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- require "Polycode/Resource"
- class "Texture" (Resource)
- Texture.FILTERING_NEAREST = 0
- Texture.FILTERING_LINEAR = 1
- function Texture:__getvar(name)
- if name == "clamp" then
- return Polycode.Texture_get_clamp(self.__ptr)
- elseif name == "type" then
- return Polycode.Texture_get_type(self.__ptr)
- elseif name == "filteringMode" then
- return Polycode.Texture_get_filteringMode(self.__ptr)
- elseif name == "createMipmaps" then
- return Polycode.Texture_get_createMipmaps(self.__ptr)
- elseif name == "anisotropy" then
- return Polycode.Texture_get_anisotropy(self.__ptr)
- elseif name == "framebufferTexture" then
- return Polycode.Texture_get_framebufferTexture(self.__ptr)
- elseif name == "depthTexture" then
- return Polycode.Texture_get_depthTexture(self.__ptr)
- end
- if Resource["__getvar"] ~= nil then
- return Resource.__getvar(self, name)
- end
- end
- function Texture:__setvar(name,value)
- if name == "clamp" then
- Polycode.Texture_set_clamp(self.__ptr, value)
- return true
- elseif name == "type" then
- Polycode.Texture_set_type(self.__ptr, value)
- return true
- elseif name == "filteringMode" then
- Polycode.Texture_set_filteringMode(self.__ptr, value)
- return true
- elseif name == "createMipmaps" then
- Polycode.Texture_set_createMipmaps(self.__ptr, value)
- return true
- elseif name == "anisotropy" then
- Polycode.Texture_set_anisotropy(self.__ptr, value)
- return true
- elseif name == "framebufferTexture" then
- Polycode.Texture_set_framebufferTexture(self.__ptr, value)
- return true
- elseif name == "depthTexture" then
- Polycode.Texture_set_depthTexture(self.__ptr, value)
- return true
- end
- if Resource["__setvar"] ~= nil then
- return Resource.__setvar(self, name, value)
- else
- return false
- end
- end
- function Texture:getWidth()
- local retVal = Polycode.Texture_getWidth(self.__ptr)
- return retVal
- end
- function Texture:getHeight()
- local retVal = Polycode.Texture_getHeight(self.__ptr)
- return retVal
- end
- function Texture:setCreateMipmaps(createMipmapsIn)
- local retVal = Polycode.Texture_setCreateMipmaps(self.__ptr, createMipmapsIn)
- end
- function Texture:getCreateMipmaps()
- local retVal = Polycode.Texture_getCreateMipmaps(self.__ptr)
- return retVal
- end
- function Texture:__delete()
- if self then Polycode.delete_Texture(self.__ptr) end
- end
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