Ivan Safrin fdb53641d8 Merge pull request #338 from CIB/zenx2 12 rokov pred
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 rokov pred
OSBasics.cpp f837b5f2bb Implemented OSBasics::fileTime on windows 12 rokov pred
PolyBezierCurve.cpp 2ed079787f Fixed bezier curves with single point, re-enabled scaling in skeletal animation, made IDE fps 3 instead of 1 when unfocused 13 rokov pred
PolyBone.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 rokov pred
PolyCamera.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
PolyClient.cpp 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player 13 rokov pred
PolyCocoaCore.mm 91708cc3b0 Merge branch 'master' of https://github.com/samiamwork/Polycode into pullreq_testing 12 rokov pred
PolyColor.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 rokov pred
PolyConfig.cpp 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c 13 rokov pred
PolyCore.cpp d48022a44c Added Core::captureMouse(bool) 12 rokov pred
PolyCoreInput.cpp a943d7372f Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue) 12 rokov pred
PolyCoreServices.cpp 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 rokov pred
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 rokov pred
PolyData.cpp 53710dcae0 Windows fixes 13 rokov pred
PolyEntity.cpp a1fb468f61 Add missing variable assignment in applyClone method 12 rokov pred
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 rokov pred
PolyEventDispatcher.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 rokov pred
PolyEventHandler.cpp c9406f5051 Code cleanup and documentation. 14 rokov pred
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 rokov pred
PolyFont.cpp 1b7597c4ab Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks 13 rokov pred
PolyFontManager.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 rokov pred
PolyGLCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 rokov pred
PolyGLES1Renderer.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 rokov pred
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. 14 rokov pred
PolyGLRenderer.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
PolyGLSLProgram.cpp a443822479 Fixed a missing header. 12 rokov pred
PolyGLSLShader.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
PolyGLSLShaderModule.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
PolyGLTexture.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 rokov pred
PolyGLVertexBuffer.cpp 1a30c4b13f Fixed vertex buffer type setting broken in earlier commit 13 rokov pred
PolyImage.cpp decbf1e0ef Changed the Image::fill interface 12 rokov pred
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad 14 rokov pred
PolyLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 rokov pred
PolyLogger.cpp 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 rokov pred
PolyMaterial.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
PolyMaterialManager.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 rokov pred
PolyMesh.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 rokov pred
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa 13 rokov pred
PolyObject.cpp 023a413d34 Fix some warnings 13 rokov pred
PolyParticle.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 rokov pred
PolyParticleEmitter.cpp ddc006fb73 Fixed assignment-to-self warnings on OS X 12 rokov pred
PolyPeer.cpp 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer 13 rokov pred
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X 12 rokov pred
PolyPolygon.cpp 04a22925fc Tangent generation and normal map shader support 14 rokov pred
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() 12 rokov pred
PolyQuaternionCurve.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 rokov pred
PolyRectangle.cpp c9406f5051 Code cleanup and documentation. 14 rokov pred
PolyRenderer.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
PolyResource.cpp d53aca729e Made Resources remove themselves from ResourceManager in destructor. Should fix player crashing on quit 12 rokov pred
PolyResourceManager.cpp 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes 12 rokov pred
PolySDLCore.cpp 34e9857403 Added clipboard support on linux using X11. 12 rokov pred
PolyScene.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
PolySceneEntity.cpp a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 rokov pred
PolySceneLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 rokov pred
PolySceneLight.cpp 096ec070c0 Only use FP16 framebuffers if specified in material file 14 rokov pred
PolySceneLine.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 rokov pred
PolySceneManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 rokov pred
PolySceneMesh.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults 12 rokov pred
PolyScenePrimitive.cpp 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 rokov pred
PolySceneRenderTexture.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
PolySceneSound.cpp 54c63c1ef2 Fixed orientation issues with positional sound 13 rokov pred
PolyScreen.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
PolyScreenEntity.cpp eaed5a650e Restore continuous update option for UIHSlider, UIColorPicker 12 rokov pred
PolyScreenEntityInstance.cpp ffd147a855 Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems. 12 rokov pred
PolyScreenEvent.cpp c9406f5051 Code cleanup and documentation. 14 rokov pred
PolyScreenImage.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 rokov pred
PolyScreenLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 rokov pred
PolyScreenLine.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 rokov pred
PolyScreenManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 rokov pred
PolyScreenMesh.cpp faa12ac8ed Fix member var init order warnings on OS X 12 rokov pred
PolyScreenShape.cpp 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes 13 rokov pred
PolyScreenSound.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 rokov pred
PolyScreenSprite.cpp 2e7aadb9a3 Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos 12 rokov pred
PolyServer.cpp a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight 13 rokov pred
PolyShader.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
PolySkeleton.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 rokov pred
PolySocket.cpp c573948cf6 Fix variable "used uninitialized" warnings 12 rokov pred
PolySound.cpp 483b6adf91 Fix unused static variable warning on OS X 12 rokov pred
PolySoundManager.cpp 54c63c1ef2 Fixed orientation issues with positional sound 13 rokov pred
PolyString.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
PolyTexture.cpp 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 rokov pred
PolyThreaded.cpp dda069be43 Threaded event fixes 13 rokov pred
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 rokov pred
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 rokov pred
PolyTween.cpp 0b9fc50d85 Merge pull request #152 from mcclure/uileak 13 rokov pred
PolyTweenManager.cpp e2220c0896 Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView 13 rokov pred
PolyVector2.cpp 9359018eee Cleaned up Vector2 14 rokov pred
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 rokov pred
PolyVertex.cpp c9406f5051 Code cleanup and documentation. 14 rokov pred
PolyWinCore.cpp f3952611fa Fixed Windows scrollwheel events 12 rokov pred
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. 14 rokov pred
tinystr.cpp 7cc9015fd0 Initial import from old repository 15 rokov pred
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml 13 rokov pred
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository 15 rokov pred
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X 12 rokov pred