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- #!/bin/sh
- #
- # A complete build script for Polycode on Mac OS X
- # Author: Mark Austin <[email protected]>
- #
- # Make sure you have the following libraries and tools installed prior to running a build
- # Xcode
- # py-ply
- # pkgconfig
- # cmake
- #
- # With macports you can easily install most of the needed libs with the following command:
- # sudo port install py-ply pkgconfig cmake
- #
- # Note: Building with macports versions will require changing your python version to the macports version
- # so that the lua binding build
- # sudo port select python python27
- #
- # Start
- #
- #
- # Validate that the build command exited cleanly
- #
- function validate(){
- if [ $? -eq 0 ]; then
- echo "[INFO] Build command executed successfully."
- else
- echo "[ERROR] One of the build commands failed!"
- exit 1
- fi
- }
- function cleanup(){
- # Do not remove this by default since it takes a while to download stuff
- # if [ -d Dependencies/Build ]; then
- # rm -fr Dependencies/Build
- # echo "[INFO] Removed previous Dependencies/Build folder."
- # fi
- if [ -d Build ]; then
- rm -fr Build
- echo "[INFO] Removed previous Build folder."
- fi
- if [ -d Standalone/Build ]; then
- rm -fr Standalone/Build
- echo "[INFO] Removed previous Standalone/Build folder."
- fi
- }
- #
- # Cleanup
- #
- cleanup
- #
- # Build debug and release static dependencies
- #
- mkdir -p Dependencies/Build
- cd Dependencies/Build
- cmake -G Xcode ..
- validate
- xcodebuild -target ALL_BUILD -configuration Debug
- validate
- xcodebuild -target ALL_BUILD -configuration Release
- validate
- cd ../../
- #
- # Build polycode player and bindings
- #
- mkdir -p Build
- cd Build
- cmake -G Xcode .. -DPOLYCODE_BUILD_BINDINGS=1 -DPOLYCODE_BUILD_PLAYER=1
- validate
- xcodebuild -DPOLYCODE_BUILD_BINDINGS=1 -DPOLYCODE_BUILD_PLAYER=1 -target ALL_BUILD -configuration Debug
- validate
- xcodebuild -target PolycodeLua -configuration Debug
- validate
- xcodebuild -target install -configuration Debug
- validate
- xcodebuild -DPOLYCODE_BUILD_BINDINGS=1 -DPOLYCODE_BUILD_PLAYER=1 -target ALL_BUILD -configuration Release
- validate
- xcodebuild -target PolycodeLua -configuration Release
- validate
- xcodebuild -target install -configuration Release
- validate
- cd ../
- #
- # Build standalone
- #
- mkdir -p Standalone/Build
- cd Standalone/Build
- cmake -G "Unix Makefiles" ..
- validate
- make install
- validate
- cd ../../
- #
- # Build IDE
- #
- cd IDE/Build/Mac\ OS\ X/
- xcodebuild
- validate
- #
- # End
- #
- exit 0
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