = Image :: IMAGE_RGBA;
  5992. }
  5993. void *ptrRetVal = (void*)inst->createNewTexture(width, height, clamp, type);
  5994. if(ptrRetVal == NULL) {
  5995. lua_pushnil(L);
  5996. } else {
  5997. lua_pushlightuserdata(L, ptrRetVal);
  5998. }
  5999. return 1;
  6000. }
  6001. static int Polycore_MaterialManager_createTextureFromImage(lua_State *L) {
  6002. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6003. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6004. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6005. Image * image = (Image *)lua_topointer(L, 2);
  6006. bool clamp;
  6007. if(lua_isboolean(L, 3)) {
  6008. clamp = lua_toboolean(L, 3);
  6009. } else {
  6010. clamp = true;
  6011. }
  6012. void *ptrRetVal = (void*)inst->createTextureFromImage(image, clamp);
  6013. if(ptrRetVal == NULL) {
  6014. lua_pushnil(L);
  6015. } else {
  6016. lua_pushlightuserdata(L, ptrRetVal);
  6017. }
  6018. return 1;
  6019. }
  6020. static int Polycore_MaterialManager_createTextureFromFile(lua_State *L) {
  6021. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6022. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6023. luaL_checktype(L, 2, LUA_TSTRING);
  6024. String fileName = String(lua_tostring(L, 2));
  6025. bool clamp;
  6026. if(lua_isboolean(L, 3)) {
  6027. clamp = lua_toboolean(L, 3);
  6028. } else {
  6029. clamp = true;
  6030. }
  6031. void *ptrRetVal = (void*)inst->createTextureFromFile(fileName, clamp);
  6032. if(ptrRetVal == NULL) {
  6033. lua_pushnil(L);
  6034. } else {
  6035. lua_pushlightuserdata(L, ptrRetVal);
  6036. }
  6037. return 1;
  6038. }
  6039. static int Polycore_MaterialManager_deleteTexture(lua_State *L) {
  6040. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6041. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6042. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6043. Texture * texture = (Texture *)lua_topointer(L, 2);
  6044. inst->deleteTexture(texture);
  6045. return 0;
  6046. }
  6047. static int Polycore_MaterialManager_reloadTextures(lua_State *L) {
  6048. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6049. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6050. inst->reloadTextures();
  6051. return 0;
  6052. }
  6053. static int Polycore_MaterialManager_reloadProgramsAndTextures(lua_State *L) {
  6054. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6055. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6056. inst->reloadProgramsAndTextures();
  6057. return 0;
  6058. }
  6059. static int Polycore_MaterialManager_reloadPrograms(lua_State *L) {
  6060. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6061. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6062. inst->reloadPrograms();
  6063. return 0;
  6064. }
  6065. static int Polycore_MaterialManager_addShaderModule(lua_State *L) {
  6066. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6067. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6068. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6069. PolycodeShaderModule * module = (PolycodeShaderModule *)lua_topointer(L, 2);
  6070. inst->addShaderModule(module);
  6071. return 0;
  6072. }
  6073. static int Polycore_MaterialManager_getTextureByResourcePath(lua_State *L) {
  6074. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6075. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6076. luaL_checktype(L, 2, LUA_TSTRING);
  6077. String resourcePath = String(lua_tostring(L, 2));
  6078. void *ptrRetVal = (void*)inst->getTextureByResourcePath(resourcePath);
  6079. if(ptrRetVal == NULL) {
  6080. lua_pushnil(L);
  6081. } else {
  6082. lua_pushlightuserdata(L, ptrRetVal);
  6083. }
  6084. return 1;
  6085. }
  6086. static int Polycore_MaterialManager_cubemapFromXMLNode(lua_State *L) {
  6087. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6088. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6089. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6090. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  6091. void *ptrRetVal = (void*)inst->cubemapFromXMLNode(node);
  6092. if(ptrRetVal == NULL) {
  6093. lua_pushnil(L);
  6094. } else {
  6095. lua_pushlightuserdata(L, ptrRetVal);
  6096. }
  6097. return 1;
  6098. }
  6099. static int Polycore_MaterialManager_loadMaterialsFromFile(lua_State *L) {
  6100. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6101. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6102. luaL_checktype(L, 2, LUA_TSTRING);
  6103. String fileName = String(lua_tostring(L, 2));
  6104. inst->loadMaterialsFromFile(fileName);
  6105. return 0;
  6106. }
  6107. static int Polycore_MaterialManager_materialFromXMLNode(lua_State *L) {
  6108. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6109. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6110. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6111. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  6112. void *ptrRetVal = (void*)inst->materialFromXMLNode(node);
  6113. if(ptrRetVal == NULL) {
  6114. lua_pushnil(L);
  6115. } else {
  6116. lua_pushlightuserdata(L, ptrRetVal);
  6117. }
  6118. return 1;
  6119. }
  6120. static int Polycore_MaterialManager_setShaderFromXMLNode(lua_State *L) {
  6121. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6122. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6123. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6124. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  6125. void *ptrRetVal = (void*)inst->setShaderFromXMLNode(node);
  6126. if(ptrRetVal == NULL) {
  6127. lua_pushnil(L);
  6128. } else {
  6129. lua_pushlightuserdata(L, ptrRetVal);
  6130. }
  6131. return 1;
  6132. }
  6133. static int Polycore_MaterialManager_createShaderFromXMLNode(lua_State *L) {
  6134. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6135. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6136. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6137. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  6138. void *ptrRetVal = (void*)inst->createShaderFromXMLNode(node);
  6139. if(ptrRetVal == NULL) {
  6140. lua_pushnil(L);
  6141. } else {
  6142. lua_pushlightuserdata(L, ptrRetVal);
  6143. }
  6144. return 1;
  6145. }
  6146. static int Polycore_delete_MaterialManager(lua_State *L) {
  6147. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6148. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6149. delete inst;
  6150. return 0;
  6151. }
  6152. static int Polycore_BezierCurve(lua_State *L) {
  6153. BezierCurve *inst = new BezierCurve();
  6154. lua_pushlightuserdata(L, (void*)inst);
  6155. return 1;
  6156. }
  6157. static int Polycore_BezierCurve_getControlPoint(lua_State *L) {
  6158. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6159. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6160. luaL_checktype(L, 2, LUA_TNUMBER);
  6161. unsigned int index = lua_tointeger(L, 2);
  6162. void *ptrRetVal = (void*)inst->getControlPoint(index);
  6163. if(ptrRetVal == NULL) {
  6164. lua_pushnil(L);
  6165. } else {
  6166. lua_pushlightuserdata(L, ptrRetVal);
  6167. }
  6168. return 1;
  6169. }
  6170. static int Polycore_BezierCurve_getNumControlPoints(lua_State *L) {
  6171. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6172. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6173. lua_pushinteger(L, inst->getNumControlPoints());
  6174. return 1;
  6175. }
  6176. static int Polycore_BezierCurve_addControlPoint(lua_State *L) {
  6177. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6178. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6179. luaL_checktype(L, 2, LUA_TNUMBER);
  6180. Number p1x = lua_tonumber(L, 2);
  6181. luaL_checktype(L, 3, LUA_TNUMBER);
  6182. Number p1y = lua_tonumber(L, 3);
  6183. luaL_checktype(L, 4, LUA_TNUMBER);
  6184. Number p1z = lua_tonumber(L, 4);
  6185. luaL_checktype(L, 5, LUA_TNUMBER);
  6186. Number p2x = lua_tonumber(L, 5);
  6187. luaL_checktype(L, 6, LUA_TNUMBER);
  6188. Number p2y = lua_tonumber(L, 6);
  6189. luaL_checktype(L, 7, LUA_TNUMBER);
  6190. Number p2z = lua_tonumber(L, 7);
  6191. luaL_checktype(L, 8, LUA_TNUMBER);
  6192. Number p3x = lua_tonumber(L, 8);
  6193. luaL_checktype(L, 9, LUA_TNUMBER);
  6194. Number p3y = lua_tonumber(L, 9);
  6195. luaL_checktype(L, 10, LUA_TNUMBER);
  6196. Number p3z = lua_tonumber(L, 10);
  6197. inst->addControlPoint(p1x, p1y, p1z, p2x, p2y, p2z, p3x, p3y, p3z);
  6198. return 0;
  6199. }
  6200. static int Polycore_BezierCurve_addControlPoint3dWithHandles(lua_State *L) {
  6201. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6202. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6203. luaL_checktype(L, 2, LUA_TNUMBER);
  6204. Number p1x = lua_tonumber(L, 2);
  6205. luaL_checktype(L, 3, LUA_TNUMBER);
  6206. Number p1y = lua_tonumber(L, 3);
  6207. luaL_checktype(L, 4, LUA_TNUMBER);
  6208. Number p1z = lua_tonumber(L, 4);
  6209. luaL_checktype(L, 5, LUA_TNUMBER);
  6210. Number p2x = lua_tonumber(L, 5);
  6211. luaL_checktype(L, 6, LUA_TNUMBER);
  6212. Number p2y = lua_tonumber(L, 6);
  6213. luaL_checktype(L, 7, LUA_TNUMBER);
  6214. Number p2z = lua_tonumber(L, 7);
  6215. luaL_checktype(L, 8, LUA_TNUMBER);
  6216. Number p3x = lua_tonumber(L, 8);
  6217. luaL_checktype(L, 9, LUA_TNUMBER);
  6218. Number p3y = lua_tonumber(L, 9);
  6219. luaL_checktype(L, 10, LUA_TNUMBER);
  6220. Number p3z = lua_tonumber(L, 10);
  6221. inst->addControlPoint3dWithHandles(p1x, p1y, p1z, p2x, p2y, p2z, p3x, p3y, p3z);
  6222. return 0;
  6223. }
  6224. static int Polycore_BezierCurve_addControlPoint3d(lua_State *L) {
  6225. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6226. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6227. luaL_checktype(L, 2, LUA_TNUMBER);
  6228. Number x = lua_tonumber(L, 2);
  6229. luaL_checktype(L, 3, LUA_TNUMBER);
  6230. Number y = lua_tonumber(L, 3);
  6231. luaL_checktype(L, 4, LUA_TNUMBER);
  6232. Number z = lua_tonumber(L, 4);
  6233. inst->addControlPoint3d(x, y, z);
  6234. return 0;
  6235. }
  6236. static int Polycore_BezierCurve_addControlPoint2dWithHandles(lua_State *L) {
  6237. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6238. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6239. luaL_checktype(L, 2, LUA_TNUMBER);
  6240. Number p1x = lua_tonumber(L, 2);
  6241. luaL_checktype(L, 3, LUA_TNUMBER);
  6242. Number p1y = lua_tonumber(L, 3);
  6243. luaL_checktype(L, 4, LUA_TNUMBER);
  6244. Number p2x = lua_tonumber(L, 4);
  6245. luaL_checktype(L, 5, LUA_TNUMBER);
  6246. Number p2y = lua_tonumber(L, 5);
  6247. luaL_checktype(L, 6, LUA_TNUMBER);
  6248. Number p3x = lua_tonumber(L, 6);
  6249. luaL_checktype(L, 7, LUA_TNUMBER);
  6250. Number p3y = lua_tonumber(L, 7);
  6251. inst->addControlPoint2dWithHandles(p1x, p1y, p2x, p2y, p3x, p3y);
  6252. return 0;
  6253. }
  6254. static int Polycore_BezierCurve_addControlPoint2d(lua_State *L) {
  6255. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6256. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6257. luaL_checktype(L, 2, LUA_TNUMBER);
  6258. Number x = lua_tonumber(L, 2);
  6259. luaL_checktype(L, 3, LUA_TNUMBER);
  6260. Number y = lua_tonumber(L, 3);
  6261. inst->addControlPoint2d(x, y);
  6262. return 0;
  6263. }
  6264. static int Polycore_BezierCurve_getHeightAt(lua_State *L) {
  6265. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6266. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6267. luaL_checktype(L, 2, LUA_TNUMBER);
  6268. Number a = lua_tonumber(L, 2);
  6269. lua_pushnumber(L, inst->getHeightAt(a));
  6270. return 1;
  6271. }
  6272. static int Polycore_BezierCurve_getPointAt(lua_State *L) {
  6273. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6274. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6275. luaL_checktype(L, 2, LUA_TNUMBER);
  6276. Number a = lua_tonumber(L, 2);
  6277. Vector3 *retInst = new Vector3();
  6278. *retInst = inst->getPointAt(a);
  6279. lua_pushlightuserdata(L, retInst);
  6280. return 1;
  6281. }
  6282. static int Polycore_BezierCurve_getPointBetween(lua_State *L) {
  6283. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6284. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6285. luaL_checktype(L, 2, LUA_TNUMBER);
  6286. Number a = lua_tonumber(L, 2);
  6287. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  6288. BezierPoint * bp1 = (BezierPoint *)lua_topointer(L, 3);
  6289. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  6290. BezierPoint * bp2 = (BezierPoint *)lua_topointer(L, 4);
  6291. Vector3 *retInst = new Vector3();
  6292. *retInst = inst->getPointBetween(a, bp1, bp2);
  6293. lua_pushlightuserdata(L, retInst);
  6294. return 1;
  6295. }
  6296. static int Polycore_BezierCurve_rebuildBuffers(lua_State *L) {
  6297. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6298. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6299. inst->rebuildBuffers();
  6300. return 0;
  6301. }
  6302. static int Polycore_delete_BezierCurve(lua_State *L) {
  6303. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6304. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6305. delete inst;
  6306. return 0;
  6307. }
  6308. static int Polycore_ScreenShape_get_strokeEnabled(lua_State *L) {
  6309. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6310. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6311. lua_pushboolean(L, inst->strokeEnabled);
  6312. return 1;
  6313. }
  6314. static int Polycore_ScreenShape_get_strokeColor(lua_State *L) {
  6315. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6316. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6317. lua_pushlightuserdata(L, &inst->strokeColor);
  6318. return 1;
  6319. }
  6320. static int Polycore_ScreenShape_get_lineSmooth(lua_State *L) {
  6321. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6322. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6323. lua_pushboolean(L, inst->lineSmooth);
  6324. return 1;
  6325. }
  6326. static int Polycore_ScreenShape_set_strokeEnabled(lua_State *L) {
  6327. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6328. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6329. bool param = lua_toboolean(L, 2);
  6330. inst->strokeEnabled = param;
  6331. return 0;
  6332. }
  6333. static int Polycore_ScreenShape_set_lineSmooth(lua_State *L) {
  6334. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6335. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6336. bool param = lua_toboolean(L, 2);
  6337. inst->lineSmooth = param;
  6338. return 0;
  6339. }
  6340. static int Polycore_ScreenShape(lua_State *L) {
  6341. luaL_checktype(L, 1, LUA_TNUMBER);
  6342. int shapeType = lua_tointeger(L, 1);
  6343. Number option1;
  6344. if(lua_isnumber(L, 2)) {
  6345. option1 = lua_tonumber(L, 2);
  6346. } else {
  6347. option1 = 0;
  6348. }
  6349. Number option2;
  6350. if(lua_isnumber(L, 3)) {
  6351. option2 = lua_tonumber(L, 3);
  6352. } else {
  6353. option2 = 0;
  6354. }
  6355. Number option3;
  6356. if(lua_isnumber(L, 4)) {
  6357. option3 = lua_tonumber(L, 4);
  6358. } else {
  6359. option3 = 0;
  6360. }
  6361. Number option4;
  6362. if(lua_isnumber(L, 5)) {
  6363. option4 = lua_tonumber(L, 5);
  6364. } else {
  6365. option4 = 0;
  6366. }
  6367. ScreenShape *inst = new ScreenShape(shapeType, option1, option2, option3, option4);
  6368. lua_pushlightuserdata(L, (void*)inst);
  6369. return 1;
  6370. }
  6371. static int Polycore_ScreenShape_Render(lua_State *L) {
  6372. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6373. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6374. inst->Render();
  6375. return 0;
  6376. }
  6377. static int Polycore_ScreenShape_setStrokeColor(lua_State *L) {
  6378. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6379. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6380. luaL_checktype(L, 2, LUA_TNUMBER);
  6381. Number r = lua_tonumber(L, 2);
  6382. luaL_checktype(L, 3, LUA_TNUMBER);
  6383. Number g = lua_tonumber(L, 3);
  6384. luaL_checktype(L, 4, LUA_TNUMBER);
  6385. Number b = lua_tonumber(L, 4);
  6386. luaL_checktype(L, 5, LUA_TNUMBER);
  6387. Number a = lua_tonumber(L, 5);
  6388. inst->setStrokeColor(r, g, b, a);
  6389. return 0;
  6390. }
  6391. static int Polycore_ScreenShape_setStrokeWidth(lua_State *L) {
  6392. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6393. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6394. luaL_checktype(L, 2, LUA_TNUMBER);
  6395. Number width = lua_tonumber(L, 2);
  6396. inst->setStrokeWidth(width);
  6397. return 0;
  6398. }
  6399. static int Polycore_ScreenShape_setGradient(lua_State *L) {
  6400. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6401. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6402. luaL_checktype(L, 2, LUA_TNUMBER);
  6403. Number r1 = lua_tonumber(L, 2);
  6404. luaL_checktype(L, 3, LUA_TNUMBER);
  6405. Number g1 = lua_tonumber(L, 3);
  6406. luaL_checktype(L, 4, LUA_TNUMBER);
  6407. Number b1 = lua_tonumber(L, 4);
  6408. luaL_checktype(L, 5, LUA_TNUMBER);
  6409. Number a1 = lua_tonumber(L, 5);
  6410. luaL_checktype(L, 6, LUA_TNUMBER);
  6411. Number r2 = lua_tonumber(L, 6);
  6412. luaL_checktype(L, 7, LUA_TNUMBER);
  6413. Number g2 = lua_tonumber(L, 7);
  6414. luaL_checktype(L, 8, LUA_TNUMBER);
  6415. Number b2 = lua_tonumber(L, 8);
  6416. luaL_checktype(L, 9, LUA_TNUMBER);
  6417. Number a2 = lua_tonumber(L, 9);
  6418. inst->setGradient(r1, g1, b1, a1, r2, g2, b2, a2);
  6419. return 0;
  6420. }
  6421. static int Polycore_ScreenShape_clearGradient(lua_State *L) {
  6422. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6423. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6424. inst->clearGradient();
  6425. return 0;
  6426. }
  6427. static int Polycore_ScreenShape_setShapeSize(lua_State *L) {
  6428. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6429. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6430. luaL_checktype(L, 2, LUA_TNUMBER);
  6431. Number newWidth = lua_tonumber(L, 2);
  6432. luaL_checktype(L, 3, LUA_TNUMBER);
  6433. Number newHeight = lua_tonumber(L, 3);
  6434. inst->setShapeSize(newWidth, newHeight);
  6435. return 0;
  6436. }
  6437. static int Polycore_ScreenShape_addShapePoint(lua_State *L) {
  6438. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6439. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6440. luaL_checktype(L, 2, LUA_TNUMBER);
  6441. Number x = lua_tonumber(L, 2);
  6442. luaL_checktype(L, 3, LUA_TNUMBER);
  6443. Number y = lua_tonumber(L, 3);
  6444. inst->addShapePoint(x, y);
  6445. return 0;
  6446. }
  6447. static int Polycore_delete_ScreenShape(lua_State *L) {
  6448. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6449. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6450. delete inst;
  6451. return 0;
  6452. }
  6453. static int Polycore_ScreenParticleEmitter(lua_State *L) {
  6454. luaL_checktype(L, 1, LUA_TSTRING);
  6455. String imageFile = String(lua_tostring(L, 1));
  6456. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6457. Screen * particleParentScreen = (Screen *)lua_topointer(L, 2);
  6458. luaL_checktype(L, 3, LUA_TNUMBER);
  6459. int particleType = lua_tointeger(L, 3);
  6460. luaL_checktype(L, 4, LUA_TNUMBER);
  6461. int emitterType = lua_tointeger(L, 4);
  6462. luaL_checktype(L, 5, LUA_TNUMBER);
  6463. Number lifespan = lua_tonumber(L, 5);
  6464. luaL_checktype(L, 6, LUA_TNUMBER);
  6465. unsigned int numParticles = lua_tointeger(L, 6);
  6466. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  6467. Vector3 direction = *(Vector3*)lua_topointer(L, 7);
  6468. luaL_checktype(L, 8, LUA_TLIGHTUSERDATA);
  6469. Vector3 gravity = *(Vector3*)lua_topointer(L, 8);
