DefaultShaderShadows.vert 576 B

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  1. varying vec3 normal;
  2. varying vec4 pos;
  3. varying vec4 rawpos;
  4. varying vec4 vertexColor;
  5. varying vec4 ShadowCoord0;
  6. varying vec4 ShadowCoord1;
  7. uniform mat4 shadowMatrix0;
  8. uniform mat4 shadowMatrix1;
  9. uniform mat4 modelMatrix;
  10. void main() {
  11. normal = gl_NormalMatrix * gl_Normal;
  12. gl_Position = ftransform();
  13. pos = gl_ModelViewMatrix * gl_Vertex;
  14. rawpos = gl_Vertex;
  15. ShadowCoord0 = shadowMatrix0 * modelMatrix * gl_Vertex;
  16. ShadowCoord1 = shadowMatrix1 * modelMatrix * gl_Vertex;
  17. vertexColor = gl_Color;
  18. gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
  19. }