PolycodeStudio.vcxproj 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|x64">
  9. <Configuration>Debug</Configuration>
  10. <Platform>x64</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|Win32">
  13. <Configuration>Release</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|x64">
  17. <Configuration>Release</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <ProjectGuid>{A9A71037-BC64-45D6-B872-90EF22ABB23A}</ProjectGuid>
  23. <Keyword>Win32Proj</Keyword>
  24. <RootNamespace>PolycodeStudio</RootNamespace>
  25. </PropertyGroup>
  26. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  27. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  28. <ConfigurationType>Application</ConfigurationType>
  29. <UseDebugLibraries>true</UseDebugLibraries>
  30. <PlatformToolset>v140</PlatformToolset>
  31. <CharacterSet>Unicode</CharacterSet>
  32. </PropertyGroup>
  33. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  34. <ConfigurationType>Application</ConfigurationType>
  35. <UseDebugLibraries>true</UseDebugLibraries>
  36. <PlatformToolset>v140</PlatformToolset>
  37. <CharacterSet>Unicode</CharacterSet>
  38. </PropertyGroup>
  39. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  40. <ConfigurationType>Application</ConfigurationType>
  41. <UseDebugLibraries>false</UseDebugLibraries>
  42. <PlatformToolset>v140</PlatformToolset>
  43. <WholeProgramOptimization>true</WholeProgramOptimization>
  44. <CharacterSet>Unicode</CharacterSet>
  45. </PropertyGroup>
  46. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  47. <ConfigurationType>Application</ConfigurationType>
  48. <UseDebugLibraries>false</UseDebugLibraries>
  49. <PlatformToolset>v140</PlatformToolset>
  50. <WholeProgramOptimization>true</WholeProgramOptimization>
  51. <CharacterSet>Unicode</CharacterSet>
  52. </PropertyGroup>
  53. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  54. <ImportGroup Label="ExtensionSettings">
  55. </ImportGroup>
  56. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  57. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  58. </ImportGroup>
  59. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
  60. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  61. </ImportGroup>
  62. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  63. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  64. </ImportGroup>
  65. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
  66. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  67. </ImportGroup>
  68. <PropertyGroup Label="UserMacros" />
  69. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  70. <LinkIncremental>true</LinkIncremental>
  71. <LibraryPath>..\..\..\..\lib\win32\x86;$(LibraryPath)</LibraryPath>
  72. </PropertyGroup>
  73. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  74. <LinkIncremental>true</LinkIncremental>
  75. <IncludePath>..\..\..\..\include;.;$(IncludePath)</IncludePath>
  76. <LibraryPath>..\..\..\..\lib\win32\x64;$(LibraryPath)</LibraryPath>
  77. </PropertyGroup>
  78. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  79. <LinkIncremental>false</LinkIncremental>
  80. <LibraryPath>..\..\..\..\lib\win32\x86;$(LibraryPath)</LibraryPath>
  81. </PropertyGroup>
  82. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  83. <LinkIncremental>false</LinkIncremental>
  84. <IncludePath>..\..\..\..\include;.;$(IncludePath)</IncludePath>
  85. <LibraryPath>..\..\..\..\lib\win32\x64;$(LibraryPath)</LibraryPath>
  86. </PropertyGroup>
  87. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  88. <ClCompile>
  89. <PrecompiledHeader>
  90. </PrecompiledHeader>
