Shader.js 2.1 KB

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  1. require('Polycode/Resource')
  2. function Shader() {
  3. Object.defineProperties(this, {
  4. 'numSpotLights': { enumerable: true, configurable: true, get: Shader.prototype.__get_numSpotLights, set: Shader.prototype.__set_numSpotLights},
  5. 'numPointLights': { enumerable: true, configurable: true, get: Shader.prototype.__get_numPointLights, set: Shader.prototype.__set_numPointLights},
  6. 'screenShader': { enumerable: true, configurable: true, get: Shader.prototype.__get_screenShader, set: Shader.prototype.__set_screenShader},
  7. 'name': { enumerable: true, configurable: true, get: Shader.prototype.__get_name, set: Shader.prototype.__set_name}
  8. })
  9. }
  10. Shader.prototype = Object.create(Resource.prototype)
  11. Shader.prototype.__get_numSpotLights = function() {
  12. return Polycode.Shader__get_numSpotLights(this.__ptr)
  13. }
  14. Shader.prototype.__set_numSpotLights = function(val) {
  15. Polycode.Shader__set_numSpotLights(this.__ptr, val)
  16. }
  17. Shader.prototype.__get_numPointLights = function() {
  18. return Polycode.Shader__get_numPointLights(this.__ptr)
  19. }
  20. Shader.prototype.__set_numPointLights = function(val) {
  21. Polycode.Shader__set_numPointLights(this.__ptr, val)
  22. }
  23. Shader.prototype.__get_screenShader = function() {
  24. return Polycode.Shader__get_screenShader(this.__ptr)
  25. }
  26. Shader.prototype.__set_screenShader = function(val) {
  27. Polycode.Shader__set_screenShader(this.__ptr, val)
  28. }
  29. Shader.prototype.__get_name = function() {
  30. return Polycode.Shader__get_name(this.__ptr)
  31. }
  32. Shader.prototype.__set_name = function(val) {
  33. Polycode.Shader__set_name(this.__ptr, val)
  34. }
  35. Duktape.fin(Shader.prototype, function (x) {
  36. if (x === Shader.prototype) {
  37. return;
  38. }
  39. Polycode.Shader__delete(x.__ptr)
  40. })
  41. Shader.prototype.getType = function() {
  42. return Polycode.Shader_getType(this.__ptr)
  43. }
  44. Shader.prototype.setName = function(name) {
  45. Polycode.Shader_setName(this.__ptr, name)
  46. }
  47. Shader.prototype.getName = function() {
  48. return Polycode.Shader_getName(this.__ptr)
  49. }
  50. Shader.prototype.reload = function() {
  51. Polycode.Shader_reload(this.__ptr)
  52. }
  53. Shader.prototype.getExpectedParamType = function(name) {
  54. return Polycode.Shader_getExpectedParamType(this.__ptr, name)
  55. }