Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin ff845aa0dd Added a default Color, Specular, Emit material to default pak 11 年 前
Assets ff845aa0dd Added a default Color, Specular, Emit material to default pak 11 年 前
Bindings 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 年 前
CMake d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 年 前
Core 38d063aefa Ignore parent matrix setting in getConcatenatedMatrix 11 年 前
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 年 前
Documentation 8f769ccdf7 Fixed local Lua documentation html 12 年 前
Examples 45692828a4 MSVC10 fix, removed old example project from Windows examples solution 12 年 前
IDE 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default 11 年 前
Modules 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default 11 年 前
Player 42b49b9b77 Downgraded MacOS player resource xibs to open in 4.6 11 年 前
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 年 前
Tools d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 年 前
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 年 前
BUILD.md c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository 12 年 前
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 年 前
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 年 前
LICENSE.txt 4e337163f6 Updated license year 12 年 前
README ba4034bb46 Replaced LUA with Lua in readme 12 年 前
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 年 前

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.