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SceneParticleEmitter.lua 9.7 KB

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  1. require "Polycode/SceneMesh"
  2. class "SceneParticleEmitter" (SceneMesh)
  3. SceneParticleEmitter.PARTICLE_TYPE_POINT = 0
  4. SceneParticleEmitter.PARTICLE_TYPE_QUAD = 1
  5. SceneParticleEmitter.PARTICLE_TYPE_MESH = 2
  6. function SceneParticleEmitter:__getvar(name)
  7. if name == "useScaleCurve" then
  8. return Polycode.SceneParticleEmitter_get_useScaleCurve(self.__ptr)
  9. elseif name == "scaleCurve" then
  10. local retVal = Polycode.SceneParticleEmitter_get_scaleCurve(self.__ptr)
  11. if retVal == nil then return nil end
  12. local __c = _G["BezierCurve"]("__skip_ptr__")
  13. __c.__ptr = retVal
  14. return __c
  15. elseif name == "useColorCurves" then
  16. return Polycode.SceneParticleEmitter_get_useColorCurves(self.__ptr)
  17. elseif name == "colorCurveR" then
  18. local retVal = Polycode.SceneParticleEmitter_get_colorCurveR(self.__ptr)
  19. if retVal == nil then return nil end
  20. local __c = _G["BezierCurve"]("__skip_ptr__")
  21. __c.__ptr = retVal
  22. return __c
  23. elseif name == "colorCurveG" then
  24. local retVal = Polycode.SceneParticleEmitter_get_colorCurveG(self.__ptr)
  25. if retVal == nil then return nil end
  26. local __c = _G["BezierCurve"]("__skip_ptr__")
  27. __c.__ptr = retVal
  28. return __c
  29. elseif name == "colorCurveB" then
  30. local retVal = Polycode.SceneParticleEmitter_get_colorCurveB(self.__ptr)
  31. if retVal == nil then return nil end
  32. local __c = _G["BezierCurve"]("__skip_ptr__")
  33. __c.__ptr = retVal
  34. return __c
  35. elseif name == "colorCurveA" then
  36. local retVal = Polycode.SceneParticleEmitter_get_colorCurveA(self.__ptr)
  37. if retVal == nil then return nil end
  38. local __c = _G["BezierCurve"]("__skip_ptr__")
  39. __c.__ptr = retVal
  40. return __c
  41. elseif name == "colorDeviation" then
  42. local retVal = Polycode.SceneParticleEmitter_get_colorDeviation(self.__ptr)
  43. if retVal == nil then return nil end
  44. local __c = _G["Color"]("__skip_ptr__")
  45. __c.__ptr = retVal
  46. return __c
  47. end
  48. if SceneMesh["__getvar"] ~= nil then
  49. return SceneMesh.__getvar(self, name)
  50. end
  51. end
  52. function SceneParticleEmitter:__setvar(name,value)
  53. if name == "useScaleCurve" then
  54. Polycode.SceneParticleEmitter_set_useScaleCurve(self.__ptr, value)
  55. return true
  56. elseif name == "scaleCurve" then
  57. Polycode.SceneParticleEmitter_set_scaleCurve(self.__ptr, value.__ptr)
  58. return true
  59. elseif name == "useColorCurves" then
  60. Polycode.SceneParticleEmitter_set_useColorCurves(self.__ptr, value)
  61. return true
  62. elseif name == "colorCurveR" then
  63. Polycode.SceneParticleEmitter_set_colorCurveR(self.__ptr, value.__ptr)
  64. return true
  65. elseif name == "colorCurveG" then
  66. Polycode.SceneParticleEmitter_set_colorCurveG(self.__ptr, value.__ptr)
  67. return true
  68. elseif name == "colorCurveB" then
  69. Polycode.SceneParticleEmitter_set_colorCurveB(self.__ptr, value.__ptr)
  70. return true
  71. elseif name == "colorCurveA" then
  72. Polycode.SceneParticleEmitter_set_colorCurveA(self.__ptr, value.__ptr)
  73. return true
  74. elseif name == "colorDeviation" then
  75. Polycode.SceneParticleEmitter_set_colorDeviation(self.__ptr, value.__ptr)
  76. return true
  77. end
  78. if SceneMesh["__setvar"] ~= nil then
  79. return SceneMesh.__setvar(self, name, value)
  80. else
  81. return false
  82. end
  83. end
  84. function SceneParticleEmitter:SceneParticleEmitter(...)