  91. <WarningLevel>Level3</WarningLevel>
  92. <Optimization>Disabled</Optimization>
  93. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  94. <AdditionalIncludeDirectories>..\..\..\..\include;$(ProjectDir)</AdditionalIncludeDirectories>
  95. </ClCompile>
  96. <Link>
  97. <SubSystem>Windows</SubSystem>
  98. <GenerateDebugInformation>true</GenerateDebugInformation>
  99. <AdditionalDependencies>liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI_d.lib;Polycore_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
  100. </Link>
  101. <PostBuildEvent>
  102. <Command>if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"
  103. if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarget)\bin\glew32.dll" "$(TargetDir)"
  104. xcopy /E /Y "..\..\..\..\assets\ide" "$(TargetDir)"
  105. if not exist "$(TargetDir)Standalone" (
  106. mkdir "$(TargetDir)Standalone"
  107. )
  108. @rem xcopy /E /Y "$(PolycodeDir)..\Standalone" "$(TargetDir)Standalone"</Command>
  109. </PostBuildEvent>
  110. </ItemDefinitionGroup>
  111. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  112. <ClCompile>
  113. <PrecompiledHeader>
  114. </PrecompiledHeader>
  115. <WarningLevel>Level3</WarningLevel>
  116. <Optimization>Disabled</Optimization>
  117. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  118. <AdditionalIncludeDirectories>..\..\..\..\include;$(ProjectDir)</AdditionalIncludeDirectories>
  119. </ClCompile>
  120. <Link>
  121. <SubSystem>Windows</SubSystem>
  122. <GenerateDebugInformation>true</GenerateDebugInformation>
  123. <AdditionalDependencies>liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI_d.lib;Polycore_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
  124. </Link>
  125. <PostBuildEvent>
  126. <Command>if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"
  127. if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarget)\bin\glew32.dll" "$(TargetDir)"
  128. xcopy /E /Y "..\..\..\..\assets\ide" "$(TargetDir)"
  129. if not exist "$(TargetDir)Standalone" (
  130. mkdir "$(TargetDir)Standalone"
  131. )
  132. @rem xcopy /E /Y "$(PolycodeDir)..\Standalone" "$(TargetDir)Standalone"</Command>
  133. </PostBuildEvent>
  134. </ItemDefinitionGroup>
  135. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  136. <ClCompile>
  137. <WarningLevel>Level3</WarningLevel>
  138. <PrecompiledHeader>
  139. </PrecompiledHeader>
  140. <Optimization>MaxSpeed</Optimization>
  141. <FunctionLevelLinking>true</FunctionLevelLinking>
  142. <IntrinsicFunctions>true</IntrinsicFunctions>
  143. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  144. <AdditionalIncludeDirectories>..\..\..\..\include;$(ProjectDir)</AdditionalIncludeDirectories>
  145. </ClCompile>
  146. <Link>
  147. <SubSystem>Windows</SubSystem>
  148. <GenerateDebugInformation>true</GenerateDebugInformation>
  149. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  150. <OptimizeReferences>true</OptimizeReferences>
  151. <AdditionalDependencies>liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI.lib;Polycore.lib;%(AdditionalDependencies)</AdditionalDependencies>
  152. </Link>
  153. <PostBuildEvent>
  154. <Command>if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"
  155. if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarget)\bin\glew32.dll" "$(TargetDir)"
  156. xcopy /E /Y "..\..\..\..\assets\ide" "$(TargetDir)"
  157. if not exist "$(TargetDir)Standalone" (
  158. mkdir "$(TargetDir)Standalone"
  159. )
  160. @rem xcopy /E /Y "$(PolycodeDir)..\Standalone" "$(TargetDir)Standalone"</Command>
  161. </PostBuildEvent>
  162. </ItemDefinitionGroup>
  163. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  164. <ClCompile>
