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- function LocalShaderParam() {
- if(arguments[0] != "__skip_ptr__") {
- this.__ptr = Polycode.LocalShaderParam()
- }
- Object.defineProperties(this, {
- 'name': { enumerable: true, configurable: true, get: LocalShaderParam.prototype.__get_name, set: LocalShaderParam.prototype.__set_name},
- 'type': { enumerable: true, configurable: true, get: LocalShaderParam.prototype.__get_type, set: LocalShaderParam.prototype.__set_type},
- 'ownsPointer': { enumerable: true, configurable: true, get: LocalShaderParam.prototype.__get_ownsPointer, set: LocalShaderParam.prototype.__set_ownsPointer},
- 'arraySize': { enumerable: true, configurable: true, get: LocalShaderParam.prototype.__get_arraySize, set: LocalShaderParam.prototype.__set_arraySize}
- })
- }
- LocalShaderParam.prototype.__get_name = function() {
- return Polycode.LocalShaderParam__get_name(this.__ptr)
- }
- LocalShaderParam.prototype.__set_name = function(val) {
- Polycode.LocalShaderParam__set_name(this.__ptr, val)
- }
- LocalShaderParam.prototype.__get_type = function() {
- return Polycode.LocalShaderParam__get_type(this.__ptr)
- }
- LocalShaderParam.prototype.__set_type = function(val) {
- Polycode.LocalShaderParam__set_type(this.__ptr, val)
- }
- LocalShaderParam.prototype.__get_ownsPointer = function() {
- return Polycode.LocalShaderParam__get_ownsPointer(this.__ptr)
- }
- LocalShaderParam.prototype.__set_ownsPointer = function(val) {
- Polycode.LocalShaderParam__set_ownsPointer(this.__ptr, val)
- }
- LocalShaderParam.prototype.__get_arraySize = function() {
- return Polycode.LocalShaderParam__get_arraySize(this.__ptr)
- }
- LocalShaderParam.prototype.__set_arraySize = function(val) {
- Polycode.LocalShaderParam__set_arraySize(this.__ptr, val)
- }
- Duktape.fin(LocalShaderParam.prototype, function (x) {
- if (x === LocalShaderParam.prototype) {
- return;
- }
- Polycode.LocalShaderParam__delete(x.__ptr)
- })
- LocalShaderParam.prototype.Copy = function() {
- var retVal = new LocalShaderParam("__skip_ptr__")
- retVal.__ptr = Polycode.LocalShaderParam_Copy(this.__ptr)
- return retVal
- }
- LocalShaderParam.prototype.getNumber = function() {
- return Polycode.LocalShaderParam_getNumber(this.__ptr)
- }
- LocalShaderParam.prototype.getVector2 = function() {
- var retVal = new Vector2("__skip_ptr__")
- retVal.__ptr = Polycode.LocalShaderParam_getVector2(this.__ptr)
- return retVal
- }
- LocalShaderParam.prototype.getVector3 = function() {
- var retVal = new Vector3("__skip_ptr__")
- retVal.__ptr = Polycode.LocalShaderParam_getVector3(this.__ptr)
- return retVal
- }
- LocalShaderParam.prototype.getMatrix4 = function() {
- var retVal = new Matrix4("__skip_ptr__")
- retVal.__ptr = Polycode.LocalShaderParam_getMatrix4(this.__ptr)
- return retVal
- }
- LocalShaderParam.prototype.getColor = function() {
- var retVal = new Color("__skip_ptr__")
- retVal.__ptr = Polycode.LocalShaderParam_getColor(this.__ptr)
- return retVal
- }
- LocalShaderParam.prototype.setNumber = function(x) {
- Polycode.LocalShaderParam_setNumber(this.__ptr, x)
- }
- LocalShaderParam.prototype.setVector2 = function(x) {
- Polycode.LocalShaderParam_setVector2(this.__ptr, x)
- }
- LocalShaderParam.prototype.setVector3 = function(x) {
- Polycode.LocalShaderParam_setVector3(this.__ptr, x)
- }
- LocalShaderParam.prototype.setMatrix4 = function(x) {
- Polycode.LocalShaderParam_setMatrix4(this.__ptr, x)
- }
- LocalShaderParam.prototype.setMatrix4Array = function(x) {
- Polycode.LocalShaderParam_setMatrix4Array(this.__ptr, x)
- }
- LocalShaderParam.prototype.setColor = function(x) {
- Polycode.LocalShaderParam_setColor(this.__ptr, x)
- }
- LocalShaderParam.prototype.setTexture = function(texture) {
- Polycode.LocalShaderParam_setTexture(this.__ptr, texture)
- }
- LocalShaderParam.prototype.getTexture = function() {
- var retVal = new Texture("__skip_ptr__")
- retVal.__ptr = Polycode.LocalShaderParam_getTexture(this.__ptr)
- return retVal
- }
- LocalShaderParam.prototype.setCubemap = function(cubemap) {
- Polycode.LocalShaderParam_setCubemap(this.__ptr, cubemap)
- }
- LocalShaderParam.prototype.getCubemap = function() {
- var retVal = new Cubemap("__skip_ptr__")
- retVal.__ptr = Polycode.LocalShaderParam_getCubemap(this.__ptr)
- return retVal
- }
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