  85. local arg = {...}
  86. if type(arg[1]) == "table" and count(arg) == 1 then
  87. if ""..arg[1].__classname == "SceneMesh" then
  88. self.__ptr = arg[1].__ptr
  89. return
  90. end
  91. end
  92. for k,v in pairs(arg) do
  93. if type(v) == "table" then
  94. if v.__ptr ~= nil then
  95. arg[k] = v.__ptr
  96. end
  97. end
  98. end
  99. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  100. self.__ptr = Polycode.SceneParticleEmitter(unpack(arg))
  101. end
  102. end
  103. function SceneParticleEmitter:setParticleCount(newParticleCount)
  104. local retVal = Polycode.SceneParticleEmitter_setParticleCount(self.__ptr, newParticleCount)
  105. end
  106. function SceneParticleEmitter:getParticleCount()
  107. local retVal = Polycode.SceneParticleEmitter_getParticleCount(self.__ptr)
  108. return retVal
  109. end
  110. function SceneParticleEmitter:setParticleLifetime(lifetime)
  111. local retVal = Polycode.SceneParticleEmitter_setParticleLifetime(self.__ptr, lifetime)
  112. end
  113. function SceneParticleEmitter:getParticleLifetime()
  114. local retVal = Polycode.SceneParticleEmitter_getParticleLifetime(self.__ptr)
  115. return retVal
  116. end
  117. function SceneParticleEmitter:setDirectionDeviation(newDeviation)
  118. local retVal = Polycode.SceneParticleEmitter_setDirectionDeviation(self.__ptr, newDeviation.__ptr)
  119. end
  120. function SceneParticleEmitter:getDirectionDeviation()
  121. local retVal = Polycode.SceneParticleEmitter_getDirectionDeviation(self.__ptr)
  122. if retVal == nil then return nil end
  123. local __c = _G["Vector3"]("__skip_ptr__")
  124. __c.__ptr = retVal
  125. return __c
  126. end
  127. function SceneParticleEmitter:setEmitterSize(newSize)
  128. local retVal = Polycode.SceneParticleEmitter_setEmitterSize(self.__ptr, newSize.__ptr)
  129. end
  130. function SceneParticleEmitter:getEmitterSize()
  131. local retVal = Polycode.SceneParticleEmitter_getEmitterSize(self.__ptr)
  132. if retVal == nil then return nil end
  133. local __c = _G["Vector3"]("__skip_ptr__")
  134. __c.__ptr = retVal
  135. return __c
  136. end
  137. function SceneParticleEmitter:setGravity(newGravity)
  138. local retVal = Polycode.SceneParticleEmitter_setGravity(self.__ptr, newGravity.__ptr)
  139. end
  140. function SceneParticleEmitter:getGravity()
  141. local retVal = Polycode.SceneParticleEmitter_getGravity(self.__ptr)
  142. if retVal == nil then return nil end
  143. local __c = _G["Vector3"]("__skip_ptr__")
  144. __c.__ptr = retVal
  145. return __c
  146. end
  147. function SceneParticleEmitter:fixedUpdate()
  148. local retVal = Polycode.SceneParticleEmitter_fixedUpdate(self.__ptr)
  149. end
  150. function SceneParticleEmitter:updateParticles(elapsed)
  151. local retVal = Polycode.SceneParticleEmitter_updateParticles(self.__ptr, elapsed)
  152. end
  153. function SceneParticleEmitter:triggerParticles(allAtOnce)
  154. local retVal = Polycode.SceneParticleEmitter_triggerParticles(self.__ptr, allAtOnce)
  155. end
  156. function SceneParticleEmitter:enableParticleSystem(val)
  157. local retVal = Polycode.SceneParticleEmitter_enableParticleSystem(self.__ptr, val)
  158. end
  159. function SceneParticleEmitter:setUseFloorPlane(val)
  160. local retVal = Polycode.SceneParticleEmitter_setUseFloorPlane(self.__ptr, val)
  161. end
  162. function SceneParticleEmitter:setFloorPlaneOffset(floorPlaneOffset)
  163. local retVal = Polycode.SceneParticleEmitter_setFloorPlaneOffset(self.__ptr, floorPlaneOffset)
  164. end
  165. function SceneParticleEmitter:setFloorDamping(floorDamping)
  166. local retVal = Polycode.SceneParticleEmitter_setFloorDamping(self.__ptr, floorDamping)
  167. end
  168. function SceneParticleEmitter:setParticlesInWorldSpace(val)
  169. local retVal = Polycode.SceneParticleEmitter_setParticlesInWorldSpace(self.__ptr, val)
  170. end
