ScreenShader.vert 170 B

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  1. varying vec2 vTexCoord;
  2. void main(void)
  3. {
  4. gl_TexCoord[0] = gl_MultiTexCoord0;
  5. // vec2 Pos;
  6. // Pos = sign();
  7. gl_Position = vec4(gl_Vertex.xy, 0.0, 1.0);
  8. }