Screen.lua 2.2 KB

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  1. require "Polycode/EventDispatcher"
  2. class "Screen" (EventDispatcher)
  3. function Screen:Screen()
  4. if self.__ptr == nil then
  5. self.__ptr = Polycore.Screen()
  6. end
  7. end
  8. function Screen:addChild(newEntity)
  9. return Polycore.Screen_addChild(self.__ptr, newEntity.__ptr)
  10. end
  11. function Screen:removeChild(entityToRemove)
  12. return Polycore.Screen_removeChild(self.__ptr, entityToRemove.__ptr)
  13. end
  14. function Screen:setScreenOffset(x, y)
  15. return Polycore.Screen_setScreenOffset(self.__ptr, x, y)
  16. end
  17. function Screen:getScreenOffset()
  18. return Polycore.Screen_getScreenOffset(self.__ptr)
  19. end
  20. function Screen:Shutdown()
  21. return Polycore.Screen_Shutdown(self.__ptr)
  22. end
  23. function Screen:Update()
  24. return Polycore.Screen_Update(self.__ptr)
  25. end
  26. function Screen:getEntityAt(x, y)
  27. return Polycore.Screen_getEntityAt(self.__ptr, x, y)
  28. end
  29. function Screen:Render()
  30. return Polycore.Screen_Render(self.__ptr)
  31. end
  32. function Screen:setRenderer(r_enderer)
  33. return Polycore.Screen_setRenderer(self.__ptr, r_enderer.__ptr)
  34. end
  35. function Screen:setNormalizedCoordinates(newVal, yCoordinateSize)
  36. return Polycore.Screen_setNormalizedCoordinates(self.__ptr, newVal, yCoordinateSize)
  37. end
  38. function Screen:setScreenShader(shaderName)
  39. return Polycore.Screen_setScreenShader(self.__ptr, shaderName)
  40. end
  41. function Screen:handleEvent(event)
  42. return Polycore.Screen_handleEvent(self.__ptr, event.__ptr)
  43. end
  44. function Screen:getHighestZIndex()
  45. return Polycore.Screen_getHighestZIndex(self.__ptr)
  46. end
  47. function Screen:sortChildren()
  48. return Polycore.Screen_sortChildren(self.__ptr)
  49. end
  50. function Screen:cmpZindex(left, right)
  51. return Polycore.Screen_cmpZindex(self.__ptr, left.__ptr, right.__ptr)
  52. end
  53. function Screen:handleInputEvent(inputEvent)
  54. return Polycore.Screen_handleInputEvent(self.__ptr, inputEvent.__ptr)
  55. end
  56. function Screen:hasFilterShader()
  57. return Polycore.Screen_hasFilterShader(self.__ptr)
  58. end
  59. function Screen:drawFilter()
  60. return Polycore.Screen_drawFilter(self.__ptr)
  61. end
  62. function Screen:usesNormalizedCoordinates()
  63. return Polycore.Screen_usesNormalizedCoordinates(self.__ptr)
  64. end
  65. function Screen:getYCoordinateSize()
  66. return Polycore.Screen_getYCoordinateSize(self.__ptr)
  67. end
  68. function Screen:getRootEntity()
  69. return Polycore.Screen_getRootEntity(self.__ptr)
  70. end