  6470. luaL_checktype(L, 9, LUA_TLIGHTUSERDATA);
  6471. Vector3 deviation = *(Vector3*)lua_topointer(L, 9);
  6472. Mesh * particleMesh;
  6473. if(lua_islightuserdata(L, 10)) {
  6474. particleMesh = (Mesh *)lua_topointer(L, 10);
  6475. } else {
  6476. particleMesh = NULL;
  6477. }
  6478. ScreenMesh * emitter;
  6479. if(lua_islightuserdata(L, 11)) {
  6480. emitter = (ScreenMesh *)lua_topointer(L, 11);
  6481. } else {
  6482. emitter = NULL;
  6483. }
  6484. ScreenParticleEmitter *inst = new ScreenParticleEmitter(imageFile, particleParentScreen, particleType, emitterType, lifespan, numParticles, direction, gravity, deviation, particleMesh, emitter);
  6485. lua_pushlightuserdata(L, (void*)inst);
  6486. return 1;
  6487. }
  6488. static int Polycore_ScreenParticleEmitter_getEmitter(lua_State *L) {
  6489. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6490. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  6491. void *ptrRetVal = (void*)inst->getEmitter();
  6492. if(ptrRetVal == NULL) {
  6493. lua_pushnil(L);
  6494. } else {
  6495. lua_pushlightuserdata(L, ptrRetVal);
  6496. }
  6497. return 1;
  6498. }
  6499. static int Polycore_ScreenParticleEmitter_addParticleBody(lua_State *L) {
  6500. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6501. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  6502. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6503. Entity * particleBody = (Entity *)lua_topointer(L, 2);
  6504. inst->addParticleBody(particleBody);
  6505. return 0;
  6506. }
  6507. static int Polycore_ScreenParticleEmitter_getBaseMatrix(lua_State *L) {
  6508. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6509. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  6510. Matrix4 *retInst = new Matrix4();
  6511. *retInst = inst->getBaseMatrix();
  6512. lua_pushlightuserdata(L, retInst);
  6513. return 1;
  6514. }
  6515. static int Polycore_ScreenParticleEmitter_Update(lua_State *L) {
  6516. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6517. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  6518. inst->Update();
  6519. return 0;
  6520. }
  6521. static int Polycore_delete_ScreenParticleEmitter(lua_State *L) {
  6522. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6523. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  6524. delete inst;
  6525. return 0;
  6526. }
  6527. static int Polycore_SceneParticleEmitter(lua_State *L) {
  6528. luaL_checktype(L, 1, LUA_TSTRING);
  6529. String materialName = String(lua_tostring(L, 1));
  6530. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6531. Scene * particleParentScene = (Scene *)lua_topointer(L, 2);
  6532. luaL_checktype(L, 3, LUA_TNUMBER);
  6533. int particleType = lua_tointeger(L, 3);
  6534. luaL_checktype(L, 4, LUA_TNUMBER);
  6535. int emitterType = lua_tointeger(L, 4);
  6536. luaL_checktype(L, 5, LUA_TNUMBER);
  6537. Number lifespan = lua_tonumber(L, 5);
  6538. luaL_checktype(L, 6, LUA_TNUMBER);
  6539. unsigned int numParticles = lua_tointeger(L, 6);
  6540. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  6541. Vector3 direction = *(Vector3*)lua_topointer(L, 7);
  6542. luaL_checktype(L, 8, LUA_TLIGHTUSERDATA);
  6543. Vector3 gravity = *(Vector3*)lua_topointer(L, 8);
  6544. luaL_checktype(L, 9, LUA_TLIGHTUSERDATA);
  6545. Vector3 deviation = *(Vector3*)lua_topointer(L, 9);
  6546. Mesh * particleMesh;
  6547. if(lua_islightuserdata(L, 10)) {
  6548. particleMesh = (Mesh *)lua_topointer(L, 10);
  6549. } else {
  6550. particleMesh = NULL;
  6551. }
  6552. SceneMesh * emitter;
  6553. if(lua_islightuserdata(L, 11)) {
  6554. emitter = (SceneMesh *)lua_topointer(L, 11);
  6555. } else {
  6556. emitter = NULL;
  6557. }
  6558. SceneParticleEmitter *inst = new SceneParticleEmitter(materialName, particleParentScene, particleType, emitterType, lifespan, numParticles, direction, gravity, deviation, particleMesh, emitter);
  6559. lua_pushlightuserdata(L, (void*)inst);
  6560. return 1;
  6561. }
  6562. static int Polycore_SceneParticleEmitter_getEmitter(lua_State *L) {
  6563. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6564. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  6565. void *ptrRetVal = (void*)inst->getEmitter();
  6566. if(ptrRetVal == NULL) {
  6567. lua_pushnil(L);
  6568. } else {
  6569. lua_pushlightuserdata(L, ptrRetVal);
  6570. }
  6571. return 1;
  6572. }
  6573. static int Polycore_SceneParticleEmitter_addParticleBody(lua_State *L) {
  6574. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6575. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  6576. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6577. Entity * particleBody = (Entity *)lua_topointer(L, 2);
  6578. inst->addParticleBody(particleBody);
  6579. return 0;
  6580. }
  6581. static int Polycore_SceneParticleEmitter_getBaseMatrix(lua_State *L) {
  6582. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6583. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  6584. Matrix4 *retInst = new Matrix4();
  6585. *retInst = inst->getBaseMatrix();
  6586. lua_pushlightuserdata(L, retInst);
  6587. return 1;
  6588. }
  6589. static int Polycore_SceneParticleEmitter_Update(lua_State *L) {
  6590. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6591. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  6592. inst->Update();
  6593. return 0;
  6594. }
  6595. static int Polycore_delete_SceneParticleEmitter(lua_State *L) {
  6596. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6597. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  6598. delete inst;
  6599. return 0;
  6600. }
  6601. static int Polycore_ParticleEmitter_get_particleSpeedMod(lua_State *L) {
  6602. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6603. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6604. lua_pushnumber(L, inst->particleSpeedMod);
  6605. return 1;
  6606. }
  6607. static int Polycore_ParticleEmitter_get_brightnessDeviation(lua_State *L) {
  6608. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6609. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6610. lua_pushnumber(L, inst->brightnessDeviation);
  6611. return 1;
  6612. }
  6613. static int Polycore_ParticleEmitter_get_deviation(lua_State *L) {
  6614. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6615. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6616. lua_pushlightuserdata(L, &inst->deviation);
  6617. return 1;
  6618. }
  6619. static int Polycore_ParticleEmitter_get_dirVector(lua_State *L) {
  6620. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6621. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6622. lua_pushlightuserdata(L, &inst->dirVector);
  6623. return 1;
  6624. }
  6625. static int Polycore_ParticleEmitter_get_gravVector(lua_State *L) {
  6626. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6627. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6628. lua_pushlightuserdata(L, &inst->gravVector);
  6629. return 1;
  6630. }
  6631. static int Polycore_ParticleEmitter_get_lifespan(lua_State *L) {
  6632. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6633. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6634. lua_pushnumber(L, inst->lifespan);
  6635. return 1;
  6636. }
  6637. static int Polycore_ParticleEmitter_get_rotationFollowsPath(lua_State *L) {
  6638. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6639. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6640. lua_pushboolean(L, inst->rotationFollowsPath);
  6641. return 1;
  6642. }
  6643. static int Polycore_ParticleEmitter_get_scaleCurve(lua_State *L) {
  6644. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6645. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6646. lua_pushlightuserdata(L, &inst->scaleCurve);
  6647. return 1;
  6648. }
  6649. static int Polycore_ParticleEmitter_get_colorCurveR(lua_State *L) {
  6650. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6651. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6652. lua_pushlightuserdata(L, &inst->colorCurveR);
  6653. return 1;
  6654. }
  6655. static int Polycore_ParticleEmitter_get_colorCurveG(lua_State *L) {
  6656. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6657. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6658. lua_pushlightuserdata(L, &inst->colorCurveG);
  6659. return 1;
  6660. }
  6661. static int Polycore_ParticleEmitter_get_colorCurveB(lua_State *L) {
  6662. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6663. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6664. lua_pushlightuserdata(L, &inst->colorCurveB);
  6665. return 1;
  6666. }
  6667. static int Polycore_ParticleEmitter_get_colorCurveA(lua_State *L) {
  6668. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6669. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6670. lua_pushlightuserdata(L, &inst->colorCurveA);
  6671. return 1;
  6672. }
  6673. static int Polycore_ParticleEmitter_get_useColorCurves(lua_State *L) {
  6674. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6675. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6676. lua_pushboolean(L, inst->useColorCurves);
  6677. return 1;
  6678. }
  6679. static int Polycore_ParticleEmitter_get_useScaleCurves(lua_State *L) {
  6680. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6681. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6682. lua_pushboolean(L, inst->useScaleCurves);
  6683. return 1;
  6684. }
  6685. static int Polycore_ParticleEmitter_set_particleSpeedMod(lua_State *L) {
  6686. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6687. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6688. Number param = lua_tonumber(L, 2);
  6689. inst->particleSpeedMod = param;
  6690. return 0;
  6691. }
  6692. static int Polycore_ParticleEmitter_set_brightnessDeviation(lua_State *L) {
  6693. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6694. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6695. Number param = lua_tonumber(L, 2);
  6696. inst->brightnessDeviation = param;
  6697. return 0;
  6698. }
  6699. static int Polycore_ParticleEmitter_set_lifespan(lua_State *L) {
  6700. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6701. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6702. Number param = lua_tonumber(L, 2);
  6703. inst->lifespan = param;
  6704. return 0;
  6705. }
  6706. static int Polycore_ParticleEmitter_set_rotationFollowsPath(lua_State *L) {
  6707. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6708. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6709. bool param = lua_toboolean(L, 2);
  6710. inst->rotationFollowsPath = param;
  6711. return 0;
  6712. }
  6713. static int Polycore_ParticleEmitter_set_useColorCurves(lua_State *L) {
  6714. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6715. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6716. bool param = lua_toboolean(L, 2);
  6717. inst->useColorCurves = param;
  6718. return 0;
  6719. }
  6720. static int Polycore_ParticleEmitter_set_useScaleCurves(lua_State *L) {
  6721. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6722. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6723. bool param = lua_toboolean(L, 2);
  6724. inst->useScaleCurves = param;
  6725. return 0;
  6726. }
  6727. static int Polycore_ParticleEmitter(lua_State *L) {
  6728. luaL_checktype(L, 1, LUA_TSTRING);
  6729. String imageFile = String(lua_tostring(L, 1));
  6730. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6731. Mesh * particleMesh = (Mesh *)lua_topointer(L, 2);
  6732. luaL_checktype(L, 3, LUA_TNUMBER);
  6733. int particleType = lua_tointeger(L, 3);
  6734. luaL_checktype(L, 4, LUA_TNUMBER);
  6735. int emitterType = lua_tointeger(L, 4);
  6736. luaL_checktype(L, 5, LUA_TNUMBER);
  6737. Number lifespan = lua_tonumber(L, 5);
  6738. luaL_checktype(L, 6, LUA_TNUMBER);
  6739. unsigned int numParticles = lua_tointeger(L, 6);
  6740. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  6741. Vector3 direction = *(Vector3*)lua_topointer(L, 7);
  6742. luaL_checktype(L, 8, LUA_TLIGHTUSERDATA);
  6743. Vector3 gravity = *(Vector3*)lua_topointer(L, 8);
  6744. luaL_checktype(L, 9, LUA_TLIGHTUSERDATA);
  6745. Vector3 deviation = *(Vector3*)lua_topointer(L, 9);
  6746. ParticleEmitter *inst = new ParticleEmitter(imageFile, particleMesh, particleType, emitterType, lifespan, numParticles, direction, gravity, deviation);
  6747. lua_pushlightuserdata(L, (void*)inst);
  6748. return 1;
  6749. }
  6750. static int Polycore_ParticleEmitter_createParticles(lua_State *L) {
  6751. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6752. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6753. inst->createParticles();
  6754. return 0;
  6755. }
  6756. static int Polycore_ParticleEmitter_setRotationSpeed(lua_State *L) {
  6757. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6758. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6759. luaL_checktype(L, 2, LUA_TNUMBER);
  6760. Number speed = lua_tonumber(L, 2);
  6761. inst->setRotationSpeed(speed);
  6762. return 0;
  6763. }
  6764. static int Polycore_ParticleEmitter_setParticleBlendingMode(lua_State *L) {
  6765. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6766. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6767. luaL_checktype(L, 2, LUA_TNUMBER);
  6768. int mode = lua_tointeger(L, 2);
  6769. inst->setParticleBlendingMode(mode);
  6770. return 0;
  6771. }
  6772. static int Polycore_ParticleEmitter_setDepthWrite(lua_State *L) {
  6773. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6774. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6775. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6776. bool val = lua_toboolean(L, 2);
  6777. inst->setDepthWrite(val);
  6778. return 0;
  6779. }
  6780. static int Polycore_ParticleEmitter_setDepthTest(lua_State *L) {
  6781. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6782. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6783. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6784. bool val = lua_toboolean(L, 2);
  6785. inst->setDepthTest(val);
  6786. return 0;
  6787. }
  6788. static int Polycore_ParticleEmitter_setAlphaTest(lua_State *L) {
  6789. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6790. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6791. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6792. bool val = lua_toboolean(L, 2);
  6793. inst->setAlphaTest(val);
  6794. return 0;
  6795. }
  6796. static int Polycore_ParticleEmitter_enablePerlin(lua_State *L) {
  6797. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6798. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6799. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6800. bool val = lua_toboolean(L, 2);
  6801. inst->enablePerlin(val);
  6802. return 0;
  6803. }
  6804. static int Polycore_ParticleEmitter_setPerlinModSize(lua_State *L) {
  6805. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6806. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6807. luaL_checktype(L, 2, LUA_TNUMBER);
  6808. Number size = lua_tonumber(L, 2);
  6809. inst->setPerlinModSize(size);
  6810. return 0;
  6811. }
  6812. static int Polycore_ParticleEmitter_setBillboardMode(lua_State *L) {
  6813. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6814. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6815. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6816. bool mode = lua_toboolean(L, 2);
  6817. inst->setBillboardMode(mode);
  6818. return 0;
  6819. }
  6820. static int Polycore_ParticleEmitter_enableEmitter(lua_State *L) {
  6821. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6822. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6823. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6824. bool val = lua_toboolean(L, 2);
  6825. inst->enableEmitter(val);
  6826. return 0;
  6827. }
  6828. static int Polycore_ParticleEmitter_emitterEnabled(lua_State *L) {
  6829. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6830. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6831. lua_pushboolean(L, inst->emitterEnabled());
  6832. return 1;
  6833. }
  6834. static int Polycore_ParticleEmitter_setEmitterRadius(lua_State *L) {
  6835. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6836. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6837. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6838. Vector3 rad = *(Vector3*)lua_topointer(L, 2);
  6839. inst->setEmitterRadius(rad);
  6840. return 0;
  6841. }
  6842. static int Polycore_ParticleEmitter_setAllAtOnce(lua_State *L) {
  6843. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6844. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6845. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6846. bool val = lua_toboolean(L, 2);
  6847. inst->setAllAtOnce(val);
  6848. return 0;
  6849. }
  6850. static int Polycore_ParticleEmitter_Trigger(lua_State *L) {
  6851. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6852. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6853. inst->Trigger();
  6854. return 0;
  6855. }
  6856. static int Polycore_ParticleEmitter_resetParticle(lua_State *L) {
  6857. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6858. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6859. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6860. Particle * particle = (Particle *)lua_topointer(L, 2);
  6861. inst->resetParticle(particle);
  6862. return 0;
  6863. }
  6864. static int Polycore_ParticleEmitter_setParticleCount(lua_State *L) {
  6865. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6866. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6867. luaL_checktype(L, 2, LUA_TNUMBER);
  6868. int count = lua_tointeger(L, 2);
  6869. inst->setParticleCount(count);
  6870. return 0;
  6871. }
  6872. static int Polycore_ParticleEmitter_addParticleBody(lua_State *L) {
  6873. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6874. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6875. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6876. Entity * particleBody = (Entity *)lua_topointer(L, 2);
  6877. inst->addParticleBody(particleBody);
  6878. return 0;
  6879. }
  6880. static int Polycore_ParticleEmitter_getBaseMatrix(lua_State *L) {
  6881. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6882. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6883. Matrix4 *retInst = new Matrix4();
  6884. *retInst = inst->getBaseMatrix();
  6885. lua_pushlightuserdata(L, retInst);
  6886. return 1;
  6887. }
  6888. static int Polycore_ParticleEmitter_updateEmitter(lua_State *L) {
  6889. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6890. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6891. inst->updateEmitter();
  6892. return 0;
  6893. }
  6894. static int Polycore_delete_ParticleEmitter(lua_State *L) {
  6895. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6896. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6897. delete inst;
  6898. return 0;
  6899. }
  6900. static int Polycore_Data(lua_State *L) {
  6901. Data *inst = new Data();
  6902. lua_pushlightuserdata(L, (void*)inst);
  6903. return 1;
  6904. }
  6905. static int Polycore_Data_loadFromFile(lua_State *L) {
  6906. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6907. Data *inst = (Data*)lua_topointer(L, 1);
  6908. luaL_checktype(L, 2, LUA_TSTRING);
  6909. String fileName = String(lua_tostring(L, 2));
  6910. inst->loadFromFile(fileName);
  6911. return 0;
  6912. }
  6913. static int Polycore_Data_getAsString(lua_State *L) {
  6914. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6915. Data *inst = (Data*)lua_topointer(L, 1);
  6916. luaL_checktype(L, 2, LUA_TNUMBER);
