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default.mat 5.0 KB

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  1. <?xml version="1.0" ?>
  2. <polycode>
  3. <shaders>
  4. <shader type="glsl" name="DefaultShader" numPointLights="6" numSpotLights="2">
  5. <vp source="default/DefaultShader.vert"/>
  6. <fp source="default/DefaultShader.frag"/>
  7. </shader>
  8. <shader type="glsl" name="DefaultShaderShadows" numPointLights="6" numSpotLights="2">
  9. <vp source="default/DefaultShaderShadows.vert"/>
  10. <fp source="default/DefaultShaderShadows.frag"/>
  11. </shader>
  12. <shader type="glsl" name="DefaultUntexturedShader" numPointLights="6" numSpotLights="2">
  13. <vp source="default/DefaultShader.vert"/>
  14. <fp source="default/DefaultUntextured.frag"/>
  15. </shader>
  16. <shader type="glsl" name="Unlit" numPointLights="0" numSpotLights="0">
  17. <vp source="default/Unlit.vert"/>
  18. <fp source="default/Unlit.frag"/>
  19. </shader>
  20. <shader type="glsl" name="UnlitPointUntextured" numPointLights="0" numSpotLights="0">
  21. <vp source="default/UnlitPoint.vert"/>
  22. <fp source="default/UnlitUntextured.frag"/>
  23. </shader>
  24. <shader type="glsl" name="UnlitUntextured" numPointLights="0" numSpotLights="0">
  25. <vp source="default/UnlitUntextured.vert"/>
  26. <fp source="default/UnlitUntextured.frag"/>
  27. </shader>
  28. <shader type="glsl" name="UnlitUntexturedVertexColor" numPointLights="0" numSpotLights="0">
  29. <vp source="default/UnlitUntexturedVertexColor.vert"/>
  30. <fp source="default/UnlitUntexturedVertexColor.frag"/>
  31. </shader>
  32. <shader type="glsl" name="UnlitWireframe" numPointLights="0" numSpotLights="0">
  33. <vp source="default/UnlitUntextured.vert"/>
  34. <fp source="default/UnlitWireframe.frag"/>
  35. </shader>
  36. <shader type="glsl" name="InvertShader" screen="true">
  37. <vp source="default/ScreenShader.vert"/>
  38. <fp source="default/Invert.frag"/>
  39. </shader>
  40. <shader type="glsl" name="BlurHShader" screen="true">
  41. <vp source="default/ScreenShader.vert"/>
  42. <fp source="default/BlurH.frag"/>
  43. </shader>
  44. <shader type="glsl" name="BlurVShader" screen="true">
  45. <vp source="default/ScreenShader.vert"/>
  46. <fp source="default/BlurV.frag"/>
  47. </shader>
  48. <shader type="glsl" name="LightcubePolar" numPointLights="0" numSpotLights="0">
  49. <vp source="default/LightCube.vert"/>
  50. <fp source="default/LightcubePolar.frag"/>
  51. </shader>
  52. <shader type="glsl" name="LightcubeAngular" numPointLights="0" numSpotLights="0">
  53. <vp source="default/LightCube.vert"/>
  54. <fp source="default/LightcubeAngular.frag"/>
  55. </shader>
  56. </shaders>
  57. <materials>
  58. <material name="Blur">
  59. <rendertargets type="rgba">
  60. <rendertarget id="blurtarget" sizeMode="pixels" width="512" height="512"/>
  61. </rendertargets>
  62. <shader name="BlurHShader">
  63. <targettextures>
  64. <targettexture mode="color" name="screenTexture"/>
  65. <targettexture mode="out" id="blurtarget"/>
  66. </targettextures>
  67. </shader>
  68. <shader name="BlurVShader">
  69. <targettextures>
  70. <targettexture mode="in" name="screenTexture" id="blurtarget"/>
  71. </targettextures>
  72. </shader>
  73. </material>
  74. <material name="Invert">
  75. <shader name="InvertShader">
  76. <targettextures>
  77. <targettexture mode="color" name="screenColorBuffer"/>
  78. </targettextures>
  79. </shader>
  80. </material>
  81. <material name="Default">
  82. <shader name="DefaultUntexturedShader">
  83. <params>
  84. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  85. <param name="diffuse_color" value="1.0 1.0 1.0 1.0" />
  86. </params>
  87. </shader>
  88. </material>
  89. <material name="DefaultTextured">
  90. <shader name="DefaultShader">
  91. <params>
  92. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  93. <param name="diffuse_color" value="1.0 1.0 1.0 1.0" />
  94. </params>
  95. </shader>
  96. </material>
  97. <material name="DefaultTexturedShadows">
  98. <shader name="DefaultShaderShadows">
  99. <params>
  100. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  101. <param name="diffuse_color" value="1.0 1.0 1.0 1.0" />
  102. </params>
  103. </shader>
  104. </material>
  105. <material name="Unlit">
  106. <shader name="Unlit">
  107. <params>
  108. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  109. </params>
  110. </shader>
  111. </material>
  112. <material name="UnlitAdditive" blendingMode="2">
  113. <shader name="Unlit">
  114. <params>
  115. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  116. </params>
  117. </shader>
  118. </material>
  119. <material name="UnlitPointUntextured">
  120. <shader name="UnlitPointUntextured">
  121. <params>
  122. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  123. </params>
  124. </shader>
  125. </material>
  126. <material name="UnlitUntextured">
  127. <shader name="UnlitUntextured">
  128. <params>
  129. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  130. </params>
  131. </shader>
  132. </material>
  133. <material name="UnlitUntexturedVertexColor">
  134. <shader name="UnlitUntexturedVertexColor">
  135. <params>
  136. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  137. </params>
  138. </shader>
  139. </material>
  140. <material name="UnlitWireframe">
  141. <shader name="UnlitWireframe" wireframe="true">
  142. <params>
  143. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  144. </params>
  145. </shader>
  146. </material>
  147. </materials>
  148. </polycode>