  165. <WarningLevel>Level3</WarningLevel>
  166. <PrecompiledHeader>
  167. </PrecompiledHeader>
  168. <Optimization>MaxSpeed</Optimization>
  169. <FunctionLevelLinking>true</FunctionLevelLinking>
  170. <IntrinsicFunctions>true</IntrinsicFunctions>
  171. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  172. <AdditionalIncludeDirectories>..\..\..\..\include;$(ProjectDir)</AdditionalIncludeDirectories>
  173. </ClCompile>
  174. <Link>
  175. <SubSystem>Windows</SubSystem>
  176. <GenerateDebugInformation>true</GenerateDebugInformation>
  177. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  178. <OptimizeReferences>true</OptimizeReferences>
  179. <AdditionalDependencies>liblua.lib;ws2_32.lib;winmm.lib;pathcch.lib;portaudio.lib;opengl32.lib;glew32s.lib;glew32.lib;freetype.lib;physfs.lib;zlib.lib;PolycodeUI.lib;Polycore.lib;%(AdditionalDependencies)</AdditionalDependencies>
  180. </Link>
  181. <PostBuildEvent>
  182. <Command>if not exist "$(TargetDir)default.pak" copy "..\..\..\..\assets\default\default.pak" "$(TargetDir)"
  183. if not exist "$(TargetDir)glew32.dll" copy "..\..\..\..\lib\win32\$(PlatformTarget)\bin\glew32.dll" "$(TargetDir)"
  184. xcopy /E /Y "..\..\..\..\assets\ide" "$(TargetDir)"
  185. if not exist "$(TargetDir)Standalone" (
  186. mkdir "$(TargetDir)Standalone"
  187. )
  188. @rem xcopy /E /Y "$(PolycodeDir)..\Standalone" "$(TargetDir)Standalone"</Command>
  189. </PostBuildEvent>
  190. </ItemDefinitionGroup>
  191. <ItemGroup>
  192. <ClCompile Include="..\..\..\..\src\ide\EditorGrid.cpp" />
  193. <ClCompile Include="..\..\..\..\src\ide\EntityEditorPropertyView.cpp" />
  194. <ClCompile Include="..\..\..\..\src\ide\EntityEditorSettingsView.cpp" />
  195. <ClCompile Include="..\..\..\..\src\ide\EntityEditorTreeView.cpp" />
  196. <ClCompile Include="..\..\..\..\src\ide\ExampleBrowserWindow.cpp" />
  197. <ClCompile Include="..\..\..\..\src\ide\ExportProjectWindow.cpp" />
  198. <ClCompile Include="..\..\..\..\src\ide\NewFileWindow.cpp" />
  199. <ClCompile Include="..\..\..\..\src\ide\NewProjectWindow.cpp" />
  200. <ClCompile Include="..\..\..\..\src\ide\PolycodeClipboard.cpp" />
  201. <ClCompile Include="..\..\..\..\src\ide\PolycodeConsole.cpp" />
  202. <ClCompile Include="..\..\..\..\src\ide\PolycodeEditor.cpp" />
  203. <ClCompile Include="..\..\..\..\src\ide\PolycodeEditorManager.cpp" />
  204. <ClCompile Include="..\..\..\..\src\ide\PolycodeEntityEditor.cpp" />
  205. <ClCompile Include="..\..\..\..\src\ide\PolycodeFontEditor.cpp" />
  206. <ClCompile Include="..\..\..\..\src\ide\PolycodeFrame.cpp" />
  207. <ClCompile Include="..\..\..\..\src\ide\PolycodeIDEApp.cpp" />
  208. <ClCompile Include="..\..\..\..\src\ide\PolycodeImageEditor.cpp" />
  209. <ClCompile Include="..\..\..\..\src\ide\PolycodeMaterialEditor.cpp" />
  210. <ClCompile Include="..\..\..\..\src\ide\PolycodeMeshEditor.cpp" />
  211. <ClCompile Include="..\..\..\..\src\ide\PolycodeProject.cpp" />
  212. <ClCompile Include="..\..\..\..\src\ide\PolycodeProjectBrowser.cpp" />
  213. <ClCompile Include="..\..\..\..\src\ide\PolycodeProjectEditor.cpp" />
  214. <ClCompile Include="..\..\..\..\src\ide\PolycodeProjectManager.cpp" />
  215. <ClCompile Include="..\..\..\..\src\ide\PolycodeProps.cpp" />
  216. <ClCompile Include="..\..\..\..\src\ide\PolycodeRemoteDebugger.cpp" />
  217. <ClCompile Include="..\..\..\..\src\ide\PolycodeSoundEditor.cpp" />
  218. <ClCompile Include="..\..\..\..\src\ide\PolycodeSpriteEditor.cpp" />
  219. <ClCompile Include="..\..\..\..\src\ide\PolycodeTextEditor.cpp" />
  220. <ClCompile Include="..\..\..\..\src\ide\PolycodeToolLauncher.cpp" />