  6917. int encoding = lua_tointeger(L, 2);
  6918. lua_pushstring(L, inst->getAsString(encoding).c_str());
  6919. return 1;
  6920. }
  6921. static int Polycore_Data_setFromString(lua_State *L) {
  6922. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6923. Data *inst = (Data*)lua_topointer(L, 1);
  6924. luaL_checktype(L, 2, LUA_TSTRING);
  6925. String str = String(lua_tostring(L, 2));
  6926. luaL_checktype(L, 3, LUA_TNUMBER);
  6927. int encoding = lua_tointeger(L, 3);
  6928. inst->setFromString(str, encoding);
  6929. return 0;
  6930. }
  6931. static int Polycore_Data_saveToFile(lua_State *L) {
  6932. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6933. Data *inst = (Data*)lua_topointer(L, 1);
  6934. luaL_checktype(L, 2, LUA_TSTRING);
  6935. String fileName = String(lua_tostring(L, 2));
  6936. lua_pushboolean(L, inst->saveToFile(fileName));
  6937. return 1;
  6938. }
  6939. static int Polycore_Data_getData(lua_State *L) {
  6940. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6941. Data *inst = (Data*)lua_topointer(L, 1);
  6942. void *ptrRetVal = (void*)inst->getData();
  6943. if(ptrRetVal == NULL) {
  6944. lua_pushnil(L);
  6945. } else {
  6946. lua_pushlightuserdata(L, ptrRetVal);
  6947. }
  6948. return 1;
  6949. }
  6950. static int Polycore_delete_Data(lua_State *L) {
  6951. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6952. Data *inst = (Data*)lua_topointer(L, 1);
  6953. delete inst;
  6954. return 0;
  6955. }
  6956. static int Polycore_ScreenEntity_get_hasFocus(lua_State *L) {
  6957. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6958. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6959. lua_pushboolean(L, inst->hasFocus);
  6960. return 1;
  6961. }
  6962. static int Polycore_ScreenEntity_get_blockMouseInput(lua_State *L) {
  6963. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6964. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6965. lua_pushboolean(L, inst->blockMouseInput);
  6966. return 1;
  6967. }
  6968. static int Polycore_ScreenEntity_get_zindex(lua_State *L) {
  6969. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6970. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6971. lua_pushinteger(L, inst->zindex);
  6972. return 1;
  6973. }
  6974. static int Polycore_ScreenEntity_get_snapToPixels(lua_State *L) {
  6975. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6976. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6977. lua_pushboolean(L, inst->snapToPixels);
  6978. return 1;
  6979. }
  6980. static int Polycore_ScreenEntity_set_hasFocus(lua_State *L) {
  6981. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6982. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6983. bool param = lua_toboolean(L, 2);
  6984. inst->hasFocus = param;
  6985. return 0;
  6986. }
  6987. static int Polycore_ScreenEntity_set_blockMouseInput(lua_State *L) {
  6988. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6989. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6990. bool param = lua_toboolean(L, 2);
  6991. inst->blockMouseInput = param;
  6992. return 0;
  6993. }
  6994. static int Polycore_ScreenEntity_set_zindex(lua_State *L) {
  6995. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6996. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6997. int param = lua_tointeger(L, 2);
  6998. inst->zindex = param;
  6999. return 0;
  7000. }
  7001. static int Polycore_ScreenEntity_set_snapToPixels(lua_State *L) {
  7002. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7003. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7004. bool param = lua_toboolean(L, 2);
  7005. inst->snapToPixels = param;
  7006. return 0;
  7007. }
  7008. static int Polycore_ScreenEntity(lua_State *L) {
  7009. ScreenEntity *inst = new ScreenEntity();
  7010. lua_pushlightuserdata(L, (void*)inst);
  7011. return 1;
  7012. }
  7013. static int Polycore_ScreenEntity_setPosition(lua_State *L) {
  7014. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7015. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7016. luaL_checktype(L, 2, LUA_TNUMBER);
  7017. Number x = lua_tonumber(L, 2);
  7018. luaL_checktype(L, 3, LUA_TNUMBER);
  7019. Number y = lua_tonumber(L, 3);
  7020. inst->setPosition(x, y);
  7021. return 0;
  7022. }
  7023. static int Polycore_ScreenEntity_setScale(lua_State *L) {
  7024. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7025. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7026. luaL_checktype(L, 2, LUA_TNUMBER);
  7027. Number x = lua_tonumber(L, 2);
  7028. luaL_checktype(L, 3, LUA_TNUMBER);
  7029. Number y = lua_tonumber(L, 3);
  7030. inst->setScale(x, y);
  7031. return 0;
  7032. }
  7033. static int Polycore_ScreenEntity_setRotation(lua_State *L) {
  7034. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7035. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7036. luaL_checktype(L, 2, LUA_TNUMBER);
  7037. Number roatation = lua_tonumber(L, 2);
  7038. inst->setRotation(roatation);
  7039. return 0;
  7040. }
  7041. static int Polycore_ScreenEntity_getRotation(lua_State *L) {
  7042. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7043. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7044. lua_pushnumber(L, inst->getRotation());
  7045. return 1;
  7046. }
  7047. static int Polycore_ScreenEntity__onMouseDown(lua_State *L) {
  7048. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7049. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7050. luaL_checktype(L, 2, LUA_TNUMBER);
  7051. Number x = lua_tonumber(L, 2);
  7052. luaL_checktype(L, 3, LUA_TNUMBER);
  7053. Number y = lua_tonumber(L, 3);
  7054. luaL_checktype(L, 4, LUA_TNUMBER);
  7055. int mouseButton = lua_tointeger(L, 4);
  7056. luaL_checktype(L, 5, LUA_TNUMBER);
  7057. int timestamp = lua_tointeger(L, 5);
  7058. lua_pushboolean(L, inst->_onMouseDown(x, y, mouseButton, timestamp));
  7059. return 1;
  7060. }
  7061. static int Polycore_ScreenEntity__onMouseUp(lua_State *L) {
  7062. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7063. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7064. luaL_checktype(L, 2, LUA_TNUMBER);
  7065. Number x = lua_tonumber(L, 2);
  7066. luaL_checktype(L, 3, LUA_TNUMBER);
  7067. Number y = lua_tonumber(L, 3);
  7068. luaL_checktype(L, 4, LUA_TNUMBER);
  7069. int mouseButton = lua_tointeger(L, 4);
  7070. luaL_checktype(L, 5, LUA_TNUMBER);
  7071. int timestamp = lua_tointeger(L, 5);
  7072. lua_pushboolean(L, inst->_onMouseUp(x, y, mouseButton, timestamp));
  7073. return 1;
  7074. }
  7075. static int Polycore_ScreenEntity__onMouseMove(lua_State *L) {
  7076. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7077. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7078. luaL_checktype(L, 2, LUA_TNUMBER);
  7079. Number x = lua_tonumber(L, 2);
  7080. luaL_checktype(L, 3, LUA_TNUMBER);
  7081. Number y = lua_tonumber(L, 3);
  7082. luaL_checktype(L, 4, LUA_TNUMBER);
  7083. int timestamp = lua_tointeger(L, 4);
  7084. inst->_onMouseMove(x, y, timestamp);
  7085. return 0;
  7086. }
  7087. static int Polycore_ScreenEntity__onMouseWheelUp(lua_State *L) {
  7088. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7089. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7090. luaL_checktype(L, 2, LUA_TNUMBER);
  7091. Number x = lua_tonumber(L, 2);
  7092. luaL_checktype(L, 3, LUA_TNUMBER);
  7093. Number y = lua_tonumber(L, 3);
  7094. luaL_checktype(L, 4, LUA_TNUMBER);
  7095. int timestamp = lua_tointeger(L, 4);
  7096. inst->_onMouseWheelUp(x, y, timestamp);
  7097. return 0;
  7098. }
  7099. static int Polycore_ScreenEntity__onMouseWheelDown(lua_State *L) {
  7100. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7101. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7102. luaL_checktype(L, 2, LUA_TNUMBER);
  7103. Number x = lua_tonumber(L, 2);
  7104. luaL_checktype(L, 3, LUA_TNUMBER);
  7105. Number y = lua_tonumber(L, 3);
  7106. luaL_checktype(L, 4, LUA_TNUMBER);
  7107. int timestamp = lua_tointeger(L, 4);
  7108. inst->_onMouseWheelDown(x, y, timestamp);
  7109. return 0;
  7110. }
  7111. static int Polycore_ScreenEntity_onMouseDown(lua_State *L) {
  7112. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7113. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7114. luaL_checktype(L, 2, LUA_TNUMBER);
  7115. Number x = lua_tonumber(L, 2);
  7116. luaL_checktype(L, 3, LUA_TNUMBER);
  7117. Number y = lua_tonumber(L, 3);
  7118. inst->onMouseDown(x, y);
  7119. return 0;
  7120. }
  7121. static int Polycore_ScreenEntity_onMouseUp(lua_State *L) {
  7122. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7123. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7124. luaL_checktype(L, 2, LUA_TNUMBER);
  7125. Number x = lua_tonumber(L, 2);
  7126. luaL_checktype(L, 3, LUA_TNUMBER);
  7127. Number y = lua_tonumber(L, 3);
  7128. inst->onMouseUp(x, y);
  7129. return 0;
  7130. }
  7131. static int Polycore_ScreenEntity_onMouseMove(lua_State *L) {
  7132. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7133. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7134. luaL_checktype(L, 2, LUA_TNUMBER);
  7135. Number x = lua_tonumber(L, 2);
  7136. luaL_checktype(L, 3, LUA_TNUMBER);
  7137. Number y = lua_tonumber(L, 3);
  7138. inst->onMouseMove(x, y);
  7139. return 0;
  7140. }
  7141. static int Polycore_ScreenEntity_onMouseWheelUp(lua_State *L) {
  7142. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7143. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7144. luaL_checktype(L, 2, LUA_TNUMBER);
  7145. Number x = lua_tonumber(L, 2);
  7146. luaL_checktype(L, 3, LUA_TNUMBER);
  7147. Number y = lua_tonumber(L, 3);
  7148. inst->onMouseWheelUp(x, y);
  7149. return 0;
  7150. }
  7151. static int Polycore_ScreenEntity_onMouseWheelDown(lua_State *L) {
  7152. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7153. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7154. luaL_checktype(L, 2, LUA_TNUMBER);
  7155. Number x = lua_tonumber(L, 2);
  7156. luaL_checktype(L, 3, LUA_TNUMBER);
  7157. Number y = lua_tonumber(L, 3);
  7158. inst->onMouseWheelDown(x, y);
  7159. return 0;
  7160. }
  7161. static int Polycore_ScreenEntity__onKeyDown(lua_State *L) {
  7162. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7163. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7164. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7165. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7166. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7167. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7168. inst->_onKeyDown(key, charCode);
  7169. return 0;
  7170. }
  7171. static int Polycore_ScreenEntity__onKeyUp(lua_State *L) {
  7172. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7173. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7174. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7175. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7176. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7177. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7178. inst->_onKeyUp(key, charCode);
  7179. return 0;
  7180. }
  7181. static int Polycore_ScreenEntity_onKeyDown(lua_State *L) {
  7182. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7183. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7184. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7185. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7186. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7187. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7188. inst->onKeyDown(key, charCode);
  7189. return 0;
  7190. }
  7191. static int Polycore_ScreenEntity_onKeyUp(lua_State *L) {
  7192. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7193. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7194. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7195. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7196. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7197. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7198. inst->onKeyUp(key, charCode);
  7199. return 0;
  7200. }
  7201. static int Polycore_ScreenEntity_hitTest(lua_State *L) {
  7202. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7203. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7204. luaL_checktype(L, 2, LUA_TNUMBER);
  7205. Number x = lua_tonumber(L, 2);
  7206. luaL_checktype(L, 3, LUA_TNUMBER);
  7207. Number y = lua_tonumber(L, 3);
  7208. lua_pushboolean(L, inst->hitTest(x, y));
  7209. return 1;
  7210. }
  7211. static int Polycore_ScreenEntity_buildPositionMatrix(lua_State *L) {
  7212. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7213. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7214. Matrix4 *retInst = new Matrix4();
  7215. *retInst = inst->buildPositionMatrix();
  7216. lua_pushlightuserdata(L, retInst);
  7217. return 1;
  7218. }
  7219. static int Polycore_ScreenEntity_adjustMatrixForChildren(lua_State *L) {
  7220. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7221. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7222. inst->adjustMatrixForChildren();
  7223. return 0;
  7224. }
  7225. static int Polycore_ScreenEntity_getWidth(lua_State *L) {
  7226. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7227. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7228. lua_pushnumber(L, inst->getWidth());
  7229. return 1;
  7230. }
  7231. static int Polycore_ScreenEntity_getHeight(lua_State *L) {
  7232. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7233. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7234. lua_pushnumber(L, inst->getHeight());
  7235. return 1;
  7236. }
  7237. static int Polycore_ScreenEntity_setWidth(lua_State *L) {
  7238. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7239. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7240. luaL_checktype(L, 2, LUA_TNUMBER);
  7241. Number w = lua_tonumber(L, 2);
  7242. inst->setWidth(w);
  7243. return 0;
  7244. }
  7245. static int Polycore_ScreenEntity_setHeight(lua_State *L) {
  7246. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7247. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7248. luaL_checktype(L, 2, LUA_TNUMBER);
  7249. Number h = lua_tonumber(L, 2);
  7250. inst->setHeight(h);
  7251. return 0;
  7252. }
  7253. static int Polycore_ScreenEntity_onGainFocus(lua_State *L) {
  7254. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7255. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7256. inst->onGainFocus();
  7257. return 0;
  7258. }
  7259. static int Polycore_ScreenEntity_onLoseFocus(lua_State *L) {
  7260. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7261. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7262. inst->onLoseFocus();
  7263. return 0;
  7264. }
  7265. static int Polycore_ScreenEntity_startDrag(lua_State *L) {
  7266. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7267. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7268. luaL_checktype(L, 2, LUA_TNUMBER);
  7269. Number xOffset = lua_tonumber(L, 2);
  7270. luaL_checktype(L, 3, LUA_TNUMBER);
  7271. Number yOffset = lua_tonumber(L, 3);
  7272. inst->startDrag(xOffset, yOffset);
  7273. return 0;
  7274. }
  7275. static int Polycore_ScreenEntity_stopDrag(lua_State *L) {
  7276. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7277. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7278. inst->stopDrag();
  7279. return 0;
  7280. }
  7281. static int Polycore_ScreenEntity_setBlendingMode(lua_State *L) {
  7282. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7283. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7284. luaL_checktype(L, 2, LUA_TNUMBER);
  7285. int newBl_endingMode = lua_tointeger(L, 2);
  7286. inst->setBlendingMode(newBl_endingMode);
  7287. return 0;
  7288. }
  7289. static int Polycore_ScreenEntity_setPositionMode(lua_State *L) {
  7290. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7291. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7292. luaL_checktype(L, 2, LUA_TNUMBER);
  7293. int newPositionMode = lua_tointeger(L, 2);
  7294. inst->setPositionMode(newPositionMode);
  7295. return 0;
  7296. }
  7297. static int Polycore_ScreenEntity_setDragLimits(lua_State *L) {
  7298. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7299. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7300. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7301. Polycode::Rectangle rect = *(Polycode::Rectangle*)lua_topointer(L, 2);
  7302. inst->setDragLimits(rect);
  7303. return 0;
  7304. }
  7305. static int Polycore_ScreenEntity_clearDragLimits(lua_State *L) {
  7306. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7307. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7308. inst->clearDragLimits();
  7309. return 0;
  7310. }
  7311. static int Polycore_ScreenEntity_focusChild(lua_State *L) {
  7312. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7313. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7314. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7315. ScreenEntity * child = (ScreenEntity *)lua_topointer(L, 2);
  7316. inst->focusChild(child);
  7317. return 0;
  7318. }
  7319. static int Polycore_ScreenEntity_focusNextChild(lua_State *L) {
  7320. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7321. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7322. inst->focusNextChild();
  7323. return 0;
  7324. }
  7325. static int Polycore_ScreenEntity_getPosition2D(lua_State *L) {
  7326. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7327. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7328. Vector2 *retInst = new Vector2();
  7329. *retInst = inst->getPosition2D();
  7330. lua_pushlightuserdata(L, retInst);
  7331. return 1;
  7332. }
  7333. static int Polycore_ScreenEntity_isFocusable(lua_State *L) {
  7334. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7335. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7336. lua_pushboolean(L, inst->isFocusable());
  7337. return 1;
  7338. }
  7339. static int Polycore_delete_ScreenEntity(lua_State *L) {
  7340. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7341. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7342. delete inst;
  7343. return 0;
  7344. }
  7345. static int Polycore_Timer(lua_State *L) {
  7346. luaL_checktype(L, 1, LUA_TBOOLEAN);
  7347. bool triggerMode = lua_toboolean(L, 1);
  7348. luaL_checktype(L, 2, LUA_TNUMBER);
  7349. int msecs = lua_tointeger(L, 2);
  7350. Timer *inst = new Timer(triggerMode, msecs);
  7351. lua_pushlightuserdata(L, (void*)inst);
  7352. return 1;
  7353. }
  7354. static int Polycore_Timer_Pause(lua_State *L) {
  7355. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7356. Timer *inst = (Timer*)lua_topointer(L, 1);
  7357. luaL_checktype(L, 2, LUA_TBOOLEAN);
  7358. bool paused = lua_toboolean(L, 2);
  7359. inst->Pause(paused);
  7360. return 0;
  7361. }
  7362. static int Polycore_Timer_isPaused(lua_State *L) {
  7363. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7364. Timer *inst = (Timer*)lua_topointer(L, 1);
  7365. lua_pushboolean(L, inst->isPaused());
  7366. return 1;
  7367. }
  7368. static int Polycore_Timer_getTicks(lua_State *L) {
  7369. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7370. Timer *inst = (Timer*)lua_topointer(L, 1);
  7371. lua_pushinteger(L, inst->getTicks());
  7372. return 1;
  7373. }
  7374. static int Polycore_Timer_Update(lua_State *L) {
  7375. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7376. Timer *inst = (Timer*)lua_topointer(L, 1);
  7377. luaL_checktype(L, 2, LUA_TNUMBER);
  7378. unsigned int ticks = lua_tointeger(L, 2);
  7379. inst->Update(ticks);
  7380. return 0;
  7381. }
  7382. static int Polycore_Timer_Reset(lua_State *L) {
