Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

mcc fd4828d914 Remove accidentally checked in editor temp file %!s(int64=13) %!d(string=hai) anos
Assets a770a9bcbb Linux fixes for core library and examples/template %!s(int64=13) %!d(string=hai) anos
Bindings c77626f237 Fix unsupported vector returns not returning lua stack uncrement value in bindings, added POLYCODE_CORE defines in all cores for convenience %!s(int64=13) %!d(string=hai) anos
CMake 1bf52f7203 Linux build fixes, switch to python3 %!s(int64=13) %!d(string=hai) anos
Core fd4828d914 Remove accidentally checked in editor temp file %!s(int64=13) %!d(string=hai) anos
Dependencies 76a60ca1d4 Reverted back to always building assimp %!s(int64=13) %!d(string=hai) anos
Documentation 4a8988e13c Made Lua docs header clickable to go back to index %!s(int64=13) %!d(string=hai) anos
Examples a770a9bcbb Linux fixes for core library and examples/template %!s(int64=13) %!d(string=hai) anos
IDE c77626f237 Fix unsupported vector returns not returning lua stack uncrement value in bindings, added POLYCODE_CORE defines in all cores for convenience %!s(int64=13) %!d(string=hai) anos
Modules b203a668cd Added UIMenuBar, fixed UI destructor crashes, fixed Linux disk operations, added openURL on Linux, Linux IDE now uses a custom menu bar, more IDE fixes %!s(int64=13) %!d(string=hai) anos
Player fed85a04d6 Enabled remote debugger in Linux player %!s(int64=13) %!d(string=hai) anos
Standalone 1bf52f7203 Linux build fixes, switch to python3 %!s(int64=13) %!d(string=hai) anos
Tools a6bb676068 New UI theme to match global Polycode redesign, made Cocoa core apply antialiasing on setVideoMode, fixed color creation from hex, made build tool respect vsync and AF settings %!s(int64=13) %!d(string=hai) anos
.gitignore c29cf18bf5 More Linux fixes %!s(int64=13) %!d(string=hai) anos
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BUILD.txt c29cf18bf5 More Linux fixes %!s(int64=13) %!d(string=hai) anos
CMakeLists.txt 244d7d6716 Lua html doc generation from xml, generate lua docs automatically on install, copy lua docs into Lua Standalone, IDE menu option for documentation opens bundled html %!s(int64=13) %!d(string=hai) anos
LICENSE.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template %!s(int64=13) %!d(string=hai) anos
README d135ffaa53 Updated instructions and added a fix for new gcc %!s(int64=14) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.