Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin fa5cbc7783 Merge pull request #121 from mcclure/add_dependencies %!s(int64=13) %!d(string=hai) anos
Assets d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template %!s(int64=13) %!d(string=hai) anos
Bindings 300bf6ac81 There is a vi .swp file checked into the repo %!s(int64=13) %!d(string=hai) anos
CMake d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template %!s(int64=13) %!d(string=hai) anos
Core e8f410d869 Fixes for binding build on Mac OS X, removed lua files from repo %!s(int64=13) %!d(string=hai) anos
Dependencies c400ef077a Require CMake 2.8.8 due to new Xcode %!s(int64=13) %!d(string=hai) anos
Documentation 1a557d0a88 Added documentation target folders %!s(int64=14) %!d(string=hai) anos
Examples d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template %!s(int64=13) %!d(string=hai) anos
IDE 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily %!s(int64=14) %!d(string=hai) anos
Modules 37446397ce Fix first-time build following removal of Lua build products from scm %!s(int64=13) %!d(string=hai) anos
Player e8f410d869 Fixes for binding build on Mac OS X, removed lua files from repo %!s(int64=13) %!d(string=hai) anos
Standalone 3f300899cd Some more IDE work %!s(int64=14) %!d(string=hai) anos
Tools 3478207f53 Fix for multiply defined symbols fatal error in polyimport.cpp on win32 %!s(int64=13) %!d(string=hai) anos
.gitignore e8f410d869 Fixes for binding build on Mac OS X, removed lua files from repo %!s(int64=13) %!d(string=hai) anos
BUILD.md d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template %!s(int64=13) %!d(string=hai) anos
BUILD.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template %!s(int64=13) %!d(string=hai) anos
CMakeLists.txt c400ef077a Require CMake 2.8.8 due to new Xcode %!s(int64=13) %!d(string=hai) anos
LICENSE.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template %!s(int64=13) %!d(string=hai) anos
README d135ffaa53 Updated instructions and added a fix for new gcc %!s(int64=14) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.