ShaderRenderTarget.js 2.8 KB

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  1. function ShaderRenderTarget() {
  2. if(arguments[0] != "__skip_ptr__") {
  3. this.__ptr = Polycode.ShaderRenderTarget()
  4. }
  5. Object.defineProperties(this, {
  6. 'id': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_id, set: ShaderRenderTarget.prototype.__set_id},
  7. 'width': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_width, set: ShaderRenderTarget.prototype.__set_width},
  8. 'height': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_height, set: ShaderRenderTarget.prototype.__set_height},
  9. 'sizeMode': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_sizeMode, set: ShaderRenderTarget.prototype.__set_sizeMode},
  10. 'normalizedWidth': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_normalizedWidth, set: ShaderRenderTarget.prototype.__set_normalizedWidth},
  11. 'normalizedHeight': { enumerable: true, configurable: true, get: ShaderRenderTarget.prototype.__get_normalizedHeight, set: ShaderRenderTarget.prototype.__set_normalizedHeight}
  12. })
  13. }
  14. ShaderRenderTarget.SIZE_MODE_PIXELS = 0
  15. ShaderRenderTarget.SIZE_MODE_NORMALIZED = 1
  16. ShaderRenderTarget.prototype.__get_id = function() {
  17. return Polycode.ShaderRenderTarget__get_id(this.__ptr)
  18. }
  19. ShaderRenderTarget.prototype.__set_id = function(val) {
  20. Polycode.ShaderRenderTarget__set_id(this.__ptr, val)
  21. }
  22. ShaderRenderTarget.prototype.__get_width = function() {
  23. return Polycode.ShaderRenderTarget__get_width(this.__ptr)
  24. }
  25. ShaderRenderTarget.prototype.__set_width = function(val) {
  26. Polycode.ShaderRenderTarget__set_width(this.__ptr, val)
  27. }
  28. ShaderRenderTarget.prototype.__get_height = function() {
  29. return Polycode.ShaderRenderTarget__get_height(this.__ptr)
  30. }
  31. ShaderRenderTarget.prototype.__set_height = function(val) {
  32. Polycode.ShaderRenderTarget__set_height(this.__ptr, val)
  33. }
  34. ShaderRenderTarget.prototype.__get_sizeMode = function() {
  35. return Polycode.ShaderRenderTarget__get_sizeMode(this.__ptr)
  36. }
  37. ShaderRenderTarget.prototype.__set_sizeMode = function(val) {
  38. Polycode.ShaderRenderTarget__set_sizeMode(this.__ptr, val)
  39. }
  40. ShaderRenderTarget.prototype.__get_normalizedWidth = function() {
  41. return Polycode.ShaderRenderTarget__get_normalizedWidth(this.__ptr)
  42. }
  43. ShaderRenderTarget.prototype.__set_normalizedWidth = function(val) {
  44. Polycode.ShaderRenderTarget__set_normalizedWidth(this.__ptr, val)
  45. }
  46. ShaderRenderTarget.prototype.__get_normalizedHeight = function() {
  47. return Polycode.ShaderRenderTarget__get_normalizedHeight(this.__ptr)
  48. }
  49. ShaderRenderTarget.prototype.__set_normalizedHeight = function(val) {
  50. Polycode.ShaderRenderTarget__set_normalizedHeight(this.__ptr, val)
  51. }
  52. Duktape.fin(ShaderRenderTarget.prototype, function (x) {
  53. if (x === ShaderRenderTarget.prototype) {
  54. return;
  55. }
  56. Polycode.ShaderRenderTarget__delete(x.__ptr)
  57. })