Ivan Safrin 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork преди 14 години
OSBasics.cpp 1671a07a88 fix for mingw for iterating over directories преди 12 години
PolyBezierCurve.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolyBone.cpp 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods преди 10 години
PolyCamera.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolyClient.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. преди 12 години
PolyCocoaCore.mm 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolyColor.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere преди 11 години
PolyConfig.cpp 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. преди 12 години
PolyCore.cpp 1983a51de4 Added a fix for fixed timestep on Windows преди 11 години
PolyCoreInput.cpp c4b0b0d0cc Merged Windows pen pull request преди 10 години
PolyCoreServices.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor преди 12 години
PolyData.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning преди 12 години
PolyEntity.cpp d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite преди 11 години
PolyEvent.cpp 680509fa3b Added a way for event handlers to cancel subsequent executions of an event преди 10 години
PolyEventDispatcher.cpp 680509fa3b Added a way for event handlers to cancel subsequent executions of an event преди 10 години
PolyEventHandler.cpp 3d1475dcb7 Removed deprecated secondary handler from EventHandler преди 12 години
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color преди 12 години
PolyFont.cpp c2963c38be Moved FTLibrary handle into FontManager преди 12 години
PolyFontGlyphSheet.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolyFontManager.cpp 5f77291ffa Gamma correction for subpixel font rendering преди 10 години
PolyGLCubemap.cpp 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code преди 12 години
PolyGLRenderer.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolyGLSLProgram.cpp cdf10e8510 Fixed bug with loading shader programs преди 11 години
PolyGLSLShader.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning преди 11 години
PolyGLSLShaderModule.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning преди 11 години
PolyGLTexture.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolyGLVertexBuffer.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning преди 11 години
PolyHTTPFetcher.cpp f798638bc5 Fix event errorCode to be set to errno not strerror(errno). преди 10 години
PolyImage.cpp b60389ae13 Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended преди 10 години
PolyInputEvent.cpp c4b0b0d0cc Merged Windows pen pull request преди 10 години
PolyLabel.cpp 5f77291ffa Gamma correction for subpixel font rendering преди 10 години
PolyLogger.cpp 065d104a68 Made the logger flush the stream immediately after logging string to file преди 10 години
PolyMaterial.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolyMaterialManager.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse преди 12 години
PolyMesh.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa преди 13 години
PolyObject.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolyParticleEmitter.cpp eb5c8c93b4 Particle tweaks преди 10 години
PolyPeer.cpp f3a8991475 Fixed initial peer packet not getting processed преди 11 години
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X преди 12 години
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() преди 12 години
PolyQuaternionCurve.cpp e65808712e Number-is-single fixes преди 11 години
PolyRay.cpp 336eb51af0 Gizmo Changes преди 11 години
PolyRectangle.cpp b20c87b80f Add == and != operators to Rectangle class преди 12 години
PolyRenderDataArray.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files преди 11 години
PolyRenderer.cpp 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far преди 11 години
PolyResource.cpp ba879693a6 Added global resource autoreload settings преди 11 години
PolyResourceManager.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolySDLCore.cpp 16e2fb0d69 Fix virtual functions in Linux PolycodePlayer преди 11 години
PolyScene.cpp 8486ff0a5a Fix event listener not being removed properly in Scene destructor преди 11 години
PolySceneEntityInstance.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolySceneImage.cpp 00432a4a91 Fix setImageCoordinates in SceneImage. преди 11 години
PolySceneLabel.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolySceneLight.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolySceneLine.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files преди 11 години
PolySceneManager.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
PolySceneMesh.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolyScenePrimitive.cpp a2c0e73a5e Adding tiling value to ScenePrimitives. Except Ico- and Octosphere. преди 10 години
PolySceneRenderTexture.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. преди 12 години
PolySceneSound.cpp 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE преди 11 години
PolySceneSprite.cpp c970884edd Fixed a problem with uniform sprite sheet grids not generating properly преди 10 години
PolyServer.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. преди 12 години
PolyShader.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning преди 11 години
PolySkeleton.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolySocket.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning преди 12 години
PolySound.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolySoundManager.cpp ed43849593 Added support for streaming Sounds преди 11 години
PolyString.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere преди 11 години
PolyTextMesh.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files преди 11 години
PolyTexture.cpp 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance преди 10 години
PolyThreaded.cpp dda069be43 Threaded event fixes преди 13 години
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes преди 13 години
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
PolyTween.cpp d8453c220f Added a way to remove tweens based on their target преди 10 години
PolyTweenManager.cpp b513dfbee2 Fixed bug in TweenManager that called onComplete on forced tween removal преди 10 години
PolyVector2.cpp 9359018eee Cleaned up Vector2 преди 14 години
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyVector4.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes преди 12 години
PolyWinCore.cpp 28471b9e2b Adding HTTPFetcher to fetch files from the WWW via HTTP, fixing getThreadID on Windows. преди 10 години
rgbe.cpp e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation преди 11 години
tinystr.cpp 7cc9015fd0 Initial import from old repository преди 15 години
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml преди 13 години
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository преди 15 години
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X преди 12 години