  7383. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7384. Timer *inst = (Timer*)lua_topointer(L, 1);
  7385. inst->Reset();
  7386. return 0;
  7387. }
  7388. static int Polycore_Timer_hasElapsed(lua_State *L) {
  7389. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7390. Timer *inst = (Timer*)lua_topointer(L, 1);
  7391. lua_pushboolean(L, inst->hasElapsed());
  7392. return 1;
  7393. }
  7394. static int Polycore_Timer_getElapsedf(lua_State *L) {
  7395. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7396. Timer *inst = (Timer*)lua_topointer(L, 1);
  7397. lua_pushnumber(L, inst->getElapsedf());
  7398. return 1;
  7399. }
  7400. static int Polycore_delete_Timer(lua_State *L) {
  7401. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7402. Timer *inst = (Timer*)lua_topointer(L, 1);
  7403. delete inst;
  7404. return 0;
  7405. }
  7406. static int Polycore_CoreInput(lua_State *L) {
  7407. CoreInput *inst = new CoreInput();
  7408. lua_pushlightuserdata(L, (void*)inst);
  7409. return 1;
  7410. }
  7411. static int Polycore_CoreInput_getMousePosition(lua_State *L) {
  7412. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7413. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7414. Vector2 *retInst = new Vector2();
  7415. *retInst = inst->getMousePosition();
  7416. lua_pushlightuserdata(L, retInst);
  7417. return 1;
  7418. }
  7419. static int Polycore_CoreInput_getKeyState(lua_State *L) {
  7420. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7421. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7422. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7423. PolyKEY keyCode = *(PolyKEY*)lua_topointer(L, 2);
  7424. lua_pushboolean(L, inst->getKeyState(keyCode));
  7425. return 1;
  7426. }
  7427. static int Polycore_CoreInput_getMouseDelta(lua_State *L) {
  7428. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7429. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7430. Vector2 *retInst = new Vector2();
  7431. *retInst = inst->getMouseDelta();
  7432. lua_pushlightuserdata(L, retInst);
  7433. return 1;
  7434. }
  7435. static int Polycore_CoreInput_getMouseButtonState(lua_State *L) {
  7436. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7437. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7438. luaL_checktype(L, 2, LUA_TNUMBER);
  7439. int mouseButton = lua_tointeger(L, 2);
  7440. lua_pushboolean(L, inst->getMouseButtonState(mouseButton));
  7441. return 1;
  7442. }
  7443. static int Polycore_CoreInput_mouseWheelUp(lua_State *L) {
  7444. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7445. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7446. luaL_checktype(L, 2, LUA_TNUMBER);
  7447. int ticks = lua_tointeger(L, 2);
  7448. inst->mouseWheelUp(ticks);
  7449. return 0;
  7450. }
  7451. static int Polycore_CoreInput_mouseWheelDown(lua_State *L) {
  7452. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7453. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7454. luaL_checktype(L, 2, LUA_TNUMBER);
  7455. int ticks = lua_tointeger(L, 2);
  7456. inst->mouseWheelDown(ticks);
  7457. return 0;
  7458. }
  7459. static int Polycore_CoreInput_setMouseButtonState(lua_State *L) {
  7460. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7461. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7462. luaL_checktype(L, 2, LUA_TNUMBER);
  7463. int mouseButton = lua_tointeger(L, 2);
  7464. luaL_checktype(L, 3, LUA_TBOOLEAN);
  7465. bool state = lua_toboolean(L, 3);
  7466. luaL_checktype(L, 4, LUA_TNUMBER);
  7467. int ticks = lua_tointeger(L, 4);
  7468. inst->setMouseButtonState(mouseButton, state, ticks);
  7469. return 0;
  7470. }
  7471. static int Polycore_CoreInput_setMousePosition(lua_State *L) {
  7472. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7473. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7474. luaL_checktype(L, 2, LUA_TNUMBER);
  7475. int x = lua_tointeger(L, 2);
  7476. luaL_checktype(L, 3, LUA_TNUMBER);
  7477. int y = lua_tointeger(L, 3);
  7478. luaL_checktype(L, 4, LUA_TNUMBER);
  7479. int ticks = lua_tointeger(L, 4);
  7480. inst->setMousePosition(x, y, ticks);
  7481. return 0;
  7482. }
  7483. static int Polycore_CoreInput_setKeyState(lua_State *L) {
  7484. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7485. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7486. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7487. PolyKEY keyCode = *(PolyKEY*)lua_topointer(L, 2);
  7488. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7489. wchar_t code = *(wchar_t*)lua_topointer(L, 3);
  7490. luaL_checktype(L, 4, LUA_TBOOLEAN);
  7491. bool newState = lua_toboolean(L, 4);
  7492. luaL_checktype(L, 5, LUA_TNUMBER);
  7493. int ticks = lua_tointeger(L, 5);
  7494. inst->setKeyState(keyCode, code, newState, ticks);
  7495. return 0;
  7496. }
  7497. static int Polycore_CoreInput_setDeltaPosition(lua_State *L) {
  7498. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7499. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7500. luaL_checktype(L, 2, LUA_TNUMBER);
  7501. int x = lua_tointeger(L, 2);
  7502. luaL_checktype(L, 3, LUA_TNUMBER);
  7503. int y = lua_tointeger(L, 3);
  7504. inst->setDeltaPosition(x, y);
  7505. return 0;
  7506. }
  7507. static int Polycore_CoreInput_createEvent(lua_State *L) {
  7508. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7509. Event * event = (Event *)lua_topointer(L, 2);
  7510. void *ptrRetVal = (void*)CoreInput::createEvent(event);
  7511. if(ptrRetVal == NULL) {
  7512. lua_pushnil(L);
  7513. } else {
  7514. lua_pushlightuserdata(L, ptrRetVal);
  7515. }
  7516. return 1;
  7517. }
  7518. static int Polycore_delete_CoreInput(lua_State *L) {
  7519. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7520. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7521. delete inst;
  7522. return 0;
  7523. }
  7524. static int Polycore_OSFILE_get_fileType(lua_State *L) {
  7525. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7526. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  7527. lua_pushinteger(L, inst->fileType);
  7528. return 1;
  7529. }
  7530. static int Polycore_OSFILE_set_fileType(lua_State *L) {
  7531. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7532. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  7533. int param = lua_tointeger(L, 2);
  7534. inst->fileType = param;
  7535. return 0;
  7536. }
  7537. static int Polycore_OSFILE(lua_State *L) {
  7538. OSFILE *inst = new OSFILE();
  7539. lua_pushlightuserdata(L, (void*)inst);
  7540. return 1;
  7541. }
  7542. static int Polycore_OSFILE_debugDump(lua_State *L) {
  7543. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7544. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  7545. inst->debugDump();
  7546. return 0;
  7547. }
  7548. static int Polycore_delete_OSFILE(lua_State *L) {
  7549. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7550. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  7551. delete inst;
  7552. return 0;
  7553. }
  7554. static int Polycore_OSFileEntry_get_name(lua_State *L) {
  7555. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7556. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7557. lua_pushstring(L, inst->name.c_str());
  7558. return 1;
  7559. }
  7560. static int Polycore_OSFileEntry_get_extension(lua_State *L) {
  7561. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7562. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7563. lua_pushstring(L, inst->extension.c_str());
  7564. return 1;
  7565. }
  7566. static int Polycore_OSFileEntry_get_nameWithoutExtension(lua_State *L) {
  7567. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7568. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7569. lua_pushstring(L, inst->nameWithoutExtension.c_str());
  7570. return 1;
  7571. }
  7572. static int Polycore_OSFileEntry_get_basePath(lua_State *L) {
  7573. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7574. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7575. lua_pushstring(L, inst->basePath.c_str());
  7576. return 1;
  7577. }
  7578. static int Polycore_OSFileEntry_get_fullPath(lua_State *L) {
  7579. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7580. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7581. lua_pushstring(L, inst->fullPath.c_str());
  7582. return 1;
  7583. }
  7584. static int Polycore_OSFileEntry_get_type(lua_State *L) {
  7585. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7586. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7587. lua_pushinteger(L, inst->type);
  7588. return 1;
  7589. }
  7590. static int Polycore_OSFileEntry_set_name(lua_State *L) {
  7591. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7592. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7593. String param = lua_tostring(L, 2);
  7594. inst->name = param;
  7595. return 0;
  7596. }
  7597. static int Polycore_OSFileEntry_set_extension(lua_State *L) {
  7598. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7599. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7600. String param = lua_tostring(L, 2);
  7601. inst->extension = param;
  7602. return 0;
  7603. }
  7604. static int Polycore_OSFileEntry_set_nameWithoutExtension(lua_State *L) {
  7605. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7606. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7607. String param = lua_tostring(L, 2);
  7608. inst->nameWithoutExtension = param;
  7609. return 0;
  7610. }
  7611. static int Polycore_OSFileEntry_set_basePath(lua_State *L) {
  7612. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7613. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7614. String param = lua_tostring(L, 2);
  7615. inst->basePath = param;
  7616. return 0;
  7617. }
  7618. static int Polycore_OSFileEntry_set_fullPath(lua_State *L) {
  7619. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7620. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7621. String param = lua_tostring(L, 2);
  7622. inst->fullPath = param;
  7623. return 0;
  7624. }
  7625. static int Polycore_OSFileEntry_set_type(lua_State *L) {
  7626. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7627. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7628. int param = lua_tointeger(L, 2);
  7629. inst->type = param;
  7630. return 0;
  7631. }
  7632. static int Polycore_OSFileEntry(lua_State *L) {
  7633. OSFileEntry *inst = new OSFileEntry();
  7634. lua_pushlightuserdata(L, (void*)inst);
  7635. return 1;
  7636. }
  7637. static int Polycore_delete_OSFileEntry(lua_State *L) {
  7638. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7639. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7640. delete inst;
  7641. return 0;
  7642. }
  7643. static int Polycore_OSBasics_open(lua_State *L) {
  7644. luaL_checktype(L, 2, LUA_TSTRING);
  7645. String filename = String(lua_tostring(L, 2));
  7646. luaL_checktype(L, 3, LUA_TSTRING);
  7647. String opts = String(lua_tostring(L, 3));
  7648. void *ptrRetVal = (void*)OSBasics::open(filename, opts);
  7649. if(ptrRetVal == NULL) {
  7650. lua_pushnil(L);
  7651. } else {
  7652. lua_pushlightuserdata(L, ptrRetVal);
  7653. }
  7654. return 1;
  7655. }
  7656. static int Polycore_OSBasics_close(lua_State *L) {
  7657. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7658. OSFILE * file = (OSFILE *)lua_topointer(L, 2);
  7659. lua_pushinteger(L, OSBasics::close(file));
  7660. return 1;
  7661. }
  7662. static int Polycore_OSBasics_read(lua_State *L) {
  7663. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7664. void * ptr = (void *)lua_topointer(L, 2);
  7665. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7666. size_t size = *(size_t*)lua_topointer(L, 3);
  7667. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  7668. size_t count = *(size_t*)lua_topointer(L, 4);
  7669. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  7670. OSFILE * stream = (OSFILE *)lua_topointer(L, 5);
  7671. lua_pushinteger(L, OSBasics::read(ptr, size, count, stream));
  7672. return 1;
  7673. }
  7674. static int Polycore_OSBasics_write(lua_State *L) {
  7675. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7676. const void * ptr = (const void *)lua_topointer(L, 2);
  7677. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7678. size_t size = *(size_t*)lua_topointer(L, 3);
  7679. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  7680. size_t count = *(size_t*)lua_topointer(L, 4);
  7681. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  7682. OSFILE * stream = (OSFILE *)lua_topointer(L, 5);
  7683. lua_pushinteger(L, OSBasics::write(ptr, size, count, stream));
  7684. return 1;
  7685. }
  7686. static int Polycore_OSBasics_seek(lua_State *L) {
  7687. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7688. OSFILE * stream = (OSFILE *)lua_topointer(L, 2);
  7689. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7690. long int offset = *(long int*)lua_topointer(L, 3);
  7691. luaL_checktype(L, 4, LUA_TNUMBER);
  7692. int origin = lua_tointeger(L, 4);
  7693. lua_pushinteger(L, OSBasics::seek(stream, offset, origin));
  7694. return 1;
  7695. }
  7696. static int Polycore_OSBasics_tell(lua_State *L) {
  7697. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7698. OSFILE * stream = (OSFILE *)lua_topointer(L, 2);
  7699. lua_pushinteger(L, OSBasics::tell(stream));
  7700. return 1;
  7701. }
  7702. static int Polycore_OSBasics_isFolder(lua_State *L) {
  7703. luaL_checktype(L, 2, LUA_TSTRING);
  7704. String pathString = String(lua_tostring(L, 2));
  7705. lua_pushboolean(L, OSBasics::isFolder(pathString));
  7706. return 1;
  7707. }
  7708. static int Polycore_OSBasics_createFolder(lua_State *L) {
  7709. luaL_checktype(L, 2, LUA_TSTRING);
  7710. String pathString = String(lua_tostring(L, 2));
  7711. OSBasics::createFolder(pathString);
  7712. return 0;
  7713. }
  7714. static int Polycore_OSBasics_removeItem(lua_State *L) {
  7715. luaL_checktype(L, 2, LUA_TSTRING);
  7716. String pathString = String(lua_tostring(L, 2));
  7717. OSBasics::removeItem(pathString);
  7718. return 0;
  7719. }
  7720. static int Polycore_delete_OSBasics(lua_State *L) {
  7721. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7722. OSBasics *inst = (OSBasics*)lua_topointer(L, 1);
  7723. delete inst;
  7724. return 0;
  7725. }
  7726. static int Polycore_Polygon_get_useVertexNormals(lua_State *L) {
  7727. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7728. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7729. lua_pushboolean(L, inst->useVertexNormals);
  7730. return 1;
  7731. }
  7732. static int Polycore_Polygon_set_useVertexNormals(lua_State *L) {
  7733. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7734. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7735. bool param = lua_toboolean(L, 2);
  7736. inst->useVertexNormals = param;
  7737. return 0;
  7738. }
  7739. static int Polycore_Polygon(lua_State *L) {
  7740. Polycode::Polygon *inst = new Polycode::Polygon();
  7741. lua_pushlightuserdata(L, (void*)inst);
  7742. return 1;
  7743. }
  7744. static int Polycore_Polygon_getVertexCount(lua_State *L) {
  7745. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7746. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7747. lua_pushinteger(L, inst->getVertexCount());
  7748. return 1;
  7749. }
  7750. static int Polycore_Polygon_getVertex(lua_State *L) {
  7751. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7752. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7753. luaL_checktype(L, 2, LUA_TNUMBER);
  7754. unsigned int index = lua_tointeger(L, 2);
  7755. void *ptrRetVal = (void*)inst->getVertex(index);
  7756. if(ptrRetVal == NULL) {
  7757. lua_pushnil(L);
  7758. } else {
  7759. lua_pushlightuserdata(L, ptrRetVal);
  7760. }
  7761. return 1;
  7762. }
  7763. static int Polycore_Polygon_addVertex(lua_State *L) {
  7764. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7765. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7766. luaL_checktype(L, 2, LUA_TNUMBER);
  7767. Number x = lua_tonumber(L, 2);
  7768. luaL_checktype(L, 3, LUA_TNUMBER);
  7769. Number y = lua_tonumber(L, 3);
  7770. luaL_checktype(L, 4, LUA_TNUMBER);
  7771. Number z = lua_tonumber(L, 4);
  7772. void *ptrRetVal = (void*)inst->addVertex(x, y, z);
  7773. if(ptrRetVal == NULL) {
  7774. lua_pushnil(L);
  7775. } else {
  7776. lua_pushlightuserdata(L, ptrRetVal);
  7777. }
  7778. return 1;
  7779. }
  7780. static int Polycore_Polygon_removeVertex(lua_State *L) {
  7781. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7782. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7783. luaL_checktype(L, 2, LUA_TNUMBER);
  7784. int index = lua_tointeger(L, 2);
  7785. inst->removeVertex(index);
  7786. return 0;
  7787. }
  7788. static int Polycore_Polygon_calculateNormal(lua_State *L) {
  7789. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7790. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7791. inst->calculateNormal();
  7792. return 0;
  7793. }
  7794. static int Polycore_Polygon_getFaceNormal(lua_State *L) {
  7795. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7796. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7797. Vector3 *retInst = new Vector3();
  7798. *retInst = inst->getFaceNormal();
  7799. lua_pushlightuserdata(L, retInst);
  7800. return 1;
  7801. }
  7802. static int Polycore_Polygon_getBounds2D(lua_State *L) {
  7803. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7804. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7805. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  7806. *retInst = inst->getBounds2D();
  7807. lua_pushlightuserdata(L, retInst);
  7808. return 1;
  7809. }
  7810. static int Polycore_Polygon_setNormal(lua_State *L) {
  7811. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7812. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7813. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7814. Vector3 normal = *(Vector3*)lua_topointer(L, 2);
  7815. inst->setNormal(normal);
  7816. return 0;
  7817. }
  7818. static int Polycore_Polygon_flipUVY(lua_State *L) {
  7819. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7820. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7821. inst->flipUVY();
  7822. return 0;
  7823. }
  7824. static int Polycore_delete_Polygon(lua_State *L) {
  7825. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7826. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7827. delete inst;
  7828. return 0;
  7829. }
  7830. static int Polycore_Font_get_loaded(lua_State *L) {
  7831. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7832. Font *inst = (Font*)lua_topointer(L, 1);
  7833. lua_pushboolean(L, inst->loaded);
  7834. return 1;
  7835. }
  7836. static int Polycore_Font_set_loaded(lua_State *L) {
  7837. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7838. Font *inst = (Font*)lua_topointer(L, 1);
  7839. bool param = lua_toboolean(L, 2);
  7840. inst->loaded = param;
  7841. return 0;
  7842. }
  7843. static int Polycore_Font(lua_State *L) {
  7844. luaL_checktype(L, 1, LUA_TSTRING);
  7845. String fileName = String(lua_tostring(L, 1));
  7846. Font *inst = new Font(fileName);
  7847. lua_pushlightuserdata(L, (void*)inst);
  7848. return 1;
  7849. }
  7850. static int Polycore_Font_getFace(lua_State *L) {
  7851. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7852. Font *inst = (Font*)lua_topointer(L, 1);
  7853. FT_Face *retInst = new FT_Face();
  7854. *retInst = inst->getFace();
  7855. lua_pushlightuserdata(L, retInst);
  7856. return 1;
  7857. }
  7858. static int Polycore_Font_isValid(lua_State *L) {
  7859. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7860. Font *inst = (Font*)lua_topointer(L, 1);
