Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart fb9caa6d31 Got Tools building with CMake. 14 سال پیش
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 سال پیش
Bindings fb9caa6d31 Got Tools building with CMake. 14 سال پیش
Core fb9caa6d31 Got Tools building with CMake. 14 سال پیش
Examples 13acabc1e4 Made some progress getting a Windows CMake build going. 14 سال پیش
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 سال پیش
Modules 13acabc1e4 Made some progress getting a Windows CMake build going. 14 سال پیش
Player 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 سال پیش
Tools fb9caa6d31 Got Tools building with CMake. 14 سال پیش
.gitignore 714b1acfeb More gitignores 14 سال پیش
BUILD.txt 13acabc1e4 Made some progress getting a Windows CMake build going. 14 سال پیش
CMakeLists.txt fb9caa6d31 Got Tools building with CMake. 14 سال پیش
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 سال پیش
README 09f0e77945 Fixed LUA event handling 14 سال پیش

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.