Renderer.js 1.5 KB

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  1. function Renderer() {
  2. }
  3. Renderer.BLEND_MODE_NONE = 0
  4. Renderer.BLEND_MODE_NORMAL = 1
  5. Renderer.BLEND_MODE_LIGHTEN = 2
  6. Renderer.BLEND_MODE_COLOR = 3
  7. Renderer.BLEND_MODE_PREMULTIPLIED = 4
  8. Renderer.BLEND_MODE_MULTIPLY = 5
  9. Renderer.BLEND_MODE_MATERIAL = 6
  10. Renderer.DEPTH_FUNCTION_GREATER = 0
  11. Renderer.DEPTH_FUNCTION_LEQUAL = 1
  12. Duktape.fin(Renderer.prototype, function (x) {
  13. if (x === Renderer.prototype) {
  14. return;
  15. }
  16. Polycode.Renderer__delete(x.__ptr)
  17. })
  18. Renderer.prototype.setBackingResolutionScale = function(xScale,yScale) {
  19. Polycode.Renderer_setBackingResolutionScale(this.__ptr, xScale, yScale)
  20. }
  21. Renderer.prototype.getBackingResolutionScaleX = function() {
  22. return Polycode.Renderer_getBackingResolutionScaleX(this.__ptr)
  23. }
  24. Renderer.prototype.getBackingResolutionScaleY = function() {
  25. return Polycode.Renderer_getBackingResolutionScaleY(this.__ptr)
  26. }
  27. Renderer.prototype.setAnisotropyAmount = function(amount) {
  28. Polycode.Renderer_setAnisotropyAmount(this.__ptr, amount)
  29. }
  30. Renderer.prototype.getAnisotropyAmount = function() {
  31. return Polycode.Renderer_getAnisotropyAmount(this.__ptr)
  32. }
  33. Renderer.prototype.unProject = function(position,modelMatrix,projectionMatrix,viewport) {
  34. var retVal = new Vector3("__skip_ptr__")
  35. retVal.__ptr = Polycode.Renderer_unProject(position, modelMatrix, projectionMatrix, viewport)
  36. return retVal
  37. }
  38. Renderer.prototype.project = function(position,modelMatrix,projectionMatrix,viewport) {
  39. var retVal = new Vector3("__skip_ptr__")
  40. retVal.__ptr = Polycode.Renderer_project(position, modelMatrix, projectionMatrix, viewport)
  41. return retVal
  42. }