  7861. lua_pushboolean(L, inst->isValid());
  7862. return 1;
  7863. }
  7864. static int Polycore_delete_Font(lua_State *L) {
  7865. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7866. Font *inst = (Font*)lua_topointer(L, 1);
  7867. delete inst;
  7868. return 0;
  7869. }
  7870. static int Polycore_Entity_get_custEntityType(lua_State *L) {
  7871. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7872. Entity *inst = (Entity*)lua_topointer(L, 1);
  7873. lua_pushstring(L, inst->custEntityType.c_str());
  7874. return 1;
  7875. }
  7876. static int Polycore_Entity_get_billboardMode(lua_State *L) {
  7877. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7878. Entity *inst = (Entity*)lua_topointer(L, 1);
  7879. lua_pushboolean(L, inst->billboardMode);
  7880. return 1;
  7881. }
  7882. static int Polycore_Entity_get_billboardRoll(lua_State *L) {
  7883. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7884. Entity *inst = (Entity*)lua_topointer(L, 1);
  7885. lua_pushboolean(L, inst->billboardRoll);
  7886. return 1;
  7887. }
  7888. static int Polycore_Entity_get_alphaTest(lua_State *L) {
  7889. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7890. Entity *inst = (Entity*)lua_topointer(L, 1);
  7891. lua_pushboolean(L, inst->alphaTest);
  7892. return 1;
  7893. }
  7894. static int Polycore_Entity_get_backfaceCulled(lua_State *L) {
  7895. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7896. Entity *inst = (Entity*)lua_topointer(L, 1);
  7897. lua_pushboolean(L, inst->backfaceCulled);
  7898. return 1;
  7899. }
  7900. static int Polycore_Entity_get_renderWireframe(lua_State *L) {
  7901. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7902. Entity *inst = (Entity*)lua_topointer(L, 1);
  7903. lua_pushboolean(L, inst->renderWireframe);
  7904. return 1;
  7905. }
  7906. static int Polycore_Entity_get_color(lua_State *L) {
  7907. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7908. Entity *inst = (Entity*)lua_topointer(L, 1);
  7909. lua_pushlightuserdata(L, &inst->color);
  7910. return 1;
  7911. }
  7912. static int Polycore_Entity_get_enabled(lua_State *L) {
  7913. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7914. Entity *inst = (Entity*)lua_topointer(L, 1);
  7915. lua_pushboolean(L, inst->enabled);
  7916. return 1;
  7917. }
  7918. static int Polycore_Entity_get_visible(lua_State *L) {
  7919. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7920. Entity *inst = (Entity*)lua_topointer(L, 1);
  7921. lua_pushboolean(L, inst->visible);
  7922. return 1;
  7923. }
  7924. static int Polycore_Entity_get_depthWrite(lua_State *L) {
  7925. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7926. Entity *inst = (Entity*)lua_topointer(L, 1);
  7927. lua_pushboolean(L, inst->depthWrite);
  7928. return 1;
  7929. }
  7930. static int Polycore_Entity_get_depthTest(lua_State *L) {
  7931. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7932. Entity *inst = (Entity*)lua_topointer(L, 1);
  7933. lua_pushboolean(L, inst->depthTest);
  7934. return 1;
  7935. }
  7936. static int Polycore_Entity_get_blendingMode(lua_State *L) {
  7937. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7938. Entity *inst = (Entity*)lua_topointer(L, 1);
  7939. lua_pushinteger(L, inst->blendingMode);
  7940. return 1;
  7941. }
  7942. static int Polycore_Entity_get_colorAffectsChildren(lua_State *L) {
  7943. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7944. Entity *inst = (Entity*)lua_topointer(L, 1);
  7945. lua_pushboolean(L, inst->colorAffectsChildren);
  7946. return 1;
  7947. }
  7948. static int Polycore_Entity_get_depthOnly(lua_State *L) {
  7949. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7950. Entity *inst = (Entity*)lua_topointer(L, 1);
  7951. lua_pushboolean(L, inst->depthOnly);
  7952. return 1;
  7953. }
  7954. static int Polycore_Entity_get_bBox(lua_State *L) {
  7955. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7956. Entity *inst = (Entity*)lua_topointer(L, 1);
  7957. lua_pushlightuserdata(L, &inst->bBox);
  7958. return 1;
  7959. }
  7960. static int Polycore_Entity_get_ignoreParentMatrix(lua_State *L) {
  7961. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7962. Entity *inst = (Entity*)lua_topointer(L, 1);
  7963. lua_pushboolean(L, inst->ignoreParentMatrix);
  7964. return 1;
  7965. }
  7966. static int Polycore_Entity_get_isMask(lua_State *L) {
  7967. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7968. Entity *inst = (Entity*)lua_topointer(L, 1);
  7969. lua_pushboolean(L, inst->isMask);
  7970. return 1;
  7971. }
  7972. static int Polycore_Entity_set_custEntityType(lua_State *L) {
  7973. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7974. Entity *inst = (Entity*)lua_topointer(L, 1);
  7975. String param = lua_tostring(L, 2);
  7976. inst->custEntityType = param;
  7977. return 0;
  7978. }
  7979. static int Polycore_Entity_set_billboardMode(lua_State *L) {
  7980. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7981. Entity *inst = (Entity*)lua_topointer(L, 1);
  7982. bool param = lua_toboolean(L, 2);
  7983. inst->billboardMode = param;
  7984. return 0;
  7985. }
  7986. static int Polycore_Entity_set_billboardRoll(lua_State *L) {
  7987. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7988. Entity *inst = (Entity*)lua_topointer(L, 1);
  7989. bool param = lua_toboolean(L, 2);
  7990. inst->billboardRoll = param;
  7991. return 0;
  7992. }
  7993. static int Polycore_Entity_set_alphaTest(lua_State *L) {
  7994. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7995. Entity *inst = (Entity*)lua_topointer(L, 1);
  7996. bool param = lua_toboolean(L, 2);
  7997. inst->alphaTest = param;
  7998. return 0;
  7999. }
  8000. static int Polycore_Entity_set_backfaceCulled(lua_State *L) {
  8001. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8002. Entity *inst = (Entity*)lua_topointer(L, 1);
  8003. bool param = lua_toboolean(L, 2);
  8004. inst->backfaceCulled = param;
  8005. return 0;
  8006. }
  8007. static int Polycore_Entity_set_renderWireframe(lua_State *L) {
  8008. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8009. Entity *inst = (Entity*)lua_topointer(L, 1);
  8010. bool param = lua_toboolean(L, 2);
  8011. inst->renderWireframe = param;
  8012. return 0;
  8013. }
  8014. static int Polycore_Entity_set_enabled(lua_State *L) {
  8015. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8016. Entity *inst = (Entity*)lua_topointer(L, 1);
  8017. bool param = lua_toboolean(L, 2);
  8018. inst->enabled = param;
  8019. return 0;
  8020. }
  8021. static int Polycore_Entity_set_visible(lua_State *L) {
  8022. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8023. Entity *inst = (Entity*)lua_topointer(L, 1);
  8024. bool param = lua_toboolean(L, 2);
  8025. inst->visible = param;
  8026. return 0;
  8027. }
  8028. static int Polycore_Entity_set_depthWrite(lua_State *L) {
  8029. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8030. Entity *inst = (Entity*)lua_topointer(L, 1);
  8031. bool param = lua_toboolean(L, 2);
  8032. inst->depthWrite = param;
  8033. return 0;
  8034. }
  8035. static int Polycore_Entity_set_depthTest(lua_State *L) {
  8036. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8037. Entity *inst = (Entity*)lua_topointer(L, 1);
  8038. bool param = lua_toboolean(L, 2);
  8039. inst->depthTest = param;
  8040. return 0;
  8041. }
  8042. static int Polycore_Entity_set_blendingMode(lua_State *L) {
  8043. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8044. Entity *inst = (Entity*)lua_topointer(L, 1);
  8045. int param = lua_tointeger(L, 2);
  8046. inst->blendingMode = param;
  8047. return 0;
  8048. }
  8049. static int Polycore_Entity_set_colorAffectsChildren(lua_State *L) {
  8050. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8051. Entity *inst = (Entity*)lua_topointer(L, 1);
  8052. bool param = lua_toboolean(L, 2);
  8053. inst->colorAffectsChildren = param;
  8054. return 0;
  8055. }
  8056. static int Polycore_Entity_set_depthOnly(lua_State *L) {
  8057. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8058. Entity *inst = (Entity*)lua_topointer(L, 1);
  8059. bool param = lua_toboolean(L, 2);
  8060. inst->depthOnly = param;
  8061. return 0;
  8062. }
  8063. static int Polycore_Entity_set_ignoreParentMatrix(lua_State *L) {
  8064. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8065. Entity *inst = (Entity*)lua_topointer(L, 1);
  8066. bool param = lua_toboolean(L, 2);
  8067. inst->ignoreParentMatrix = param;
  8068. return 0;
  8069. }
  8070. static int Polycore_Entity_set_isMask(lua_State *L) {
  8071. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8072. Entity *inst = (Entity*)lua_topointer(L, 1);
  8073. bool param = lua_toboolean(L, 2);
  8074. inst->isMask = param;
  8075. return 0;
  8076. }
  8077. static int Polycore_Entity(lua_State *L) {
  8078. Entity *inst = new Entity();
  8079. lua_pushlightuserdata(L, (void*)inst);
  8080. return 1;
  8081. }
  8082. static int Polycore_Entity_Render(lua_State *L) {
  8083. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8084. Entity *inst = (Entity*)lua_topointer(L, 1);
  8085. inst->Render();
  8086. return 0;
  8087. }
  8088. static int Polycore_Entity_Update(lua_State *L) {
  8089. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8090. Entity *inst = (Entity*)lua_topointer(L, 1);
  8091. inst->Update();
  8092. return 0;
  8093. }
  8094. static int Polycore_Entity_transformAndRender(lua_State *L) {
  8095. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8096. Entity *inst = (Entity*)lua_topointer(L, 1);
  8097. inst->transformAndRender();
  8098. return 0;
  8099. }
  8100. static int Polycore_Entity_renderChildren(lua_State *L) {
  8101. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8102. Entity *inst = (Entity*)lua_topointer(L, 1);
  8103. inst->renderChildren();
  8104. return 0;
  8105. }
  8106. static int Polycore_Entity_dirtyMatrix(lua_State *L) {
  8107. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8108. Entity *inst = (Entity*)lua_topointer(L, 1);
  8109. luaL_checktype(L, 2, LUA_TBOOLEAN);
  8110. bool val = lua_toboolean(L, 2);
  8111. inst->dirtyMatrix(val);
  8112. return 0;
  8113. }
  8114. static int Polycore_Entity_rebuildTransformMatrix(lua_State *L) {
  8115. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8116. Entity *inst = (Entity*)lua_topointer(L, 1);
  8117. inst->rebuildTransformMatrix();
  8118. return 0;
  8119. }
  8120. static int Polycore_Entity_updateEntityMatrix(lua_State *L) {
  8121. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8122. Entity *inst = (Entity*)lua_topointer(L, 1);
  8123. inst->updateEntityMatrix();
  8124. return 0;
  8125. }
  8126. static int Polycore_Entity_getTransformMatrix(lua_State *L) {
  8127. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8128. Entity *inst = (Entity*)lua_topointer(L, 1);
  8129. Matrix4 *retInst = new Matrix4();
  8130. *retInst = inst->getTransformMatrix();
  8131. lua_pushlightuserdata(L, retInst);
  8132. return 1;
  8133. }
  8134. static int Polycore_Entity_getConcatenatedMatrix(lua_State *L) {
  8135. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8136. Entity *inst = (Entity*)lua_topointer(L, 1);
  8137. Matrix4 *retInst = new Matrix4();
  8138. *retInst = inst->getConcatenatedMatrix();
  8139. lua_pushlightuserdata(L, retInst);
  8140. return 1;
  8141. }
  8142. static int Polycore_Entity_getConcatenatedRollMatrix(lua_State *L) {
  8143. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8144. Entity *inst = (Entity*)lua_topointer(L, 1);
  8145. Matrix4 *retInst = new Matrix4();
  8146. *retInst = inst->getConcatenatedRollMatrix();
  8147. lua_pushlightuserdata(L, retInst);
  8148. return 1;
  8149. }
  8150. static int Polycore_Entity_setTransformByMatrix(lua_State *L) {
  8151. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8152. Entity *inst = (Entity*)lua_topointer(L, 1);
  8153. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8154. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  8155. inst->setTransformByMatrix(matrix);
  8156. return 0;
  8157. }
  8158. static int Polycore_Entity_setTransformByMatrixPure(lua_State *L) {
  8159. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8160. Entity *inst = (Entity*)lua_topointer(L, 1);
  8161. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8162. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  8163. inst->setTransformByMatrixPure(matrix);
  8164. return 0;
  8165. }
  8166. static int Polycore_Entity_getLookAtMatrix(lua_State *L) {
  8167. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8168. Entity *inst = (Entity*)lua_topointer(L, 1);
  8169. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8170. const Vector3 & loc = *( Vector3 *)lua_topointer(L, 2);
  8171. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  8172. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  8173. Matrix4 *retInst = new Matrix4();
  8174. *retInst = inst->getLookAtMatrix(loc, upVector);
  8175. lua_pushlightuserdata(L, retInst);
  8176. return 1;
  8177. }
  8178. static int Polycore_Entity_addEntity(lua_State *L) {
  8179. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8180. Entity *inst = (Entity*)lua_topointer(L, 1);
  8181. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8182. Entity * newChild = (Entity *)lua_topointer(L, 2);
  8183. inst->addEntity(newChild);
  8184. return 0;
  8185. }
  8186. static int Polycore_Entity_addChild(lua_State *L) {
  8187. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8188. Entity *inst = (Entity*)lua_topointer(L, 1);
  8189. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8190. Entity * newChild = (Entity *)lua_topointer(L, 2);
  8191. inst->addChild(newChild);
  8192. return 0;
  8193. }
  8194. static int Polycore_Entity_removeChild(lua_State *L) {
  8195. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8196. Entity *inst = (Entity*)lua_topointer(L, 1);
  8197. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8198. Entity * entityToRemove = (Entity *)lua_topointer(L, 2);
  8199. inst->removeChild(entityToRemove);
  8200. return 0;
  8201. }
  8202. static int Polycore_Entity_setParentEntity(lua_State *L) {
  8203. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8204. Entity *inst = (Entity*)lua_topointer(L, 1);
  8205. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8206. Entity * entity = (Entity *)lua_topointer(L, 2);
  8207. inst->setParentEntity(entity);
  8208. return 0;
  8209. }
  8210. static int Polycore_Entity_getParentEntity(lua_State *L) {
  8211. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8212. Entity *inst = (Entity*)lua_topointer(L, 1);
  8213. void *ptrRetVal = (void*)inst->getParentEntity();
  8214. if(ptrRetVal == NULL) {
  8215. lua_pushnil(L);
  8216. } else {
  8217. lua_pushlightuserdata(L, ptrRetVal);
  8218. }
  8219. return 1;
  8220. }
  8221. static int Polycore_Entity_getPosition(lua_State *L) {
  8222. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8223. Entity *inst = (Entity*)lua_topointer(L, 1);
  8224. Vector3 *retInst = new Vector3();
  8225. *retInst = inst->getPosition();
  8226. lua_pushlightuserdata(L, retInst);
  8227. return 1;
  8228. }
  8229. static int Polycore_Entity_getCombinedPosition(lua_State *L) {
  8230. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8231. Entity *inst = (Entity*)lua_topointer(L, 1);
  8232. Vector3 *retInst = new Vector3();
  8233. *retInst = inst->getCombinedPosition();
  8234. lua_pushlightuserdata(L, retInst);
  8235. return 1;
  8236. }
  8237. static int Polycore_Entity_setPosition(lua_State *L) {
  8238. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8239. Entity *inst = (Entity*)lua_topointer(L, 1);
  8240. luaL_checktype(L, 2, LUA_TNUMBER);
  8241. Number x = lua_tonumber(L, 2);
  8242. luaL_checktype(L, 3, LUA_TNUMBER);
  8243. Number y = lua_tonumber(L, 3);
  8244. luaL_checktype(L, 4, LUA_TNUMBER);
  8245. Number z = lua_tonumber(L, 4);
  8246. inst->setPosition(x, y, z);
  8247. return 0;
  8248. }
  8249. static int Polycore_Entity_setPositionX(lua_State *L) {
  8250. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8251. Entity *inst = (Entity*)lua_topointer(L, 1);
  8252. luaL_checktype(L, 2, LUA_TNUMBER);
  8253. Number x = lua_tonumber(L, 2);
  8254. inst->setPositionX(x);
  8255. return 0;
  8256. }
  8257. static int Polycore_Entity_setPositionY(lua_State *L) {
  8258. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8259. Entity *inst = (Entity*)lua_topointer(L, 1);
  8260. luaL_checktype(L, 2, LUA_TNUMBER);
  8261. Number y = lua_tonumber(L, 2);
  8262. inst->setPositionY(y);
  8263. return 0;
  8264. }
  8265. static int Polycore_Entity_Translate(lua_State *L) {
  8266. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8267. Entity *inst = (Entity*)lua_topointer(L, 1);
  8268. luaL_checktype(L, 2, LUA_TNUMBER);
  8269. Number x = lua_tonumber(L, 2);
  8270. luaL_checktype(L, 3, LUA_TNUMBER);
  8271. Number y = lua_tonumber(L, 3);
  8272. luaL_checktype(L, 4, LUA_TNUMBER);
  8273. Number z = lua_tonumber(L, 4);
  8274. inst->Translate(x, y, z);
  8275. return 0;
  8276. }
  8277. static int Polycore_Entity_setPositionZ(lua_State *L) {
  8278. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8279. Entity *inst = (Entity*)lua_topointer(L, 1);
  8280. luaL_checktype(L, 2, LUA_TNUMBER);
  8281. Number z = lua_tonumber(L, 2);
  8282. inst->setPositionZ(z);
  8283. return 0;
  8284. }
  8285. static int Polycore_Entity_setScaleX(lua_State *L) {
  8286. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8287. Entity *inst = (Entity*)lua_topointer(L, 1);
  8288. luaL_checktype(L, 2, LUA_TNUMBER);
  8289. Number x = lua_tonumber(L, 2);
  8290. inst->setScaleX(x);
  8291. return 0;
  8292. }
  8293. static int Polycore_Entity_setScaleY(lua_State *L) {
  8294. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8295. Entity *inst = (Entity*)lua_topointer(L, 1);
  8296. luaL_checktype(L, 2, LUA_TNUMBER);
  8297. Number y = lua_tonumber(L, 2);
  8298. inst->setScaleY(y);
  8299. return 0;
  8300. }
  8301. static int Polycore_Entity_setScaleZ(lua_State *L) {
  8302. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8303. Entity *inst = (Entity*)lua_topointer(L, 1);
  8304. luaL_checktype(L, 2, LUA_TNUMBER);
  8305. Number z = lua_tonumber(L, 2);
  8306. inst->setScaleZ(z);
  8307. return 0;
  8308. }
  8309. static int Polycore_Entity_Scale(lua_State *L) {
  8310. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8311. Entity *inst = (Entity*)lua_topointer(L, 1);
  8312. luaL_checktype(L, 2, LUA_TNUMBER);
  8313. Number x = lua_tonumber(L, 2);
  8314. luaL_checktype(L, 3, LUA_TNUMBER);
  8315. Number y = lua_tonumber(L, 3);
  8316. luaL_checktype(L, 4, LUA_TNUMBER);
  8317. Number z = lua_tonumber(L, 4);
  8318. inst->Scale(x, y, z);
  8319. return 0;
  8320. }
  8321. static int Polycore_Entity_setScale(lua_State *L) {
  8322. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8323. Entity *inst = (Entity*)lua_topointer(L, 1);
  8324. luaL_checktype(L, 2, LUA_TNUMBER);
  8325. Number x = lua_tonumber(L, 2);
  8326. luaL_checktype(L, 3, LUA_TNUMBER);
  8327. Number y = lua_tonumber(L, 3);
  8328. luaL_checktype(L, 4, LUA_TNUMBER);
  8329. Number z = lua_tonumber(L, 4);
  8330. inst->setScale(x, y, z);
  8331. return 0;
  8332. }
  8333. static int Polycore_Entity_getCompoundScale(lua_State *L) {
  8334. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8335. Entity *inst = (Entity*)lua_topointer(L, 1);
  8336. Vector3 *retInst = new Vector3();
  8337. *retInst = inst->getCompoundScale();
  8338. lua_pushlightuserdata(L, retInst);
  8339. return 1;
