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- class "Vector3"
- function Vector3:__getvar(name)
- if name == "x" then
- return Polycode.Vector3_get_x(self.__ptr)
- elseif name == "y" then
- return Polycode.Vector3_get_y(self.__ptr)
- elseif name == "z" then
- return Polycode.Vector3_get_z(self.__ptr)
- end
- end
- function Vector3:__setvar(name,value)
- if name == "x" then
- Polycode.Vector3_set_x(self.__ptr, value)
- return true
- elseif name == "y" then
- Polycode.Vector3_set_y(self.__ptr, value)
- return true
- elseif name == "z" then
- Polycode.Vector3_set_z(self.__ptr, value)
- return true
- end
- return false
- end
- function Vector3:Vector3(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.Vector3(unpack(arg))
- end
- end
- function Vector3:set(x, y, z)
- local retVal = Polycode.Vector3_set(self.__ptr, x, y, z)
- end
- function Vector3:distance(vec2)
- local retVal = Polycode.Vector3_distance(self.__ptr, vec2.__ptr)
- return retVal
- end
- function Vector3:angleBetween(dest)
- local retVal = Polycode.Vector3_angleBetween(self.__ptr, dest.__ptr)
- return retVal
- end
- function Vector3:length()
- local retVal = Polycode.Vector3_length(self.__ptr)
- return retVal
- end
- function Vector3:lengthSquared()
- local retVal = Polycode.Vector3_lengthSquared(self.__ptr)
- return retVal
- end
- function Vector3:setLength(newLength)
- local retVal = Polycode.Vector3_setLength(self.__ptr, newLength)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Vector3:dot(u)
- local retVal = Polycode.Vector3_dot(self.__ptr, u.__ptr)
- return retVal
- end
- function Vector3:crossProduct(vec2)
- local retVal = Polycode.Vector3_crossProduct(self.__ptr, vec2.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Vector3"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function Vector3:Normalize()
- local retVal = Polycode.Vector3_Normalize(self.__ptr)
- end
- function Vector3:__delete()
- if self then Polycode.delete_Vector3(self.__ptr) end
- end
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