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- <?xml version="1.0" ?>
- <polycode>
- <shaders>
- <shader type="glsl" name="DefaultShader" numPointLights="6" numSpotLights="2">
- <vp source="default/DefaultShader.vert"/>
- <fp source="default/DefaultShader.frag"/>
- </shader>
- <shader type="glsl" name="DefaultShaderShadows" numPointLights="6" numSpotLights="2">
- <vp source="default/DefaultShaderShadows.vert"/>
- <fp source="default/DefaultShaderShadows.frag"/>
- </shader>
- <shader type="glsl" name="DefaultUntexturedShader" numPointLights="6" numSpotLights="2">
- <vp source="default/DefaultShader.vert"/>
- <fp source="default/DefaultUntextured.frag"/>
- </shader>
- <shader type="glsl" name="Unlit" numPointLights="0" numSpotLights="0">
- <vp source="default/Unlit.vert"/>
- <fp source="default/Unlit.frag"/>
- </shader>
- <shader type="glsl" name="UnlitPointUntextured" numPointLights="0" numSpotLights="0">
- <vp source="default/UnlitPoint.vert"/>
- <fp source="default/UnlitUntextured.frag"/>
- </shader>
- <shader type="glsl" name="UnlitUntextured" numPointLights="0" numSpotLights="0">
- <vp source="default/UnlitUntextured.vert"/>
- <fp source="default/UnlitUntextured.frag"/>
- </shader>
- <shader type="glsl" name="UnlitUntexturedVertexColor" numPointLights="0" numSpotLights="0">
- <vp source="default/UnlitUntexturedVertexColor.vert"/>
- <fp source="default/UnlitUntexturedVertexColor.frag"/>
- </shader>
- <shader type="glsl" name="UnlitWireframe" numPointLights="0" numSpotLights="0">
- <vp source="default/UnlitUntextured.vert"/>
- <fp source="default/UnlitWireframe.frag"/>
- </shader>
- <shader type="glsl" name="InvertShader" screen="true">
- <vp source="default/ScreenShader.vert"/>
- <fp source="default/Invert.frag"/>
- </shader>
- <shader type="glsl" name="BlurHShader" screen="true">
- <vp source="default/ScreenShader.vert"/>
- <fp source="default/BlurH.frag"/>
- </shader>
- <shader type="glsl" name="BlurVShader" screen="true">
- <vp source="default/ScreenShader.vert"/>
- <fp source="default/BlurV.frag"/>
- </shader>
- <shader type="glsl" name="LightcubePolar" numPointLights="0" numSpotLights="0">
- <vp source="default/LightCube.vert"/>
- <fp source="default/LightcubePolar.frag"/>
- </shader>
- <shader type="glsl" name="LightcubeAngular" numPointLights="0" numSpotLights="0">
- <vp source="default/LightCube.vert"/>
- <fp source="default/LightcubeAngular.frag"/>
- </shader>
- </shaders>
- <materials>
- <material name="Blur">
- <rendertargets type="rgba">
- <rendertarget id="blurtarget" sizeMode="pixels" width="512" height="512"/>
- </rendertargets>
- <shader name="BlurHShader">
- <targettextures>
- <targettexture mode="color" name="screenTexture"/>
- <targettexture mode="out" id="blurtarget"/>
- </targettextures>
- </shader>
- <shader name="BlurVShader">
- <targettextures>
- <targettexture mode="in" name="screenTexture" id="blurtarget"/>
- </targettextures>
- </shader>
- </material>
- <material name="Invert">
- <shader name="InvertShader">
- <targettextures>
- <targettexture mode="color" name="screenColorBuffer"/>
- </targettextures>
- </shader>
- </material>
- <material name="Default">
- <shader name="DefaultUntexturedShader">
- <params>
- <param name="entityColor" value="1.0 1.0 1.0 1.0" />
- <param name="diffuse_color" value="1.0 1.0 1.0 1.0" />
- </params>
- </shader>
- </material>
- <material name="DefaultTextured">
- <shader name="DefaultShader">
- <params>
- <param name="entityColor" value="1.0 1.0 1.0 1.0" />
- <param name="diffuse_color" value="1.0 1.0 1.0 1.0" />
- </params>
- </shader>
- </material>
- <material name="DefaultTexturedShadows">
- <shader name="DefaultShaderShadows">
- <params>
- <param name="entityColor" value="1.0 1.0 1.0 1.0" />
- <param name="diffuse_color" value="1.0 1.0 1.0 1.0" />
- </params>
- </shader>
- </material>
- <material name="Unlit">
- <shader name="Unlit">
- <params>
- <param name="entityColor" value="1.0 1.0 1.0 1.0" />
- </params>
- </shader>
- </material>
- <material name="UnlitAdditive" blendingMode="2">
- <shader name="Unlit">
- <params>
- <param name="entityColor" value="1.0 1.0 1.0 1.0" />
- </params>
- </shader>
- </material>
- <material name="UnlitPointUntextured">
- <shader name="UnlitPointUntextured">
- <params>
- <param name="entityColor" value="1.0 1.0 1.0 1.0" />
- </params>
- </shader>
- </material>
- <material name="UnlitUntextured">
- <shader name="UnlitUntextured">
- <params>
- <param name="entityColor" value="1.0 1.0 1.0 1.0" />
- </params>
- </shader>
- </material>
- <material name="UnlitUntexturedVertexColor">
- <shader name="UnlitUntexturedVertexColor">
- <params>
- <param name="entityColor" value="1.0 1.0 1.0 1.0" />
- </params>
- </shader>
- </material>
- <material name="UnlitWireframe">
- <shader name="UnlitWireframe" wireframe="true">
- <params>
- <param name="entityColor" value="1.0 1.0 1.0 1.0" />
- </params>
- </shader>
- </material>
- </materials>
- </polycode>
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