  8340. }
  8341. static int Polycore_Entity_getScale(lua_State *L) {
  8342. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8343. Entity *inst = (Entity*)lua_topointer(L, 1);
  8344. Vector3 *retInst = new Vector3();
  8345. *retInst = inst->getScale();
  8346. lua_pushlightuserdata(L, retInst);
  8347. return 1;
  8348. }
  8349. static int Polycore_Entity_getCombinedPitch(lua_State *L) {
  8350. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8351. Entity *inst = (Entity*)lua_topointer(L, 1);
  8352. lua_pushnumber(L, inst->getCombinedPitch());
  8353. return 1;
  8354. }
  8355. static int Polycore_Entity_getCombinedYaw(lua_State *L) {
  8356. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8357. Entity *inst = (Entity*)lua_topointer(L, 1);
  8358. lua_pushnumber(L, inst->getCombinedYaw());
  8359. return 1;
  8360. }
  8361. static int Polycore_Entity_getCombinedRoll(lua_State *L) {
  8362. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8363. Entity *inst = (Entity*)lua_topointer(L, 1);
  8364. lua_pushnumber(L, inst->getCombinedRoll());
  8365. return 1;
  8366. }
  8367. static int Polycore_Entity_rebuildRotation(lua_State *L) {
  8368. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8369. Entity *inst = (Entity*)lua_topointer(L, 1);
  8370. inst->rebuildRotation();
  8371. return 0;
  8372. }
  8373. static int Polycore_Entity_setPitch(lua_State *L) {
  8374. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8375. Entity *inst = (Entity*)lua_topointer(L, 1);
  8376. luaL_checktype(L, 2, LUA_TNUMBER);
  8377. Number pitch = lua_tonumber(L, 2);
  8378. inst->setPitch(pitch);
  8379. return 0;
  8380. }
  8381. static int Polycore_Entity_setYaw(lua_State *L) {
  8382. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8383. Entity *inst = (Entity*)lua_topointer(L, 1);
  8384. luaL_checktype(L, 2, LUA_TNUMBER);
  8385. Number yaw = lua_tonumber(L, 2);
  8386. inst->setYaw(yaw);
  8387. return 0;
  8388. }
  8389. static int Polycore_Entity_setRoll(lua_State *L) {
  8390. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8391. Entity *inst = (Entity*)lua_topointer(L, 1);
  8392. luaL_checktype(L, 2, LUA_TNUMBER);
  8393. Number roll = lua_tonumber(L, 2);
  8394. inst->setRoll(roll);
  8395. return 0;
  8396. }
  8397. static int Polycore_Entity_Roll(lua_State *L) {
  8398. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8399. Entity *inst = (Entity*)lua_topointer(L, 1);
  8400. luaL_checktype(L, 2, LUA_TNUMBER);
  8401. Number roll = lua_tonumber(L, 2);
  8402. inst->Roll(roll);
  8403. return 0;
  8404. }
  8405. static int Polycore_Entity_Yaw(lua_State *L) {
  8406. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8407. Entity *inst = (Entity*)lua_topointer(L, 1);
  8408. luaL_checktype(L, 2, LUA_TNUMBER);
  8409. Number yaw = lua_tonumber(L, 2);
  8410. inst->Yaw(yaw);
  8411. return 0;
  8412. }
  8413. static int Polycore_Entity_Pitch(lua_State *L) {
  8414. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8415. Entity *inst = (Entity*)lua_topointer(L, 1);
  8416. luaL_checktype(L, 2, LUA_TNUMBER);
  8417. Number pitch = lua_tonumber(L, 2);
  8418. inst->Pitch(pitch);
  8419. return 0;
  8420. }
  8421. static int Polycore_Entity_getPitch(lua_State *L) {
  8422. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8423. Entity *inst = (Entity*)lua_topointer(L, 1);
  8424. lua_pushnumber(L, inst->getPitch());
  8425. return 1;
  8426. }
  8427. static int Polycore_Entity_getYaw(lua_State *L) {
  8428. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8429. Entity *inst = (Entity*)lua_topointer(L, 1);
  8430. lua_pushnumber(L, inst->getYaw());
  8431. return 1;
  8432. }
  8433. static int Polycore_Entity_getRoll(lua_State *L) {
  8434. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8435. Entity *inst = (Entity*)lua_topointer(L, 1);
  8436. lua_pushnumber(L, inst->getRoll());
  8437. return 1;
  8438. }
  8439. static int Polycore_Entity_setRotationQuat(lua_State *L) {
  8440. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8441. Entity *inst = (Entity*)lua_topointer(L, 1);
  8442. luaL_checktype(L, 2, LUA_TNUMBER);
  8443. Number w = lua_tonumber(L, 2);
  8444. luaL_checktype(L, 3, LUA_TNUMBER);
  8445. Number x = lua_tonumber(L, 3);
  8446. luaL_checktype(L, 4, LUA_TNUMBER);
  8447. Number y = lua_tonumber(L, 4);
  8448. luaL_checktype(L, 5, LUA_TNUMBER);
  8449. Number z = lua_tonumber(L, 5);
  8450. inst->setRotationQuat(w, x, y, z);
  8451. return 0;
  8452. }
  8453. static int Polycore_Entity_getRotationQuat(lua_State *L) {
  8454. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8455. Entity *inst = (Entity*)lua_topointer(L, 1);
  8456. Quaternion *retInst = new Quaternion();
  8457. *retInst = inst->getRotationQuat();
  8458. lua_pushlightuserdata(L, retInst);
  8459. return 1;
  8460. }
  8461. static int Polycore_Entity_lookAt(lua_State *L) {
  8462. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8463. Entity *inst = (Entity*)lua_topointer(L, 1);
  8464. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8465. const Vector3 & loc = *( Vector3 *)lua_topointer(L, 2);
  8466. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  8467. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  8468. inst->lookAt(loc, upVector);
  8469. return 0;
  8470. }
  8471. static int Polycore_Entity_lookAtEntity(lua_State *L) {
  8472. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8473. Entity *inst = (Entity*)lua_topointer(L, 1);
  8474. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8475. Entity * entity = (Entity *)lua_topointer(L, 2);
  8476. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  8477. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  8478. inst->lookAtEntity(entity, upVector);
  8479. return 0;
  8480. }
  8481. static int Polycore_Entity_getCombinedColor(lua_State *L) {
  8482. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8483. Entity *inst = (Entity*)lua_topointer(L, 1);
  8484. Color *retInst = new Color();
  8485. *retInst = inst->getCombinedColor();
  8486. lua_pushlightuserdata(L, retInst);
  8487. return 1;
  8488. }
  8489. static int Polycore_Entity_setColor(lua_State *L) {
  8490. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8491. Entity *inst = (Entity*)lua_topointer(L, 1);
  8492. luaL_checktype(L, 2, LUA_TNUMBER);
  8493. Number r = lua_tonumber(L, 2);
  8494. luaL_checktype(L, 3, LUA_TNUMBER);
  8495. Number g = lua_tonumber(L, 3);
  8496. luaL_checktype(L, 4, LUA_TNUMBER);
  8497. Number b = lua_tonumber(L, 4);
  8498. luaL_checktype(L, 5, LUA_TNUMBER);
  8499. Number a = lua_tonumber(L, 5);
  8500. inst->setColor(r, g, b, a);
  8501. return 0;
  8502. }
  8503. static int Polycore_Entity_setColorInt(lua_State *L) {
  8504. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8505. Entity *inst = (Entity*)lua_topointer(L, 1);
  8506. luaL_checktype(L, 2, LUA_TNUMBER);
  8507. int r = lua_tointeger(L, 2);
  8508. luaL_checktype(L, 3, LUA_TNUMBER);
  8509. int g = lua_tointeger(L, 3);
  8510. luaL_checktype(L, 4, LUA_TNUMBER);
  8511. int b = lua_tointeger(L, 4);
  8512. luaL_checktype(L, 5, LUA_TNUMBER);
  8513. int a = lua_tointeger(L, 5);
  8514. inst->setColorInt(r, g, b, a);
  8515. return 0;
  8516. }
  8517. static int Polycore_Entity_recalculateBBox(lua_State *L) {
  8518. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8519. Entity *inst = (Entity*)lua_topointer(L, 1);
  8520. inst->recalculateBBox();
  8521. return 0;
  8522. }
  8523. static int Polycore_Entity_getBBoxRadius(lua_State *L) {
  8524. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8525. Entity *inst = (Entity*)lua_topointer(L, 1);
  8526. lua_pushnumber(L, inst->getBBoxRadius());
  8527. return 1;
  8528. }
  8529. static int Polycore_Entity_getCompoundBBoxRadius(lua_State *L) {
  8530. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8531. Entity *inst = (Entity*)lua_topointer(L, 1);
  8532. lua_pushnumber(L, inst->getCompoundBBoxRadius());
  8533. return 1;
  8534. }
  8535. static int Polycore_Entity_setBBoxRadius(lua_State *L) {
  8536. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8537. Entity *inst = (Entity*)lua_topointer(L, 1);
  8538. luaL_checktype(L, 2, LUA_TNUMBER);
  8539. Number rad = lua_tonumber(L, 2);
  8540. inst->setBBoxRadius(rad);
  8541. return 0;
  8542. }
  8543. static int Polycore_Entity_setMask(lua_State *L) {
  8544. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8545. Entity *inst = (Entity*)lua_topointer(L, 1);
  8546. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8547. Entity * mask = (Entity *)lua_topointer(L, 2);
  8548. inst->setMask(mask);
  8549. return 0;
  8550. }
  8551. static int Polycore_Entity_clearMask(lua_State *L) {
  8552. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8553. Entity *inst = (Entity*)lua_topointer(L, 1);
  8554. inst->clearMask();
  8555. return 0;
  8556. }
  8557. static int Polycore_Entity_setBlendingMode(lua_State *L) {
  8558. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8559. Entity *inst = (Entity*)lua_topointer(L, 1);
  8560. luaL_checktype(L, 2, LUA_TNUMBER);
  8561. int newBl_endingMode = lua_tointeger(L, 2);
  8562. inst->setBlendingMode(newBl_endingMode);
  8563. return 0;
  8564. }
  8565. static int Polycore_Entity_getChildCenter(lua_State *L) {
  8566. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8567. Entity *inst = (Entity*)lua_topointer(L, 1);
  8568. Vector3 *retInst = new Vector3();
  8569. *retInst = inst->getChildCenter();
  8570. lua_pushlightuserdata(L, retInst);
  8571. return 1;
  8572. }
  8573. static int Polycore_Entity_getEntityProp(lua_State *L) {
  8574. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8575. Entity *inst = (Entity*)lua_topointer(L, 1);
  8576. luaL_checktype(L, 2, LUA_TSTRING);
  8577. String propName = String(lua_tostring(L, 2));
  8578. lua_pushstring(L, inst->getEntityProp(propName).c_str());
  8579. return 1;
  8580. }
  8581. static int Polycore_Entity_doUpdates(lua_State *L) {
  8582. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8583. Entity *inst = (Entity*)lua_topointer(L, 1);
  8584. inst->doUpdates();
  8585. return 0;
  8586. }
  8587. static int Polycore_Entity_buildPositionMatrix(lua_State *L) {
  8588. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8589. Entity *inst = (Entity*)lua_topointer(L, 1);
  8590. Matrix4 *retInst = new Matrix4();
  8591. *retInst = inst->buildPositionMatrix();
  8592. lua_pushlightuserdata(L, retInst);
  8593. return 1;
  8594. }
  8595. static int Polycore_Entity_adjustMatrixForChildren(lua_State *L) {
  8596. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8597. Entity *inst = (Entity*)lua_topointer(L, 1);
  8598. inst->adjustMatrixForChildren();
  8599. return 0;
  8600. }
  8601. static int Polycore_Entity_setRenderer(lua_State *L) {
  8602. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8603. Entity *inst = (Entity*)lua_topointer(L, 1);
  8604. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8605. Renderer * r_enderer = (Renderer *)lua_topointer(L, 2);
  8606. inst->setRenderer(r_enderer);
  8607. return 0;
  8608. }
  8609. static int Polycore_delete_Entity(lua_State *L) {
  8610. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8611. Entity *inst = (Entity*)lua_topointer(L, 1);
  8612. delete inst;
  8613. return 0;
  8614. }
  8615. static int Polycore_Material_get_specularValue(lua_State *L) {
  8616. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8617. Material *inst = (Material*)lua_topointer(L, 1);
  8618. lua_pushnumber(L, inst->specularValue);
  8619. return 1;
  8620. }
  8621. static int Polycore_Material_get_specularColor(lua_State *L) {
  8622. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8623. Material *inst = (Material*)lua_topointer(L, 1);
  8624. lua_pushlightuserdata(L, &inst->specularColor);
  8625. return 1;
  8626. }
  8627. static int Polycore_Material_get_diffuseColor(lua_State *L) {
  8628. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8629. Material *inst = (Material*)lua_topointer(L, 1);
  8630. lua_pushlightuserdata(L, &inst->diffuseColor);
  8631. return 1;
  8632. }
  8633. static int Polycore_Material_set_specularValue(lua_State *L) {
  8634. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8635. Material *inst = (Material*)lua_topointer(L, 1);
  8636. Number param = lua_tonumber(L, 2);
  8637. inst->specularValue = param;
  8638. return 0;
  8639. }
  8640. static int Polycore_Material(lua_State *L) {
  8641. luaL_checktype(L, 1, LUA_TSTRING);
  8642. String name = String(lua_tostring(L, 1));
  8643. Material *inst = new Material(name);
  8644. lua_pushlightuserdata(L, (void*)inst);
  8645. return 1;
  8646. }
  8647. static int Polycore_Material_addShader(lua_State *L) {
  8648. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8649. Material *inst = (Material*)lua_topointer(L, 1);
  8650. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8651. Shader * shader = (Shader *)lua_topointer(L, 2);
  8652. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  8653. ShaderBinding * shaderBinding = (ShaderBinding *)lua_topointer(L, 3);
  8654. inst->addShader(shader, shaderBinding);
  8655. return 0;
  8656. }
  8657. static int Polycore_Material_getNumShaders(lua_State *L) {
  8658. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8659. Material *inst = (Material*)lua_topointer(L, 1);
  8660. lua_pushinteger(L, inst->getNumShaders());
  8661. return 1;
  8662. }
  8663. static int Polycore_Material_addShaderRenderTarget(lua_State *L) {
  8664. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8665. Material *inst = (Material*)lua_topointer(L, 1);
  8666. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8667. ShaderRenderTarget * newTarget = (ShaderRenderTarget *)lua_topointer(L, 2);
  8668. inst->addShaderRenderTarget(newTarget);
  8669. return 0;
  8670. }
  8671. static int Polycore_Material_getNumShaderRenderTargets(lua_State *L) {
  8672. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8673. Material *inst = (Material*)lua_topointer(L, 1);
  8674. lua_pushinteger(L, inst->getNumShaderRenderTargets());
  8675. return 1;
  8676. }
  8677. static int Polycore_Material_getShaderRenderTarget(lua_State *L) {
  8678. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8679. Material *inst = (Material*)lua_topointer(L, 1);
  8680. luaL_checktype(L, 2, LUA_TNUMBER);
  8681. unsigned int index = lua_tointeger(L, 2);
  8682. void *ptrRetVal = (void*)inst->getShaderRenderTarget(index);
  8683. if(ptrRetVal == NULL) {
  8684. lua_pushnil(L);
  8685. } else {
  8686. lua_pushlightuserdata(L, ptrRetVal);
  8687. }
  8688. return 1;
  8689. }
  8690. static int Polycore_Material_getName(lua_State *L) {
  8691. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8692. Material *inst = (Material*)lua_topointer(L, 1);
  8693. lua_pushstring(L, inst->getName().c_str());
  8694. return 1;
  8695. }
  8696. static int Polycore_Material_getShader(lua_State *L) {
  8697. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8698. Material *inst = (Material*)lua_topointer(L, 1);
  8699. luaL_checktype(L, 2, LUA_TNUMBER);
  8700. unsigned int index = lua_tointeger(L, 2);
  8701. void *ptrRetVal = (void*)inst->getShader(index);
  8702. if(ptrRetVal == NULL) {
  8703. lua_pushnil(L);
  8704. } else {
  8705. lua_pushlightuserdata(L, ptrRetVal);
  8706. }
  8707. return 1;
  8708. }
  8709. static int Polycore_Material_getShaderBinding(lua_State *L) {
  8710. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8711. Material *inst = (Material*)lua_topointer(L, 1);
  8712. luaL_checktype(L, 2, LUA_TNUMBER);
  8713. unsigned int index = lua_tointeger(L, 2);
  8714. void *ptrRetVal = (void*)inst->getShaderBinding(index);
  8715. if(ptrRetVal == NULL) {
  8716. lua_pushnil(L);
  8717. } else {
  8718. lua_pushlightuserdata(L, ptrRetVal);
  8719. }
  8720. return 1;
  8721. }
  8722. static int Polycore_Material_loadMaterial(lua_State *L) {
  8723. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8724. Material *inst = (Material*)lua_topointer(L, 1);
  8725. luaL_checktype(L, 2, LUA_TSTRING);
  8726. String fileName = String(lua_tostring(L, 2));
  8727. inst->loadMaterial(fileName);
  8728. return 0;
  8729. }
  8730. static int Polycore_delete_Material(lua_State *L) {
  8731. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8732. Material *inst = (Material*)lua_topointer(L, 1);
  8733. delete inst;
  8734. return 0;
  8735. }
  8736. static int Polycore_Color_get_r(lua_State *L) {
  8737. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8738. Color *inst = (Color*)lua_topointer(L, 1);
  8739. lua_pushnumber(L, inst->r);
  8740. return 1;
  8741. }
  8742. static int Polycore_Color_get_g(lua_State *L) {
  8743. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8744. Color *inst = (Color*)lua_topointer(L, 1);
  8745. lua_pushnumber(L, inst->g);
  8746. return 1;
  8747. }
  8748. static int Polycore_Color_get_b(lua_State *L) {
  8749. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8750. Color *inst = (Color*)lua_topointer(L, 1);
  8751. lua_pushnumber(L, inst->b);
  8752. return 1;
  8753. }
  8754. static int Polycore_Color_get_a(lua_State *L) {
  8755. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8756. Color *inst = (Color*)lua_topointer(L, 1);
  8757. lua_pushnumber(L, inst->a);
  8758. return 1;
  8759. }
  8760. static int Polycore_Color_set_r(lua_State *L) {
  8761. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8762. Color *inst = (Color*)lua_topointer(L, 1);
  8763. Number param = lua_tonumber(L, 2);
  8764. inst->r = param;
  8765. return 0;
  8766. }
  8767. static int Polycore_Color_set_g(lua_State *L) {
  8768. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8769. Color *inst = (Color*)lua_topointer(L, 1);
  8770. Number param = lua_tonumber(L, 2);
  8771. inst->g = param;
  8772. return 0;
  8773. }
  8774. static int Polycore_Color_set_b(lua_State *L) {
  8775. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8776. Color *inst = (Color*)lua_topointer(L, 1);
  8777. Number param = lua_tonumber(L, 2);
  8778. inst->b = param;
  8779. return 0;
  8780. }
  8781. static int Polycore_Color_set_a(lua_State *L) {
  8782. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8783. Color *inst = (Color*)lua_topointer(L, 1);
  8784. Number param = lua_tonumber(L, 2);
  8785. inst->a = param;
  8786. return 0;
  8787. }
  8788. static int Polycore_Color(lua_State *L) {
  8789. Color *inst = new Color();
  8790. lua_pushlightuserdata(L, (void*)inst);
  8791. return 1;
  8792. }
  8793. static int Polycore_Color_setColorHex(lua_State *L) {
  8794. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8795. Color *inst = (Color*)lua_topointer(L, 1);
  8796. luaL_checktype(L, 2, LUA_TNUMBER);
  8797. unsigned int hex = lua_tointeger(L, 2);
  8798. inst->setColorHex(hex);
  8799. return 0;
  8800. }
  8801. static int Polycore_Color_setColorHexRGB(lua_State *L) {
  8802. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8803. Color *inst = (Color*)lua_topointer(L, 1);
  8804. luaL_checktype(L, 2, LUA_TNUMBER);
  8805. unsigned int hex = lua_tointeger(L, 2);
  8806. inst->setColorHexRGB(hex);
  8807. return 0;
  8808. }
  8809. static int Polycore_Color_setColorHSV(lua_State *L) {
  8810. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8811. Color *inst = (Color*)lua_topointer(L, 1);
  8812. luaL_checktype(L, 2, LUA_TNUMBER);
  8813. Number h = lua_tonumber(L, 2);
  8814. luaL_checktype(L, 3, LUA_TNUMBER);
  8815. Number s = lua_tonumber(L, 3);
  8816. luaL_checktype(L, 4, LUA_TNUMBER);
  8817. Number v = lua_tonumber(L, 4);
  8818. inst->setColorHSV(h, s, v);
  8819. return 0;
  8820. }
