Ivan Safrin be1ae01737 Fixed some issues with GPU skinning 10 年 前
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ColSpecEmit.frag ff845aa0dd Added a default Color, Specular, Emit material to default pak 11 年 前
DefaultParticleShader.frag 0ed9d27bda Saving and loading particle systems in entity editor, tweaked particle shader to take into account vertex color alpha 12 年 前
DefaultShader.frag 0ed9d27bda Saving and loading particle systems in entity editor, tweaked particle shader to take into account vertex color alpha 12 年 前
DefaultShader.vert 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 年 前
DefaultShaderNoTexture.frag 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 年 前
DefaultShaderShadows.frag 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 年 前
DefaultShaderShadows.vert a25c546297 Fixed shadows not displaying properly when objects are moved 14 年 前
DefaultShaderVertex.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled 13 年 前
DefaultShaderVertex.vert 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 年 前
DefaultShaderVertexNoTexture.frag 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled 13 年 前
GPUSkinning.vert be1ae01737 Fixed some issues with GPU skinning 10 年 前
LightCube.frag b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials 12 年 前
LightCube.vert b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials 12 年 前
NorColSpec.frag ff845aa0dd Added a default Color, Specular, Emit material to default pak 11 年 前
NormalShader.vert 40ee2aafec Revisiting UI Module and IDE 14 年 前
PassThrough.frag 0bde8349c6 HDR Rendering 14 年 前
ScreenShader.vert f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 年 前
SkyBox.frag b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials 12 年 前
Unlit.frag 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 年 前
Unlit.vert 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 年 前
UnlitUntextured.frag 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor 12 年 前
default.entity2d 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年 前
default.mat ff845aa0dd Added a default Color, Specular, Emit material to default pak 11 年 前
default.png 5f2a5232c4 More code cleanup 14 年 前
default.sprite 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年 前
default.wav 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 年 前
mono.ttf 5f2a5232c4 More code cleanup 14 年 前
sans.ttf 5f2a5232c4 More code cleanup 14 年 前
serif.ttf 5f2a5232c4 More code cleanup 14 年 前