SpriteSet.js 2.7 KB

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  1. require('Polycode/ResourcePool')
  2. function SpriteSet() {
  3. if(arguments[0] != "__skip_ptr__") {
  4. this.__ptr = Polycode.SpriteSet()
  5. }
  6. }
  7. SpriteSet.prototype = Object.create(ResourcePool.prototype)
  8. Duktape.fin(SpriteSet.prototype, function (x) {
  9. if (x === SpriteSet.prototype) {
  10. return;
  11. }
  12. Polycode.SpriteSet__delete(x.__ptr)
  13. })
  14. SpriteSet.prototype.setTexture = function(texture) {
  15. Polycode.SpriteSet_setTexture(this.__ptr, texture)
  16. }
  17. SpriteSet.prototype.getTexture = function() {
  18. var retVal = new Texture("__skip_ptr__")
  19. retVal.__ptr = Polycode.SpriteSet_getTexture(this.__ptr)
  20. return retVal
  21. }
  22. SpriteSet.prototype.addSpriteEntry = function(newEntry) {
  23. Polycode.SpriteSet_addSpriteEntry(this.__ptr, newEntry)
  24. }
  25. SpriteSet.prototype.getNumSpriteEntries = function() {
  26. return Polycode.SpriteSet_getNumSpriteEntries(this.__ptr)
  27. }
  28. SpriteSet.prototype.getSpriteEntry = function(index) {
  29. var retVal = new Sprite("__skip_ptr__")
  30. retVal.__ptr = Polycode.SpriteSet_getSpriteEntry(this.__ptr, index)
  31. return retVal
  32. }
  33. SpriteSet.prototype.removeSprite = function(sprite) {
  34. Polycode.SpriteSet_removeSprite(this.__ptr, sprite)
  35. }
  36. SpriteSet.prototype.loadSpriteSet = function(fileName) {
  37. Polycode.SpriteSet_loadSpriteSet(this.__ptr, fileName)
  38. }
  39. SpriteSet.prototype.addSpriteFrame = function(frame,assignID) {
  40. Polycode.SpriteSet_addSpriteFrame(this.__ptr, frame, assignID)
  41. }
  42. SpriteSet.prototype.getNumFrames = function() {
  43. return Polycode.SpriteSet_getNumFrames(this.__ptr)
  44. }
  45. SpriteSet.prototype.getSpriteFrame = function(index) {
  46. var retVal = new SpriteFrame("__skip_ptr__")
  47. retVal.__ptr = Polycode.SpriteSet_getSpriteFrame(this.__ptr, index)
  48. return retVal
  49. }
  50. SpriteSet.prototype.getSpriteFrameByID = function(frameID) {
  51. var retVal = new SpriteFrame("__skip_ptr__")
  52. retVal.__ptr = Polycode.SpriteSet_getSpriteFrameByID(this.__ptr, frameID)
  53. return retVal
  54. }
  55. SpriteSet.prototype.removeFrameByID = function(frameID) {
  56. Polycode.SpriteSet_removeFrameByID(this.__ptr, frameID)
  57. }
  58. SpriteSet.prototype.setSpriteFrame = function(frame) {
  59. Polycode.SpriteSet_setSpriteFrame(this.__ptr, frame)
  60. }
  61. SpriteSet.prototype.clearFrames = function() {
  62. Polycode.SpriteSet_clearFrames(this.__ptr)
  63. }
  64. SpriteSet.prototype.createGridFrames = function(xCount,yCount,defaultAnchor) {
  65. Polycode.SpriteSet_createGridFrames(this.__ptr, xCount, yCount, defaultAnchor)
  66. }
  67. SpriteSet.prototype.createFramesFromIslands = function(minDistance,defaultAnchor) {
  68. Polycode.SpriteSet_createFramesFromIslands(this.__ptr, minDistance, defaultAnchor)
  69. }
  70. SpriteSet.prototype.getSpriteByName = function(spriteName) {
  71. var retVal = new Sprite("__skip_ptr__")
  72. retVal.__ptr = Polycode.SpriteSet_getSpriteByName(this.__ptr, spriteName)
  73. return retVal
  74. }