  8821. static int Polycore_Color_setColorRGBA(lua_State *L) {
  8822. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8823. Color *inst = (Color*)lua_topointer(L, 1);
  8824. luaL_checktype(L, 2, LUA_TNUMBER);
  8825. int r = lua_tointeger(L, 2);
  8826. luaL_checktype(L, 3, LUA_TNUMBER);
  8827. int g = lua_tointeger(L, 3);
  8828. luaL_checktype(L, 4, LUA_TNUMBER);
  8829. int b = lua_tointeger(L, 4);
  8830. luaL_checktype(L, 5, LUA_TNUMBER);
  8831. int a = lua_tointeger(L, 5);
  8832. inst->setColorRGBA(r, g, b, a);
  8833. return 0;
  8834. }
  8835. static int Polycore_Color_setColorRGB(lua_State *L) {
  8836. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8837. Color *inst = (Color*)lua_topointer(L, 1);
  8838. luaL_checktype(L, 2, LUA_TNUMBER);
  8839. int r = lua_tointeger(L, 2);
  8840. luaL_checktype(L, 3, LUA_TNUMBER);
  8841. int g = lua_tointeger(L, 3);
  8842. luaL_checktype(L, 4, LUA_TNUMBER);
  8843. int b = lua_tointeger(L, 4);
  8844. inst->setColorRGB(r, g, b);
  8845. return 0;
  8846. }
  8847. static int Polycore_Color_setColor(lua_State *L) {
  8848. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8849. Color *inst = (Color*)lua_topointer(L, 1);
  8850. luaL_checktype(L, 2, LUA_TNUMBER);
  8851. Number r = lua_tonumber(L, 2);
  8852. luaL_checktype(L, 3, LUA_TNUMBER);
  8853. Number g = lua_tonumber(L, 3);
  8854. luaL_checktype(L, 4, LUA_TNUMBER);
  8855. Number b = lua_tonumber(L, 4);
  8856. luaL_checktype(L, 5, LUA_TNUMBER);
  8857. Number a = lua_tonumber(L, 5);
  8858. inst->setColor(r, g, b, a);
  8859. return 0;
  8860. }
  8861. static int Polycore_Color_Random(lua_State *L) {
  8862. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8863. Color *inst = (Color*)lua_topointer(L, 1);
  8864. inst->Random();
  8865. return 0;
  8866. }
  8867. static int Polycore_Color_getBrightness(lua_State *L) {
  8868. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8869. Color *inst = (Color*)lua_topointer(L, 1);
  8870. lua_pushnumber(L, inst->getBrightness());
  8871. return 1;
  8872. }
  8873. static int Polycore_Color_getUint(lua_State *L) {
  8874. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8875. Color *inst = (Color*)lua_topointer(L, 1);
  8876. lua_pushinteger(L, inst->getUint());
  8877. return 1;
  8878. }
  8879. static int Polycore_delete_Color(lua_State *L) {
  8880. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8881. Color *inst = (Color*)lua_topointer(L, 1);
  8882. delete inst;
  8883. return 0;
  8884. }
  8885. static int Polycore_ScreenCurve(lua_State *L) {
  8886. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8887. BezierCurve * curve = (BezierCurve *)lua_topointer(L, 1);
  8888. luaL_checktype(L, 2, LUA_TNUMBER);
  8889. int numVertices = lua_tointeger(L, 2);
  8890. ScreenCurve *inst = new ScreenCurve(curve, numVertices);
  8891. lua_pushlightuserdata(L, (void*)inst);
  8892. return 1;
  8893. }
  8894. static int Polycore_delete_ScreenCurve(lua_State *L) {
  8895. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8896. ScreenCurve *inst = (ScreenCurve*)lua_topointer(L, 1);
  8897. delete inst;
  8898. return 0;
  8899. }
  8900. static int Polycore_Rectangle_get_x(lua_State *L) {
  8901. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8902. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8903. lua_pushnumber(L, inst->x);
  8904. return 1;
  8905. }
  8906. static int Polycore_Rectangle_get_y(lua_State *L) {
  8907. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8908. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8909. lua_pushnumber(L, inst->y);
  8910. return 1;
  8911. }
  8912. static int Polycore_Rectangle_get_w(lua_State *L) {
  8913. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8914. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8915. lua_pushnumber(L, inst->w);
  8916. return 1;
  8917. }
  8918. static int Polycore_Rectangle_get_h(lua_State *L) {
  8919. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8920. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8921. lua_pushnumber(L, inst->h);
  8922. return 1;
  8923. }
  8924. static int Polycore_Rectangle_set_x(lua_State *L) {
  8925. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8926. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8927. Number param = lua_tonumber(L, 2);
  8928. inst->x = param;
  8929. return 0;
  8930. }
  8931. static int Polycore_Rectangle_set_y(lua_State *L) {
  8932. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8933. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8934. Number param = lua_tonumber(L, 2);
  8935. inst->y = param;
  8936. return 0;
  8937. }
  8938. static int Polycore_Rectangle_set_w(lua_State *L) {
  8939. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8940. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8941. Number param = lua_tonumber(L, 2);
  8942. inst->w = param;
  8943. return 0;
  8944. }
  8945. static int Polycore_Rectangle_set_h(lua_State *L) {
  8946. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8947. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8948. Number param = lua_tonumber(L, 2);
  8949. inst->h = param;
  8950. return 0;
  8951. }
  8952. static int Polycore_Rectangle(lua_State *L) {
  8953. Polycode::Rectangle *inst = new Polycode::Rectangle();
  8954. lua_pushlightuserdata(L, (void*)inst);
  8955. return 1;
  8956. }
  8957. static int Polycore_Rectangle_setRect(lua_State *L) {
  8958. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8959. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8960. luaL_checktype(L, 2, LUA_TNUMBER);
  8961. Number x = lua_tonumber(L, 2);
  8962. luaL_checktype(L, 3, LUA_TNUMBER);
  8963. Number y = lua_tonumber(L, 3);
  8964. luaL_checktype(L, 4, LUA_TNUMBER);
  8965. Number w = lua_tonumber(L, 4);
  8966. luaL_checktype(L, 5, LUA_TNUMBER);
  8967. Number h = lua_tonumber(L, 5);
  8968. inst->setRect(x, y, w, h);
  8969. return 0;
  8970. }
  8971. static int Polycore_delete_Rectangle(lua_State *L) {
  8972. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8973. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8974. delete inst;
  8975. return 0;
  8976. }
  8977. static int Polycore_CoreServices_getInstance(lua_State *L) {
  8978. void *ptrRetVal = (void*)CoreServices::getInstance();
  8979. if(ptrRetVal == NULL) {
  8980. lua_pushnil(L);
  8981. } else {
  8982. lua_pushlightuserdata(L, ptrRetVal);
  8983. }
  8984. return 1;
  8985. }
  8986. static int Polycore_CoreServices_setInstance(lua_State *L) {
  8987. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8988. CoreServices * _instance = (CoreServices *)lua_topointer(L, 2);
  8989. CoreServices::setInstance(_instance);
  8990. return 0;
  8991. }
  8992. static int Polycore_CoreServices_getRenderMutex(lua_State *L) {
  8993. void *ptrRetVal = (void*)CoreServices::getRenderMutex();
  8994. if(ptrRetVal == NULL) {
  8995. lua_pushnil(L);
  8996. } else {
  8997. lua_pushlightuserdata(L, ptrRetVal);
  8998. }
  8999. return 1;
  9000. }
  9001. static int Polycore_CoreServices_setRenderer(lua_State *L) {
  9002. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9003. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9004. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9005. Renderer * r_enderer = (Renderer *)lua_topointer(L, 2);
  9006. inst->setRenderer(r_enderer);
  9007. return 0;
  9008. }
  9009. static int Polycore_CoreServices_getRenderer(lua_State *L) {
  9010. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9011. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9012. void *ptrRetVal = (void*)inst->getRenderer();
  9013. if(ptrRetVal == NULL) {
  9014. lua_pushnil(L);
  9015. } else {
  9016. lua_pushlightuserdata(L, ptrRetVal);
  9017. }
  9018. return 1;
  9019. }
  9020. static int Polycore_CoreServices_Update(lua_State *L) {
  9021. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9022. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9023. luaL_checktype(L, 2, LUA_TNUMBER);
  9024. int elapsed = lua_tointeger(L, 2);
  9025. inst->Update(elapsed);
  9026. return 0;
  9027. }
  9028. static int Polycore_CoreServices_setCore(lua_State *L) {
  9029. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9030. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9031. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9032. Core * core = (Core *)lua_topointer(L, 2);
  9033. inst->setCore(core);
  9034. return 0;
  9035. }
  9036. static int Polycore_CoreServices_getCore(lua_State *L) {
  9037. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9038. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9039. void *ptrRetVal = (void*)inst->getCore();
  9040. if(ptrRetVal == NULL) {
  9041. lua_pushnil(L);
  9042. } else {
  9043. lua_pushlightuserdata(L, ptrRetVal);
  9044. }
  9045. return 1;
  9046. }
  9047. static int Polycore_CoreServices_installModule(lua_State *L) {
  9048. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9049. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9050. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9051. PolycodeModule * module = (PolycodeModule *)lua_topointer(L, 2);
  9052. inst->installModule(module);
  9053. return 0;
  9054. }
  9055. static int Polycore_CoreServices_getMaterialManager(lua_State *L) {
  9056. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9057. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9058. void *ptrRetVal = (void*)inst->getMaterialManager();
  9059. if(ptrRetVal == NULL) {
  9060. lua_pushnil(L);
  9061. } else {
  9062. lua_pushlightuserdata(L, ptrRetVal);
  9063. }
  9064. return 1;
  9065. }
  9066. static int Polycore_CoreServices_getScreenManager(lua_State *L) {
  9067. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9068. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9069. void *ptrRetVal = (void*)inst->getScreenManager();
  9070. if(ptrRetVal == NULL) {
  9071. lua_pushnil(L);
  9072. } else {
  9073. lua_pushlightuserdata(L, ptrRetVal);
  9074. }
  9075. return 1;
  9076. }
  9077. static int Polycore_CoreServices_getSceneManager(lua_State *L) {
  9078. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9079. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9080. void *ptrRetVal = (void*)inst->getSceneManager();
  9081. if(ptrRetVal == NULL) {
  9082. lua_pushnil(L);
  9083. } else {
  9084. lua_pushlightuserdata(L, ptrRetVal);
  9085. }
  9086. return 1;
  9087. }
  9088. static int Polycore_CoreServices_getTimerManager(lua_State *L) {
  9089. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9090. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9091. void *ptrRetVal = (void*)inst->getTimerManager();
  9092. if(ptrRetVal == NULL) {
  9093. lua_pushnil(L);
  9094. } else {
  9095. lua_pushlightuserdata(L, ptrRetVal);
  9096. }
  9097. return 1;
  9098. }
  9099. static int Polycore_CoreServices_getTweenManager(lua_State *L) {
  9100. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9101. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9102. void *ptrRetVal = (void*)inst->getTweenManager();
  9103. if(ptrRetVal == NULL) {
  9104. lua_pushnil(L);
  9105. } else {
  9106. lua_pushlightuserdata(L, ptrRetVal);
  9107. }
  9108. return 1;
  9109. }
  9110. static int Polycore_CoreServices_getResourceManager(lua_State *L) {
  9111. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9112. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9113. void *ptrRetVal = (void*)inst->getResourceManager();
  9114. if(ptrRetVal == NULL) {
  9115. lua_pushnil(L);
  9116. } else {
  9117. lua_pushlightuserdata(L, ptrRetVal);
  9118. }
  9119. return 1;
  9120. }
  9121. static int Polycore_CoreServices_getSoundManager(lua_State *L) {
  9122. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9123. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9124. void *ptrRetVal = (void*)inst->getSoundManager();
  9125. if(ptrRetVal == NULL) {
  9126. lua_pushnil(L);
  9127. } else {
  9128. lua_pushlightuserdata(L, ptrRetVal);
  9129. }
  9130. return 1;
  9131. }
  9132. static int Polycore_CoreServices_getFontManager(lua_State *L) {
  9133. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9134. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9135. void *ptrRetVal = (void*)inst->getFontManager();
  9136. if(ptrRetVal == NULL) {
  9137. lua_pushnil(L);
  9138. } else {
  9139. lua_pushlightuserdata(L, ptrRetVal);
  9140. }
  9141. return 1;
  9142. }
  9143. static int Polycore_CoreServices_getConfig(lua_State *L) {
  9144. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9145. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9146. void *ptrRetVal = (void*)inst->getConfig();
  9147. if(ptrRetVal == NULL) {
  9148. lua_pushnil(L);
  9149. } else {
  9150. lua_pushlightuserdata(L, ptrRetVal);
  9151. }
  9152. return 1;
  9153. }
  9154. static int Polycore_delete_CoreServices(lua_State *L) {
  9155. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9156. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9157. delete inst;
  9158. return 0;
  9159. }
  9160. static int Polycore_Resource(lua_State *L) {
  9161. luaL_checktype(L, 1, LUA_TNUMBER);
  9162. int type = lua_tointeger(L, 1);
  9163. Resource *inst = new Resource(type);
  9164. lua_pushlightuserdata(L, (void*)inst);
  9165. return 1;
  9166. }
  9167. static int Polycore_Resource_getResourceName(lua_State *L) {
  9168. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9169. Resource *inst = (Resource*)lua_topointer(L, 1);
  9170. lua_pushstring(L, inst->getResourceName().c_str());
  9171. return 1;
  9172. }
  9173. static int Polycore_Resource_getResourceType(lua_State *L) {
  9174. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9175. Resource *inst = (Resource*)lua_topointer(L, 1);
  9176. lua_pushinteger(L, inst->getResourceType());
  9177. return 1;
  9178. }
  9179. static int Polycore_Resource_setResourceName(lua_State *L) {
  9180. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9181. Resource *inst = (Resource*)lua_topointer(L, 1);
  9182. luaL_checktype(L, 2, LUA_TSTRING);
  9183. String newName = String(lua_tostring(L, 2));
  9184. inst->setResourceName(newName);
  9185. return 0;
  9186. }
  9187. static int Polycore_Resource_setResourcePath(lua_State *L) {
  9188. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9189. Resource *inst = (Resource*)lua_topointer(L, 1);
  9190. luaL_checktype(L, 2, LUA_TSTRING);
  9191. String path = String(lua_tostring(L, 2));
  9192. inst->setResourcePath(path);
  9193. return 0;
  9194. }
  9195. static int Polycore_Resource_getResourcePath(lua_State *L) {
  9196. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9197. Resource *inst = (Resource*)lua_topointer(L, 1);
  9198. lua_pushstring(L, inst->getResourcePath().c_str());
  9199. return 1;
  9200. }
  9201. static int Polycore_delete_Resource(lua_State *L) {
  9202. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9203. Resource *inst = (Resource*)lua_topointer(L, 1);
  9204. delete inst;
  9205. return 0;
  9206. }
  9207. static int Polycore_SceneRenderTexture(lua_State *L) {
  9208. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9209. Scene * targetScene = (Scene *)lua_topointer(L, 1);
  9210. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9211. Camera * targetCamera = (Camera *)lua_topointer(L, 2);
  9212. luaL_checktype(L, 3, LUA_TNUMBER);
  9213. int r_enderWidth = lua_tointeger(L, 3);
  9214. luaL_checktype(L, 4, LUA_TNUMBER);
  9215. int r_enderHeight = lua_tointeger(L, 4);
  9216. SceneRenderTexture *inst = new SceneRenderTexture(targetScene, targetCamera, r_enderWidth, r_enderHeight);
  9217. lua_pushlightuserdata(L, (void*)inst);
  9218. return 1;
  9219. }
  9220. static int Polycore_SceneRenderTexture_drawScreen(lua_State *L) {
  9221. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9222. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  9223. inst->drawScreen();
  9224. return 0;
  9225. }
  9226. static int Polycore_SceneRenderTexture_getTargetTexture(lua_State *L) {
  9227. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9228. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  9229. void *ptrRetVal = (void*)inst->getTargetTexture();
  9230. if(ptrRetVal == NULL) {
  9231. lua_pushnil(L);
  9232. } else {
  9233. lua_pushlightuserdata(L, ptrRetVal);
  9234. }
  9235. return 1;
  9236. }
  9237. static int Polycore_SceneRenderTexture_getTargetScene(lua_State *L) {
  9238. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9239. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  9240. void *ptrRetVal = (void*)inst->getTargetScene();
  9241. if(ptrRetVal == NULL) {
  9242. lua_pushnil(L);
  9243. } else {
  9244. lua_pushlightuserdata(L, ptrRetVal);
  9245. }
  9246. return 1;
  9247. }
  9248. static int Polycore_SceneRenderTexture_getTargetCamera(lua_State *L) {
  9249. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9250. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  9251. void *ptrRetVal = (void*)inst->getTargetCamera();
  9252. if(ptrRetVal == NULL) {
  9253. lua_pushnil(L);
  9254. } else {
  9255. lua_pushlightuserdata(L, ptrRetVal);
  9256. }
  9257. return 1;
  9258. }
  9259. static int Polycore_delete_SceneRenderTexture(lua_State *L) {
  9260. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9261. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  9262. delete inst;
  9263. return 0;
  9264. }
  9265. static int Polycore_Camera(lua_State *L) {
  9266. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9267. Scene * parentScene = (Scene *)lua_topointer(L, 1);
  9268. Camera *inst = new Camera(parentScene);
  9269. lua_pushlightuserdata(L, (void*)inst);
  9270. return 1;
  9271. }
  9272. static int Polycore_Camera_buildFrustrumPlanes(lua_State *L) {
  9273. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9274. Camera *inst = (Camera*)lua_topointer(L, 1);
  9275. inst->buildFrustrumPlanes();
  9276. return 0;
  9277. }
  9278. static int Polycore_Camera_isSphereInFrustrum(lua_State *L) {
  9279. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9280. Camera *inst = (Camera*)lua_topointer(L, 1);
  9281. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9282. Vector3 pos = *(Vector3*)lua_topointer(L, 2);
  9283. luaL_checktype(L, 3, LUA_TNUMBER);
  9284. Number fRadius = lua_tonumber(L, 3);
  9285. lua_pushboolean(L, inst->isSphereInFrustrum(pos, fRadius));
  9286. return 1;
  9287. }
  9288. static int Polycore_Camera_canSee(lua_State *L) {
  9289. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9290. Camera *inst = (Camera*)lua_topointer(L, 1);
  9291. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9292. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  9293. lua_pushboolean(L, inst->canSee(entity));
  9294. return 1;
  9295. }
  9296. static int Polycore_Camera_setOrthoMode(lua_State *L) {
  9297. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9298. Camera *inst = (Camera*)lua_topointer(L, 1);
  9299. luaL_checktype(L, 2, LUA_TBOOLEAN);
  9300. bool mode = lua_toboolean(L, 2);
  9301. inst->setOrthoMode(mode);
  9302. return 0;
  9303. }
  9304. static int Polycore_Camera_getOrthoMode(lua_State *L) {
  9305. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9306. Camera *inst = (Camera*)lua_topointer(L, 1);
  9307. lua_pushboolean(L, inst->getOrthoMode());
  9308. return 1;
  9309. }
  9310. static int Polycore_Camera_setFOV(lua_State *L) {
  9311. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9312. Camera *inst = (Camera*)lua_topointer(L, 1);
  9313. luaL_checktype(L, 2, LUA_TNUMBER);
  9314. Number fov = lua_tonumber(L, 2);
  9315. inst->setFOV(fov);
  9316. return 0;
  9317. }
  9318. static int Polycore_Camera_getFOV(lua_State *L) {
