Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin fb49beb492 Linux OpenAL fix 14 år sedan
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 år sedan
Bindings c5ab22c40c Windows fixes 14 år sedan
Core fb49beb492 Linux OpenAL fix 14 år sedan
Examples 5529e265df Linux example and some Linux fixes 14 år sedan
IDE f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool 15 år sedan
Modules 5529e265df Linux example and some Linux fixes 14 år sedan
Player c5ab22c40c Windows fixes 14 år sedan
Tools 207ca4fca6 Windows port and some fixes 14 år sedan
.gitignore 5529e265df Linux example and some Linux fixes 14 år sedan
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 år sedan
README 09f0e77945 Fixed LUA event handling 14 år sedan

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.