  171. function SceneParticleEmitter:getParticlesInWorldSpace()
  172. local retVal = Polycode.SceneParticleEmitter_getParticlesInWorldSpace(self.__ptr)
  173. return retVal
  174. end
  175. function SceneParticleEmitter:setPerlinEnabled(val)
  176. local retVal = Polycode.SceneParticleEmitter_setPerlinEnabled(self.__ptr, val)
  177. end
  178. function SceneParticleEmitter:getPerlinEnabled()
  179. local retVal = Polycode.SceneParticleEmitter_getPerlinEnabled(self.__ptr)
  180. return retVal
  181. end
  182. function SceneParticleEmitter:getParticleSpeed()
  183. local retVal = Polycode.SceneParticleEmitter_getParticleSpeed(self.__ptr)
  184. return retVal
  185. end
  186. function SceneParticleEmitter:setParticleSpeed(speed)
  187. local retVal = Polycode.SceneParticleEmitter_setParticleSpeed(self.__ptr, speed)
  188. end
  189. function SceneParticleEmitter:setPerlinValue(perlinValue)
  190. local retVal = Polycode.SceneParticleEmitter_setPerlinValue(self.__ptr, perlinValue.__ptr)
  191. end
  192. function SceneParticleEmitter:getPerlinValue()
  193. local retVal = Polycode.SceneParticleEmitter_getPerlinValue(self.__ptr)
  194. if retVal == nil then return nil end
  195. local __c = _G["Vector3"]("__skip_ptr__")
  196. __c.__ptr = retVal
  197. return __c
  198. end
  199. function SceneParticleEmitter:setParticleType(particleType)
  200. local retVal = Polycode.SceneParticleEmitter_setParticleType(self.__ptr, particleType)
  201. end
  202. function SceneParticleEmitter:getParticleType()
  203. local retVal = Polycode.SceneParticleEmitter_getParticleType(self.__ptr)
  204. return retVal
  205. end
  206. function SceneParticleEmitter:setParticleSize(particleSize)
  207. local retVal = Polycode.SceneParticleEmitter_setParticleSize(self.__ptr, particleSize)
  208. end
  209. function SceneParticleEmitter:getParticleSize()
  210. local retVal = Polycode.SceneParticleEmitter_getParticleSize(self.__ptr)
  211. return retVal
  212. end
  213. function SceneParticleEmitter:setParticleRotationSpeed(rotationSpeed)
  214. local retVal = Polycode.SceneParticleEmitter_setParticleRotationSpeed(self.__ptr, rotationSpeed.__ptr)
  215. end
  216. function SceneParticleEmitter:getParticleRotationSpeed()
  217. local retVal = Polycode.SceneParticleEmitter_getParticleRotationSpeed(self.__ptr)
  218. if retVal == nil then return nil end
  219. local __c = _G["Vector3"]("__skip_ptr__")
  220. __c.__ptr = retVal
  221. return __c
  222. end
  223. function SceneParticleEmitter:setParticleDirection(direction)
  224. local retVal = Polycode.SceneParticleEmitter_setParticleDirection(self.__ptr, direction.__ptr)
  225. end
  226. function SceneParticleEmitter:getParticleDirection()
  227. local retVal = Polycode.SceneParticleEmitter_getParticleDirection(self.__ptr)
  228. if retVal == nil then return nil end
  229. local __c = _G["Vector3"]("__skip_ptr__")
  230. __c.__ptr = retVal
  231. return __c
  232. end
  233. function SceneParticleEmitter:setLoopParticles(val)
  234. local retVal = Polycode.SceneParticleEmitter_setLoopParticles(self.__ptr, val)
  235. end
  236. function SceneParticleEmitter:getLoopParticles()
  237. local retVal = Polycode.SceneParticleEmitter_getLoopParticles(self.__ptr)
  238. return retVal
  239. end
  240. function SceneParticleEmitter:getNumSourceMeshes()
  241. local retVal = Polycode.SceneParticleEmitter_getNumSourceMeshes(self.__ptr)
  242. return retVal
  243. end
  244. function SceneParticleEmitter:removeSourceMeshAtIndex(index)
  245. local retVal = Polycode.SceneParticleEmitter_removeSourceMeshAtIndex(self.__ptr, index)
  246. end
  247. function SceneParticleEmitter:positionParticle(index)
  248. local retVal = Polycode.SceneParticleEmitter_positionParticle(self.__ptr, index)
  249. end
  250. function SceneParticleEmitter:__delete()
  251. if self then Polycode.delete_SceneParticleEmitter(self.__ptr) end
  252. end