Ivan Safrin 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default 11 anni fa
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2DPhysics 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 anni fa
3DPhysics 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default 11 anni fa
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes 13 anni fa
Curl dda069be43 Threaded event fixes 13 anni fa
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 anni fa
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. 14 anni fa
OculusVR b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials 11 anni fa
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X 12 anni fa
UI 8784c7eb6f Prevent UIMenu from going offscreen 11 anni fa
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 anni fa