  9319. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9320. Camera *inst = (Camera*)lua_topointer(L, 1);
  9321. lua_pushnumber(L, inst->getFOV());
  9322. return 1;
  9323. }
  9324. static int Polycore_Camera_setParentScene(lua_State *L) {
  9325. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9326. Camera *inst = (Camera*)lua_topointer(L, 1);
  9327. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9328. Scene * parentScene = (Scene *)lua_topointer(L, 2);
  9329. inst->setParentScene(parentScene);
  9330. return 0;
  9331. }
  9332. static int Polycore_Camera_doCameraTransform(lua_State *L) {
  9333. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9334. Camera *inst = (Camera*)lua_topointer(L, 1);
  9335. inst->doCameraTransform();
  9336. return 0;
  9337. }
  9338. static int Polycore_Camera_setLightDepthTexture(lua_State *L) {
  9339. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9340. Camera *inst = (Camera*)lua_topointer(L, 1);
  9341. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9342. Texture * texture = (Texture *)lua_topointer(L, 2);
  9343. inst->setLightDepthTexture(texture);
  9344. return 0;
  9345. }
  9346. static int Polycore_Camera_hasFilterShader(lua_State *L) {
  9347. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9348. Camera *inst = (Camera*)lua_topointer(L, 1);
  9349. lua_pushboolean(L, inst->hasFilterShader());
  9350. return 1;
  9351. }
  9352. static int Polycore_Camera_drawFilter(lua_State *L) {
  9353. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9354. Camera *inst = (Camera*)lua_topointer(L, 1);
  9355. inst->drawFilter();
  9356. return 0;
  9357. }
  9358. static int Polycore_Camera_setExposureLevel(lua_State *L) {
  9359. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9360. Camera *inst = (Camera*)lua_topointer(L, 1);
  9361. luaL_checktype(L, 2, LUA_TNUMBER);
  9362. Number level = lua_tonumber(L, 2);
  9363. inst->setExposureLevel(level);
  9364. return 0;
  9365. }
  9366. static int Polycore_Camera_getExposureLevel(lua_State *L) {
  9367. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9368. Camera *inst = (Camera*)lua_topointer(L, 1);
  9369. lua_pushnumber(L, inst->getExposureLevel());
  9370. return 1;
  9371. }
  9372. static int Polycore_Camera_createPostFilter(lua_State *L) {
  9373. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9374. Camera *inst = (Camera*)lua_topointer(L, 1);
  9375. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9376. Material * shaderMaterial = (Material *)lua_topointer(L, 2);
  9377. inst->createPostFilter(shaderMaterial);
  9378. return 0;
  9379. }
  9380. static int Polycore_Camera_setPostFilter(lua_State *L) {
  9381. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9382. Camera *inst = (Camera*)lua_topointer(L, 1);
  9383. luaL_checktype(L, 2, LUA_TSTRING);
  9384. String shaderName = String(lua_tostring(L, 2));
  9385. inst->setPostFilter(shaderName);
  9386. return 0;
  9387. }
  9388. static int Polycore_Camera_removePostFilter(lua_State *L) {
  9389. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9390. Camera *inst = (Camera*)lua_topointer(L, 1);
  9391. inst->removePostFilter();
  9392. return 0;
  9393. }
  9394. static int Polycore_Camera_getScreenShaderMaterial(lua_State *L) {
  9395. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9396. Camera *inst = (Camera*)lua_topointer(L, 1);
  9397. void *ptrRetVal = (void*)inst->getScreenShaderMaterial();
  9398. if(ptrRetVal == NULL) {
  9399. lua_pushnil(L);
  9400. } else {
  9401. lua_pushlightuserdata(L, ptrRetVal);
  9402. }
  9403. return 1;
  9404. }
  9405. static int Polycore_delete_Camera(lua_State *L) {
  9406. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9407. Camera *inst = (Camera*)lua_topointer(L, 1);
  9408. delete inst;
  9409. return 0;
  9410. }
  9411. static int Polycore_ScreenSprite(lua_State *L) {
  9412. luaL_checktype(L, 1, LUA_TSTRING);
  9413. String fileName = String(lua_tostring(L, 1));
  9414. luaL_checktype(L, 2, LUA_TNUMBER);
  9415. Number spriteWidth = lua_tonumber(L, 2);
  9416. luaL_checktype(L, 3, LUA_TNUMBER);
  9417. Number spriteHeight = lua_tonumber(L, 3);
  9418. ScreenSprite *inst = new ScreenSprite(fileName, spriteWidth, spriteHeight);
  9419. lua_pushlightuserdata(L, (void*)inst);
  9420. return 1;
  9421. }
  9422. static int Polycore_ScreenSprite_addAnimation(lua_State *L) {
  9423. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9424. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  9425. luaL_checktype(L, 2, LUA_TSTRING);
  9426. String name = String(lua_tostring(L, 2));
  9427. luaL_checktype(L, 3, LUA_TSTRING);
  9428. String frames = String(lua_tostring(L, 3));
  9429. luaL_checktype(L, 4, LUA_TNUMBER);
  9430. Number speed = lua_tonumber(L, 4);
  9431. inst->addAnimation(name, frames, speed);
  9432. return 0;
  9433. }
  9434. static int Polycore_ScreenSprite_playAnimation(lua_State *L) {
  9435. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9436. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  9437. luaL_checktype(L, 2, LUA_TSTRING);
  9438. String name = String(lua_tostring(L, 2));
  9439. luaL_checktype(L, 3, LUA_TNUMBER);
  9440. int startFrame = lua_tointeger(L, 3);
  9441. luaL_checktype(L, 4, LUA_TBOOLEAN);
  9442. bool once = lua_toboolean(L, 4);
  9443. inst->playAnimation(name, startFrame, once);
  9444. return 0;
  9445. }
  9446. static int Polycore_ScreenSprite_Update(lua_State *L) {
  9447. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9448. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  9449. inst->Update();
  9450. return 0;
  9451. }
  9452. static int Polycore_delete_ScreenSprite(lua_State *L) {
  9453. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9454. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  9455. delete inst;
  9456. return 0;
  9457. }
  9458. static int Polycore_FixedShader(lua_State *L) {
  9459. FixedShader *inst = new FixedShader();
  9460. lua_pushlightuserdata(L, (void*)inst);
  9461. return 1;
  9462. }
  9463. static int Polycore_FixedShader_createBinding(lua_State *L) {
  9464. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9465. FixedShader *inst = (FixedShader*)lua_topointer(L, 1);
  9466. void *ptrRetVal = (void*)inst->createBinding();
  9467. if(ptrRetVal == NULL) {
  9468. lua_pushnil(L);
  9469. } else {
  9470. lua_pushlightuserdata(L, ptrRetVal);
  9471. }
  9472. return 1;
  9473. }
  9474. static int Polycore_delete_FixedShader(lua_State *L) {
  9475. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9476. FixedShader *inst = (FixedShader*)lua_topointer(L, 1);
  9477. delete inst;
  9478. return 0;
  9479. }
  9480. static int Polycore_FixedShaderBinding(lua_State *L) {
  9481. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9482. FixedShader * shader = (FixedShader *)lua_topointer(L, 1);
  9483. FixedShaderBinding *inst = new FixedShaderBinding(shader);
  9484. lua_pushlightuserdata(L, (void*)inst);
  9485. return 1;
  9486. }
  9487. static int Polycore_FixedShaderBinding_addTexture(lua_State *L) {
  9488. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9489. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  9490. luaL_checktype(L, 2, LUA_TSTRING);
  9491. String name = String(lua_tostring(L, 2));
  9492. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  9493. Texture * texture = (Texture *)lua_topointer(L, 3);
  9494. inst->addTexture(name, texture);
  9495. return 0;
  9496. }
  9497. static int Polycore_FixedShaderBinding_addCubemap(lua_State *L) {
  9498. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9499. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  9500. luaL_checktype(L, 2, LUA_TSTRING);
  9501. String name = String(lua_tostring(L, 2));
  9502. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  9503. Cubemap * cubemap = (Cubemap *)lua_topointer(L, 3);
  9504. inst->addCubemap(name, cubemap);
  9505. return 0;
  9506. }
  9507. static int Polycore_FixedShaderBinding_addParam(lua_State *L) {
  9508. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9509. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  9510. luaL_checktype(L, 2, LUA_TSTRING);
  9511. String type = String(lua_tostring(L, 2));
  9512. luaL_checktype(L, 3, LUA_TSTRING);
  9513. String name = String(lua_tostring(L, 3));
  9514. luaL_checktype(L, 4, LUA_TSTRING);
  9515. String value = String(lua_tostring(L, 4));
  9516. inst->addParam(type, name, value);
  9517. return 0;
  9518. }
  9519. static int Polycore_FixedShaderBinding_getDiffuseTexture(lua_State *L) {
  9520. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9521. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  9522. void *ptrRetVal = (void*)inst->getDiffuseTexture();
  9523. if(ptrRetVal == NULL) {
  9524. lua_pushnil(L);
  9525. } else {
  9526. lua_pushlightuserdata(L, ptrRetVal);
  9527. }
  9528. return 1;
  9529. }
  9530. static int Polycore_delete_FixedShaderBinding(lua_State *L) {
  9531. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9532. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  9533. delete inst;
  9534. return 0;
  9535. }
  9536. static int Polycore_SceneLight_get_specularLightColor(lua_State *L) {
  9537. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9538. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9539. lua_pushlightuserdata(L, &inst->specularLightColor);
  9540. return 1;
  9541. }
  9542. static int Polycore_SceneLight_get_lightColor(lua_State *L) {
  9543. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9544. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9545. lua_pushlightuserdata(L, &inst->lightColor);
  9546. return 1;
  9547. }
  9548. static int Polycore_SceneLight(lua_State *L) {
  9549. luaL_checktype(L, 1, LUA_TNUMBER);
  9550. int type = lua_tointeger(L, 1);
  9551. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9552. Scene * parentScene = (Scene *)lua_topointer(L, 2);
  9553. luaL_checktype(L, 3, LUA_TNUMBER);
  9554. Number intensity = lua_tonumber(L, 3);
  9555. Number constantAttenuation;
  9556. if(lua_isnumber(L, 4)) {
  9557. constantAttenuation = lua_tonumber(L, 4);
  9558. } else {
  9559. constantAttenuation = 1;
  9560. }
  9561. Number linearAttenuation;
  9562. if(lua_isnumber(L, 5)) {
  9563. linearAttenuation = lua_tonumber(L, 5);
  9564. } else {
  9565. linearAttenuation = 1;
  9566. }
  9567. Number quadraticAttenuation;
  9568. if(lua_isnumber(L, 6)) {
  9569. quadraticAttenuation = lua_tonumber(L, 6);
  9570. } else {
  9571. quadraticAttenuation = 1;
  9572. }
  9573. SceneLight *inst = new SceneLight(type, parentScene, intensity, constantAttenuation, linearAttenuation, quadraticAttenuation);
  9574. lua_pushlightuserdata(L, (void*)inst);
  9575. return 1;
  9576. }
  9577. static int Polycore_SceneLight_getIntensity(lua_State *L) {
  9578. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9579. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9580. lua_pushnumber(L, inst->getIntensity());
  9581. return 1;
  9582. }
  9583. static int Polycore_SceneLight_setIntensity(lua_State *L) {
  9584. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9585. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9586. luaL_checktype(L, 2, LUA_TNUMBER);
  9587. Number newIntensity = lua_tonumber(L, 2);
  9588. inst->setIntensity(newIntensity);
  9589. return 0;
  9590. }
  9591. static int Polycore_SceneLight_setAttenuation(lua_State *L) {
  9592. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9593. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9594. luaL_checktype(L, 2, LUA_TNUMBER);
  9595. Number constantAttenuation = lua_tonumber(L, 2);
  9596. luaL_checktype(L, 3, LUA_TNUMBER);
  9597. Number linearAttenuation = lua_tonumber(L, 3);
  9598. luaL_checktype(L, 4, LUA_TNUMBER);
  9599. Number quadraticAttenuation = lua_tonumber(L, 4);
  9600. inst->setAttenuation(constantAttenuation, linearAttenuation, quadraticAttenuation);
  9601. return 0;
  9602. }
  9603. static int Polycore_SceneLight_getConstantAttenuation(lua_State *L) {
  9604. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9605. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9606. lua_pushnumber(L, inst->getConstantAttenuation());
  9607. return 1;
  9608. }
  9609. static int Polycore_SceneLight_getLinearAttenuation(lua_State *L) {
  9610. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9611. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9612. lua_pushnumber(L, inst->getLinearAttenuation());
  9613. return 1;
  9614. }
  9615. static int Polycore_SceneLight_getQuadraticAttenuation(lua_State *L) {
  9616. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9617. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9618. lua_pushnumber(L, inst->getQuadraticAttenuation());
  9619. return 1;
  9620. }
  9621. static int Polycore_SceneLight_getType(lua_State *L) {
  9622. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9623. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9624. lua_pushinteger(L, inst->getType());
  9625. return 1;
  9626. }
  9627. static int Polycore_SceneLight_renderDepthMap(lua_State *L) {
  9628. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9629. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9630. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9631. Scene * scene = (Scene *)lua_topointer(L, 2);
  9632. inst->renderDepthMap(scene);
  9633. return 0;
  9634. }
  9635. static int Polycore_SceneLight_Render(lua_State *L) {
  9636. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9637. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9638. inst->Render();
  9639. return 0;
  9640. }
  9641. static int Polycore_SceneLight_getLightViewMatrix(lua_State *L) {
  9642. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9643. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9644. Matrix4 *retInst = new Matrix4();
  9645. *retInst = inst->getLightViewMatrix();
  9646. lua_pushlightuserdata(L, retInst);
  9647. return 1;
  9648. }
  9649. static int Polycore_SceneLight_getZBufferTexture(lua_State *L) {
  9650. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9651. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9652. void *ptrRetVal = (void*)inst->getZBufferTexture();
  9653. if(ptrRetVal == NULL) {
  9654. lua_pushnil(L);
  9655. } else {
  9656. lua_pushlightuserdata(L, ptrRetVal);
  9657. }
  9658. return 1;
  9659. }
  9660. static int Polycore_SceneLight_setSpecularLightColor(lua_State *L) {
  9661. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9662. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9663. luaL_checktype(L, 2, LUA_TNUMBER);
  9664. Number r = lua_tonumber(L, 2);
  9665. luaL_checktype(L, 3, LUA_TNUMBER);
  9666. Number g = lua_tonumber(L, 3);
  9667. luaL_checktype(L, 4, LUA_TNUMBER);
  9668. Number b = lua_tonumber(L, 4);
  9669. luaL_checktype(L, 5, LUA_TNUMBER);
  9670. Number a = lua_tonumber(L, 5);
  9671. inst->setSpecularLightColor(r, g, b, a);
  9672. return 0;
  9673. }
  9674. static int Polycore_SceneLight_setDiffuseLightColor(lua_State *L) {
  9675. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9676. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9677. luaL_checktype(L, 2, LUA_TNUMBER);
  9678. Number r = lua_tonumber(L, 2);
  9679. luaL_checktype(L, 3, LUA_TNUMBER);
  9680. Number g = lua_tonumber(L, 3);
  9681. luaL_checktype(L, 4, LUA_TNUMBER);
  9682. Number b = lua_tonumber(L, 4);
  9683. inst->setDiffuseLightColor(r, g, b);
  9684. return 0;
  9685. }
  9686. static int Polycore_SceneLight_setLightColor(lua_State *L) {
  9687. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9688. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9689. luaL_checktype(L, 2, LUA_TNUMBER);
  9690. Number r = lua_tonumber(L, 2);
  9691. luaL_checktype(L, 3, LUA_TNUMBER);
  9692. Number g = lua_tonumber(L, 3);
  9693. luaL_checktype(L, 4, LUA_TNUMBER);
  9694. Number b = lua_tonumber(L, 4);
  9695. Number a;
  9696. if(lua_isnumber(L, 5)) {
  9697. a = lua_tonumber(L, 5);
  9698. } else {
  9699. a = 1.0;
  9700. }
  9701. inst->setLightColor(r, g, b, a);
  9702. return 0;
  9703. }
  9704. static int Polycore_SceneLight_setSpotlightProperties(lua_State *L) {
  9705. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9706. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9707. luaL_checktype(L, 2, LUA_TNUMBER);
  9708. Number spotlightCutoff = lua_tonumber(L, 2);
  9709. luaL_checktype(L, 3, LUA_TNUMBER);
  9710. Number spotlightExponent = lua_tonumber(L, 3);
  9711. inst->setSpotlightProperties(spotlightCutoff, spotlightExponent);
  9712. return 0;
  9713. }
  9714. static int Polycore_SceneLight_getSpotlightCutoff(lua_State *L) {
  9715. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9716. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9717. lua_pushnumber(L, inst->getSpotlightCutoff());
  9718. return 1;
  9719. }
  9720. static int Polycore_SceneLight_getSpotlightExponent(lua_State *L) {
  9721. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9722. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9723. lua_pushnumber(L, inst->getSpotlightExponent());
  9724. return 1;
  9725. }
  9726. static int Polycore_SceneLight_enableShadows(lua_State *L) {
  9727. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9728. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9729. luaL_checktype(L, 2, LUA_TBOOLEAN);
  9730. bool val = lua_toboolean(L, 2);
  9731. Number resolution;
  9732. if(lua_isnumber(L, 3)) {
  9733. resolution = lua_tonumber(L, 3);
  9734. } else {
  9735. resolution = 256;
  9736. }
  9737. inst->enableShadows(val, resolution);
  9738. return 0;
  9739. }
  9740. static int Polycore_SceneLight_setShadowMapFOV(lua_State *L) {
  9741. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9742. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9743. luaL_checktype(L, 2, LUA_TNUMBER);
  9744. Number fov = lua_tonumber(L, 2);
  9745. inst->setShadowMapFOV(fov);
  9746. return 0;
  9747. }
  9748. static int Polycore_SceneLight_areShadowsEnabled(lua_State *L) {
  9749. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9750. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9751. lua_pushboolean(L, inst->areShadowsEnabled());
  9752. return 1;
  9753. }
  9754. static int Polycore_SceneLight_getLightType(lua_State *L) {
  9755. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9756. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9757. lua_pushinteger(L, inst->getLightType());
  9758. return 1;
  9759. }
  9760. static int Polycore_SceneLight_enableDebugDraw(lua_State *L) {
  9761. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9762. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9763. luaL_checktype(L, 2, LUA_TBOOLEAN);
  9764. bool val = lua_toboolean(L, 2);
  9765. inst->enableDebugDraw(val);
  9766. return 0;
  9767. }
  9768. static int Polycore_SceneLight_setLightImportance(lua_State *L) {
  9769. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9770. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9771. luaL_checktype(L, 2, LUA_TNUMBER);
  9772. int newImportance = lua_tointeger(L, 2);
  9773. inst->setLightImportance(newImportance);
  9774. return 0;
  9775. }
  9776. static int Polycore_SceneLight_getLightImportance(lua_State *L) {
  9777. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9778. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9779. lua_pushinteger(L, inst->getLightImportance());
  9780. return 1;
  9781. }
  9782. static int Polycore_delete_SceneLight(lua_State *L) {
  9783. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9784. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9785. delete inst;
  9786. return 0;
  9787. }
  9788. }