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- require "Polycode/SceneMesh"
- class "SceneParticleEmitter" (SceneMesh)
- SceneParticleEmitter.PARTICLE_TYPE_POINT = 0
- SceneParticleEmitter.PARTICLE_TYPE_QUAD = 1
- SceneParticleEmitter.PARTICLE_TYPE_MESH = 2
- function SceneParticleEmitter:__getvar(name)
- if name == "useScaleCurve" then
- return Polycode.SceneParticleEmitter_get_useScaleCurve(self.__ptr)
- elseif name == "scaleCurve" then
- local retVal = Polycode.SceneParticleEmitter_get_scaleCurve(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["BezierCurve"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "useColorCurves" then
- return Polycode.SceneParticleEmitter_get_useColorCurves(self.__ptr)
- elseif name == "colorCurveR" then
- local retVal = Polycode.SceneParticleEmitter_get_colorCurveR(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["BezierCurve"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "colorCurveG" then
- local retVal = Polycode.SceneParticleEmitter_get_colorCurveG(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["BezierCurve"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "colorCurveB" then
- local retVal = Polycode.SceneParticleEmitter_get_colorCurveB(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["BezierCurve"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "colorCurveA" then
- local retVal = Polycode.SceneParticleEmitter_get_colorCurveA(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["BezierCurve"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- elseif name == "colorDeviation" then
- local retVal = Polycode.SceneParticleEmitter_get_colorDeviation(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Color"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- if SceneMesh["__getvar"] ~= nil then
- return SceneMesh.__getvar(self, name)
- end
- end
- function SceneParticleEmitter:__setvar(name,value)
- if name == "useScaleCurve" then
- Polycode.SceneParticleEmitter_set_useScaleCurve(self.__ptr, value)
- return true
- elseif name == "scaleCurve" then
- Polycode.SceneParticleEmitter_set_scaleCurve(self.__ptr, value.__ptr)
- return true
- elseif name == "useColorCurves" then
- Polycode.SceneParticleEmitter_set_useColorCurves(self.__ptr, value)
- return true
- elseif name == "colorCurveR" then
- Polycode.SceneParticleEmitter_set_colorCurveR(self.__ptr, value.__ptr)
- return true
- elseif name == "colorCurveG" then
- Polycode.SceneParticleEmitter_set_colorCurveG(self.__ptr, value.__ptr)
- return true
- elseif name == "colorCurveB" then
- Polycode.SceneParticleEmitter_set_colorCurveB(self.__ptr, value.__ptr)
- return true
- elseif name == "colorCurveA" then
- Polycode.SceneParticleEmitter_set_colorCurveA(self.__ptr, value.__ptr)
- return true
- elseif name == "colorDeviation" then
- Polycode.SceneParticleEmitter_set_colorDeviation(self.__ptr, value.__ptr)
- return true
- end
- if SceneMesh["__setvar"] ~= nil then
- return SceneMesh.__setvar(self, name, value)
- else
- return false
- end
- end
- function SceneParticleEmitter:SceneParticleEmitter(...)
- local arg = {...}
- if type(arg[1]) == "table" and count(arg) == 1 then
- if ""..arg[1].__classname == "SceneMesh" then
- self.__ptr = arg[1].__ptr
- return
- end
- end
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.SceneParticleEmitter(unpack(arg))
- end
- end
- function SceneParticleEmitter:setParticleCount(newParticleCount)
- local retVal = Polycode.SceneParticleEmitter_setParticleCount(self.__ptr, newParticleCount)
- end
- function SceneParticleEmitter:getParticleCount()
- local retVal = Polycode.SceneParticleEmitter_getParticleCount(self.__ptr)
- return retVal
- end
- function SceneParticleEmitter:setParticleLifetime(lifetime)
- local retVal = Polycode.SceneParticleEmitter_setParticleLifetime(self.__ptr, lifetime)
- end
- function SceneParticleEmitter:getParticleLifetime()
- local retVal = Polycode.SceneParticleEmitter_getParticleLifetime(self.__ptr)
- return retVal
- end
- function SceneParticleEmitter:setDirectionDeviation(newDeviation)
- local retVal = Polycode.SceneParticleEmitter_setDirectionDeviation(self.__ptr, newDeviation.__ptr)
- end
- function SceneParticleEmitter:getDirectionDeviation()
- local retVal = Polycode.SceneParticleEmitter_getDirectionDeviation(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SceneParticleEmitter:setEmitterSize(newSize)
- local retVal = Polycode.SceneParticleEmitter_setEmitterSize(self.__ptr, newSize.__ptr)
- end
- function SceneParticleEmitter:getEmitterSize()
- local retVal = Polycode.SceneParticleEmitter_getEmitterSize(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SceneParticleEmitter:setGravity(newGravity)
