SceneLine.lua 891 B

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  1. require "Polycode/SceneMesh"
  2. class "SceneLine" (SceneMesh)
  3. function SceneLine:SceneLine(...)
  4. local arg = {...}
  5. if type(arg[1]) == "table" and count(arg) == 1 then
  6. if ""..arg[1].__classname == "SceneMesh" then
  7. self.__ptr = arg[1].__ptr
  8. return
  9. end
  10. end
  11. for k,v in pairs(arg) do
  12. if type(v) == "table" then
  13. if v.__ptr ~= nil then
  14. arg[k] = v.__ptr
  15. end
  16. end
  17. end
  18. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  19. self.__ptr = Polycode.SceneLine(unpack(arg))
  20. end
  21. end
  22. function SceneLine:setStart(startp)
  23. local retVal = Polycode.SceneLine_setStart(self.__ptr, startp.__ptr)
  24. end
  25. function SceneLine:setEnd(endp)
  26. local retVal = Polycode.SceneLine_setEnd(self.__ptr, endp.__ptr)
  27. end
  28. function SceneLine:Update()
  29. local retVal = Polycode.SceneLine_Update(self.__ptr)
  30. end
  31. function SceneLine:__delete()
  32. if self then Polycode.delete_SceneLine(self.__ptr) end
  33. end