default.mat 4.8 KB

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  1. <?xml version="1.0" ?>
  2. <polycode>
  3. <shaders>
  4. <shader type="glsl" name="DefaultShader" numPointLights="6" numSpotLights="2">
  5. <vp source="default/DefaultShader.vert"/>
  6. <fp source="default/DefaultShader.frag"/>
  7. </shader>
  8. <shader type="glsl" name="ColSpecEmit" numPointLights="6" numSpotLights="2">
  9. <vp source="default/DefaultShader.vert"/>
  10. <fp source="default/ColSpecEmit.frag"/>
  11. </shader>
  12. <shader type="glsl" name="DefaultShaderNoTexture" numPointLights="6" numSpotLights="2">
  13. <vp source="default/DefaultShader.vert"/>
  14. <fp source="default/DefaultShaderNoTexture.frag"/>
  15. </shader>
  16. <shader type="glsl" name="DefaultShaderShadows" numPointLights="6" numSpotLights="2">
  17. <vp source="default/DefaultShaderShadows.vert"/>
  18. <fp source="default/DefaultShaderShadows.frag"/>
  19. </shader>
  20. <shader type="glsl" name="DefaultShaderVertex" numPointLights="6" numSpotLights="2">
  21. <vp source="default/DefaultShaderVertex.vert"/>
  22. <fp source="default/DefaultShaderVertex.frag"/>
  23. </shader>
  24. <shader type="glsl" name="DefaultShaderVertexNoTexture" numPointLights="6" numSpotLights="2">
  25. <vp source="default/DefaultShaderVertex.vert"/>
  26. <fp source="default/DefaultShaderVertexNoTexture.frag"/>
  27. </shader>
  28. <shader type="glsl" name="DefaultParticleShader" numPointLights="6" numSpotLights="2">
  29. <vp source="default/DefaultShader.vert"/>
  30. <fp source="default/DefaultParticleShader.frag"/>
  31. </shader>
  32. <shader type="glsl" name="Unlit" numPointLights="0" numSpotLights="0">
  33. <vp source="default/Unlit.vert"/>
  34. <fp source="default/Unlit.frag"/>
  35. </shader>
  36. <shader type="glsl" name="UnlitUntextured" numPointLights="0" numSpotLights="0">
  37. <vp source="default/Unlit.vert"/>
  38. <fp source="default/UnlitUntextured.frag"/>
  39. </shader>
  40. <shader type="glsl" name="LightCube" numPointLights="0" numSpotLights="0">
  41. <vp source="default/LightCube.vert"/>
  42. <fp source="default/LightCube.frag"/>
  43. </shader>
  44. <shader type="glsl" name="SkyBox" numPointLights="0" numSpotLights="0">
  45. <vp source="default/LightCube.vert"/>
  46. <fp source="default/SkyBox.frag"/>
  47. </shader>
  48. <shader type="glsl" name="NorColSpec" numPointLights="6" numSpotLights="2">
  49. <vp source="default/NormalShader.vert"/>
  50. <fp source="default/NorColSpec.frag"/>
  51. </shader>
  52. <shader type="glsl" name="PassThrough" screen="true">
  53. <vp source="default/ScreenShader.vert"/>
  54. <fp source="default/PassThrough.frag"/>
  55. </shader>
  56. </shaders>
  57. <materials>
  58. <material name="DefaultVertex">
  59. <shader name="DefaultShaderVertexNoTexture">
  60. </shader>
  61. </material>
  62. <material name="DefaultVertexTextured">
  63. <shader name="DefaultShaderVertex">
  64. </shader>
  65. </material>
  66. <material name="DefaultVertexTexturedAdditive" blendingMode="2">
  67. <shader name="DefaultShaderVertex">
  68. </shader>
  69. </material>
  70. <material name="Default">
  71. <shader name="DefaultShaderNoTexture">
  72. </shader>
  73. </material>
  74. <material name="DefaultTextured">
  75. <shader name="DefaultShader">
  76. <textures>
  77. </textures>
  78. </shader>
  79. </material>
  80. <material name="ColSpecEmit">
  81. <shader name="ColSpecEmit">
  82. <textures>
  83. </textures>
  84. </shader>
  85. </material>
  86. <material name="DefaultTexturedAdditive" blendingMode="2">
  87. <shader name="DefaultShader">
  88. <textures>
  89. </textures>
  90. </shader>
  91. </material>
  92. <material name="UnlitWireframe" wireframe="true">
  93. <shader name="UnlitUntextured">
  94. </shader>
  95. </material>
  96. <material name="UnlitUntextured">
  97. <shader name="UnlitUntextured">
  98. </shader>
  99. </material>
  100. <material name="UnlitUntexturedAdditive" blendingMode="2">
  101. <shader name="UnlitUntextured">
  102. </shader>
  103. </material>
  104. <material name="Unlit">
  105. <shader name="Unlit">
  106. <textures>
  107. </textures>
  108. </shader>
  109. </material>
  110. <material name="UnlitAdditive" blendingMode="2">
  111. <shader name="Unlit">
  112. <textures>
  113. </textures>
  114. </shader>
  115. </material>
  116. <material name="UnlitAdditive" blendingMode="2">
  117. <shader name="Unlit">
  118. <textures>
  119. </textures>
  120. </shader>
  121. </material>
  122. <material name="DefaultWithShadows">
  123. <shader name="DefaultShaderShadows">
  124. <textures>
  125. </textures>
  126. </shader>
  127. </material>
  128. <material name="Particles">
  129. <shader name="DefaultParticleShader">
  130. <textures>
  131. </textures>
  132. </shader>
  133. </material>
  134. <material name="ParticlesAdditive" blendingMode="2">
  135. <shader name="DefaultParticleShader">
  136. <textures>
  137. </textures>
  138. </shader>
  139. </material>
  140. <material name="LightCube">
  141. <shader name="LightCube">
  142. <textures>
  143. </textures>
  144. </shader>
  145. </material>
  146. <material name="SkyBox">
  147. <shader name="SkyBox">
  148. <textures>
  149. </textures>
  150. </shader>
  151. </material>
  152. <material name="NormalColorSpecular">
  153. <shader name="NorColSpec">
  154. <textures>
  155. </textures>
  156. </shader>
  157. </material>
  158. </materials>
  159. </polycode>