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- class "BezierPoint"
- function BezierPoint:__getvar(name)
- if name == "p1" then
- local retVal = Polycode.BezierPoint_get_p1(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "p2" then
- local retVal = Polycode.BezierPoint_get_p2(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "p3" then
- local retVal = Polycode.BezierPoint_get_p3(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- end
- function BezierPoint:__setvar(name,value)
- if name == "p1" then
- Polycode.BezierPoint_set_p1(self.__ptr, value.__ptr)
- return true
- elseif name == "p2" then
- Polycode.BezierPoint_set_p2(self.__ptr, value.__ptr)
- return true
- elseif name == "p3" then
- Polycode.BezierPoint_set_p3(self.__ptr, value.__ptr)
- return true
- end
- return false
- end
- function BezierPoint:BezierPoint(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.BezierPoint(unpack(arg))
- end
- end
- function BezierPoint:__delete()
- if self then Polycode.delete_BezierPoint(self.__ptr) end
- end
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