- local retVal = Polycode.SceneParticleEmitter_setGravity(self.__ptr, newGravity.__ptr)
- end
- function SceneParticleEmitter:getGravity()
- local retVal = Polycode.SceneParticleEmitter_getGravity(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SceneParticleEmitter:fixedUpdate()
- local retVal = Polycode.SceneParticleEmitter_fixedUpdate(self.__ptr)
- end
- function SceneParticleEmitter:updateParticles(elapsed)
- local retVal = Polycode.SceneParticleEmitter_updateParticles(self.__ptr, elapsed)
- end
- function SceneParticleEmitter:triggerParticles(allAtOnce)
- local retVal = Polycode.SceneParticleEmitter_triggerParticles(self.__ptr, allAtOnce)
- end
- function SceneParticleEmitter:enableParticleSystem(val)
- local retVal = Polycode.SceneParticleEmitter_enableParticleSystem(self.__ptr, val)
- end
- function SceneParticleEmitter:setUseFloorPlane(val)
- local retVal = Polycode.SceneParticleEmitter_setUseFloorPlane(self.__ptr, val)
- end
- function SceneParticleEmitter:setFloorPlaneOffset(floorPlaneOffset)
- local retVal = Polycode.SceneParticleEmitter_setFloorPlaneOffset(self.__ptr, floorPlaneOffset)
- end
- function SceneParticleEmitter:setFloorDamping(floorDamping)
- local retVal = Polycode.SceneParticleEmitter_setFloorDamping(self.__ptr, floorDamping)
- end
- function SceneParticleEmitter:setParticlesInWorldSpace(val)
- local retVal = Polycode.SceneParticleEmitter_setParticlesInWorldSpace(self.__ptr, val)
- end
- function SceneParticleEmitter:getParticlesInWorldSpace()
- local retVal = Polycode.SceneParticleEmitter_getParticlesInWorldSpace(self.__ptr)
- return retVal
- end
- function SceneParticleEmitter:setPerlinEnabled(val)
- local retVal = Polycode.SceneParticleEmitter_setPerlinEnabled(self.__ptr, val)
- end
- function SceneParticleEmitter:getPerlinEnabled()
- local retVal = Polycode.SceneParticleEmitter_getPerlinEnabled(self.__ptr)
- return retVal
- end
- function SceneParticleEmitter:getParticleSpeed()
- local retVal = Polycode.SceneParticleEmitter_getParticleSpeed(self.__ptr)
- return retVal
- end
- function SceneParticleEmitter:setParticleSpeed(speed)
- local retVal = Polycode.SceneParticleEmitter_setParticleSpeed(self.__ptr, speed)
- end
- function SceneParticleEmitter:setPerlinValue(perlinValue)
- local retVal = Polycode.SceneParticleEmitter_setPerlinValue(self.__ptr, perlinValue.__ptr)
- end
- function SceneParticleEmitter:getPerlinValue()
- local retVal = Polycode.SceneParticleEmitter_getPerlinValue(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SceneParticleEmitter:setParticleType(particleType)
- local retVal = Polycode.SceneParticleEmitter_setParticleType(self.__ptr, particleType)
- end
- function SceneParticleEmitter:getParticleType()
- local retVal = Polycode.SceneParticleEmitter_getParticleType(self.__ptr)
- return retVal
- end
- function SceneParticleEmitter:setParticleSize(particleSize)
- local retVal = Polycode.SceneParticleEmitter_setParticleSize(self.__ptr, particleSize)
- end
- function SceneParticleEmitter:getParticleSize()
- local retVal = Polycode.SceneParticleEmitter_getParticleSize(self.__ptr)
- return retVal
- end
- function SceneParticleEmitter:setParticleRotationSpeed(rotationSpeed)
- local retVal = Polycode.SceneParticleEmitter_setParticleRotationSpeed(self.__ptr, rotationSpeed.__ptr)
- end
- function SceneParticleEmitter:getParticleRotationSpeed()
- local retVal = Polycode.SceneParticleEmitter_getParticleRotationSpeed(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SceneParticleEmitter:setParticleDirection(direction)
- local retVal = Polycode.SceneParticleEmitter_setParticleDirection(self.__ptr, direction.__ptr)
- end
- function SceneParticleEmitter:getParticleDirection()
- local retVal = Polycode.SceneParticleEmitter_getParticleDirection(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SceneParticleEmitter:setLoopParticles(val)
- local retVal = Polycode.SceneParticleEmitter_setLoopParticles(self.__ptr, val)
- end
- function SceneParticleEmitter:getLoopParticles()
- local retVal = Polycode.SceneParticleEmitter_getLoopParticles(self.__ptr)
- return retVal
- end
- function SceneParticleEmitter:getNumSourceMeshes()
- local retVal = Polycode.SceneParticleEmitter_getNumSourceMeshes(self.__ptr)
- return retVal
- end
- function SceneParticleEmitter:removeSourceMeshAtIndex(index)
- local retVal = Polycode.SceneParticleEmitter_removeSourceMeshAtIndex(self.__ptr, index)
- end
- function SceneParticleEmitter:positionParticle(index)
- local retVal = Polycode.SceneParticleEmitter_positionParticle(self.__ptr, index)
- end
- function SceneParticleEmitter:__delete()
- if self then Polycode.delete_SceneParticleEmitter(self.__ptr) end
- end
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