  221. <ClCompile Include="..\..\..\..\src\ide\PolycodeWinIDEView.cpp" />
  222. <ClCompile Include="..\..\..\..\src\ide\SettingsWindow.cpp" />
  223. <ClCompile Include="..\..\..\..\src\ide\TextureBrowser.cpp" />
  224. <ClCompile Include="..\..\..\..\src\ide\ToolWindows.cpp" />
  225. <ClCompile Include="..\..\..\..\src\ide\TrackballCamera.cpp" />
  226. <ClCompile Include="..\..\..\..\src\ide\TransformGizmo.cpp" />
  227. <ClCompile Include="main.cpp" />
  228. </ItemGroup>
  229. <ItemGroup>
  230. <ClInclude Include="..\..\..\..\include\polycode\ide\EditorGrid.h" />
  231. <ClInclude Include="..\..\..\..\include\polycode\ide\EntityEditorPropertyView.h" />
  232. <ClInclude Include="..\..\..\..\include\polycode\ide\EntityEditorSettingsView.h" />
  233. <ClInclude Include="..\..\..\..\include\polycode\ide\EntityEditorTreeView.h" />
  234. <ClInclude Include="..\..\..\..\include\polycode\ide\ExampleBrowserWindow.h" />
  235. <ClInclude Include="..\..\..\..\include\polycode\ide\ExportProjectWindow.h" />
  236. <ClInclude Include="..\..\..\..\include\polycode\ide\NewFileWindow.h" />
  237. <ClInclude Include="..\..\..\..\include\polycode\ide\NewProjectWindow.h" />
  238. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeClipboard.h" />
  239. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeConsole.h" />
  240. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeEditor.h" />
  241. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeEditorManager.h" />
  242. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeEntityEditor.h" />
  243. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeFontEditor.h" />
  244. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeFrame.h" />
  245. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeGlobals.h" />
  246. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeIDEApp.h" />
  247. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeImageEditor.h" />
  248. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeMaterialEditor.h" />
  249. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeMeshEditor.h" />
  250. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeProject.h" />
  251. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeProjectBrowser.h" />
  252. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeProjectEditor.h" />
  253. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeProjectManager.h" />
  254. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeProps.h" />
  255. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeRemoteDebugger.h" />
  256. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeSoundEditor.h" />
  257. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeSpriteEditor.h" />
  258. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeTextEditor.h" />
  259. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeToolLauncher.h" />
  260. <ClInclude Include="..\..\..\..\include\polycode\ide\PolycodeWinIDEView.h" />
  261. <ClInclude Include="..\..\..\..\include\polycode\ide\SettingsWindow.h" />
  262. <ClInclude Include="..\..\..\..\include\polycode\ide\TextureBrowser.h" />
  263. <ClInclude Include="..\..\..\..\include\polycode\ide\ToolWindows.h" />
  264. <ClInclude Include="..\..\..\..\include\polycode\ide\TrackballCamera.h" />
  265. <ClInclude Include="..\..\..\..\include\polycode\ide\TransformGizmo.h" />
  266. <ClInclude Include="resource.h" />
  267. </ItemGroup>
  268. <ItemGroup>
  269. <ResourceCompile Include="Polycode.rc" />
  270. </ItemGroup>
  271. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  272. <ImportGroup Label="ExtensionTargets">
  273. </ImportGroup>
  274. </Project>