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ColSpecEmit.frag
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ff845aa0dd
Added a default Color, Specular, Emit material to default pak
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%!s(int64=11) %!d(string=hai) anos |
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DefaultParticleShader.frag
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0ed9d27bda
Saving and loading particle systems in entity editor, tweaked particle shader to take into account vertex color alpha
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%!s(int64=12) %!d(string=hai) anos |
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DefaultShader.frag
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0ed9d27bda
Saving and loading particle systems in entity editor, tweaked particle shader to take into account vertex color alpha
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%!s(int64=12) %!d(string=hai) anos |
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DefaultShader.vert
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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%!s(int64=14) %!d(string=hai) anos |
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DefaultShaderNoTexture.frag
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722a6bc095
Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values
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%!s(int64=12) %!d(string=hai) anos |
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DefaultShaderShadows.frag
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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%!s(int64=11) %!d(string=hai) anos |
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DefaultShaderShadows.vert
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a25c546297
Fixed shadows not displaying properly when objects are moved
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%!s(int64=14) %!d(string=hai) anos |
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DefaultShaderVertex.frag
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9ded3c1458
Fixed LuaJIT support, fixed shader alpha when fog is enabled
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%!s(int64=13) %!d(string=hai) anos |
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DefaultShaderVertex.vert
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722a6bc095
Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values
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%!s(int64=12) %!d(string=hai) anos |
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DefaultShaderVertexNoTexture.frag
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9ded3c1458
Fixed LuaJIT support, fixed shader alpha when fog is enabled
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%!s(int64=13) %!d(string=hai) anos |
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GPUSkinning.vert
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be1ae01737
Fixed some issues with GPU skinning
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%!s(int64=10) %!d(string=hai) anos |
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LightCube.frag
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b88112247e
Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials
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%!s(int64=11) %!d(string=hai) anos |
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LightCube.vert
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b88112247e
Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials
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%!s(int64=11) %!d(string=hai) anos |
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NorColSpec.frag
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ff845aa0dd
Added a default Color, Specular, Emit material to default pak
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%!s(int64=11) %!d(string=hai) anos |
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NormalShader.vert
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40ee2aafec
Revisiting UI Module and IDE
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%!s(int64=14) %!d(string=hai) anos |
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PassThrough.frag
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0bde8349c6
HDR Rendering
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%!s(int64=14) %!d(string=hai) anos |
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ScreenShader.vert
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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%!s(int64=14) %!d(string=hai) anos |
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SkyBox.frag
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b88112247e
Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials
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%!s(int64=11) %!d(string=hai) anos |
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Unlit.frag
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0ea079f5f6
Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers.
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%!s(int64=14) %!d(string=hai) anos |
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Unlit.vert
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0ea079f5f6
Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers.
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%!s(int64=14) %!d(string=hai) anos |
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UnlitUntextured.frag
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2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
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%!s(int64=12) %!d(string=hai) anos |
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default.entity2d
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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%!s(int64=13) %!d(string=hai) anos |
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default.mat
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ff845aa0dd
Added a default Color, Specular, Emit material to default pak
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%!s(int64=11) %!d(string=hai) anos |
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default.png
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5f2a5232c4
More code cleanup
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%!s(int64=14) %!d(string=hai) anos |
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default.sprite
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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%!s(int64=13) %!d(string=hai) anos |
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default.wav
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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%!s(int64=13) %!d(string=hai) anos |
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mono.ttf
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5f2a5232c4
More code cleanup
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%!s(int64=14) %!d(string=hai) anos |
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sans.ttf
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5f2a5232c4
More code cleanup
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%!s(int64=14) %!d(string=hai) anos |
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serif.ttf
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5f2a5232c4
More code cleanup
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%!s(int64=14) %!d(string=hai) anos |